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6000.7.0b6100 shown
Build Analysis UI is slow when large build selected.
EditorFixUUM-143142
Build Profile Add Settings button now properly checks all providers when toggling enabled / disabled state.
EditorFixUUM-144522
Changed to float enums in sub graphs should update subgraph nodes properly now.
Linked bug report
UUM-143534: Sub-Graph's Enum Float entries are not updated on the main Shader Graph

How to reproduce: 1. Create a new HDRP project 2. In the Project window, right-click -> Create -> Shader Graph -> Sub Graph 3. Add the Float variable 4. In the variable Inspector, change the mode to "Enum" 5. In the Project window, right-click -> Create -> Shader Graph -> Any Shader Graph 6. Add the Sub Graph to the Shader Graph 7. On the Sub-Graph, add entries under the float variable 8. Open…

Retrieved 2026-11-09
EditorFixUUM-143534
Changing the size of an array through the inspector will now validate the requested array size against the max allowed object size which is 4GB. Element count and element size plus the remaining object data it taken into account.
EditorFixUUM-134407
Codesigned several previously unsigned executables shipped with the Windows editor that could sometimes be blocked by antivirus software.
EditorFixWindowsUUM-147382
Color space sync deferred until after initial asset DB refresh to avoid crash on startup.
Linked bug report
UUM-141297: An "RefreshInternalV2 is called before InitialRefresh" error is thrown when opening a project where a build profile with Player settings added is selected

How to reproduce: 1. Open the attached “IN-141175” project 2. Observe the Console Actual result: Error “RefreshInternalV2 is called before InitialRefresh” is thrown Expected result: No errors are thrown Reproducible with: 6000.3.14f1, 6000.4.5f1, 6000.5.0b5, 6000.6.0a2, 6000.6.0a4 Not reproducible with: 6000.6.0a1 (7dc703ab9bd8) Reproducible on: Windows 10 Not reproducible on: Windows 11, macO…

Retrieved 2026-11-09
EditorFixUUM-141297
Declaring an input component in a namespace that has the same name of its containing assembly, or declaring it when there's another namespace with a duplicated name no longer causes a compilation error. (MTT-13332).
EditorFix
Deleting the script of a node or state created with the GraphToolkit public API now correctly shows its placeholder and the error associated with it.
EditorFix
Disabled advanced font features for UITK editor text.
Linked bug report
UUM-147689: Symbols in GameObject names shift vertically in the Hierarchy window when adjacent letters are uppercase and Hierarchy V2 is enabled

Steps to reproduce: 1. Open the Attached “IN-148226” Project 2. Open the SampleScene 3. Ensure that Hierarchy V2 is enabled 4. Observe the hierarchy Actual result: In the Hierarchy window, symbols like “~” in a GameObject's name shift vertically depending on the case of adjacent symbols Expected result: Symbols in Hierarchy stay vertically aligned regardless of the case of neighboring letters …

Retrieved 2026-11-10
EditorFixUUM-147689
Disabled Open Frame Debugger from the UITK profiler Toolbar when running a standalone profiler.
Linked bug report
UUM-144370: Frame Debugger cannot be enabled when opened from UI Toolkit Details module of Standalone Profiler

Steps to reproduce: Create a new 3D URP project Open Window > Analysis > Profiler (Standalone Process) Click on the "UI Toolkit Details" module to focus on it Click on the "Open Frame Debugger" button in the panel Observe the opened Frame Debugger Actual results: The Frame Debugger opens showing "Frame Debugger requires at least one available Game (Play Mode) window" and cannot be enabled, eve…

Retrieved 2026-11-09
Disabled Remove buttons in Build Profile settings during Play mode.
Linked bug report
UUM-143194: Adaptive Performance settings in the Build Profile window can be removed when in Play Mode which results in “SerializedObjectNotCreatableException" errors thrown

Steps to reproduce: Install the Android module Create a new Unity project using the Universal 3D template Open the Build Profile window Click the "Add Build Profile" button Add the Android platform Add the Adaptive Performance settings to the Android platform Enable the Android Provider Dock the Build Profile window Enter Play Mode Remove the Adaptive Performance settings Exit Play Mode Repeat…

