Clear
Filters
251,901 matches
6000.7.0b8100 shown
Fixed the exception that can get throw when disposing a task twice.
EditorFixUUM-144924
Fixed the Game view rendering into its own render target, and the Editor becoming unresponsive, after the back buffer MSAA sample count changed.
Linked bug report
UUM-146735: Visual artifacts appear in the Game view when entering Play Mode in a Sub Scene

Steps to reproduce: 1. Create new Unity project using Universal 3D Template 2. Open package manager window and install Entities package 3. In Hierarchy window create New Sub Scene 4. Open New Sub Scene (Assets > Scenes > SampleScene > New Sub Scene.unity) 5. Save Modified Scene(s) 6. Enter Play Mode in New Sub Scene 7. Observe Game view Actual results: Visual artifacts are visible in the Game …

Retrieved 2026-11-11
EditorFixUUM-146735
Fixed the Hierarchy expand/collapse toggles not working after the first click.
Linked bug report
UUM-146806: Hierarchy v2: Expand/Collapse doesn't work reliably.

In the Hierarchy window (HierarchyView), clicking a node's expand/collapse foldout toggle only works the first time. Clicking the same toggle again does nothing — the toggle glyph visually flips, but the node does not actually expand or collapse. Interacting with a different node "unsticks" it for exactly one more toggle. Environment / important repro condition The bug only reproduces when not…

Retrieved 2026-11-10
EditorFixUUM-146806
Fixed the Hierarchy renaming the wrong game object after creation.
Linked bug report
UUM-143590: Renaming wrong object after GO creation

Steps to reproduce: Enable Hierarchy v2 Ensure "Rename new objects" is active Create a new scene Add a new game object. Delete the new game object either by undoing or directly deleting it. Make sure the selection is empty by clicking the empty area below all game object/nodes. Right-click the empty space and select "3D Object/Cube". Actual results: The new object's name is validated, another …

Retrieved 2026-11-09
EditorFixUUM-143590
Fixed the Lighting Settings Direct, Indirect, and Environment Samples fields accepting typed values above the slider's maximum.
EditorFixUUM-147078
Fixed the new Hierarchy not showing any game objects when entering an Avatar Configuration Stage.
Linked bug report
UUM-155256: Hierarchy window stays empty when entering Avatar Configuration with the new Hierarchy enabled

How to reproduce: Open the attached "IN-154894" project Note that Edit > Project Settings > Editor > Hierarchy > "Use Legacy Hierarchy" is unchecked In the Project window, open the "Assets/Scenes" folder and select the "Humanoid" model In the Inspector, open the "Rig" tab and press "Configure..." Observe the Hierarchy window Actual result: The Hierarchy window is empty and does not list the ch…

Retrieved 2026-11-10
EditorFixUUM-155256
Fixed the object picker not scrolling to the currently assigned object when opened.
Linked bug report
UUM-143327: Object Picker scrolls incorrectly depending on which asset was selected previously when in grid view

Steps to reproduce: Create and open a new URP project In Project tab, find the asset referenced in the Volume component Duplicate the asset many times (~60 times, for reproduction showcase) Select the "Global Volume" GameObject Open the "Volume" component Object Picker Make the icon size the largest (grid view) in the Object Picker (reproducible with any size) Change the Asset reference to the…

Retrieved 2026-11-09
EditorFixUUM-143327
Fixed the prefab Overrides comparison window so the embedded inspector no longer shows the Overrides, Select, and Open buttons, which previously allowed the comparison window to be reopened on top of itself.
EditorFixUUM-111882
Fixed the prefab Overrides dropdown and the Hierarchy Apply Added GameObject menu so they now disable the Apply option when the added GameObject is an instance of the prefab being applied to, instead of throwing an ArgumentException in the Console.
EditorFixUUM-138147
Fixed the Project window navigating back to the Assets root folder when using "Add Sorting Layer..." and the other Tags and Layers dropdown shortcuts.
Linked bug report
UUM-144578: Project window navigation resets to the Assets root folder when clicking the "Add Sorting Layer"

