Fixed exporting visionOS Xcode project fails after disabling Symlink Sources.
Release Notes Search
Search changes, fixes, and known issues across Unity releases.
In Web builds that use AudioMixers, some audio errors were previously firing, and have now been resolved.
WebGPU Fix compressed texture mipmaps.
Linked bug report
UUM-155238: WebGPU compressed textures missing mip levels
For compressed textures, such as ASTC 6x6, texture mip levels will not be loaded for WebGPU.
Retrieved 2026-11-10WebGPU fix for incorrectly mapped ASTC sRGB formats.
Added DisplayInfo.RegisterLayoutChangedCallback and DisplayInfo.UnregisterLayoutChangedCallback, which notify the application when a display is connected, disconnected or reconfigured.
WindowsFix
Removed extraneous files under CoreCLR\native in builds when using Create Visual Studio solution build setting.
Fixed an issue where URP scenes rendered black on Meta Quest 2 with Vulkan and MSAA, for example scenes with decals and no transparent objects.
Fixed SubsystemWithProvider.Start not throwing an ArgumentNullException when called after the subsystem was destroyed, which restarted the destroyed provider.
Linked bug report
UUM-151411: SubsystemWithProvider.Start returns without throwing an exception when it is called after the subsystem has been destroyed
How to reproduce: Open the attached "IN-151360" project In the menu bar, select "Bug Repro" > "Start Subsystem After Destroy" Observe the Console Actual result: The "Start" call on the destroyed subsystem returns without throwing an exception Expected result: The "Start" call throws a NullArgumentException, as documented in the "SubsystemWithProvider" Scripting API ("Once a subsystem is Destro…
Retrieved 2026-11-11Quad Views: Fixed issue regarding post processing being applied to both the inner and outer passes separately.
Quad Views: Fixed issue where lights were culled within view when forward+ was enabled, causing artifacts in the periphery.
4.1.0 to 4.1.1
Packages updatedcom.unity.addressables
6.1.2 to 6.1.3
Packages updatedcom.unity.probuilder
4.0.0 to 4.0.1
Packages updatedcom.unity.scriptablebuildpipeline
2.0.15 to 2.0.16
Packages updatedcom.unity.ai.navigation
1.3.0 to 1.4.0
Packages updatedcom.unity.web.stripping-tool
Changed Android to use static TLS by default
AndroidFeature
Added 7.1.4 spatialization passthrough to macOS.
AudioFeaturemacOS
Added LLVM 23 support.
BurstFeature
Previews for items will show when performing a Drag and Drop on macOS.
EditorFeaturemacOS
Project Auditor: Add a package version database, so users know about package upgrades during Editor upgrades.
EditorFeature
Remove support for mono desktop players
EditorFeature
Added an Albedo view mode to the Surface Cache Global Illumination panel in the Rendering Debugger, showing the albedo that bounce lighting uses for each surface.
GIFeature
Added an Emission view mode to the Surface Cache Global Illumination panel in the Rendering Debugger, showing the emission that bounce lighting uses for each surface.
GIFeature
URP: Added a Rendering Layer Mask filter to the Render Objects renderer feature, allowing a pass to be restricted to objects matching the selected rendering layers
GraphicsFeature
Improved keyboard navigation in the sidebar and package list
Package ManagerFeature
Reimplemented an aggregate draw calls counter for profiling
ProfilerFeature
Added code coverage support for CoreCLR desktop standalone players.
ScriptingFeature
Added code coverage support for the CoreCLR scripting backend in the Editor.
ScriptingFeature
Updated DXC compiler to upstream main branch with Shader Model 6.10 support. Linear algebra intrinsics are now available via #include <dx/linalg.h> in HLSL shaders.
ShadersFeature
Added Temporal Pixel Synthesis support for XR.
XRFeature
Add vertices, indices and edge into SpriteImportData so that TextureGenerator can generate custom mesh.
2DImprovement
Internal cleanup of APK path lookup; no behaviour change.
AndroidImprovement
Removed main-thread stall when starting and stopping WebCamTexture.
AndroidImprovement
Improved the Animation Preview Model picker to preselect the model currently in use.
