Reproduction steps: 1. Create a new “2D URP” project 2. Open Tile Palette window (Window > 2D > Tile Palette) 3. Open the Dropdown by pressing “Create New Tile Palette” button 4. Press the “Create New Tile Palette” option Actual result: The "Create New Tile Palette" popup appears briefly and then closes immediately Expected result: The popup opens up Reproducible with: 6000.3.6f1 (bbb010bdb8a3…
Retrieved 2026-11-09Release Notes Search
Search changes, fixes, and known issues across Unity releases.
How to reproduce: 1. Create a new Unity project 2. Select any GameObject in the Hierarchy 3. Right-click anywhere in the Hierarchy and observe the results Expected results: The blue selection remains on the GameObject Actual results: The blue selection is missing and there is no visual indication in the Hierarchy that the GameObject is selected even though it is selected Reproducible with: 600…
Retrieved 2026-11-09Steps to reproduce: Create and open a new project Dock another window next to Hierarchy and focus on it Focus on the Hierarchy, and then focus on the other tab Enter Play Mode Observe the Console Actual results: "Trying to access the DPI setting of a visual element that is not on a panel." warning is thrown Expected results: Nothing is thrown Reproducible with versions: 6000.3.19f1, 6000.4.0a1…
Retrieved 2026-11-09How to reproduce: 1. Open the attached “IN-146285” project 2. In the Project window, select the “TextCore_EmojiOne” asset (Assets -> "TextCore_EmojiOne") 3. In the Inspector window, expand the “Sprite Glyph Table” 4. Observe the "Global Offsets & Scale" text at the bottom of “Sprite Glyph Table” Actual result: "Global Offsets & Scale" text is misaligned Expected result: "Global Offsets & Scale…
Retrieved 2026-11-09Scenario 1 : Steps to reproduce: Select multiple nodes and toggle one of the selected nodes column(visibility/pickability, active, static, etc.) Actual results: All selected columns are toggle Legacy behaviours: only the row that is being clicked on is toggled Scenario 2 : Steps to reproduce: Select multiple nodes and toggle a node that is NOT part of the selected nodes (visibility/pickability…
Retrieved 2026-11-09Steps to reproduce: Create a new Unity project Drag a file from the Ubuntu Files window into the Editor across the various Views Observe the Console window IMPORTANT: Must log into a Wayland session and it doesn't repro using Xorg Actual results: "ReleaseButton expects buttonId >= 0 UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) (at /home/bokken/build/output/unity/unity/Modules/IMGUI/G…
Retrieved 2026-11-09How to reproduce: 1. Open the attached "IN-148819_Audio Reverb Bug Test 2.zip" project 2. Open the "LevelTest" scene 3. Enter Play mode 4. Using WASD controls, try walking around the room in the game 5. Listen to sounds in the scene Actual result: No sound is played in the scene Expected result: Footsteps are played in the scene as the player walks Reproducible with: 6000.6.0a6, 6000.6.0b5, 60…
Retrieved 2026-11-10How to reproduce: 1. Create a new Unity project 2. Create any build 3. Go to Window -> Analysis -> Build Analysis -> Overview -> Messages 4. Select any message 5. Unfocus the message and observe the results Expected results: The selection becomes grey Actual results: The selection stays blue but the font color changes Reproducible with: 6000.6.0a6 Can't test with: 6000.0.76f1, 6000.3.15f1, 600…
Retrieved 2026-11-09Steps to reproduce: Create and open a new project Open 'File -> Build Settings' Create two Build Profiles and switch to one of them Add the 'Scripting Define' via "Add Settings" Add a new Scripting Define with any name Click 'Revert' (Observe no Domain reload) Repeat step 5 Click on the other Build Profile In the dialog box, press 'Revert' and observe Actual results: Domain Reload is triggered…
Retrieved 2026-11-10Steps to reproduce: Create and open a new project Open 'Window -> Sequencing -> Timeline' window Select a GameObject and create a new Timeline asset Add any track to the Timeline Change the Layout of the Editor Click 'Cancel' in the prompt Observe the Editor Alternative steps to reproduce : Create and open a new project Download the attached `UnsavedChangesDebugWindow.cs` file and add it to th…