Retrieved 2026-11-09
EditorFixUUM-143194
Don't optimize the projection matrix when Vulkan pre-transform may rotate it.
Linked bug report
UUM-150650: OptimizeProjectionMatrix zeroes the Vulkan pre-transform rotated projection matrix, so Canvas Shader Graph elements clipped by a RectMask2D are not rendered on Android

Steps to reproduce: 1. Open the attached user's project "3478286-cqa-repro.zip" 2. Make sure the build target is Android 3. Enable "Apply display rotation during rendering" (Player Settings > Android) 4. Set the graphics API to Vulkan 5. Open the "Repro" Scene and observe the green and red quads in the Game view 6. Build and Run the project on an Android device and rotate the device 7. Observe…

Retrieved 2026-11-10
EditorFixUUM-150650
Driven RectTransform properties are read-only on a Prefab asset in the project window, matching in a Prefab instance.
EditorFixUUM-135352
Ensure SpriteRenderer material are indexed.
EditorFixUUM-144279
Ensure the SearchDetailView actually refresh its uitk controls only when needed.
EditorFixUUM-137445
FilterFunctionDefinition asset's Inspector shows raw serialized fields instead of a proper UI Toolkit inspector.
EditorFixUUM-148830
Fix to sort TreeView on query completion.
EditorFixUUM-146365
Fixed a bug where a GameObject's cut styling persisted in the Hierarchy after entering Play Mode while paste command was no longer available.
Linked bug report
UUM-134218: Hierarchy v2: Cut styling should be reset after entering playmode

Currently cut action visual styling remains but paste option is not allowed which is conflicting. We need to either reset cut visual styling or make paste option available so that it doesn't become a false cut Steps to reproduce: 1. Cut a node in edit mode 2. Enter playmode Actual results: Visual styling remains, but paste option is not allowed Expected results: Cut styling should be cleared I…

Retrieved 2026-11-09
EditorFixUUM-134218
Fixed a bug where clicking "Revert" in the prompt that appears when a build profile loses focus after adding a scripting define value in the scripting defines settings list does NOT result in removing the newly added value.
Linked bug report
UUM-147113: Reverting Scripting Defines on Build Profiles doesn't revert the changes

Steps to reproduce: Create and open a new project Open 'File -> Build Settings' Create two Build Profiles and switch to one of them Add the 'Scripting Define' via "Add Settings" Add a new Scripting Define with any name Switch to the other Build Profile Click on "Revert" in the dialog box Select the first Build Profile and observe Actual results: The added Scripting Define is displayed Expected…

Retrieved 2026-11-10
EditorFixUUM-147113
Fixed a bug where the Linux Editor wasn't anchoring the Help and Window menus to the end of the main menu bar.
EditorFixLinuxUUM-113169
FIxed a bug where the main toolbar unity logo appeared vertically stretched on mac retina display.
Linked bug report
UUM-134520: Unity logo icon in the main toolbar has incorrect proportions

Steps to reproduce: Open Unity Look at the far left of the top toolbar where the Unity logo is Actual results: Icon has incorrect proportions/ratio and looks slightly skewed Expected results: Icon appears with the correct proportions Reproducible with versions: 6000.0.7f1, 6000.5.0a8 Can’t test with versions: 6000.0.6f1 (The logo was introduced from 6000.0.7f1 onwards) Tested on (OS): Mac 15.7…

Retrieved 2026-11-09
EditorFixUUM-134520
Fixed a bug where the prefab stage header text did not update after the asset name was modified in the project browser.
EditorFixUUM-148172
Fixed a bug where Visual Element nodes with no name were not able to be renamed via double-click in the hierarchy.
Linked bug report
UUM-143826: Hierarchy v2: Impossible to click to rename on a no name node

Steps to reproduce: When users create a visual element with no name and and it renders in hierarchy v2, the HierarchyViewItemName is empty and too small so user cannot click on it to rename the element. see more details in [Internal link] Reproducible with versions: 6000.3 and up Tested on (OS): mac/windows Notes: In Hierarchy V1, the whole row is double-clickable to rename. We should probably…

