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6000.7.0b8100 shown
Fixed Player Settings showing unusable D3D12 device filtering settings for platforms that don't support Direct3D12.
DX12FixUUM-149251
Fixed random crash in RenderSurfaceD3D12::Reset.
DX12FixUUM-142634
Fixed RenderTargetFlags.ReadOnlyDepth and RenderTargetFlags.ReadOnlyStencil being ignored on DX12 when not using native render passes, which caused incorrect resource states when sampling the bound depth texture.
DX12FixUUM-137043
Handle out of memory on very large texture creations.
Linked bug report
UUM-157106: Crash on RenderSurfaceD3D12::CreateTextureD3D12Internal when creating a larger Render Texture than the maxGraphicsBufferSize

How to reproduce: Open the attached “IN-155866” project Run the test (Repro > “HugeRT - new RenderTexture(16384, 16384, 0, ARGBFloat).Create(), 4 GiB (CRASHES the Editor)”) Observe the crash Reproducible with: 6000.6.0a4 (d203f4c2ae2f), 6000.6.6f1, 6000.7.0b4, 7000.0.0a8 Not reproducible with: 6000.0.85f1, 6000.3.25f1, 6000.6.0a3 Reproducible on: Windows 11 Not reproducible on: No other enviro…

Retrieved 2026-11-10
DX12FixUUM-157106
Hardware Dynamic Resolution on D3D12 no longer produces a bright-pixel corruption artifact on AMD GPUs caused by uninitialised placed-resource compression metadata after a resolution-scale switch.
Linked bug report
UUM-108671: Visual artifacts appear when the HD Dynamic Resolution Component changes the resolution scale

Reproduction steps: 1. Open the attached project "ReproProj" 2. Go to PikPok > Build Configs 3. Select “QA” in the left panel 4. Click “Apply Settings” in the top right corner 5. Go to DRS > GameRunner 6. In the list of Boot scenes, select “Boot.unity” 7. Click Run 8. Start the game 9. Go all the way to the left side of the map 10. Move the slider slowly to the right 11. Observe the Scene whil…

Retrieved 2026-11-09
DX12FixUUM-108671
HDRP Sample projects no longer spam D3D12 validation error (category 9, id 1422) on startup.
DX12FixUUM-133610
Placed-resource aliasing on D3D12 no longer emits repeated D3D12 validation errors (category 9, id 1422) during Hardware DRS operation.
DX12FixUUM-143015
Start tracking d3d12 resources using D3D12Object class on remaining D3D12 platforms similarly to how desktop does this.
DX12FixUUM-147469
The Editor no longer crashes with an out-of-memory failure or a GPU device reset when a single repaint renders a scene with extreme per-frame draw volume. Direct3D 12 now submits GPU work mid-frame once more than 1 GiB of upload scratch memory has accumulated; the threshold can be changed, or set to 0 to disable it, with the d3d12-scratch-flush-threshold boot config parameter. The first time a mid-frame flush runs, the Editor or Player log names that parameter.
DX12FixUUM-93272
Add duospace tag support to ATG
EditorFixUUM-146098
Added a developer-mode project setting to toggle persistent constant buffers for global shader variables.
EditorFix
Added a Help button to the Build Analysis window.
EditorFixUUM-147961
Added a reconnect handler for fast Play mode and RenderGraph viewer.
Linked bug report
UUM-147574: “NullReferenceException” errors spammed in the Console when hovering the mouse over the grid in Render Graph Viewer when in Play Mode

Steps to reproduce: 1. Create new Unity project using Universal 3D Template 2. Open Render Graph Viewer window (Window > Analysis > Render Graph Viewer) 3. Enter Play Mode 4. Hover mouse on the grid in Render Graph Viewer 5. Observe the Console window Actual results: “NullReferenceException: Object reference not set to an instance of an object” errors are spammed in the Console window Expected…

Retrieved 2026-11-10
EditorFixUUM-147574
Added a static function CleanupRenderPipelineIfActive to prevent activeRenderPipelineDisposed from firing while disposing non-active render pipelines.
Linked bug report
UUM-148022: RenderPipelineManager fires activeRenderPipelineDisposed and tears down the active pipeline when an unrelated inactive RenderPipelineAsset is disabled or unloaded

How to reproduce: 1. Open the attached “IN-149170” project 2. Open “ReproScene” 3. Enter Play mode 4. Observe the console Actual result: Console prints "REPRO3448487 >>> BUG CONFIRMED” Expected result: Console prints "REPRO3448487 >>> No bug” Reproducible with: 6000.0.0f1, 6000.0.80f1, 6000.3.20f1, 6000.5.4f1, 6000.6.0b5, 6000.7.0a4 Reproducible on: Windows 11, macOS 26.5.2 (M1) (by reporter) …