How to reproduce: 1. Create a new Unity project and open any folder in the Project window 2. In the Hierarchy, right-click -> UI (Canvas) -> Canvas 3. In the Inspector, change the "Render Mode" to "World Space" 4. Click on the Sorting Layer -> Add Sorting Layer 5. Observe the Project window Expected results: The Project window path doesn't reset Actual results: The Project window path resets t…

Retrieved 2026-11-09
EditorFixUUM-144578
Fixed the stylesheet leak from the UI Toolkit project settings page.
Linked bug report
UUM-149777: Margin between the window divider line and arrows disappears after switching Project Settings pages

Steps to reproduce: Create a new project Open Project Settings > Tags and Layers Observe the margin/gap between the arrows and the window divider line Switch to UI Toolkit Return to Tags and Layers Observe the same area Actual results: The margin/gap between the window divider line or scrollbar and the arrows is gone Expected results: The margin/gap between the window divider line or scrollbar…

Retrieved 2026-11-10
EditorFixUUM-149777
Fixed the Undo History window omitting the asset name when an imported asset's import settings are modified (the entry now reads "Modified <property> in <asset name>").
EditorFixUUM-137534
Fixed the undo of a drag and drop operation that moved nodes and opened a prefab at the same time.
Linked bug report
UUM-148783: Undoing a move that was made in Main stage while in a Prefab stage does not restore ordering correctly.

If there are multiple node type handlers that are interleaved in the Hierarchy, and you move some nodes to modify the interleaving ordering in the main stage, undoing this operation in a stage other than the main stage will not restore the correct interleaving ordering. This can also happen if the drop operation to move nodes open a prefab stage (like moving prefab children) and you go back to…

Retrieved 2026-11-10
EditorFixUUM-148783
Fixed Timeline so it uses explicit group names in localization calls.
EditorFix
Fixed TMP_FontAsset leak when unloading AssetBundles or Entities content archives.
EditorFixUUM-145538
Fixed toolbar menu listed "Localization/Language" even when localization was disabled.
EditorFix
Fixed toolbar preset save prompt not trimming leading or trailing spaces.
EditorFixUUM-153033
Fixed UI elements with a non-zero Z position disappearing in the Scene view when the camera gets close to them.
Linked bug report
UUM-142311: World Space UI element is invisible near the camera in Prefab Edit Mode when the Canvas has a non-default Z position

Steps to reproduce: Open the attached project “IN-141956” Open the “Canvas” prefab in Prefab Mode Set the Canvas Position Z from “0“ to “20“ Move the Prefab Mode camera close to the UI element from both sides Observe the UI element visibility Actual result: The UI element becomes unviewable from one side when the Prefab Mode camera is close to it, and becomes visible again when the camera is m…

Retrieved 2026-11-11
EditorFixUUM-142311
Fixed Undo behavior for Shader Variant Loading Settings Override toggle in Player Settings.
EditorFixUUM-152694
Fixed Undo/Redo clearing default parent after using CreateEmptyParent menu item.
Linked bug report
UUM-115213: Performing Redo Create Empty Parent Object action resets Default Parent object in the Scene

Steps to reproduce: Open the attached project Open the "TestScene" Select the "GameObject" in the Hierarchy Right-click and select Set as Default Parent Select the "GameObject(1)" in the Hierarchy Right-click and select Create Empty Parent Undo Empty Parent Creation Redo Empty Parent Creation Observe the "GameObject" in the Hierarchy window Actual results: "GameObject" is no longer in bold, an…

Retrieved 2026-11-09
EditorFixUUM-115213
Fixed Undo/Redo for "GPU Instancing" and "Double Sided Global Illumination" fields for Materials in Inspector.
Linked bug report
UUM-143569: Undo/Redo does not work correctly for "Enable GPU Instancing" and "Double Sided Global Illumination" checkboxes for Shader Graph Material

