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How to reproduce: Open the attached “IN-155866” project Run the test (Repro > “HugeRT - new RenderTexture(16384, 16384, 0, ARGBFloat).Create(), 4 GiB (CRASHES the Editor)”) Observe the crash Reproducible with: 6000.6.0a4 (d203f4c2ae2f), 6000.6.6f1, 6000.7.0b4, 7000.0.0a8 Not reproducible with: 6000.0.85f1, 6000.3.25f1, 6000.6.0a3 Reproducible on: Windows 11 Not reproducible on: No other enviro…
Retrieved 2026-11-10Reproduction steps: 1. Open the attached project "ReproProj" 2. Go to PikPok > Build Configs 3. Select “QA” in the left panel 4. Click “Apply Settings” in the top right corner 5. Go to DRS > GameRunner 6. In the list of Boot scenes, select “Boot.unity” 7. Click Run 8. Start the game 9. Go all the way to the left side of the map 10. Move the slider slowly to the right 11. Observe the Scene whil…
Retrieved 2026-11-09Steps to reproduce: 1. Create new Unity project using Universal 3D Template 2. Open Render Graph Viewer window (Window > Analysis > Render Graph Viewer) 3. Enter Play Mode 4. Hover mouse on the grid in Render Graph Viewer 5. Observe the Console window Actual results: “NullReferenceException: Object reference not set to an instance of an object” errors are spammed in the Console window Expected…
Retrieved 2026-11-10How to reproduce: 1. Open the attached “IN-149170” project 2. Open “ReproScene” 3. Enter Play mode 4. Observe the console Actual result: Console prints "REPRO3448487 >>> BUG CONFIRMED” Expected result: Console prints "REPRO3448487 >>> No bug” Reproducible with: 6000.0.0f1, 6000.0.80f1, 6000.3.20f1, 6000.5.4f1, 6000.6.0b5, 6000.7.0a4 Reproducible on: Windows 11, macOS 26.5.2 (M1) (by reporter) …
Retrieved 2026-11-10How to reproduce: 1. Open the attached "IN-144422_FlickerBugRepro.zip" project 2. Open the "SampleScene" 3. Observe the cubes at the top of the scene Actual result: The cubes and their shadows flicker Expected result: The cubes do not flicker Reproducible with: 6000.5.0a1, 6000.5.0b12, 6000.6.0a7 Not reproducible with: 6000.0.77f1, 6000.3.17f1, 6000.4.0a3, 6000.4.11f1 Reproducible on: Windows …
Retrieved 2026-11-09Steps to reproduce: Create a new project Open the Preferences window In the Preferences search field, type "Packages indexing" or "Deep scene and prefab indexing" Observe search results Actual results: Preference's search returns no result, despite searching for the exact setting's name Expected results: Search's Indexing settings can be found using the Preferences search field Reproducible wi…
Retrieved 2026-11-09Reproduction steps: 1. Open the attached “IN-142347” project 2. Open the “Scenes/SampleScene” Scene 3. Select the "UI Toolkit/PanelSettings" Asset 4. Make sure "Theme Style Sheet" value is set to "default" Sheet in the Inspector window 5. Open the “NewUXMLTemplate” in the UI Builder window 6. Compare the outputs between Game View and UI Builder window Actual result: First label is not rendered…
Retrieved 2026-11-09Reproduction steps: 1. Create a new project 2. Install Multiplayer Play Mode package (Window > Package Management > Package Manager) 3. Wait for the package to finish installing 4. Observe the top Editor toolbar Actual result: "Default Play Mode" button does not appear in the toolbar Expected result: "Default Play Mode" button appears in the toolbar Reproducible with: 3.0.0 (6000.6.0a1, 6000.6…
Retrieved 2026-11-09Steps to reproduce: Create a new URP 3D Project Open the Build Profiles and Project Settings Windows In the Project Player Settings uncheck the "Auto Graphics API for Windows" checkmark and move the DX11 Graphics API to the top of the Graphics APIs list Choose "Restart Later" when prompted In the Build Profiles create a new Windows Profile and add Player Settings to it Build and Run, then clos…
Retrieved 2026-11-09How to reproduce: 1. Create a new HDRP project 2. In the Project window, right-click -> Create -> Shader Graph -> Sub Graph 3. Add the Float variable 4. In the variable Inspector, change the mode to "Enum" 5. In the Project window, right-click -> Create -> Shader Graph -> Any Shader Graph 6. Add the Sub Graph to the Shader Graph 7. On the Sub-Graph, add entries under the float variable 8. Open…
Retrieved 2026-11-09How to reproduce: 1. Open the attached “IN-141175” project 2. Observe the Console Actual result: Error “RefreshInternalV2 is called before InitialRefresh” is thrown Expected result: No errors are thrown Reproducible with: 6000.3.14f1, 6000.4.5f1, 6000.5.0b5, 6000.6.0a2, 6000.6.0a4 Not reproducible with: 6000.6.0a1 (7dc703ab9bd8) Reproducible on: Windows 10 Not reproducible on: Windows 11, macO…