Retrieved 2026-11-09
EditorFixUUM-143826
Fixed a crash (ProfilerMutexLock / assertion gPersistentManager != NULL) that occurred when a managed DomainUnload handler performed a UnityEngine.Object null-check during editor shutdown.
Linked bug report
UUM-144371: Crash on ProfilerMutexLock when closing a project with specific Assets

How to reproduce: 1. Open the attached “IN-144542” project 2. Close the project 3. Wait for ~10 seconds 4. Observe the crash Reproducible with: 6000.0.11f1, 6000.0.77f1, 6000.3.17f1, 6000.4.11f1, 6000.5.0a2 Fixed in: 6000.5.0a3 Not reproducible with: 6000.0.10f1, 6000.5.0b12, 6000.6.0a7 Reproduced on: Windows 11, macOS 26.5 (user reported) Not reproduced on: No other environment tested Note: T…

Retrieved 2026-11-09
EditorFixUUM-144371
Fixed a crash in ATG when using fallbacks whose Source Font File is missing.
EditorFixUUM-148158
Fixed a crash that occurred when using multiline ellipsis with ATG.
EditorFixUUM-147865
Fixed a crash that would occur when switching a FontAsset from static to Dynamic in ATG.
Linked bug report
UUM-144549: Editor freezes and consumes all available disk space when changing a referenced Font Asset's Atlas Population Mode from Static to Dynamic

Steps to reproduce: Open the attached "TextFreeze" project Open the "SampleScene" From the Project window, select the "CalibriBold SDF.asset" In the Inspector, find Generation Settings > Atlas Population Mode property Change it from "Static (Obsolete)" to "Dynamic" Observe the Editor Alternative reproduction steps (from fresh project): Create a new 3D URP project Import the attached "CalibriBo…

Retrieved 2026-11-09
EditorFixWindowsUUM-144549
Fixed a crash that would sometimes happening when opening the gizmo menu in the scene view.
Linked bug report
UUM-144488: Crash on AnnotationManager::CanHideLODLabels when opening the Gizmos dropdown menu

How to reproduce: 1. Open the attached “IN-142649” 2. Open the “Main Menu“ scene 3. In the Scene view, open the Gizmos dropdown 4. Observe the crash Reproducible with: 6000.4.0a1, 6000.4.11f1, 6000.5.0f1, 6000.6.0a7 Not reproducible with: 6000.0.77f1, 6000.3.0a6, 6000.3.17f1 Reproduced on: Windows 11 Not reproduced on: No other environment tested First few lines of the stack trace: 0x00007FFE0…

Retrieved 2026-11-09
EditorFixUUM-144488
Fixed a crash when a scene file contains a Prefab instance with malformed added components list.
Linked bug report
UUM-145507: Crash on DeletePrefabInstanceObjectsForMissingPrefabs when opening a specific scene

Steps to reproduce: Open the attached “IN-140338” project Open the “Main” scene (Scenes → Main) Observe the crash Reproducible with: 6000.3.0a4, 6000.3.18f1, 6000.5.1f1, 6000.6.0b1, 6000.7.0a1 Not reproducible with: 6000.0.77f1, 6000.3.0a3 Reproducible on: Windows 11 Not reproducible on: No other environments tested First few lines of the stack trace: 0x00007FFDC6C1D612 (Unity) DeletePrefabIns…

Retrieved 2026-11-09
EditorFixUUM-145507
Fixed a crash when importing a Model with an empty or short bodyMask in clips data.
Linked bug report
UUM-144179: Crash on RemovedMaskedCurve when opening a project with specific animations

How to reproduce: 1. Open the attached “IN-144341” project 2. Observe the crash Reproducible with: 6000.0.0b11, 6000.0.77f1, 6000.3.17f1, 6000.4.11f1, 6000.5.0b12, 6000.6.0a7 Reproduced on: Windows 11, macOS 26.5 (user reported) Not reproduced on: No other environment tested First few lines of the stack trace: 0x00007FFCF2C38D8D (Unity) RemovedMaskedCurve 0x00007FFCF2BE5AB4 (Unity) ModelImport…