Steps to reproduce: 1. Create new Unity project using Universal 3D Template 2. Import provided Shader Graph to the project “ShaderGraph.unitypackage” 3. Right-click on imported Shader Graph Asset > create Material 4. Select created Material 5. In Inspector window change Queue Controls to “UserOverride” 6. Enable checkboxes for “Enable GPU Instancing” and “Double Sided Global Illumation” 7. Und…

Retrieved 2026-11-09
EditorFixUUM-143569
Fixed UXML elements being read-only in the editing stage.
EditorFix
Fixed various issues with Sprite Assets used in ATG.
Linked bug report
UUM-145506: SpriteAsset "SF." value changes are ignored when Text Generator Type is set to Advanced

How to reproduce: 1. Open the attached “IN-145763” project 2. Open the scene “SampleScene” 3. In the Project window, select the “MySpriteAsset” asset (Assets -> "MySpriteAsset") 4. In the Inspector window, expand the “Sprite Glyph Table” 5. At the bottom of “Sprite Glyph Table” increase the “SF.” value 6. Observe the Scene view Actual result: Changes to the “SF.” value are ignored on Label wit…

Retrieved 2026-11-09
EditorFixUUM-145506
Fixed VCCache infinite re-query loop for untracked folders in Perforce.
Linked bug report
UUM-143313: CPU Usage spikes when Perforce Version Control is set up and AI Assistant is installed

How to reproduce: Create a new project Set up the Perforce Version Control Install AI Assistant Open the Profiler (Windows > Analysis > Profiler) Select “Edit Mode” Create a new folder and select it Observe “CPU Usage” in Profiler and overall responsiveness of the Editor Actual result: “CPU Usage” is intense (up to 66ms) and the Editor becomes impractically slow Expected result: “CPU Usage” is…

Retrieved 2026-11-09
EditorFixUUM-143313
Fixed warning message with wrong range in 'resolutionPerPatch'.
Linked bug report
UUM-144191: Wrong range is displayed in a 'resolutionPerPatch is clamped to the range of' warning

Steps to reproduce: Create and open a new project Create a new Terrain GameObject, and select it Open the Terrain Settings panel in Inspector Hover on the "Detail Resolution Per Patch" to display the tooltip and observe (range [0, 128] is displayed) Change "Detail Resolution" value to 0 Observe the Console Actual results: Range [8, 1000] is displayed Expected results: Range [8, 128] is display…

Retrieved 2026-11-09
EditorFixUUM-144191
Fixed warnings when undoing "Auto Generate Animation" in Button.
EditorFixUUM-144075
Fixed Windows editor crashing upon importing or transcoding a video with Crop and Offset.
Linked bug report
UUM-146426: Crash on BitmapDataToImageReference when opening a project with a specific video file

How to reproduce: 1. Create a new project (any pipeline) 2. Once the project opens, close it 3. Place the attached "IMG_7272.mov" in the Assets folder of the project 4. Open the project 5. Observe the crash Reproducible with: 6000.0.0b11, 6000.0.79f1, 6000.3.19f1, 6000.5.3f1, 6000.6.0b3, 6000.7.0a2 Reproduced on: Windows 11 Not reproduced on: No other environment tested First few lines of the …

Retrieved 2026-11-09
EditorFixWindowsUUM-146426
Fixed WinEditor's LaunchScreen image corruption when dragging it between displays with different DPI scales.
Linked bug report
UUM-151212: Launch screen redraws incorrectly with an additional loading line when moved across three monitors

Steps to reproduce (original) Create a new project Position the launch screen so that it spans across all three monitors Move the window across the three monitors Observe the result Steps to reproduce (updated) Configure Windows display settings for 2 monitors as follows: Primary - DPI Scale set to 125% Secondary - DPI Scale set to 100% Create or open any Unity project Change Custom UI Setting…

Retrieved 2026-11-10
EditorFixUUM-151212
Fixed "Recompile And Continue Playing" would trigger a second EnterEditMode scope attempt.
Linked bug report
UUM-148454: "Mismatched state in DefaultScenario", "Tried to enter EditModeScope...", and "Lifecycle ERROR" occur when exiting Play Mode with a modified script and "Recompile After Finished Playing" enabled