Retrieved 2026-11-09Steps to reproduce: 1. Open the Attached “IN-148226” Project 2. Open the SampleScene 3. Ensure that Hierarchy V2 is enabled 4. Observe the hierarchy Actual result: In the Hierarchy window, symbols like “~” in a GameObject's name shift vertically depending on the case of adjacent symbols Expected result: Symbols in Hierarchy stay vertically aligned regardless of the case of neighboring letters …
Retrieved 2026-11-10Steps to reproduce: Create a new 3D URP project Open Window > Analysis > Profiler (Standalone Process) Click on the "UI Toolkit Details" module to focus on it Click on the "Open Frame Debugger" button in the panel Observe the opened Frame Debugger Actual results: The Frame Debugger opens showing "Frame Debugger requires at least one available Game (Play Mode) window" and cannot be enabled, eve…
Retrieved 2026-11-09Steps to reproduce: Install the Android module Create a new Unity project using the Universal 3D template Open the Build Profile window Click the "Add Build Profile" button Add the Android platform Add the Adaptive Performance settings to the Android platform Enable the Android Provider Dock the Build Profile window Enter Play Mode Remove the Adaptive Performance settings Exit Play Mode Repeat…
Retrieved 2026-11-09Steps to reproduce: 1. Open the attached user's project "3478286-cqa-repro.zip" 2. Make sure the build target is Android 3. Enable "Apply display rotation during rendering" (Player Settings > Android) 4. Set the graphics API to Vulkan 5. Open the "Repro" Scene and observe the green and red quads in the Game view 6. Build and Run the project on an Android device and rotate the device 7. Observe…
Retrieved 2026-11-10Currently cut action visual styling remains but paste option is not allowed which is conflicting. We need to either reset cut visual styling or make paste option available so that it doesn't become a false cut Steps to reproduce: 1. Cut a node in edit mode 2. Enter playmode Actual results: Visual styling remains, but paste option is not allowed Expected results: Cut styling should be cleared I…
Retrieved 2026-11-09Steps to reproduce: Create and open a new project Open 'File -> Build Settings' Create two Build Profiles and switch to one of them Add the 'Scripting Define' via "Add Settings" Add a new Scripting Define with any name Switch to the other Build Profile Click on "Revert" in the dialog box Select the first Build Profile and observe Actual results: The added Scripting Define is displayed Expected…
Retrieved 2026-11-10Steps to reproduce: Open Unity Look at the far left of the top toolbar where the Unity logo is Actual results: Icon has incorrect proportions/ratio and looks slightly skewed Expected results: Icon appears with the correct proportions Reproducible with versions: 6000.0.7f1, 6000.5.0a8 Can’t test with versions: 6000.0.6f1 (The logo was introduced from 6000.0.7f1 onwards) Tested on (OS): Mac 15.7…
Retrieved 2026-11-09Steps to reproduce: When users create a visual element with no name and and it renders in hierarchy v2, the HierarchyViewItemName is empty and too small so user cannot click on it to rename the element. see more details in [Internal link] Reproducible with versions: 6000.3 and up Tested on (OS): mac/windows Notes: In Hierarchy V1, the whole row is double-clickable to rename. We should probably…
Retrieved 2026-11-09How to reproduce: 1. Open the attached “IN-144542” project 2. Close the project 3. Wait for ~10 seconds 4. Observe the crash Reproducible with: 6000.0.11f1, 6000.0.77f1, 6000.3.17f1, 6000.4.11f1, 6000.5.0a2 Fixed in: 6000.5.0a3 Not reproducible with: 6000.0.10f1, 6000.5.0b12, 6000.6.0a7 Reproduced on: Windows 11, macOS 26.5 (user reported) Not reproduced on: No other environment tested Note: T…
Retrieved 2026-11-09Steps to reproduce: Open the attached "TextFreeze" project Open the "SampleScene" From the Project window, select the "CalibriBold SDF.asset" In the Inspector, find Generation Settings > Atlas Population Mode property Change it from "Static (Obsolete)" to "Dynamic" Observe the Editor Alternative reproduction steps (from fresh project): Create a new 3D URP project Import the attached "CalibriBo…