Retrieved 2026-11-09
EditorFixUUM-144179
Fixed a Hierarchy GameObject losing expanded state when another window is maximized and restored.
Linked bug report
UUM-146763: Expanded GameObject in the new Hierarchy window collapses when another window is maximized and restored

How to Reproduce: 1. Open the attached “IN-147067” project 2. Open “SampleScene” 3. Go to Edit → Preferences → General 4. Under “Hierarchy window”, check the “Use new Hierarchy window” checkbox 5. Expand the “Test Parent” GameObject so that it makes “Test Child” GameObject visible in the Hierarchy 6. Maximize the Game view 7. Restore the Game View to previous size 8. Observe the Hierarchy Actu…

Retrieved 2026-11-09
EditorFixUUM-146763
Fixed a Linux-only Editor crash caused by reentrancy while rebuilding menu items during a domain reload.
EditorFixLinuxUUM-149839
Fixed a memory leak caused by an undisposed CancellationTokenSource object in AsyncInstantiateOperation.
Linked bug report
UUM-147016: Memory leak on CancellationTokens when using an AsyncInstantiateOperation

How to reproduce: Open the attached “IN-147928“ Project Open the “SampleScene” Scene (Assets/Scenes) Enter Play mode In the Hierarchy window, double click the "Leaker" GameObject In the Inspector, open the Context menu of the “Leak Repro (Script)” Component (three dots) and select "Run" Repeat step 5 a few times Observe the “Before“ and “After“ used Memory amounts in the Console window Actual …

Retrieved 2026-11-10
EditorFixUUM-147016
Fixed a MissingReferenceException that the Inspector logged on Play mode exit when it was scrolled down and showed a Volume component.
Linked bug report
UUM-153587: MissingReferenceException Error is thrown after exiting Play mode if Volume component is shown in multiple Inspector windows

Steps to reproduce: Open the attached project Open the SampleScene Select the Global Volume object in the Hierarchy window Scroll the Inspector window that's docked to the right of the Game view all the way to the window's bottom Enter and exit Play mode Observe the Console window Actual results: Error is thrown after each Play mode exit if Volume component is visible on multiple Inspector win…

Retrieved 2026-11-10
EditorFixUUM-153587
Fixed a NullReferenceException in SamplePostprocessor.OnPostprocessAllAssets that could sometimes occur when creating a Timeline asset.
Linked bug report
UUM-149739: NullReferenceException is thrown when a Timeline Asset is created in a new folder after closing the Package Manager window with the Timeline package selected

How to reproduce: Open the attached "IN-150223" project In the top of the Unity editor, select “Window” > “Package Management” > “Package Manager” In the “Package Manager” window, select any package other than “Timeline” In the “Package Manager” window, select the "Timeline" package Close the “Package Manager” window In the Hierarchy tab, create an empty GameObject and keep it selected In the …

Retrieved 2026-11-10
EditorFixUUM-149739
Fixed a NullReferenceException thrown when selecting a GameObject in the Hierarchy while the Tool Contexts overlay was displayed but collapsed.
Linked bug report
UUM-141529: "NullReferenceException" errors are thrown when selecting a GameObject in the Hierarchy with Tool Context enabled and collapsed

How to reproduce: 1. Open the attached “IN-141840” project 2. Notice an NRE error in the Console 3. Select any GameObject in the Hierarchy 4. Observe the Console Actual result: NullReferenceErrors are thrown each time a GameObject is selected Expected result: No errors are thrown Reproducible with: 6000.3.0a4, 6000.3.15f1, 6000.4.6f1, 6000.5.0b7, 6000.6.0a4 Couldn’t test with: 6000.0.74f1, 600…