How to reproduce: Open the attached “repro-IN-149066.zip” project Enter Play Mode Open EditMeDuringPlayMode.cs in an external code editor Make a minor change to the script and save the file Return to Unity and exit Play Mode Observe the Console Actual result: The Console throws the following errors "Mismatched state in DefaultScenario, was Stopping but expected Idle", "Tried to enter EditModeS…

Retrieved 2026-11-10
EditorFixUUM-148454
Fixed EndLayoutGroup: BeginLayoutGroup must be called first. when opening a Scene in Play Mode.
EditorFixUUM-145914
Fixed ~30ms stall during domain reload when entering play mode.
EditorFixUUM-149130
Global selection in project browser doesn't persist domain reload.
EditorFixUUM-146689
Graphics: re-evaluate the APV baking set when the active scene changes
Linked bug report
UUM-153532: APV Current Baking Set does not follow the active scene when the active scene is switched

Steps to reproduce: 1. Open the attached user's project "ZD3538314_APV_active_scene_repro_6000.5.11f1.zip" 2. Window > Rendering > Lighting, select the "Adaptive Probe Volumes" tab. Leave the window open 3. Open "Assets/Repro3538314/SceneA.unity" 4. Run "APV Repro > Log Current Baking Set State", it reports Backend OK and Lighting window OK, both on BakingSetA 5. Additively load "Assets/Repro3…

Retrieved 2026-11-10
EditorFixUUM-153532
GraphToolkit: Fixed an issue where block nodes with only options could not be collapsed.
EditorFixUUM-129257
Greyed out New Analysis button when on Project Auditor Home Page.
EditorFixUUM-152859
GTK : Deleting a missing node whose script was renamed or removed no longer throws an error, and graphs saved in that state can be opened again.
EditorFixUUM-148376
Hierarchy no longer shows as empty when returning from editing a nested prefab to it's parent, after the parent prefab was edited on disk.
Linked bug report
UUM-154347: New Hierarchy just shows "Preview" when returning from a nested prefab after editing root prefab on disk

Steps to reproduce: 1. Open the attached user's project "3509946.zip" 2. Open the "Assets/Repro/Repro.unity" Scene 3. Make sure "Use new Hierarchy window" and "Default Prefab Mode" is set to "in Context" are enabled in Preferences -> General (when testing on 6000.6.0a6) 4. In the Hierarchy, open "Canvas/OuterInstance" in Prefab Mode in Context (the arrow pointing to the right) 5. In the Outer …

Retrieved 2026-11-10
EditorFixUUM-154347
Hierarchy window no longer stays in rename mode after a keyboard shortcut (e.g. Duplicate) is used while renaming a GameObject.
EditorFixUUM-150371
Hierarchy: Fixed issue where the search filter was silently cleared (while the query block UI remained visible) after exiting Prefab Mode in Context.
Linked bug report
UUM-142149: New Hierarchy filtering query block remains visible but filtering is not applied when returning from Prefab Mode in Context

Steps to reproduce: Create a new URP 3D Project Make sure the "Use new Hierarchy window" is enabled in Preferences > Editor In the Hierarchy, create a Cube GameObject Drag it to the Project window to create a prefab In the Hierarchy, click on the search icon to add query blocks Select Component > Any Observe only the prefab is visible in the Hierarchy Click on the ">" next to prefab to open it…

Retrieved 2026-11-09
EditorFixUUM-142149
Hierarchy: Load high resolution search icon to prevent scaling issue on non-orthodox resolutions.
EditorFixUUM-147596
Improved frame rate stability when using targetFrameRate in the Editor.
EditorFixUUM-74919
Improved keyboard navigation in the Build Analysis window.
Linked bug report
UUM-143847: Build Analysis window is hard to navigate with the keyboard

How to reproduce: 1. Create a new Unity project 2. Create any build 3. Go to Window -> Analysis -> Build Analysis -> Overview 4. Press the "Tab" key a few times to move through the window 5. Observe the results Expected results: It is always clear what is selected Actual results: Sometimes it is not clear what is selected and where the focus is Reproducible with: 6000.6.0a6 Can't test with: 60…