Retrieved 2026-11-10
EditorFixUUM-148022
Added analyzer rules UAC1019 and UAC1020 (both Error severity) to detect [SerializeReference] fields in serialized dictionary keys and values, which cause silent data loss or dictionary corruption. The analyzer reports an error on the dictionary field declaration at compile time.
EditorFixUUM-146298
Added directional-light Core tests.
EditorFix
Added explicit padding in DrawCommandSettings to avoid garbage data when calculating hash value.
Linked bug report
UUM-144036: Entities Graphics entities with Mesh Renderer flicker while the subscene is closed when batch creating a large amount of entities

How to reproduce: 1. Open the attached "IN-144422_FlickerBugRepro.zip" project 2. Open the "SampleScene" 3. Observe the cubes at the top of the scene Actual result: The cubes and their shadows flicker Expected result: The cubes do not flicker Reproducible with: 6000.5.0a1, 6000.5.0b12, 6000.6.0a7 Not reproducible with: 6000.0.77f1, 6000.3.17f1, 6000.4.0a3, 6000.4.11f1 Reproducible on: Windows …

Retrieved 2026-11-09
EditorFixUUM-144036
Added group aware localization APIs.
EditorFix
Added headless NativeJobs (no container) [manually triggered].
EditorFix
Added headless Runtime/RegressionRuntime jobs (no container) [manually triggered].
EditorFix
Added inspector warning box when layout element has conflicting min and max values.
EditorFixUUM-144431
Added some valid search terms/keywords for Indexing settings in "Preferences" window.
Linked bug report
UUM-146350: Search's Indexing settings in the Preferences window are not searchable

Steps to reproduce: Create a new project Open the Preferences window In the Preferences search field, type "Packages indexing" or "Deep scene and prefab indexing" Observe search results Actual results: Preference's search returns no result, despite searching for the exact setting's name Expected results: Search's Indexing settings can be found using the Preferences search field Reproducible wi…

Retrieved 2026-11-09
EditorFixUUM-146350
Added vulkan-specific issue where certain UITK elements with overflow:hidden would not render.
Linked bug report
UUM-142280: Label inside Scroll Rect container is not rendered when "overflow:hidden" is applied to the container

Reproduction steps: 1. Open the attached “IN-142347” project 2. Open the “Scenes/SampleScene” Scene 3. Select the "UI Toolkit/PanelSettings" Asset 4. Make sure "Theme Style Sheet" value is set to "default" Sheet in the Inspector window 5. Open the “NewUXMLTemplate” in the UI Builder window 6. Compare the outputs between Game View and UI Builder window Actual result: First label is not rendered…

Retrieved 2026-11-09
EditorFixUUM-142280
An issue where installing the Multiplayer Play Mode package did not enable the feature until the Editor was restarted.
Linked bug report
UUM-144481: "Default Play Mode" button does not appear in the Editor toolbar after installing Multiplayer Play Mode package

Reproduction steps: 1. Create a new project 2. Install Multiplayer Play Mode package (Window > Package Management > Package Manager) 3. Wait for the package to finish installing 4. Observe the top Editor toolbar Actual result: "Default Play Mode" button does not appear in the toolbar Expected result: "Default Play Mode" button appears in the toolbar Reproducible with: 3.0.0 (6000.6.0a1, 6000.6…

Retrieved 2026-11-09
EditorFixUUM-144481
Applications no longer hang when calling SplashScreen.Stop(FadeOut) while the splash screen is disabled.
EditorFixUUM-143481
Asset Import Workers no longer crash and Player builds no longer fail when building after deleting and recreating an active Build Profile.
Linked bug report
UUM-141610: Build Fails and Asset Importers Crash or Player Crashes when building Player without Graphics API in Player APIs List after recreating Build Profile

Steps to reproduce: Create a new URP 3D Project Open the Build Profiles and Project Settings Windows In the Project Player Settings uncheck the "Auto Graphics API for Windows" checkmark and move the DX11 Graphics API to the top of the Graphics APIs list Choose "Restart Later" when prompted In the Build Profiles create a new Windows Profile and add Player Settings to it Build and Run, then clos…

Retrieved 2026-11-09
EditorFixUUM-141610
Awaitable.NextFrameAsync now resumes in edit mode, including when the Editor runs in batch mode, instead of waiting indefinitely for an unrelated scene update.
EditorFixUUM-148723
Build Analysis JSON remove duplicated messages.
EditorFixUUM-145857
Build Analysis UI is slow when large build selected.
EditorFixUUM-143142
Build Profile Add Settings button now properly checks all providers when toggling enabled / disabled state.
EditorFixUUM-144522
Changed max size of grid layout group to infinite. Restores previous expected behaviour.
EditorFixUUM-158101
Changed to float enums in sub graphs should update subgraph nodes properly now.
Linked bug report
UUM-143534: Sub-Graph's Enum Float entries are not updated on the main Shader Graph