Retrieved 2026-11-09
EditorFixUUM-141529
Fixed a tooltip in the Render Pipeline Converter that showed the word "package" twice for the disabled Post-Processing Stack v2 converter item when the Post Processing package is not installed.
EditorFixUUM-151386
Fixed a typo in the services-gateway fallback URL that could cause sign-in and Cloud services to fail on Editors launched via Hub when the remote config CDN was unreachable.
Fixed a NullReferenceException error in the Console when extracting a variable to global scope in UI Builder.
EditorFixUUM-139826
Fixed account dropdown display when entering play mode.
Linked bug report
UUM-150759: Username field briefly displays "Sign in" when entering Play mode

How to reproduce: Create an empty project and open it Enter Play mode Observe the result in the top-left corner of the Unity editor Actual result: The username field flickers with “Sign in” before reverting to the signed-in user’s name Expected result: The username field keeps displaying the signed-in user’s name Reproducible with: 6000.3.0a2, 6000.3.23f1, 6000.5.10f1, 6000.6.0b10, 6000.7.0a5 …

Retrieved 2026-11-10
EditorFixUUM-150759
Fixed Adaptive Performance Settings removal with Android Provider causing errors.
Linked bug report
UUM-143194: Adaptive Performance settings in the Build Profile window can be removed when in Play Mode which results in “SerializedObjectNotCreatableException" errors thrown

Steps to reproduce: Install the Android module Create a new Unity project using the Universal 3D template Open the Build Profile window Click the "Add Build Profile" button Add the Android platform Add the Adaptive Performance settings to the Android platform Enable the Android Provider Dock the Build Profile window Enter Play Mode Remove the Adaptive Performance settings Exit Play Mode Repeat…

Retrieved 2026-11-09
EditorFixAndroidUUM-143194
Fixed an ANR that occurred when a GameActivity based application was destroyed while paused.
EditorFixUUM-147270
Fixed an attempt to delete a non-existent asset during a copy operation.
Linked bug report
UUM-144993: AssetModificationProcessor.OnWillDeleteAsset is called when duplicating an asset to a previously deleted path

How to reproduce: Open the attached “WillDeleteAsset.zip“ project In the Project window, delete the asset named Test 1.prefab Observe the Console Select the Test.prefab asset and duplicate it (Ctrl+D / Cmd+D) Observe the Console Actual result: The Console logs two "Delete cs: Assets/Test 1.prefab" warnings. "OnWillDeleteAsset" is triggered again during the duplication step Expected result: "On…

Retrieved 2026-11-09
EditorFixUUM-144993
Fixed an Editor crash that occured when inspecting a TextMeshPro font asset.
Linked bug report
UUM-145753: Crash on RenderEventsContext::ExecuteCommandBuffers when changing a TextMeshPro GameObject's font to Liberation Sans SDF - Fallback

How to reproduce: Open the attached “IN-145408“ project Open the “SampleScene“ scene In the Hierarchy, select the Text(TMP) GameObject (Canvas > Text (TMP)) In the Inspector, change the active Font Asset field (Main Settings) in the TextMeshPro - Text(UI) Component to the Liberation Sans SDF - Fallback font Observe the Crash Reproducible with: 6000.3.0a1, 6000.3.18f1, 6000.5.1f1, 6000.6.0b1, 6…

Retrieved 2026-11-09
EditorFixUUM-145753
Fixed an editor crash when a curve with more than 8 keys was set in a Particle System.
Linked bug report
UUM-144792: Crash on PolynomialCurve::BuildCurve when calling ParticleSystemRenderer.SetMeshes() with an AnimationCurve containing 9 or more keys

How to reproduce: Open the attached “IN-145668“ project Open the “ParticleCurveCrashRepro“ scene Enter Play mode Observe the crash Reproducible with: 6000.0.0f1 (4ff56b3ea44c), 6000.0.77f1, 6000.3.18f1, 6000.5.0f1, 6000.6.0a7 Reproducible on: Windows 11, macOS 15.3 (M2) Not reproducible on: No other environments tested Notes: Usually takes multiple attempts of entering Play mode to reproduce S…

Retrieved 2026-11-09
EditorFixUUM-144792
Fixed an incorrect max width calculation and propagation in layout groups when there are no child elements.
Linked bug report
UUM-152498: HorizontalLayoutGroup child columns are laid out incorrectly when using LayoutElement Preferred Width