Retrieved 2026-11-09
EditorFixUUM-143847
In the Project Auditor window, Ctrl/Cmd+A no longer selects the "Home" tab without refreshing the view.
EditorFix
Internal hardening of the Hub-mode service configuration handling. No user-visible behavior change.
Isolation View overlay no longer remains visible in the Scene View after undoing an isolate action. (UUM-149238).
EditorFixUUM-149238
Ixed selecting UITK shaders generating console warnings on macOS.
EditorFixmacOSUUM-154299
Key combinations for the macOS character palette now open the character palette.
EditorFixmacOSUUM-77546
LightDataAccessors: Proper support for scene management.
EditorFixUUM-142537
Menu item names now display '&'s as expected.
EditorFix
Multiplayer: A spurious "No Current Mode set, no window to save." warning that appeared on Linux when launching multiple Virtual Players.
EditorFixLinuxUUM-147944
Multiplayer: Play Mode Input Behavior setting sync from main to clone.
Linked bug report
UUM-147064: Input from VirtualClients don’t respect window focus

Important: Coming from Discussions forums, so make sure to reply there to share updates. Description https://discussions.unity.com/t/input-from-virtualclients-dont-respect-window-focus/1712694 Looks like focus state in game view in clone editors could be out of sync. It's not clear exactly under which conditions that could happen. Initial setup (Describe the initial setup, and what project, br…

Retrieved 2026-11-10
EditorFixUUM-147064
Multiplayer: Play Mode Scenario validity indicators not refreshing when an Android run device was selected or cleared.
EditorFixAndroidUUM-152807
Multiplayer: Play Mode Scenarios window's selection highlight extending past the list divider after the window was reopened at a large size.
Linked bug report
UUM-137539: Play Mode Scenario selection/highlight is too long and out of its bounds when the Play Mode Scenario window is opened after maximizing

Steps to reproduce: Create a new Unity project using the Universal 3D template Open the Multiplayer Center window (Window > Multiplayer > Multiplayer Center) Choose the Adventure Genre Select "2" for Number of Players per Session Click the "Install Packages" button Click the "Default" dropdown next to the Play Mode button and select "Configure Play Mode Scenarios" Maximize the Play Mode Scenar…

Retrieved 2026-11-11
EditorFixUUM-137539
Multiplayer: Removed redundant Button from Play Mode Scenario Validation Dialog.
Linked bug report
UUM-150409: 'Play Mode Scenario - Validation Failed' dialog box has two buttons with the same functionality

Steps to reproduce: Create and open a new project Install the 'Multiplayer Play Mode' package Create a new Play Mode Scenario Open the Object Picker for the Initial Scene in the Play Mode Scenarios window Click on the 'Hidden Packages' button to uncover read-only scenes Select one of the read-only scenes Switch to the new Play Mode Scenario Enter Play Mode and observe Actual results: A dialog …

Retrieved 2026-11-10
EditorFixUUM-150409
Multiplayer: The Play Mode instances status dropdown no longer opens an empty list when the active Scenario configuration is invalid, and now explains that the Scenario needs to be set up.
Linked bug report
UUM-151775: “Instances Status” dropdown shows empty list when no Build Profile is set for Local Instance of the active Play Mode Scenario

Reproduction steps: 1. Create a new project 2. Install Multiplayer Play Mode package (Window > Package Management > Package Manager > Unity Registry) 3. Open Play Mode Scenarios window (Window > Play Mode > Scenarios) and create a new Scenario 4. Add Local Instance to the newly created Scenario 5. Select the newly created Scenario as active Scenario 6. Click the “Idle” dropdown in the toolbar …

Retrieved 2026-11-10
EditorFixUUM-151775
Offer Save when starting a new analysis from the Home page after analysis finished.
EditorFixUUM-153097
OnCodeLoaded Scripting API documentation updated.
EditorFixUUM-155081
Pass "-nographics" command line switch to Editor worker processes if the main Editor process is started with it.
EditorFix
Prevent the Object Selector from hanging when selection opens a native modal dialog.
Linked bug report
UUM-139847: Object Selector becomes unresponsive when selecting root UI Document as Data Source for Add Binding in UI Builder