Retrieved 2026-11-10Steps to reproduce: Open the "[Internal link]" project Open Window -> Analysis -> Build Analysis Select any "66ETs" Build Search for "M" Observe the Overview/Asset tab on the right (it is cleared) Remove the text from the search Observe the selected build and the Overview/Asset tab Actual results: The build is selected, but the Overview/Asset tabs are still empty Expected results: The build is…
Retrieved 2026-11-09Steps to Reproduce: 1. Create a new project in Unity 2. Make sure Hierarchy V2 is enabled in Settings->General->“Use new Hierarchy Window” 3. In the Hierarchy, create two GameObjects and drag one onto the other to nest it as a child 4. In the Hierarchy, select the child GameObject 5. Press the Left Arrow key 6. Observe the Hierarchy selection and the Inspector Actual Result: The Hierarchy sele…
Retrieved 2026-11-10How to reproduce: Open the attached "IN-142339" project Open the "Scenes/SampleScene" Scene In the Hierarchy window, select both ParticleSystem GameObjects Observe the Game view Actual result: The ParticleSystem using 8-bit UV depth renders with black/artifacted UV channels Expected result: Both ParticleSystems (8-bit and 16-bit UV depth) render identically Reproducible with: 2023.1.0a10, 6000…
Retrieved 2026-11-09Steps to reproduce: Create a new 3D (URP) project via Unity Hub Do NOT install the "Project Auditor Rules" package (a new project does not have it - this is the default state; Project Auditor itself is built into the Editor) Create the folder Assets/Editor and add the script AuditRepro.cs from the attached repro project (it calls "new ProjectAuditor().Audit()" and logs the issue count) In the …
Retrieved 2026-11-10Steps to reproduce: Create a new project using 3D universal template Enable “Use new Hierarchy window” in Edit -> Preferences -> General Right-click in the Hierarchy columns and add "Tag" Create a few empty GameObjects in the Hierarchy Multi-select created GameObjects In the Inspector, click on Tags dropdown and select "Add Tag..." Click "+" button and create a new tag Repeat 5th step In the I…
Retrieved 2026-11-09Steps to reproduce: Make sure you have "Japanese - Kana" keyboard installed on your OS and active Create a new 3D URP project In the Hierarchy search tab, type in "a" a few times Observe the position of the text cursor Actual results: The text cursor is displayed at the beginning of the text Expected results: The text cursor is displayed at the end of the text Reproducible with versions: 6000.…
Retrieved 2026-11-10Steps to reproduce: Create a new Unity project using the Universal 3D template Create a new Visual Element (UI Toolkit > Standard Elements > Visual Element) Click "Continue" Exit the Editor Click "Save" Click "Cancel" Observe the Editor Actual results: The Editor is closed with unsaved changes Expected results: The Editor is not closed because the "Cancel" button was clicked Reproducible with …
Retrieved 2026-11-10Steps to reproduce: 1. Open the attached user's project "CompressedRepro.zip" 2. Click on "Repro -> Run Race Probe" at the top menu bar 3. Observe the Console Actual result: InvalidOperationException and downstream NullReferenceExceptions are thrown from a data race on the shared FontAssetUtilities.k_SearchedAssets static during jobified text generation Expected result: Character lookup across…
Retrieved 2026-11-10Steps to reproduce: 1. Create new Unity project using Universal 3D Template 2. Open Animation window and dock it next to Console tab 3. In Hierarchy window create UI Toolkit Button (right-click > UI Toolkit > Standard Elements > Button) 4. Save UXML Template in “Create UI Document” pop up window 5. Select “NewUXMLTemplate” GameObject in Hierarchy and in Animation window press “Create” button 6…
Retrieved 2026-11-09How to reproduce: 1. Open the attached “IN-144696” project 2. Open the SampleScene 3. Navigate to Window > Rendering > Render Pipeline Converter 4. Select “Material Shader Converter” / “Material Upgrade” then click “Initialize” / “Scan” 5. Click “Convert Assets” 6. Click “Proceed” if prompted 7. Wait for ~1 minute 8. Observe the crash Reproducible with: 6000.0.15f1, 6000.0.78f1 6000.3.19f1, 60…