How to reproduce: 1. Create a new HDRP project 2. In the Project window, right-click -> Create -> Shader Graph -> Sub Graph 3. Add the Float variable 4. In the variable Inspector, change the mode to "Enum" 5. In the Project window, right-click -> Create -> Shader Graph -> Any Shader Graph 6. Add the Sub Graph to the Shader Graph 7. On the Sub-Graph, add entries under the float variable 8. Open…

Retrieved 2026-11-09
EditorFixUUM-143534
Changing the size of an array through the inspector will now validate the requested array size against the max allowed object size which is 4GB. Element count and element size plus the remaining object data it taken into account.
EditorFixUUM-134407
Codesigned several previously unsigned executables shipped with the Windows editor that could sometimes be blocked by antivirus software.
EditorFixWindowsUUM-147382
Color space sync deferred until after initial asset DB refresh to avoid crash on startup.
Linked bug report
UUM-141297: An "RefreshInternalV2 is called before InitialRefresh" error is thrown when opening a project where a build profile with Player settings added is selected

How to reproduce: 1. Open the attached “IN-141175” project 2. Observe the Console Actual result: Error “RefreshInternalV2 is called before InitialRefresh” is thrown Expected result: No errors are thrown Reproducible with: 6000.3.14f1, 6000.4.5f1, 6000.5.0b5, 6000.6.0a2, 6000.6.0a4 Not reproducible with: 6000.6.0a1 (7dc703ab9bd8) Reproducible on: Windows 10 Not reproducible on: Windows 11, macO…

Retrieved 2026-11-09
EditorFixUUM-141297
Declaring an input component in a namespace that has the same name of its containing assembly, or declaring it when there's another namespace with a duplicated name no longer causes a compilation error. (MTT-13332).
EditorFix
Deleting the script of a node or state created with the GraphToolkit public API now correctly shows its placeholder and the error associated with it.
EditorFix
Disabled advanced font features for UITK editor text.
Linked bug report
UUM-147689: Symbols in GameObject names shift vertically in the Hierarchy window when adjacent letters are uppercase and Hierarchy V2 is enabled

Steps to reproduce: 1. Open the Attached “IN-148226” Project 2. Open the SampleScene 3. Ensure that Hierarchy V2 is enabled 4. Observe the hierarchy Actual result: In the Hierarchy window, symbols like “~” in a GameObject's name shift vertically depending on the case of adjacent symbols Expected result: Symbols in Hierarchy stay vertically aligned regardless of the case of neighboring letters …

Retrieved 2026-11-10
EditorFixUUM-147689
Disabled Open Frame Debugger from the UITK profiler Toolbar when running a standalone profiler.
Linked bug report
UUM-144370: Frame Debugger cannot be enabled when opened from UI Toolkit Details module of Standalone Profiler

Steps to reproduce: Create a new 3D URP project Open Window > Analysis > Profiler (Standalone Process) Click on the "UI Toolkit Details" module to focus on it Click on the "Open Frame Debugger" button in the panel Observe the opened Frame Debugger Actual results: The Frame Debugger opens showing "Frame Debugger requires at least one available Game (Play Mode) window" and cannot be enabled, eve…

Retrieved 2026-11-09
Disabled Remove buttons in Build Profile settings during Play mode.
Linked bug report
UUM-143194: Adaptive Performance settings in the Build Profile window can be removed when in Play Mode which results in “SerializedObjectNotCreatableException" errors thrown

Steps to reproduce: Install the Android module Create a new Unity project using the Universal 3D template Open the Build Profile window Click the "Add Build Profile" button Add the Android platform Add the Adaptive Performance settings to the Android platform Enable the Android Provider Dock the Build Profile window Enter Play Mode Remove the Adaptive Performance settings Exit Play Mode Repeat…

Retrieved 2026-11-09
EditorFixUUM-143194
Don't optimize the projection matrix when Vulkan pre-transform may rotate it.
Linked bug report
UUM-150650: OptimizeProjectionMatrix zeroes the Vulkan pre-transform rotated projection matrix, so Canvas Shader Graph elements clipped by a RectMask2D are not rendered on Android

Steps to reproduce: 1. Open the attached user's project "3478286-cqa-repro.zip" 2. Make sure the build target is Android 3. Enable "Apply display rotation during rendering" (Player Settings > Android) 4. Set the graphics API to Vulkan 5. Open the "Repro" Scene and observe the green and red quads in the Game view 6. Build and Run the project on an Android device and rotate the device 7. Observe…