Steps to reproduce: Create a new project using 3D URP template Create a new UI Document (Assets > Create > UI Toolkit > UI Document) Open the .uxml file in UI Builder Add a Visual Element to the Hierarchy In the Inspector, choose any property (e.g. Text > Size) Click on the three dots to the left of the property and select "Add Binding" In the "Data Source" property click on the object picker …

Retrieved 2026-11-09
EditorFixUUM-139847
Print invalid define message instead of throwing.
Linked bug report
UUM-146349: "NullReferenceException" error is thrown in the Console when resetting Graphics Settings after adding a empty Shader Constant Define entry in Build Profiles

Steps to reproduce: 1. Create new Unity project using Universal 3D Template 2. Open Build Profiles window and switch to Web Platform 3. Below add Graphics Settings 4. Expand Shader Constant Defines foldout and press “+” 5. Above Graphics Settings, on the right side, press on kebab button and select “Reset” 6. In “Reset Settings” pop-up press “Reset” 7. In “Unapplied Changes” pop-up press “Appl…

Retrieved 2026-11-09
EditorFixUUM-146349
Project Auditor: add OnRenderImage to list of known MonoBehaviour methods.
EditorFix
Project Auditor: Added a warning to users if URP shader stripping is disabled.
EditorFix
Project Auditor: added severity breakdown section to Upgrade UI.
EditorFix
Project Auditor: always start at the Summary screen when opening the window.
EditorFixUUM-138137
Project Auditor: Direct users to the new Build Analysis window.
EditorFixUUM-142324
Project Auditor: don't show blank group when Target Framework version is unknown.
EditorFixUUM-154764
Project Auditor: ensure all anim clips are scanned/analyzed.
EditorFix
Project Auditor: ensure GameObject issues have a Location assigned.
EditorFix
Project Auditor: Ensure obsolete API upgrade detection works on methods.
EditorFixUUM-143475
Project Auditor: ensure UI correctly pluralizes "seconds" when listing analysis times.
EditorFixUUM-155736
Project Auditor: Fix conflicting read/write mesh advice.
EditorFixUUM-143289
Project Auditor: fix tree view scrollbar to remain constant when selection changes.
EditorFixUUM-147228
Project Auditor: Fixed a category showing an empty issue list instead of the analysis-in-progress panel while its own analysis was still running.
EditorFixUUM-147586
Project Auditor: Fixed a NullReferenceException thrown when a null rule list, or a list containing a null Rule, was passed to AnalysisParams.WithAdditionalDiagnosticRules.
EditorFixUUM-150696
Project Auditor: Fixed an issue where an invalid window layout message would display.
Linked bug report
UUM-139591: Project Auditor - 'Cannot save invalid window Failed to load' after closing editor with Project Auditor open

I open and close the editor (with no other windows present) I don't generate any items in the console after restarting the editor, but if I have the Project Auditor open when the Editor restarts it looks to log Cannot save invalid window Failed to load (UnityEditor.FallbackEditorWindow) to layout. UnityEditor.WindowLayout:LoadDefaultWindowPreferences () (at /Users/richard.pickering/Documents/G…

Retrieved 2026-11-09
EditorFixUUM-139591
Project Auditor: Fixed an issue where the analysis progress bar could complete before the analysis finished.
EditorFixUUM-144829
Project Auditor: Fixed issue where Project Auditor is missing build usage mesh read/write issues for ParticleSystemRenderer.
EditorFixUUM-146284
Project Auditor: Fixed sections not refreshing with their results until the full analysis is completed, instead of updating as soon as that section's own analysis finished. (UUM-144826).
Linked bug report
UUM-144826: Project Auditor - Sections not refreshing until Code analysis has completed