Retrieved 2026-11-09How to reproduce: 1. Open the attached “IN-142649” 2. Open the “Main Menu“ scene 3. In the Scene view, open the Gizmos dropdown 4. Observe the crash Reproducible with: 6000.4.0a1, 6000.4.11f1, 6000.5.0f1, 6000.6.0a7 Not reproducible with: 6000.0.77f1, 6000.3.0a6, 6000.3.17f1 Reproduced on: Windows 11 Not reproduced on: No other environment tested First few lines of the stack trace: 0x00007FFE0…
Retrieved 2026-11-09Steps to reproduce: Open the attached “IN-140338” project Open the “Main” scene (Scenes → Main) Observe the crash Reproducible with: 6000.3.0a4, 6000.3.18f1, 6000.5.1f1, 6000.6.0b1, 6000.7.0a1 Not reproducible with: 6000.0.77f1, 6000.3.0a3 Reproducible on: Windows 11 Not reproducible on: No other environments tested First few lines of the stack trace: 0x00007FFDC6C1D612 (Unity) DeletePrefabIns…
Retrieved 2026-11-09How to reproduce: 1. Open the attached “IN-144341” project 2. Observe the crash Reproducible with: 6000.0.0b11, 6000.0.77f1, 6000.3.17f1, 6000.4.11f1, 6000.5.0b12, 6000.6.0a7 Reproduced on: Windows 11, macOS 26.5 (user reported) Not reproduced on: No other environment tested First few lines of the stack trace: 0x00007FFCF2C38D8D (Unity) RemovedMaskedCurve 0x00007FFCF2BE5AB4 (Unity) ModelImport…
Retrieved 2026-11-09How to Reproduce: 1. Open the attached “IN-147067” project 2. Open “SampleScene” 3. Go to Edit → Preferences → General 4. Under “Hierarchy window”, check the “Use new Hierarchy window” checkbox 5. Expand the “Test Parent” GameObject so that it makes “Test Child” GameObject visible in the Hierarchy 6. Maximize the Game view 7. Restore the Game View to previous size 8. Observe the Hierarchy Actu…
Retrieved 2026-11-09How to reproduce: Open the attached “IN-147928“ Project Open the “SampleScene” Scene (Assets/Scenes) Enter Play mode In the Hierarchy window, double click the "Leaker" GameObject In the Inspector, open the Context menu of the “Leak Repro (Script)” Component (three dots) and select "Run" Repeat step 5 a few times Observe the “Before“ and “After“ used Memory amounts in the Console window Actual …
Retrieved 2026-11-10Steps to reproduce: Open the attached project Open the SampleScene Select the Global Volume object in the Hierarchy window Scroll the Inspector window that's docked to the right of the Game view all the way to the window's bottom Enter and exit Play mode Observe the Console window Actual results: Error is thrown after each Play mode exit if Volume component is visible on multiple Inspector win…
Retrieved 2026-11-10How to reproduce: Open the attached "IN-150223" project In the top of the Unity editor, select “Window” > “Package Management” > “Package Manager” In the “Package Manager” window, select any package other than “Timeline” In the “Package Manager” window, select the "Timeline" package Close the “Package Manager” window In the Hierarchy tab, create an empty GameObject and keep it selected In the …
Retrieved 2026-11-10How to reproduce: 1. Open the attached “IN-141840” project 2. Notice an NRE error in the Console 3. Select any GameObject in the Hierarchy 4. Observe the Console Actual result: NullReferenceErrors are thrown each time a GameObject is selected Expected result: No errors are thrown Reproducible with: 6000.3.0a4, 6000.3.15f1, 6000.4.6f1, 6000.5.0b7, 6000.6.0a4 Couldn’t test with: 6000.0.74f1, 600…
Retrieved 2026-11-09How to reproduce: Create an empty project and open it Enter Play mode Observe the result in the top-left corner of the Unity editor Actual result: The username field flickers with “Sign in” before reverting to the signed-in user’s name Expected result: The username field keeps displaying the signed-in user’s name Reproducible with: 6000.3.0a2, 6000.3.23f1, 6000.5.10f1, 6000.6.0b10, 6000.7.0a5 …
Retrieved 2026-11-10Steps to reproduce: Install the Android module Create a new Unity project using the Universal 3D template Open the Build Profile window Click the "Add Build Profile" button Add the Android platform Add the Adaptive Performance settings to the Android platform Enable the Android Provider Dock the Build Profile window Enter Play Mode Remove the Adaptive Performance settings Exit Play Mode Repeat…
Retrieved 2026-11-09How to reproduce: Open the attached “WillDeleteAsset.zip“ project In the Project window, delete the asset named Test 1.prefab Observe the Console Select the Test.prefab asset and duplicate it (Ctrl+D / Cmd+D) Observe the Console Actual result: The Console logs two "Delete cs: Assets/Test 1.prefab" warnings. "OnWillDeleteAsset" is triggered again during the duplication step Expected result: "On…