AnimationImprovement
TvOS builds now use .NET 10 base class libraries.
Apple TVImprovementtvOS
Improved the security of model import by updating the bundled Autodesk FBX SDK to 2020.3.11, addressing two buffer-overflow vulnerabilities in FBX file parsing.
Added a log message to warn when the activeBuildProfile flag is used and the build target is not supported.
EditorImprovement
Improved Editor startup time by avoiding an expensive full-assembly type scan during mode discovery
EditorImprovement
Improved the CacheServerV2 integration tests by spawning a single cache server for the suite of tests rather than spawning a new server for each test. This prevents the instability in restarting the server process between tests.
Project Auditor: detect boxing of structs used in List comparisons.
EditorImprovement
Project Auditor: redesign the home page. Move URP migration wizard to the home page.
EditorImprovement
Fixed performance metrics being reported without a sum, which prevented average values from being calculated.
Engine DiagnosticsImprovement
Improved live baking diff performance in worlds with many entities.
EntitiesImprovement
Improved Memory Profiler attribution of lighting native memory, which was previously reported as Unrooted.
Improved Render Graph Viewer empty state message when connected to a player
Mesh-related memory should now be correctly labeled in the memory profiler
A boxing allocation is no longer performed when the boxed value is immediately discarded.
IL2CPPImprovement
Calling GetType() on a boxed value type, including comparing the result against a typeof() expression, no longer causes a heap allocation.
IL2CPPImprovement
Casting between an enum and its underlying integer type through object no longer causes a heap allocation.
IL2CPPImprovement
Expand inlining heuristic to inline small simple methods.
IL2CPPImprovement
GC.KeepAlive no longer causes a heap allocation when it is passed a value type.
IL2CPPImprovement
Generated code for some cases of pointer arithmetic is now vectorized by Clang.
IL2CPPImprovement
Improved inlining heuristic to expand set of possibly inlined methods.
IL2CPPImprovement
Improved performance of type checks when storing references into arrays.
IL2CPPImprovement
Removed un-needing boxing that can occur with the if (x is Type t) pattern.
IL2CPPImprovement
Updated Math.Pow and MathF.Pow to match behavior of .NET.
IL2CPPImprovement
Volatile.Read and Volatile.Write use acquire and release semantics instead of a full memory barrier.
IL2CPPImprovement
Fixed Append being allowed when changing Symlink Sources option
iOSImprovement
iOS builds now use .NET 10 base class libraries.
iOSImprovement
Make AppDelegate and SceneDelegate methods in UnityPlayer public
iOSImprovement
Linux IL2CPP builds now use .NET 10 base class libraries.
LinuxImprovement
macOS IL2CPP builds now use .NET 10 base class libraries.
macOSImprovement
Analytics for .unityPackage signature at export time, from UI, API and CLI
Package ManagerImprovement
Improves keyboard navigation in the package manager details and toolbar
Package ManagerImprovement
Improved the accuracy of bouncing, which is now resolved after the rest of the contact solving each simulation step.
Improved the performance of contact creation and shape queries.
Improved the PhysicsCore2D Profiler to show timing information in a consistent hierarchy which indicates not only the times taken but also where in relation to other timings they occur.
Improved native memory attribution so several kernel, plugin and file system allocations are reported against a named root instead of Unrooted in the Memory Profiler.
Replaced the Scene View orientation gizmo with a lighter UI Toolkit implementation, reducing its per-repaint cost and giving it a new flat-icon style.
Scene/Game ViewImprovement
Improved how text-serialized files with invalid object headers are loaded: Unity now reports an error instead of reading the object's fileID from part of the header, or skipping the object without an error.
SerializationImprovement
Improved loading of serialized data whose layout does not match the script it belongs to: the player now logs a serialization error instead of crashing.
SerializationImprovement
The editor console and shader inspector now emit warnings when invalid KEYWORD_TYPE_FLAG keywords are detected.
ShadersImprovement
Improved test result reporting speed for large test assemblies, where looking up each test's source file and line no longer slows the run down as the number of tests grows.