How to reproduce: 1. Open the attached “IN-152978” scene 2. Open the scene titled "Open this Scene" 3. Enter Play mode 4. Observe the Game view Actual result: First column keys are too wide, second column keys are too narrow, ignoring LayoutElement Preferred Width Expected result: Both columns should be laid out evenly, matching their Preferred Width settings Reproducible with: 6000.6.0a6, 600…

Retrieved 2026-11-10
EditorFixUUM-152498
Fixed an intermittent issue with console window appearing unexpectedly during WinEditor launch.
EditorFixUUM-150370
Fixed an issue where accessing the rootVisualElement of an Overlay's container could cause recursive calls and crash the Editor.
Linked bug report
UUM-149209: Editor freezes at OpenScene and continuously allocates memory when a Scene View Overlay accesses containerWindow.rootVisualElement in CreatePanelContent()

Steps to reproduce: Create a new project Remove the Test Framework package Ensure that the Editor is closed Go to the project’s Assets folder Add the attached “BugScript” to the Assets folder Open the project Observe the launch screen Actual result: The Editor freezes at OpenScene and continuously allocates memory Expected result: The project opens successfully Reproducible with: 6000.0.0f1, 6…

Retrieved 2026-11-10
EditorFixUUM-149209
Fixed an issue where BC7E could rarely produce inconsistent texture compression results between different platforms / architectures.
EditorFixUUM-135825
Fixed an issue where build failures during a pre-build callback weren't getting reported.
EditorFixUUM-147054
Fixed an issue where build usage read and write errors navigated to the obsolete Project Auditor UI.
EditorFixUUM-146279
Fixed an issue where building a player could fail with "Error building player because script class layout is incompatible between the editor and the player" for fields typed with BCL types (for example pointers or HashSet fields in built-in packages), depending on the active build target and API compatibility level.
EditorFixUUM-146005
Fixed an issue where changing the type of a connected Expression node in Shader Graph threw an ArgumentException.
Linked bug report
UUM-143151: "ArgumentException: An item with the same key has already been added" is thrown when changing Expression Node's Type and it's connected to a Node

Steps to reproduce: Create a URP 3D Project In the Project Browser create an Empty Shader Graph In the Fragment add the Base Color Node Create an Expression Node and connect it to the Base Color Change the Expression Node's Type via it's dropdown menu Actual results: Error "ArgumentException: An item with the same key has already been added. Key: A System.Collections.Generic.Dictionary`2[TKey,…

Retrieved 2026-11-09
EditorFixUUM-143151
Fixed an issue where clicking the Gradient settings button was ignored while editing a gradient preset's name.
EditorFixUUM-148458
Fixed an issue where commands weren't working in the Search Tree View.
EditorFixUUM-149338
Fixed an issue where compressing textures to the ASTC format could be indeterministic on the same machine.
EditorFixUUM-144035
Fixed an issue where Control+Shift+Click in the *Hierarchy* window only selected a single item.
Linked bug report
UUM-141451: CTRL + Shift selecting selects a single GameObject instead of a range of GameObjects in Hierarchy

Steps to reproduce: Create and open a new project Create 10 different GameObjects in the Hierarchy Select the 1st GameObject Hold Shift and select the 3rd object, Release Shift and hold CTRL, then select the 5th object (to make a gap between the 3rd and the 5th selected GameObjects) Hold Shift + CTRL and select the last item Observe the Hierarchy Actual results: In Hierarchy, 1-3, then the 5th…

Retrieved 2026-11-09
EditorFixUUM-141451
Fixed an issue where disabling the mimalloc memory allocator for the Windows standalone player did not work.
EditorFixWindowsUUM-147576
Fixed an issue where editing a removed binding produced errors. The binding window now closes if it's editing a binding that is removed.
EditorFixUUM-147201
Fixed an issue where EditorSceneManager.SaveOpenScenes return true despite open scenes are not saved due to being blocked in ShouldSaveScenesAndAssets.
Linked bug report
UUM-142487: EditorSceneManager.SaveOpenScenes returns true when the Scene is not successfully saved

