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Steps to reproduce: 1. Create new Unity project using Universal 3D Template 2. Open package manager window and install Entities package 3. In Hierarchy window create New Sub Scene 4. Open New Sub Scene (Assets > Scenes > SampleScene > New Sub Scene.unity) 5. Save Modified Scene(s) 6. Enter Play Mode in New Sub Scene 7. Observe Game view Actual results: Visual artifacts are visible in the Game …
Retrieved 2026-11-11In the Hierarchy window (HierarchyView), clicking a node's expand/collapse foldout toggle only works the first time. Clicking the same toggle again does nothing — the toggle glyph visually flips, but the node does not actually expand or collapse. Interacting with a different node "unsticks" it for exactly one more toggle. Environment / important repro condition The bug only reproduces when not…
Retrieved 2026-11-10Steps to reproduce: Enable Hierarchy v2 Ensure "Rename new objects" is active Create a new scene Add a new game object. Delete the new game object either by undoing or directly deleting it. Make sure the selection is empty by clicking the empty area below all game object/nodes. Right-click the empty space and select "3D Object/Cube". Actual results: The new object's name is validated, another …
Retrieved 2026-11-09How to reproduce: Open the attached "IN-154894" project Note that Edit > Project Settings > Editor > Hierarchy > "Use Legacy Hierarchy" is unchecked In the Project window, open the "Assets/Scenes" folder and select the "Humanoid" model In the Inspector, open the "Rig" tab and press "Configure..." Observe the Hierarchy window Actual result: The Hierarchy window is empty and does not list the ch…
Retrieved 2026-11-10Steps to reproduce: Create and open a new URP project In Project tab, find the asset referenced in the Volume component Duplicate the asset many times (~60 times, for reproduction showcase) Select the "Global Volume" GameObject Open the "Volume" component Object Picker Make the icon size the largest (grid view) in the Object Picker (reproducible with any size) Change the Asset reference to the…
Retrieved 2026-11-09How to reproduce: 1. Create a new Unity project and open any folder in the Project window 2. In the Hierarchy, right-click -> UI (Canvas) -> Canvas 3. In the Inspector, change the "Render Mode" to "World Space" 4. Click on the Sorting Layer -> Add Sorting Layer 5. Observe the Project window Expected results: The Project window path doesn't reset Actual results: The Project window path resets t…
Retrieved 2026-11-09Steps to reproduce: Create a new project Open Project Settings > Tags and Layers Observe the margin/gap between the arrows and the window divider line Switch to UI Toolkit Return to Tags and Layers Observe the same area Actual results: The margin/gap between the window divider line or scrollbar and the arrows is gone Expected results: The margin/gap between the window divider line or scrollbar…
Retrieved 2026-11-10If there are multiple node type handlers that are interleaved in the Hierarchy, and you move some nodes to modify the interleaving ordering in the main stage, undoing this operation in a stage other than the main stage will not restore the correct interleaving ordering. This can also happen if the drop operation to move nodes open a prefab stage (like moving prefab children) and you go back to…
Retrieved 2026-11-10Steps to reproduce: Open the attached project “IN-141956” Open the “Canvas” prefab in Prefab Mode Set the Canvas Position Z from “0“ to “20“ Move the Prefab Mode camera close to the UI element from both sides Observe the UI element visibility Actual result: The UI element becomes unviewable from one side when the Prefab Mode camera is close to it, and becomes visible again when the camera is m…
Retrieved 2026-11-11Steps to reproduce: Open the attached project Open the "TestScene" Select the "GameObject" in the Hierarchy Right-click and select Set as Default Parent Select the "GameObject(1)" in the Hierarchy Right-click and select Create Empty Parent Undo Empty Parent Creation Redo Empty Parent Creation Observe the "GameObject" in the Hierarchy window Actual results: "GameObject" is no longer in bold, an…
Retrieved 2026-11-09Steps to reproduce: 1. Create new Unity project using Universal 3D Template 2. Import provided Shader Graph to the project “ShaderGraph.unitypackage” 3. Right-click on imported Shader Graph Asset > create Material 4. Select created Material 5. In Inspector window change Queue Controls to “UserOverride” 6. Enable checkboxes for “Enable GPU Instancing” and “Double Sided Global Illumation” 7. Und…
Retrieved 2026-11-09How to reproduce: 1. Open the attached “IN-145763” project 2. Open the scene “SampleScene” 3. In the Project window, select the “MySpriteAsset” asset (Assets -> "MySpriteAsset") 4. In the Inspector window, expand the “Sprite Glyph Table” 5. At the bottom of “Sprite Glyph Table” increase the “SF.” value 6. Observe the Scene view Actual result: Changes to the “SF.” value are ignored on Label wit…
Retrieved 2026-11-09How to reproduce: Create a new project Set up the Perforce Version Control Install AI Assistant Open the Profiler (Windows > Analysis > Profiler) Select “Edit Mode” Create a new folder and select it Observe “CPU Usage” in Profiler and overall responsiveness of the Editor Actual result: “CPU Usage” is intense (up to 66ms) and the Editor becomes impractically slow Expected result: “CPU Usage” is…