Retrieved 2026-11-10
EditorFixUUM-150650
Driven RectTransform properties are read-only on a Prefab asset in the project window, matching in a Prefab instance.
EditorFixUUM-135352
Ensure SpriteRenderer material are indexed.
EditorFixUUM-144279
Ensure the SearchDetailView actually refresh its uitk controls only when needed.
EditorFixUUM-137445
FilterFunctionDefinition asset's Inspector shows raw serialized fields instead of a proper UI Toolkit inspector.
EditorFixUUM-148830
Fix to sort TreeView on query completion.
EditorFixUUM-146365
Fixed a bug where a GameObject's cut styling persisted in the Hierarchy after entering Play Mode while paste command was no longer available.
Linked bug report
UUM-134218: Hierarchy v2: Cut styling should be reset after entering playmode

Currently cut action visual styling remains but paste option is not allowed which is conflicting. We need to either reset cut visual styling or make paste option available so that it doesn't become a false cut Steps to reproduce: 1. Cut a node in edit mode 2. Enter playmode Actual results: Visual styling remains, but paste option is not allowed Expected results: Cut styling should be cleared I…

Retrieved 2026-11-09
EditorFixUUM-134218
Fixed a bug where clicking "Revert" in the prompt that appears when a build profile loses focus after adding a scripting define value in the scripting defines settings list does NOT result in removing the newly added value.
Linked bug report
UUM-147113: Reverting Scripting Defines on Build Profiles doesn't revert the changes

Steps to reproduce: Create and open a new project Open 'File -> Build Settings' Create two Build Profiles and switch to one of them Add the 'Scripting Define' via "Add Settings" Add a new Scripting Define with any name Switch to the other Build Profile Click on "Revert" in the dialog box Select the first Build Profile and observe Actual results: The added Scripting Define is displayed Expected…

Retrieved 2026-11-10
EditorFixUUM-147113
Fixed a bug where the Linux Editor wasn't anchoring the Help and Window menus to the end of the main menu bar.
EditorFixLinuxUUM-113169
FIxed a bug where the main toolbar unity logo appeared vertically stretched on mac retina display.
Linked bug report
UUM-134520: Unity logo icon in the main toolbar has incorrect proportions

Steps to reproduce: Open Unity Look at the far left of the top toolbar where the Unity logo is Actual results: Icon has incorrect proportions/ratio and looks slightly skewed Expected results: Icon appears with the correct proportions Reproducible with versions: 6000.0.7f1, 6000.5.0a8 Can’t test with versions: 6000.0.6f1 (The logo was introduced from 6000.0.7f1 onwards) Tested on (OS): Mac 15.7…

Retrieved 2026-11-09
EditorFixUUM-134520
Fixed a bug where the prefab stage header text did not update after the asset name was modified in the project browser.
EditorFixUUM-148172
Fixed a bug where Visual Element nodes with no name were not able to be renamed via double-click in the hierarchy.
Linked bug report
UUM-143826: Hierarchy v2: Impossible to click to rename on a no name node

Steps to reproduce: When users create a visual element with no name and and it renders in hierarchy v2, the HierarchyViewItemName is empty and too small so user cannot click on it to rename the element. see more details in [Internal link] Reproducible with versions: 6000.3 and up Tested on (OS): mac/windows Notes: In Hierarchy V1, the whole row is double-clickable to rename. We should probably…

Retrieved 2026-11-09
EditorFixUUM-143826
Fixed a camera with Target Eye set to None rendering with the XR eye texture's size and aspect ratio instead of the window's while an XR display is active.
EditorFixXRUUM-152503
Fixed a crash (ProfilerMutexLock / assertion gPersistentManager != NULL) that occurred when a managed DomainUnload handler performed a UnityEngine.Object null-check during editor shutdown.
Linked bug report
UUM-144371: Crash on ProfilerMutexLock when closing a project with specific Assets

How to reproduce: 1. Open the attached “IN-144542” project 2. Close the project 3. Wait for ~10 seconds 4. Observe the crash Reproducible with: 6000.0.11f1, 6000.0.77f1, 6000.3.17f1, 6000.4.11f1, 6000.5.0a2 Fixed in: 6000.5.0a3 Not reproducible with: 6000.0.10f1, 6000.5.0b12, 6000.6.0a7 Reproduced on: Windows 11, macOS 26.5 (user reported) Not reproduced on: No other environment tested Note: T…

Retrieved 2026-11-09
EditorFixUUM-144371
Fixed a crash in ATG when using fallbacks whose Source Font File is missing.
EditorFixUUM-148158
Fixed a crash on startup when the Unity Editor Software Terms had not been accepted and the terms file was missing, empty, or could not be read.
EditorFixUUM-154911
Fixed a crash that occurred when using multiline ellipsis with ATG.
EditorFixUUM-147865
Fixed a crash that would occur when switching a FontAsset from static to Dynamic in ATG.
Linked bug report
UUM-144549: Editor freezes and consumes all available disk space when changing a referenced Font Asset's Atlas Population Mode from Static to Dynamic