If you highlight a section that is in progress once it finishes it doesn't seem to update the page (it only updates once the code analysis finishes (or if you move away and back again) [Internal link] Steps to reproduce: Start a new Analysis Click into a section that hasn't finished yet (such as Game Objects) Notice the information says the Analysis is still running but the icon from that sect…

Retrieved 2026-11-09
EditorFixUUM-144826
Project Auditor: Hide report info for unusable URP Migration reports.
EditorFixUUM-155528
Project Auditor: improved UI display of Roslyn issues.
EditorFix
Project Auditor: Rename an URP Quick Fix button to "Review in Converter", to better match its functionality.
EditorFixUUM-153085
Project Auditor: Support RSP files when performing Code analysis.
EditorFixUUM-147287
Refactored and fixed import sample dependencies problems.
Linked bug report
UUM-143035: “Import” buttons incorrectly change to “Reimport” for non-imported Samples after importing multiple Samples from “All Samples” section

Steps to reproduce: Create new Unity project using Universal 3D Template Open Package Manager window Select “All Samples” section Scroll down through the list Import these samples: “URP RenderGraph Samples, “URP Package Samples”, “Render Shader User Value Samples” After importing these samples, select any other Sample Observe “Import” button Actual results: After importing multiple samples (e.…

Retrieved 2026-11-09
EditorFixUUM-143035
Reinstate 2 Project Auditor analyzers that will not be migrated to the Rules package.
EditorFixUUM-150288
Removed empty parentheses from SRP Batcher compatibility reason in the shader Inspector.
EditorFixUUM-152574
Removed RenderCommandTypeHelpers::IsRenderingCommandSupportedInsideRenderPass.
EditorFixUUM-150531
Removed the "Missing or broken path()" message displayed in the 'Open Recent Scene' dropdown on a newly created project. ([UUM-113848](https://jira.unity3d.com/browse/UUM-113848)).
Linked bug report
UUM-113848: "Missing or broken path ()" is shown when opening the "Open Recent Scene" dropdown on a newly created project

Steps to reproduce: Create a new Unity project using the Universal 3D template Observe the "Open Recent Scene" dropdown (File > Open Recent Scene) Actual results: "Missing or broken path ()" is in the dropdown along with SampleScene Expected results: Only SampleScene is shown on a fresh project Reproducible with versions: 6000.0.54f1, 6000.1.16f1, 6000.2.0f1, 6000.3.0a4 Tested on (OS): Windows…

Retrieved 2026-11-09
EditorFixUUM-113848
Renamed "SymbolTable" to "Symbol Table" in Build Profiles window.
EditorFixUUM-150724
Render Pipeline Core: Fixed modified asset warning when performing cross platform builds.
Linked bug report
UUM-146719: "The following asset(s) located in immutable packages were unexpectedly altered" Warning is thrown when creating cross platform builds or duplicating Build Profiles

Steps to reproduce: Create a new 3D URP project Create a Build Profile for a platform thats different from the Editor platform (IE on Linux Editor build for Windows, or on macOS build for Web) Switch to the created Build Profile Wait for background compilation processes to finish Build and run the project Observe the Console window Actual results: "The following asset(s) located in immutable p…

Retrieved 2026-11-09
EditorFixUUM-146719
Replace OpenJDK in-tree zips with Stevedore artifacts.
EditorFix
Runtime Rendering Debugger - Do not store the useDiagnostics in the CoreBuild data to strip the resources.
EditorFixUUM-151146
Scenario hang on with an Initial Scene from a read-only package.
Linked bug report
UUM-147441: Player gets stuck in a "Stopping" loop when entering Play mode with a Scenario using a Scene from a read-only package

Reproduction steps: 1. Create a new project 2. Install Multiplayer Play Mode package (Window > Package Management > Package Manager) 3. Open Play Mode Scenarios window (Window > Play Mode > Scenarios) and create a new Scenario 4. Add an additional Editor Instance and attach any Scene Asset that isn’t “SampleScene” (e.g. “Basic”) to the newly created Scenario 5. Select the newly created Scenari…