Retrieved 2026-11-09How to reproduce: Unzip the attached “IN-149620“ project In the project folder, open the terminal window and start the mock cache server with the command: “python repro/mock_accelerator.py --port 10999 --rst-after 2000000 --stall 3” In the project folder, open a new terminal window and regenerate the asset contents of the project with this command: “python repro/generate_assets.py <project-pat…
Retrieved 2026-11-09How to reproduce: Open the attached “IN-155887“ project From the menu bar, select Repro -> “BestFit + ellipsis: Label in a 100px ScrollView hangs (CRASHES the Editor)” Wait for your system to run out of memory Observe the Crash Reproducible with: 6000.3.26f1, 6000.5.0a2, 6000.6.6f1, 6000.7.0b4, 7000.0.0a7 Not reproducible with: 6000.5.0a1 Could not test with: 6000.0.84f1 (Multiple compilation …
Retrieved 2026-11-10Steps to reproduce: Create a new project Create a new Build Profile Right-Click on the Build Profile Select the Rename option Enter "Testing" string followed by '<'illegal symbol Actual results: The invalid character pop-up warning shows up, and the insertion point jumps back by one space Expected results: The invalid character pop-up warning shows up, and the insertion point remains at the en…
Retrieved 2026-11-09Steps to reproduce: Create or open any project Add the attached script “BugReproScript.cs” inside an Assets folder Reimport any script or asset (right-click the “BugReproScript” and select reimport) Observe the editor layout tabs Actual result: Empty layout tabs appear in the editor and cannot be closed or docked Expected result: The window close cleanly without leaving behind orphaned or corr…
Retrieved 2026-11-09How to reproduce: 1. Open the attached “IN-147289” project 2. Open Build Profiles window (File > Build Profiles, or press CMD + Shift + B) 3. Select “iOS” custom build profile 4. Switch to the selected profile by clicking Switch Profile button 5. Make sure the Player Settings section is present 6. Build the project 2-5 times 7. Observe the Build Profiles and the Console Actual result: Some par…
Retrieved 2026-11-09Steps to reproduce: Create a new 3D URP project Import the attached "mov_title.mp4" into the project Enter Play mode From the Project window, select the "mov_title.mp4" asset In the Inspector, next to preview click on the three dots and Convert to Floating Window In the Preview window, click on the "mov_title.mp4" dropdown and switch to "Source info" Switch back to "mov_title.mp4" Exit Play mo…
Retrieved 2026-11-10Steps to reproduce: 1. Download the attached "IN-148932_SelHist66" project 2. Open a command prompt and run the attached project's EditMode tests headlessly: "<UnityPath>\Unity.exe" -batchmode -projectPath "<ProjectPath>" -runTests -testPlatform EditMode -testFilter SelHistRound3Tests 3. Wait for the test run to finish 4. Observe the crash Reproducible with versions: 6000.4.0b5 - 6000.4.11f1, …
Retrieved 2026-11-09How to reproduce: Open the attached "IN-150883_NewHierarchyTest.zip" project Open the "SampleScene" located in the Scenes folder Select the "Control" GameObject in the Hierarchy tab In the Inspector, change the Flags dropdown in the Control (Script) component to "HideAndDontSave" Observe the Hierarchy Press Ctrl+S/Cmd+S and completely reopen the project Observe the Hierarchy and the Console Ac…
Retrieved 2026-11-10How to reproduce: 1. Open the attached "IN-151595_3477517-contactshadow.zip" project 2. Open the “ContactShadowRepro” scene 3. Enter Play mode 4. Wait for the Play mode to exit automatically 5. In the console, find a log message containing a path to a "[...]/Unity Technologies/com_unity_template_hdrp-blank/captures" folder on your device 6. Go to the folder path from the log 7. In the folder, …
Retrieved 2026-11-10How to reproduce: 1. Open the attached “IN-144085“ Project 2. Observe the Crash Reproducible with: 6000.3.19f1, 6000.5.0a7, 6000.5.3f1, 6000.6.0b3, 6000.7.0a2 Not reproducible with: 6000.0.0f1, 6000.0.79f1, 6000.5.0a6 Reproducible on: Windows 11 Not reproducible on: No other environments tested Workaround: Remove the packages that fail to resolve from the manifest.json file, which is located i…