Steps to reproduce: Open the attached "TextFreeze" project Open the "SampleScene" From the Project window, select the "CalibriBold SDF.asset" In the Inspector, find Generation Settings > Atlas Population Mode property Change it from "Static (Obsolete)" to "Dynamic" Observe the Editor Alternative reproduction steps (from fresh project): Create a new 3D URP project Import the attached "CalibriBo…

Retrieved 2026-11-09
EditorFixWindowsUUM-144549
Fixed a crash that would sometimes happening when opening the gizmo menu in the scene view.
Linked bug report
UUM-144488: Crash on AnnotationManager::CanHideLODLabels when opening the Gizmos dropdown menu

How to reproduce: 1. Open the attached “IN-142649” 2. Open the “Main Menu“ scene 3. In the Scene view, open the Gizmos dropdown 4. Observe the crash Reproducible with: 6000.4.0a1, 6000.4.11f1, 6000.5.0f1, 6000.6.0a7 Not reproducible with: 6000.0.77f1, 6000.3.0a6, 6000.3.17f1 Reproduced on: Windows 11 Not reproduced on: No other environment tested First few lines of the stack trace: 0x00007FFE0…

Retrieved 2026-11-09
EditorFixUUM-144488
Fixed a crash when a scene file contains a Prefab instance with malformed added components list.
Linked bug report
UUM-145507: Crash on DeletePrefabInstanceObjectsForMissingPrefabs when opening a specific scene

Steps to reproduce: Open the attached “IN-140338” project Open the “Main” scene (Scenes → Main) Observe the crash Reproducible with: 6000.3.0a4, 6000.3.18f1, 6000.5.1f1, 6000.6.0b1, 6000.7.0a1 Not reproducible with: 6000.0.77f1, 6000.3.0a3 Reproducible on: Windows 11 Not reproducible on: No other environments tested First few lines of the stack trace: 0x00007FFDC6C1D612 (Unity) DeletePrefabIns…

Retrieved 2026-11-09
EditorFixUUM-145507
Fixed a crash when importing a Model with an empty or short bodyMask in clips data.
Linked bug report
UUM-144179: Crash on RemovedMaskedCurve when opening a project with specific animations

How to reproduce: 1. Open the attached “IN-144341” project 2. Observe the crash Reproducible with: 6000.0.0b11, 6000.0.77f1, 6000.3.17f1, 6000.4.11f1, 6000.5.0b12, 6000.6.0a7 Reproduced on: Windows 11, macOS 26.5 (user reported) Not reproduced on: No other environment tested First few lines of the stack trace: 0x00007FFCF2C38D8D (Unity) RemovedMaskedCurve 0x00007FFCF2BE5AB4 (Unity) ModelImport…

Retrieved 2026-11-09
EditorFixUUM-144179
Fixed a Hierarchy GameObject losing expanded state when another window is maximized and restored.
Linked bug report
UUM-146763: Expanded GameObject in the new Hierarchy window collapses when another window is maximized and restored

How to Reproduce: 1. Open the attached “IN-147067” project 2. Open “SampleScene” 3. Go to Edit → Preferences → General 4. Under “Hierarchy window”, check the “Use new Hierarchy window” checkbox 5. Expand the “Test Parent” GameObject so that it makes “Test Child” GameObject visible in the Hierarchy 6. Maximize the Game view 7. Restore the Game View to previous size 8. Observe the Hierarchy Actu…

Retrieved 2026-11-09
EditorFixUUM-146763
Fixed a Linux-only Editor crash caused by reentrancy while rebuilding menu items during a domain reload.
EditorFixLinuxUUM-149839
Fixed a memory leak caused by an undisposed CancellationTokenSource object in AsyncInstantiateOperation.
Linked bug report
UUM-147016: Memory leak on CancellationTokens when using an AsyncInstantiateOperation

How to reproduce: Open the attached “IN-147928“ Project Open the “SampleScene” Scene (Assets/Scenes) Enter Play mode In the Hierarchy window, double click the "Leaker" GameObject In the Inspector, open the Context menu of the “Leak Repro (Script)” Component (three dots) and select "Run" Repeat step 5 a few times Observe the “Before“ and “After“ used Memory amounts in the Console window Actual …

Retrieved 2026-11-10
EditorFixUUM-147016
Fixed a MissingReferenceException that the Inspector logged on Play mode exit when it was scrolled down and showed a Volume component.
Linked bug report
UUM-153587: MissingReferenceException Error is thrown after exiting Play mode if Volume component is shown in multiple Inspector windows