Retrieved 2026-11-09Steps to reproduce: Create and open a new project Create a new Terrain GameObject, and select it Open the Terrain Settings panel in Inspector Hover on the "Detail Resolution Per Patch" to display the tooltip and observe (range [0, 128] is displayed) Change "Detail Resolution" value to 0 Observe the Console Actual results: Range [8, 1000] is displayed Expected results: Range [8, 128] is display…
Retrieved 2026-11-09How to reproduce: 1. Create a new project (any pipeline) 2. Once the project opens, close it 3. Place the attached "IMG_7272.mov" in the Assets folder of the project 4. Open the project 5. Observe the crash Reproducible with: 6000.0.0b11, 6000.0.79f1, 6000.3.19f1, 6000.5.3f1, 6000.6.0b3, 6000.7.0a2 Reproduced on: Windows 11 Not reproduced on: No other environment tested First few lines of the …
Retrieved 2026-11-09Steps to reproduce (original) Create a new project Position the launch screen so that it spans across all three monitors Move the window across the three monitors Observe the result Steps to reproduce (updated) Configure Windows display settings for 2 monitors as follows: Primary - DPI Scale set to 125% Secondary - DPI Scale set to 100% Create or open any Unity project Change Custom UI Setting…
Retrieved 2026-11-10How to reproduce: Open the attached “repro-IN-149066.zip” project Enter Play Mode Open EditMeDuringPlayMode.cs in an external code editor Make a minor change to the script and save the file Return to Unity and exit Play Mode Observe the Console Actual result: The Console throws the following errors "Mismatched state in DefaultScenario, was Stopping but expected Idle", "Tried to enter EditModeS…
Retrieved 2026-11-10Steps to reproduce: 1. Open the attached user's project "ZD3538314_APV_active_scene_repro_6000.5.11f1.zip" 2. Window > Rendering > Lighting, select the "Adaptive Probe Volumes" tab. Leave the window open 3. Open "Assets/Repro3538314/SceneA.unity" 4. Run "APV Repro > Log Current Baking Set State", it reports Backend OK and Lighting window OK, both on BakingSetA 5. Additively load "Assets/Repro3…
Retrieved 2026-11-10Steps to reproduce: 1. Open the attached user's project "3509946.zip" 2. Open the "Assets/Repro/Repro.unity" Scene 3. Make sure "Use new Hierarchy window" and "Default Prefab Mode" is set to "in Context" are enabled in Preferences -> General (when testing on 6000.6.0a6) 4. In the Hierarchy, open "Canvas/OuterInstance" in Prefab Mode in Context (the arrow pointing to the right) 5. In the Outer …
Retrieved 2026-11-10Steps to reproduce: Create a new URP 3D Project Make sure the "Use new Hierarchy window" is enabled in Preferences > Editor In the Hierarchy, create a Cube GameObject Drag it to the Project window to create a prefab In the Hierarchy, click on the search icon to add query blocks Select Component > Any Observe only the prefab is visible in the Hierarchy Click on the ">" next to prefab to open it…
Retrieved 2026-11-09How to reproduce: 1. Create a new Unity project 2. Create any build 3. Go to Window -> Analysis -> Build Analysis -> Overview 4. Press the "Tab" key a few times to move through the window 5. Observe the results Expected results: It is always clear what is selected Actual results: Sometimes it is not clear what is selected and where the focus is Reproducible with: 6000.6.0a6 Can't test with: 60…
Retrieved 2026-11-09Important: Coming from Discussions forums, so make sure to reply there to share updates. Description https://discussions.unity.com/t/input-from-virtualclients-dont-respect-window-focus/1712694 Looks like focus state in game view in clone editors could be out of sync. It's not clear exactly under which conditions that could happen. Initial setup (Describe the initial setup, and what project, br…
Retrieved 2026-11-10Steps to reproduce: Create a new Unity project using the Universal 3D template Open the Multiplayer Center window (Window > Multiplayer > Multiplayer Center) Choose the Adventure Genre Select "2" for Number of Players per Session Click the "Install Packages" button Click the "Default" dropdown next to the Play Mode button and select "Configure Play Mode Scenarios" Maximize the Play Mode Scenar…
Retrieved 2026-11-11Steps to reproduce: Create and open a new project Install the 'Multiplayer Play Mode' package Create a new Play Mode Scenario Open the Object Picker for the Initial Scene in the Play Mode Scenarios window Click on the 'Hidden Packages' button to uncover read-only scenes Select one of the read-only scenes Switch to the new Play Mode Scenario Enter Play Mode and observe Actual results: A dialog …
Retrieved 2026-11-10Reproduction steps: 1. Create a new project 2. Install Multiplayer Play Mode package (Window > Package Management > Package Manager > Unity Registry) 3. Open Play Mode Scenarios window (Window > Play Mode > Scenarios) and create a new Scenario 4. Add Local Instance to the newly created Scenario 5. Select the newly created Scenario as active Scenario 6. Click the “Idle” dropdown in the toolbar …