Retrieved 2026-11-09How to reproduce: Open the attached “IN-151133“ project In the menu bar, select “Bug Repro”->”Create Asset From In-Scene Asset with Null Path” Observe the crash Reproducible with: 6000.0.0f1, 6000.0.82f1, 6000.3.23f1, 6000.5.10f1, 6000.6.0b10, 6000.7.0a5 Reproducible on: Ubuntu 24.04, MacOS 26.6 (M1) Not reproducible on: No other environments tested First few lines of the stack trace: #0 0x000…
Retrieved 2026-11-10How to reproduce: 1. Open the attached “IN-151480” project 2. In the Project window, open Bug.uxml 3. Double left-click the Bengali text 4. Delete the the first C in “75 °C” 5. Observe the displayed text Actual result: The Bengali text renders incorrectly with dotted circles (◌). Deleting the "C" fixes the rendering Expected result: The Bengali text renders correctly whether or not Latin chara…
Retrieved 2026-11-10Steps to reproduce: Create a project with a deeply nested node Click on foldout to expand node Actual results: Node names fail to render instantly and animation appears to be lost Expected results: Node names should display and animation should work as before Reproducible with versions: 6000.7 Not reproducible with versions: Can’t test with versions: Tested on (OS): Mac Notes: Root cause commi…
Retrieved 2026-11-10Steps to reproduce: Create a new Unity project using the Universal 3D template Create a TMP Input Field (GameObject > UI (Canvas) > Input Field - TextMeshPro) and click "Import TMP Essentials" in the TMP Importer window Import the attached "STIXGeneral.otf" font into the Assets folder Right-click "STIXGeneral.otf" in the Project window and select Create > TextMeshPro > Font Asset > SDF Select …
Retrieved 2026-11-10How to reproduce: 1. Open the attached “IN-151095_MenuItemsDissapear“ project 2. Go to Window → Multiplayer, observe multiple available options 3. Press Support → Test 4. Go to Window → Multiplayer again Actual result: The only option is “Multiplayer Center” Expected result: Other options are still available Reproducible with: 6000.3.0a5, 6000.3.22f1, 6000.4.12f1, 6000.5.9f1, 6000.6.0b9, 6000.…
Retrieved 2026-11-10Steps to reproduce: Create a new project Create a new USS file (Create > UI Toolkit > Style Sheet (USS)) Create two UI Documents, name them "parent" and "child" (Create > UI Toolkit > UI Document (USS)) Open each Document in UI Builder Click "+" > Add Existing USS and add previously created USS (on both Documents) Open the "parent" in UI Builder and navigate to Project tab in Library tab Expan…
Retrieved 2026-11-09Steps to reproduce: Create and open a new project Create a new C# script and, immediately upon creation, click-and-drag before the domain reload starts Observe the cursor Actual results: Cursor is lagging Expected results: Cursor movement is smooth Reproducible with versions: 6000.6.0b6, 6000.7.0a3 Not reproducible with versions: 6000.0.80f1, 6000.3.21f1, 6000.5.6f1, 6000.7.0a2 Tested on (OS):…
Retrieved 2026-11-10How to reproduce: 1. Open the attached "IN-144570_GLES3-RTTest.zip" project 2. Open the "SampleScene" 3. Observe the Game view Actual result: The Game view shows a green screen Expected result: The Game view shows a RenderTexture which renders a sphere Reproducible with: 6000.0.0f1, 6000.0.76f1, 6000.3.17f1, 6000.4.10f1, 6000.5.0b12, 6000.6.0a6 Reproducible on: Windows 11 Not reproducible on: …
Retrieved 2026-11-09Steps to reproduce: Create a new Unity project using the Universal 3D template Import the provided "DictionaryLinkedViewsTestComponent.cs" script into the Assets folder Create a new Empty GameObject in the Hierarchy Add the "DictionaryLinkedViewsTestComponent.cs" script to the newly created Empty GameObject Expand the Wrapper List foldout Add 50 elements to the Wrapper List Open some element f…
Retrieved 2026-11-10Steps to reproduce: Create a new project (or open any project not linked to a Unity Cloud project) Open Edit > Project Settings > Services Begin linking the project to a Unity Cloud project (the "Select organization" / Organization dropdown is shown) Click the "Select organization" dropdown to open it Observe the opened dropdown menu Actual results: The dropdown menu opens detached from its fi…
Retrieved 2026-11-09Burst package used to be installed in the Library folder which allowed non-admin user accounts to use chmod on llvm-lipo. From 6000.6, Burst is now a built-in package and is installed with the Unity Editor, which causes chmod to fail with an Access Denied error.