Steps to reproduce: Open the attached project Open the SampleScene Select the Global Volume object in the Hierarchy window Scroll the Inspector window that's docked to the right of the Game view all the way to the window's bottom Enter and exit Play mode Observe the Console window Actual results: Error is thrown after each Play mode exit if Volume component is visible on multiple Inspector win…

Retrieved 2026-11-10
EditorFixUUM-153587
Fixed a NullReferenceException in SamplePostprocessor.OnPostprocessAllAssets that could sometimes occur when creating a Timeline asset.
Linked bug report
UUM-149739: NullReferenceException is thrown when a Timeline Asset is created in a new folder after closing the Package Manager window with the Timeline package selected

How to reproduce: Open the attached "IN-150223" project In the top of the Unity editor, select “Window” > “Package Management” > “Package Manager” In the “Package Manager” window, select any package other than “Timeline” In the “Package Manager” window, select the "Timeline" package Close the “Package Manager” window In the Hierarchy tab, create an empty GameObject and keep it selected In the …

Retrieved 2026-11-10
EditorFixUUM-149739
Fixed a NullReferenceException thrown when selecting a GameObject in the Hierarchy while the Tool Contexts overlay was displayed but collapsed.
Linked bug report
UUM-141529: "NullReferenceException" errors are thrown when selecting a GameObject in the Hierarchy with Tool Context enabled and collapsed

How to reproduce: 1. Open the attached “IN-141840” project 2. Notice an NRE error in the Console 3. Select any GameObject in the Hierarchy 4. Observe the Console Actual result: NullReferenceErrors are thrown each time a GameObject is selected Expected result: No errors are thrown Reproducible with: 6000.3.0a4, 6000.3.15f1, 6000.4.6f1, 6000.5.0b7, 6000.6.0a4 Couldn’t test with: 6000.0.74f1, 600…

Retrieved 2026-11-09
EditorFixUUM-141529
Fixed a tooltip in the Render Pipeline Converter that showed the word "package" twice for the disabled Post-Processing Stack v2 converter item when the Post Processing package is not installed.
EditorFixUUM-151386
Fixed a typo in the services-gateway fallback URL that could cause sign-in and Cloud services to fail on Editors launched via Hub when the remote config CDN was unreachable.
Fixed a NullReferenceException error in the Console when extracting a variable to global scope in UI Builder.
EditorFixUUM-139826
Fixed account dropdown display when entering play mode.
Linked bug report
UUM-150759: Username field briefly displays "Sign in" when entering Play mode

How to reproduce: Create an empty project and open it Enter Play mode Observe the result in the top-left corner of the Unity editor Actual result: The username field flickers with “Sign in” before reverting to the signed-in user’s name Expected result: The username field keeps displaying the signed-in user’s name Reproducible with: 6000.3.0a2, 6000.3.23f1, 6000.5.10f1, 6000.6.0b10, 6000.7.0a5 …

Retrieved 2026-11-10
EditorFixUUM-150759
Fixed Adaptive Performance Settings removal with Android Provider causing errors.
Linked bug report
UUM-143194: Adaptive Performance settings in the Build Profile window can be removed when in Play Mode which results in “SerializedObjectNotCreatableException" errors thrown

Steps to reproduce: Install the Android module Create a new Unity project using the Universal 3D template Open the Build Profile window Click the "Add Build Profile" button Add the Android platform Add the Adaptive Performance settings to the Android platform Enable the Android Provider Dock the Build Profile window Enter Play Mode Remove the Adaptive Performance settings Exit Play Mode Repeat…

Retrieved 2026-11-09
EditorFixAndroidUUM-143194
Fixed an ANR that occurred when a GameActivity based application was destroyed while paused.
EditorFixUUM-147270
Fixed an attempt to delete a non-existent asset during a copy operation.
Linked bug report
UUM-144993: AssetModificationProcessor.OnWillDeleteAsset is called when duplicating an asset to a previously deleted path

How to reproduce: Open the attached “WillDeleteAsset.zip“ project In the Project window, delete the asset named Test 1.prefab Observe the Console Select the Test.prefab asset and duplicate it (Ctrl+D / Cmd+D) Observe the Console Actual result: The Console logs two "Delete cs: Assets/Test 1.prefab" warnings. "OnWillDeleteAsset" is triggered again during the duplication step Expected result: "On…

Retrieved 2026-11-09
EditorFixUUM-144993
Fixed an Editor crash that occured when inspecting a TextMeshPro font asset.
Linked bug report
UUM-145753: Crash on RenderEventsContext::ExecuteCommandBuffers when changing a TextMeshPro GameObject's font to Liberation Sans SDF - Fallback