Test FrameworkImprovement
Improved test result reporting speed for runs with many tests, which no longer slows down as the number of tests grows.
Test FrameworkImprovement
Added a one-time scan that lists themes affected by the theme priority change, with a report file written to Logs/ and an on-demand scan button in Project Settings > UI Toolkit.
UI ToolkitImprovement
Added a warning when a theme style sheet is imported by a regular style sheet, since the theme's priority does not apply in that case.
UI ToolkitImprovement
Added nested formats to the Smart Strings time formatter, so a nested list format can choose the separators between time units. The time formatter also accepts a DateTime or DateTimeOffset without format text.
UI ToolkitImprovement
Importing a localization table collection now warns when two of its keys hold the same ID, or when it has no shared table data.
Improved dragging the label of angle fields in the UI Toolkit Authoring inspector, which now moves one degree per pixel in every unit and keeps fractional values.
UI ToolkitImprovement
Improved Smart Strings: plural formatting now works for languages without plural forms and for a count of two in French, conditional formats read numbers the same way in every culture, and dictionary lookups follow the case-sensitivity setting.
UI ToolkitImprovement
Improved style sheet import diagnostics: an @import placed after style rules now produces a warning explaining that its position does not affect selector priority.
UI ToolkitImprovement
Reduced the amount of memory each VisualElement uses.
UI ToolkitImprovement
Add Depth Pyramid for GTAO in URP
URPImprovement
Reduced Editor startup time on Windows by removing an unnecessary wait for a background device-identifier lookup.
WindowsImprovement
Windows IL2CPP builds now use .NET 10 base class libraries.
WindowsImprovement
Graphics: Reduced CPU main thread time on URP XR Quad Views by having the inner view reuse the outer view's cached volume stack instead of re-evaluating the volume framework per stacked camera per frame.
XRImprovement
Graphics: Reduced GPU frame time on Quad Views by reprojecting the outer pass's motion vectors into the inner pass instead of rendering its own motion vector pass.
XRImprovement
Improved GPU performance when QuadViews are enabled in Forward/Forward+ (and when not using SpaceWarp) via reducing the amount of redundant geometry rendering in the focus-inner region during the low-resolution periphery pass.
XRImprovement
Added: Added Application category which returns application category which settable in Player Settings.
AndroidAPI change
Added: Added BuildAnalysisUtility.OpenWindow, which opens the Build Analysis window with a specific build selected.
Build PipelineAPI change
Added: Added API to get the event that triggered the shortcut in the ShortcutArguments.
Added: Added HierarchyViewColumnDescriptor.MinWidth to set the minimum width of a custom Hierarchy column.
Added: Added DisplayInfo.RegisterLayoutChangedCallback and DisplayInfo.UnregisterLayoutChangedCallback, which notify the application when a display is connected, disconnected or reconfigured.
EmbeddedLinuxAPI change
Deprecated: Deprecated the Write Groups API
EntitiesBreaking
Deprecated: Deprecated the HierarchySearchProvider class. The standalone Entities Hierarchy window has been replaced by the integrated Editor Hierarchy window.
EntitiesBreaking
Obsoleted: Marked HierarchySearchProvider as obsolete with an error. To find entities by component, use the t: filter in the Hierarchy window.
EntitiesBreaking
Obsoleted: Obsoleted Unity.Assertions.Assert in favour of UnityEngine.Assertions.Assert, which it forwarded to. The API Updater converts existing uses.
EntitiesBreaking
Removed: Removed the Entities Journaling window and the EntitiesJournaling API, deprecated in Unity 6.5; use the IDebugOnAdded and IDebugOnRemoved component lifecycle callbacks instead.
EntitiesBreaking
Deprecated: Deprecated ProbeVolumeBakingSet.sceneGUIDs (use scenesInBakingSet instead), and the string overloads of TryAddScene, RemoveScene, SetSceneBaking (use the GUID overloads instead).
GIBreaking
Deprecated: Deprecated ProbeVolumeBakingSet.sceneGUIDs (use scenesInBakingSet instead), and the string overloads of TryAddScene, RemoveScene, SetSceneBaking (use the GUID overloads instead).
GIBreaking