Steps to reproduce: 1. Open the attached “IN-142442_AssistantTest.zip” project 2. Open the “SampleScene” Scene 3. Make changes to the Scene so it becomes dirty 4. Open Tools → Save Open Scenes 5. Observe the Console Actual result: SaveOpenScenes returns true Expected result: SaveOpenScenes returns false Reproducible with: 2023.1.0a3, 6000.0.75f1, 6000.3.15f1, 6000.4.7f1, 6000.5.0b8, 6000.6.0a5…

Retrieved 2026-11-09
EditorFixUUM-142487
Fixed an issue where entering Play Mode, using Search, or opening the Inspector logged a false "Cross scene references are not supported" warning for objects that weren't being saved.
Linked bug report
UUM-146260: URP 3D Sample throws Cross scene reference related warning when entering Play Mode

Steps to reproduce: Create a new URP 3D Sample Template project Enter Play mode Observe the Console window Actual results: Two Cross scene reference related warnings are thrown Expected results: No warnings or errors are thrown in Template projects when entering Play mode Reproducible with versions: 6000.6.0a6, 6000.7.0a2(17.3.0) Not reproducible with versions: 6000.0.78f1, 6000.3.18f1, 6000.5…

Retrieved 2026-11-09
EditorFixUUM-146260
Fixed an issue where ListView controls, such as the Hierarchy window, did not scroll with the mouse wheel during a drag-and-drop operation in the Windows Editor.
EditorFixWindowsUUM-132932
Fixed an issue where MainToolbar.Refresh could cause an infinite recursion in the code. (STO-3778)
EditorFix
Fixed an issue where refreshing an empty Project Auditor view switched it to a flat list and turned off Show Ignored Issues.
EditorFixUUM-156115
Fixed an issue where scripts were not being created after pressing *Enter* in the INspector's Add Component New Script view.
Linked bug report
UUM-149682: Script does not get saved when pressing the "Enter" key in the Inspector's Add Component script creation window

How to reproduce: 1. Create a new project 2. Select any GameObject in the Hierarchy window 3. In the Inspector window, press "Add Component" 4. In the opened list, select "New Script" 5. Name the script anything and press the "Enter" key 6. Observe the Inspector window Actual result: The script is not saved after pressing the "Enter" key and the focus automatically changes to the search bar Ex…

Retrieved 2026-11-10
EditorFixUUM-149682
Fixed an issue where selecting multiple ranges of items in the *Hierarchy* window wasn't possible.
Linked bug report
UUM-142974: Hierarchy v2: range selection not working properly

Steps to reproduce: Open a scene with multiple nodes in hierarchy Use shift + click to range select keep pressing shift and Click on the middle node of the selected nodes Actual results: selection doesn't change Expected results: selection should reduce to first selected node and the latest selected node Reproducible with versions: 6000.6 Not reproducible with versions: Can’t test with version…

Retrieved 2026-11-09
EditorFixUUM-142974
Fixed an issue where Shift+clicking a prefab child in the Scene view selected the child object instead of the prefab instance root.
Linked bug report
UUM-148884: Separate child object of a prefab instance is selected when clicking on it in Scene view while holding the Shift key

How to reproduce: 1. Open the attached "IN-150295_PrefabSelectionProblem.zip" project 2. Open the "SampleScene" 3. In the Scene view, hold the Shift key and select one of the cubes 4. Observe the selection in Scene view Actual result: Only one of the cubes (child of a prefab GameObject) is selected Expected result: The prefab instance root is selected Reproducible with: 6000.5.7f1, 6000.6.0a3,…

Retrieved 2026-11-10
EditorFixUUM-148884
Fixed an issue where the 2D Tile Pallet window closed immediately after opening on the Linux Editor.
Linked bug report
UUM-146416: "Create New Tile Palette" popup closes immediately when opened from the Tile Palette window