Retrieved 2026-11-10Steps to reproduce: Create a new project using 3D URP template Create a new UI Document (Assets > Create > UI Toolkit > UI Document) Open the .uxml file in UI Builder Add a Visual Element to the Hierarchy In the Inspector, choose any property (e.g. Text > Size) Click on the three dots to the left of the property and select "Add Binding" In the "Data Source" property click on the object picker …
Retrieved 2026-11-09Steps to reproduce: 1. Create new Unity project using Universal 3D Template 2. Open Build Profiles window and switch to Web Platform 3. Below add Graphics Settings 4. Expand Shader Constant Defines foldout and press “+” 5. Above Graphics Settings, on the right side, press on kebab button and select “Reset” 6. In “Reset Settings” pop-up press “Reset” 7. In “Unapplied Changes” pop-up press “Appl…
Retrieved 2026-11-09I open and close the editor (with no other windows present) I don't generate any items in the console after restarting the editor, but if I have the Project Auditor open when the Editor restarts it looks to log Cannot save invalid window Failed to load (UnityEditor.FallbackEditorWindow) to layout. UnityEditor.WindowLayout:LoadDefaultWindowPreferences () (at /Users/richard.pickering/Documents/G…
Retrieved 2026-11-09If you highlight a section that is in progress once it finishes it doesn't seem to update the page (it only updates once the code analysis finishes (or if you move away and back again) [Internal link] Steps to reproduce: Start a new Analysis Click into a section that hasn't finished yet (such as Game Objects) Notice the information says the Analysis is still running but the icon from that sect…
Retrieved 2026-11-09Steps to reproduce: Create new Unity project using Universal 3D Template Open Package Manager window Select “All Samples” section Scroll down through the list Import these samples: “URP RenderGraph Samples, “URP Package Samples”, “Render Shader User Value Samples” After importing these samples, select any other Sample Observe “Import” button Actual results: After importing multiple samples (e.…
Retrieved 2026-11-09Steps to reproduce: Create a new Unity project using the Universal 3D template Observe the "Open Recent Scene" dropdown (File > Open Recent Scene) Actual results: "Missing or broken path ()" is in the dropdown along with SampleScene Expected results: Only SampleScene is shown on a fresh project Reproducible with versions: 6000.0.54f1, 6000.1.16f1, 6000.2.0f1, 6000.3.0a4 Tested on (OS): Windows…
Retrieved 2026-11-09Steps to reproduce: Create a new 3D URP project Create a Build Profile for a platform thats different from the Editor platform (IE on Linux Editor build for Windows, or on macOS build for Web) Switch to the created Build Profile Wait for background compilation processes to finish Build and run the project Observe the Console window Actual results: "The following asset(s) located in immutable p…
Retrieved 2026-11-09Reproduction steps: 1. Create a new project 2. Install Multiplayer Play Mode package (Window > Package Management > Package Manager) 3. Open Play Mode Scenarios window (Window > Play Mode > Scenarios) and create a new Scenario 4. Add an additional Editor Instance and attach any Scene Asset that isn’t “SampleScene” (e.g. “Basic”) to the newly created Scenario 5. Select the newly created Scenari…
Retrieved 2026-11-10Reproduction steps: 1. Open the attached project Repro Project in the latest comment 2. Open the “/Assets/Scenes/SampleScene.unity” Scene 3. Enter a new "Fixed Resolution 1280x720" item in the Game view aspect drop-down 4. Select the 1280x720 aspect item 5. Resize the GameView so that around the rendered image Unity Editor displays dark gray borders 6. Enter the Play Mode 7. Wait until the Pla…
Retrieved 2026-11-09Steps to reproduce: Create a new 3D URP project Open the Profiler window (Window > Analysis > Profiler) Switch Target to "Edit Mode" and enable recording In the Project window, right-click > Create > MonoBehaviour Script Repeat 4th step a few times or wait a bit (sometimes error comes with a delay) Observe the Console Actual results: "Non-matching Profiler.EndSample (Every EndSample call must …
Retrieved 2026-11-09Steps to reproduce: Create a new 3D URP project Open Edit > Preferences > Analysis > Project Auditor Enable "Log number of issues after Build" property Build the project with any empty scene Observe the Console after build Actual results: "InvalidOperationException: Install the Project Auditor Rules package before using Project Auditor" error is thrown after each build Expected results: No err…
Retrieved 2026-11-10Steps to reproduce: Create a terrain with trees and a wind zone in Unity 2022 Load the terrain in Unity 6 Notice that the trees are not affected by the wind zone Actual results: Trees are not affected by the wind zone. Grass is Expected results: The trees are affected by wind zone Reproducible with versions: Unity 6+ Not reproducible with versions: 2022 Can’t test with versions: Tested on (OS)…
Retrieved 2026-11-10Steps to reproduce: Create a project File -> Build Profiles -> Add Build Profile Select the macOS platform and click the "Create Build Platform" button Create a build Window -> Analysis -> Build Analysis Verify that the build data is displayed in the "Assets" tab Click the kebab menu and select "Delete All Builds..." Return to the Build Profiles window and create one more build Return to the "…
Retrieved 2026-11-09