How to reproduce: Open the attached “IN-145408“ project Open the “SampleScene“ scene In the Hierarchy, select the Text(TMP) GameObject (Canvas > Text (TMP)) In the Inspector, change the active Font Asset field (Main Settings) in the TextMeshPro - Text(UI) Component to the Liberation Sans SDF - Fallback font Observe the Crash Reproducible with: 6000.3.0a1, 6000.3.18f1, 6000.5.1f1, 6000.6.0b1, 6…

Retrieved 2026-11-09
EditorFixUUM-145753
Fixed an editor crash when a curve with more than 8 keys was set in a Particle System.
Linked bug report
UUM-144792: Crash on PolynomialCurve::BuildCurve when calling ParticleSystemRenderer.SetMeshes() with an AnimationCurve containing 9 or more keys

How to reproduce: Open the attached “IN-145668“ project Open the “ParticleCurveCrashRepro“ scene Enter Play mode Observe the crash Reproducible with: 6000.0.0f1 (4ff56b3ea44c), 6000.0.77f1, 6000.3.18f1, 6000.5.0f1, 6000.6.0a7 Reproducible on: Windows 11, macOS 15.3 (M2) Not reproducible on: No other environments tested Notes: Usually takes multiple attempts of entering Play mode to reproduce S…

Retrieved 2026-11-09
EditorFixUUM-144792
Fixed an incorrect max width calculation and propagation in layout groups when there are no child elements.
Linked bug report
UUM-152498: HorizontalLayoutGroup child columns are laid out incorrectly when using LayoutElement Preferred Width

How to reproduce: 1. Open the attached “IN-152978” scene 2. Open the scene titled "Open this Scene" 3. Enter Play mode 4. Observe the Game view Actual result: First column keys are too wide, second column keys are too narrow, ignoring LayoutElement Preferred Width Expected result: Both columns should be laid out evenly, matching their Preferred Width settings Reproducible with: 6000.6.0a6, 600…

Retrieved 2026-11-10
EditorFixUUM-152498
Fixed an intermittent issue with console window appearing unexpectedly during WinEditor launch.
EditorFixUUM-150370
Fixed an issue where accessing the rootVisualElement of an Overlay's container could cause recursive calls and crash the Editor.
Linked bug report
UUM-149209: Editor freezes at OpenScene and continuously allocates memory when a Scene View Overlay accesses containerWindow.rootVisualElement in CreatePanelContent()

Steps to reproduce: Create a new project Remove the Test Framework package Ensure that the Editor is closed Go to the project’s Assets folder Add the attached “BugScript” to the Assets folder Open the project Observe the launch screen Actual result: The Editor freezes at OpenScene and continuously allocates memory Expected result: The project opens successfully Reproducible with: 6000.0.0f1, 6…

Retrieved 2026-11-10
EditorFixUUM-149209
Fixed an issue where BC7E could rarely produce inconsistent texture compression results between different platforms / architectures.
EditorFixUUM-135825
Fixed an issue where build failures during a pre-build callback weren't getting reported.
EditorFixUUM-147054
Fixed an issue where build usage read and write errors navigated to the obsolete Project Auditor UI.
EditorFixUUM-146279
Fixed an issue where building a player could fail with "Error building player because script class layout is incompatible between the editor and the player" for fields typed with BCL types (for example pointers or HashSet fields in built-in packages), depending on the active build target and API compatibility level.
EditorFixUUM-146005
Fixed an issue where changing the type of a connected Expression node in Shader Graph threw an ArgumentException.
Linked bug report
UUM-143151: "ArgumentException: An item with the same key has already been added" is thrown when changing Expression Node's Type and it's connected to a Node

Steps to reproduce: Create a URP 3D Project In the Project Browser create an Empty Shader Graph In the Fragment add the Base Color Node Create an Expression Node and connect it to the Base Color Change the Expression Node's Type via it's dropdown menu Actual results: Error "ArgumentException: An item with the same key has already been added. Key: A System.Collections.Generic.Dictionary`2[TKey,…

Retrieved 2026-11-09
EditorFixUUM-143151
Fixed an issue where clicking the Gradient settings button was ignored while editing a gradient preset's name.
EditorFixUUM-148458
Fixed an issue where commands weren't working in the Search Tree View.
EditorFixUUM-149338
Fixed an issue where compressing textures to the ASTC format could be indeterministic on the same machine.
EditorFixUUM-144035
Fixed an issue where Control+Shift+Click in the *Hierarchy* window only selected a single item.
Linked bug report
UUM-141451: CTRL + Shift selecting selects a single GameObject instead of a range of GameObjects in Hierarchy

Steps to reproduce: Create and open a new project Create 10 different GameObjects in the Hierarchy Select the 1st GameObject Hold Shift and select the 3rd object, Release Shift and hold CTRL, then select the 5th object (to make a gap between the 3rd and the 5th selected GameObjects) Hold Shift + CTRL and select the last item Observe the Hierarchy Actual results: In Hierarchy, 1-3, then the 5th…