Retrieved 2026-11-09How to reproduce: Open the attached “IN-145408“ project Open the “SampleScene“ scene In the Hierarchy, select the Text(TMP) GameObject (Canvas > Text (TMP)) In the Inspector, change the active Font Asset field (Main Settings) in the TextMeshPro - Text(UI) Component to the Liberation Sans SDF - Fallback font Observe the Crash Reproducible with: 6000.3.0a1, 6000.3.18f1, 6000.5.1f1, 6000.6.0b1, 6…
Retrieved 2026-11-09How to reproduce: Open the attached “IN-145668“ project Open the “ParticleCurveCrashRepro“ scene Enter Play mode Observe the crash Reproducible with: 6000.0.0f1 (4ff56b3ea44c), 6000.0.77f1, 6000.3.18f1, 6000.5.0f1, 6000.6.0a7 Reproducible on: Windows 11, macOS 15.3 (M2) Not reproducible on: No other environments tested Notes: Usually takes multiple attempts of entering Play mode to reproduce S…
Retrieved 2026-11-09How to reproduce: 1. Open the attached “IN-152978” scene 2. Open the scene titled "Open this Scene" 3. Enter Play mode 4. Observe the Game view Actual result: First column keys are too wide, second column keys are too narrow, ignoring LayoutElement Preferred Width Expected result: Both columns should be laid out evenly, matching their Preferred Width settings Reproducible with: 6000.6.0a6, 600…
Retrieved 2026-11-10Steps to reproduce: Create a new project Remove the Test Framework package Ensure that the Editor is closed Go to the project’s Assets folder Add the attached “BugScript” to the Assets folder Open the project Observe the launch screen Actual result: The Editor freezes at OpenScene and continuously allocates memory Expected result: The project opens successfully Reproducible with: 6000.0.0f1, 6…
Retrieved 2026-11-10Steps to reproduce: Create a URP 3D Project In the Project Browser create an Empty Shader Graph In the Fragment add the Base Color Node Create an Expression Node and connect it to the Base Color Change the Expression Node's Type via it's dropdown menu Actual results: Error "ArgumentException: An item with the same key has already been added. Key: A System.Collections.Generic.Dictionary`2[TKey,…
Retrieved 2026-11-09Steps to reproduce: Create and open a new project Create 10 different GameObjects in the Hierarchy Select the 1st GameObject Hold Shift and select the 3rd object, Release Shift and hold CTRL, then select the 5th object (to make a gap between the 3rd and the 5th selected GameObjects) Hold Shift + CTRL and select the last item Observe the Hierarchy Actual results: In Hierarchy, 1-3, then the 5th…
Retrieved 2026-11-09Steps to reproduce: 1. Open the attached “IN-142442_AssistantTest.zip” project 2. Open the “SampleScene” Scene 3. Make changes to the Scene so it becomes dirty 4. Open Tools → Save Open Scenes 5. Observe the Console Actual result: SaveOpenScenes returns true Expected result: SaveOpenScenes returns false Reproducible with: 2023.1.0a3, 6000.0.75f1, 6000.3.15f1, 6000.4.7f1, 6000.5.0b8, 6000.6.0a5…
Retrieved 2026-11-09Steps to reproduce: Create a new URP 3D Sample Template project Enter Play mode Observe the Console window Actual results: Two Cross scene reference related warnings are thrown Expected results: No warnings or errors are thrown in Template projects when entering Play mode Reproducible with versions: 6000.6.0a6, 6000.7.0a2(17.3.0) Not reproducible with versions: 6000.0.78f1, 6000.3.18f1, 6000.5…
Retrieved 2026-11-09How to reproduce: 1. Create a new project 2. Select any GameObject in the Hierarchy window 3. In the Inspector window, press "Add Component" 4. In the opened list, select "New Script" 5. Name the script anything and press the "Enter" key 6. Observe the Inspector window Actual result: The script is not saved after pressing the "Enter" key and the focus automatically changes to the search bar Ex…
Retrieved 2026-11-10Steps to reproduce: Open a scene with multiple nodes in hierarchy Use shift + click to range select keep pressing shift and Click on the middle node of the selected nodes Actual results: selection doesn't change Expected results: selection should reduce to first selected node and the latest selected node Reproducible with versions: 6000.6 Not reproducible with versions: Can’t test with version…
Retrieved 2026-11-09How to reproduce: 1. Open the attached "IN-150295_PrefabSelectionProblem.zip" project 2. Open the "SampleScene" 3. In the Scene view, hold the Shift key and select one of the cubes 4. Observe the selection in Scene view Actual result: Only one of the cubes (child of a prefab GameObject) is selected Expected result: The prefab instance root is selected Reproducible with: 6000.5.7f1, 6000.6.0a3,…
Retrieved 2026-11-10