Retrieved 2026-11-10How to reproduce: Open URP Sample project Remove pre-existing baked lighting data Enable Surface Cache GI Run Terminal scene Observe the crash Reproducible with: 6000.7.0a3 Reproducible on: Windows 11 Not reproducible on: No other environments tested Note: Can also be reproduced when changing scenes First few lines of the stack traces: 0x00007FFBFF6E3D03 (Unity) [C:\git\unity\Runtime\Misc\Obje…
Retrieved 2026-11-10Steps to reproduce: Create a new Unity project using the Universal 3D template Click the Customizable Toolbar's burger button on the top right of the Editor Click the "Presets > Save Preset" Enter "asd" for the Preset Name property Click the "Create" button Repeat step 2 Click the "Presets > Revert All Saved Presets" or "Presets > Delete Preset > asd" Repeat step 2 Observe the Presets dropdown…
Retrieved 2026-11-09Steps to reproduce: Create and open a new project Set the layout to Default Focus on the Game view (hide the Scene view) Select any GameObject in the Hierarchy Hover the mouse outside of the Hierarchy tab Press H on the keyboard Observe the selected GameObject in the Hierarchy (before updating it) Drag the mouse over the Hierarchy (to update it) Actual results: After step 7, the 'hidden' icon …
Retrieved 2026-11-09Steps to reproduce: Create and open a new project Create a few GameObjects in the Hierarchy Focus on the Hierarchy Press CTRL+A to select all GameObjects in the Hierarchy Observe the Inspector Disable the 'active' property Observe the Hierarchy Actual results: Just one GameObject is hidden Expected results: All GameObjects are hidden Reproducible with versions: 6000.6.0a2, 6000.6.0b2, 6000.7.0…
Retrieved 2026-11-09How to reproduce: 1. Open the attached “IN-139898” project 2. Drag Hierarchy Title Bar over the Inspector Title Bar without unclicking it 3. Drag the Hierarchy Title Bar back and unclick 4. Observe the Inspector Title Bar Actual result: Inspector Title Bar gets stuck until you move the mouse over the Inspector Window Expected result: Inspector Title Bar doesn’t get stuck Reproducible with: 202…
Retrieved 2026-11-09Steps to reproduce: Create a new project Open Edit > Project Settings > Tags and Layers Expand the Tags and Sorting Layers sections Observe the right-hand edge of the list boxes and of the +/− buttons below them Actual results: The Tags list box, the Sorting Layers list box and the +/− buttons extend to the panel edge with no right margin, unlike the content above and to the left Expected resu…
Retrieved 2026-11-10Steps to reproduce: Open attached project SampleScene Click on Main Camera (there will be a missing script) The "Remove Component" for that script is missing 6.4 has context menu for missing script 6.7 doesn't have context menu for missing script Actual results: There's no way to Remove Component for missing scripts Expected results: There should be a possible to remove component for missing s…
Retrieved 2026-11-10How to reproduce: 1. Create a new Unity project 2. Go to Window -> Analysis -> Build Analysis 3. Observe the tab header Expected results: Tab header has an icon Actual results: Tab header is missing an icon Reproducible with: 6000.6.0a6 Can't test with: 6000.0.76f1, 6000.3.15f1, 6000.4.8f1, 6000.5.0b9 (No Build Analysis) Reproducible on: macOS Tahoe 26 (M1) Not reproducible on: No other enviro…
Retrieved 2026-11-09Steps to reproduce: Create a new Unity project using the Universal 3D template Open File > Build Profiles Select or create a Build Profile Change Compression Method from its current value to another Without moving the mouse, press the Undo shortcut (Cmd+Z / Ctrl+Z) Observe the Compression Method dropdown Move the mouse over the Build Profiles window Repeat step 6 Actual results: The dropdown s…
Retrieved 2026-11-10Steps to reproduce: Open the "DictionariesBugs.zip" project Open the "SampleScene" Select the "Dicts" GameObject Expand every foldout in the 'Dicts' script, including the child dictionaries Unselect and reselect the "Dicts" GameObject Observe the dictionaries in the Inspector Actual results: All dictionaries' remove buttons ( - ) are disabled Expected results: All dictionaries' remove buttons …
Retrieved 2026-11-10How to reproduce: Create and open a new project In the Project window, create and open a new Scene In the Hierarchy, add any GameObject Ensure that the changes made are not saved Enter Play Mode Press “CMD + Q” or select “Unity → Quit” in the menu bar When the “Scene(s) Have Been Modified” window pops up, press “CMD + Q” twice Observe the crash Reproducible with: 6000.0.17f1, 6000.0.81f1, 6000…
Retrieved 2026-11-10