Retrieved 2026-11-09
EditorFixUUM-141451
Fixed an issue where creating a build profile that installs packages, such as Android XR, could set up the profile before its packages finished importing, which left its quality level without a render pipeline asset.
EditorFixAndroidXRUUM-156303
Fixed an issue where disabling the mimalloc memory allocator for the Windows standalone player did not work.
EditorFixWindowsUUM-147576
Fixed an issue where editing a removed binding produced errors. The binding window now closes if it's editing a binding that is removed.
EditorFixUUM-147201
Fixed an issue where EditorSceneManager.SaveOpenScenes return true despite open scenes are not saved due to being blocked in ShouldSaveScenesAndAssets.
Linked bug report
UUM-142487: EditorSceneManager.SaveOpenScenes returns true when the Scene is not successfully saved

Steps to reproduce: 1. Open the attached “IN-142442_AssistantTest.zip” project 2. Open the “SampleScene” Scene 3. Make changes to the Scene so it becomes dirty 4. Open Tools → Save Open Scenes 5. Observe the Console Actual result: SaveOpenScenes returns true Expected result: SaveOpenScenes returns false Reproducible with: 2023.1.0a3, 6000.0.75f1, 6000.3.15f1, 6000.4.7f1, 6000.5.0b8, 6000.6.0a5…

Retrieved 2026-11-09
EditorFixUUM-142487
Fixed an issue where entering Play Mode, using Search, or opening the Inspector logged a false "Cross scene references are not supported" warning for objects that weren't being saved.
Linked bug report
UUM-146260: URP 3D Sample throws Cross scene reference related warning when entering Play Mode

Steps to reproduce: Create a new URP 3D Sample Template project Enter Play mode Observe the Console window Actual results: Two Cross scene reference related warnings are thrown Expected results: No warnings or errors are thrown in Template projects when entering Play mode Reproducible with versions: 6000.6.0a6, 6000.7.0a2(17.3.0) Not reproducible with versions: 6000.0.78f1, 6000.3.18f1, 6000.5…

Retrieved 2026-11-09
EditorFixUUM-146260
Fixed an issue where ListView controls, such as the Hierarchy window, did not scroll with the mouse wheel during a drag-and-drop operation in the Windows Editor.
EditorFixWindowsUUM-132932
Fixed an issue where MainToolbar.Refresh could cause an infinite recursion in the code. (STO-3778)
EditorFix
Fixed an issue where Project Auditor showed the Optimization page and highlighted the wrong sidebar entry after starting an analysis from the Migrate to URP tab.
EditorFixUUM-155263
Fixed an issue where refreshing an empty Project Auditor view switched it to a flat list and turned off Show Ignored Issues.
EditorFixUUM-156115
Fixed an issue where scripts were not being created after pressing *Enter* in the INspector's Add Component New Script view.
Linked bug report
UUM-149682: Script does not get saved when pressing the "Enter" key in the Inspector's Add Component script creation window

How to reproduce: 1. Create a new project 2. Select any GameObject in the Hierarchy window 3. In the Inspector window, press "Add Component" 4. In the opened list, select "New Script" 5. Name the script anything and press the "Enter" key 6. Observe the Inspector window Actual result: The script is not saved after pressing the "Enter" key and the focus automatically changes to the search bar Ex…

Retrieved 2026-11-10
EditorFixUUM-149682
Fixed an issue where selecting multiple ranges of items in the *Hierarchy* window wasn't possible.
Linked bug report
UUM-142974: Hierarchy v2: range selection not working properly

Steps to reproduce: Open a scene with multiple nodes in hierarchy Use shift + click to range select keep pressing shift and Click on the middle node of the selected nodes Actual results: selection doesn't change Expected results: selection should reduce to first selected node and the latest selected node Reproducible with versions: 6000.6 Not reproducible with versions: Can’t test with version…

Retrieved 2026-11-09
EditorFixUUM-142974
Fixed an issue where Shift+clicking a prefab child in the Scene view selected the child object instead of the prefab instance root.
Linked bug report
UUM-148884: Separate child object of a prefab instance is selected when clicking on it in Scene view while holding the Shift key

How to reproduce: 1. Open the attached "IN-150295_PrefabSelectionProblem.zip" project 2. Open the "SampleScene" 3. In the Scene view, hold the Shift key and select one of the cubes 4. Observe the selection in Scene view Actual result: Only one of the cubes (child of a prefab GameObject) is selected Expected result: The prefab instance root is selected Reproducible with: 6000.5.7f1, 6000.6.0a3,…

Retrieved 2026-11-10
EditorFixUUM-148884

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