Retrieved 2026-11-10
EditorFixUUM-147441
ScreenCapture.CaptureScreenshotAsTexture() renders screen capture with borders.
Linked bug report
UUM-130878: ScreenCapture.CaptureScreenshotAsTexture() returns black borders that are present in Game view when using different resolution

Reproduction steps: 1. Open the attached project Repro Project in the latest comment 2. Open the “/Assets/Scenes/SampleScene.unity” Scene 3. Enter a new "Fixed Resolution 1280x720" item in the Game view aspect drop-down 4. Select the 1280x720 aspect item 5. Resize the GameView so that around the rendered image Unity Editor displays dark gray borders 6. Enter the Play Mode 7. Wait until the Pla…

Retrieved 2026-11-09
EditorFixUUM-130878
Search : Fixed "Non-matching Profiler.EndSample" error is thrown for "SearchImporter.IndexingRequest" when creating a script with Edit Mode Profiler recording enabled.
Linked bug report
UUM-143780: "Non-matching Profiler.EndSample" error is thrown for "SearchImporter.IndexingRequest" when creating a script with Edit Mode Profiler recording enabled

Steps to reproduce: Create a new 3D URP project Open the Profiler window (Window > Analysis > Profiler) Switch Target to "Edit Mode" and enable recording In the Project window, right-click > Create > MonoBehaviour Script Repeat 4th step a few times or wait a bit (sometimes error comes with a delay) Observe the Console Actual results: "Non-matching Profiler.EndSample (Every EndSample call must …

Retrieved 2026-11-09
EditorFixUUM-143780
Show in Project (the row context menu and the inspector Select button) silently did nothing for renamed/deleted assets. Both entry points now disable the action when the asset can no longer be resolved, and surface a non-modal "Asset not found" notification if it is triggered otherwise.
EditorFixUUM-143853
Skip post-build audit when Project Auditor Rules package isn't installed.
Linked bug report
UUM-152518: "InvalidOperationException" is thrown after every build when "Log number of issues after Build" is enabled even though Project Auditor is not used

Steps to reproduce: Create a new 3D URP project Open Edit > Preferences > Analysis > Project Auditor Enable "Log number of issues after Build" property Build the project with any empty scene Observe the Console after build Actual results: "InvalidOperationException: Install the Project Auditor Rules package before using Project Auditor" error is thrown after each build Expected results: No err…

Retrieved 2026-11-10
EditorFixUUM-152518
SpriteMask not rendering on Android, iOS, and Web when "Strip Engine Code" is enabled and the Tilemap package is disabled in Package Manager'.
EditorFixAndroidiOSUUM-138419
Stop missing animation trigger warnings being logged on every transition, on every keystroke of invalid transition names.
EditorFixUUM-144071
Support for the SpeedTreeWindAsset created in the 2022 Editor.
Linked bug report
UUM-147077: 2022 trees are not affected by wind in Unity 6

Steps to reproduce: Create a terrain with trees and a wind zone in Unity 2022 Load the terrain in Unity 6 Notice that the trees are not affected by the wind zone Actual results: Trees are not affected by the wind zone. Grass is Expected results: The trees are affected by wind zone Reproducible with versions: Unity 6+ Not reproducible with versions: 2022 Can’t test with versions: Tested on (OS)…

Retrieved 2026-11-10
EditorFixUUM-147077
The Build Analysis window's Assets tab now shows the asset breakdown for scripts-only and incremental Player builds by attributing them to the source build whose content they reused (previously empty for these builds).
Linked bug report
UUM-142982: Build Analysis: Empty "Assets" window for scripts-only builds

Steps to reproduce: Create a project File -> Build Profiles -> Add Build Profile Select the macOS platform and click the "Create Build Platform" button Create a build Window -> Analysis -> Build Analysis Verify that the build data is displayed in the "Assets" tab Click the kebab menu and select "Delete All Builds..." Return to the Build Profiles window and create one more build Return to the "…

Retrieved 2026-11-09
EditorFixUUM-142982

Pick your Unity version

Unity Releases compares releases against the version your project is on. Picking it now keeps Compare versions focused on what changes between where you are and where you might be going.