Reproduction steps: 1. Create a new “2D URP” project 2. Open Tile Palette window (Window > 2D > Tile Palette) 3. Open the Dropdown by pressing “Create New Tile Palette” button 4. Press the “Create New Tile Palette” option Actual result: The "Create New Tile Palette" popup appears briefly and then closes immediately Expected result: The popup opens up Reproducible with: 6000.3.6f1 (bbb010bdb8a3…

Retrieved 2026-11-09
EditorFixLinuxUUM-146416
Fixed an issue where the Code and Shaders Compiler Messages views in Project Auditor overwrote each other's saved column widths, grouping, and sorting.
EditorFixUUM-156118
Fixed an issue where the Hierarchy selection highlight would disappear and global selection would not update when right-clicking on an empty space in the Hierarchy window.
Linked bug report
UUM-145820: GameObject in the Hierarchy loses visual selection even though the GameObject is still selected when right-clicking the Hierarchy

How to reproduce: 1. Create a new Unity project 2. Select any GameObject in the Hierarchy 3. Right-click anywhere in the Hierarchy and observe the results Expected results: The blue selection remains on the GameObject Actual results: The blue selection is missing and there is no visual indication in the Hierarchy that the GameObject is selected even though it is selected Reproducible with: 600…

Retrieved 2026-11-09
EditorFixUUM-145820
Fixed an issue where the Hierarchy window logged warnings to the Console window when entering Play mode while the window was open but not visible.
Linked bug report
UUM-146302: "Trying to access the DPI setting of a visual element that is not on a panel." warning thrown when entering/exiting Play Mode with new Hierarchy not displayed

Steps to reproduce: Create and open a new project Dock another window next to Hierarchy and focus on it Focus on the Hierarchy, and then focus on the other tab Enter Play Mode Observe the Console Actual results: "Trying to access the DPI setting of a visual element that is not on a panel." warning is thrown Expected results: Nothing is thrown Reproducible with versions: 6000.3.19f1, 6000.4.0a1…

Retrieved 2026-11-09
EditorFixUUM-146302
Fixed an issue where the Inspector window jittered up and down when hovering over a GameObject with a new Material in the Scene view.
EditorFixUUM-147340
Fixed an issue where the Project Auditor window threw an exception on every open when its autosaved report was empty or truncated, instead of discarding the report with a warning.
EditorFixUUM-155632
Fixed an issue where the Sprite asset Inspector window was misaligned.
Linked bug report
UUM-145514: SpriteAsset “Global Offsets & Scale” text is misaligned when SpriteAsset is created with Text Core

How to reproduce: 1. Open the attached “IN-146285” project 2. In the Project window, select the “TextCore_EmojiOne” asset (Assets -> "TextCore_EmojiOne") 3. In the Inspector window, expand the “Sprite Glyph Table” 4. Observe the "Global Offsets & Scale" text at the bottom of “Sprite Glyph Table” Actual result: "Global Offsets & Scale" text is misaligned Expected result: "Global Offsets & Scale…

Retrieved 2026-11-09
EditorFixUUM-145514
Fixed an issue where toggling a column control on an unselected Hierarchy row also applied the change to all selected GameObjects.
Linked bug report
UUM-137299: Inconsistent columns selection/toggle behaviours compared to legacy

Scenario 1 : Steps to reproduce: Select multiple nodes and toggle one of the selected nodes column(visibility/pickability, active, static, etc.) Actual results: All selected columns are toggle Legacy behaviours: only the row that is being clicked on is toggled Scenario 2 : Steps to reproduce: Select multiple nodes and toggle a node that is NOT part of the selected nodes (visibility/pickability…

Retrieved 2026-11-09
EditorFixUUM-137299
Fixed an issue with serialization of Dictionaries<,> with single byte in both key and value.
EditorFix
Fixed an LinuxEditor error that occurred while dragging files into the Editor when running on Wayland.
Linked bug report
UUM-111593: "ReleaseButton expects buttonId" error thrown when dragging external files into Editor

Steps to reproduce: Create a new Unity project Drag a file from the Ubuntu Files window into the Editor across the various Views Observe the Console window IMPORTANT: Must log into a Wayland session and it doesn't repro using Xorg Actual results: "ReleaseButton expects buttonId >= 0 UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) (at /home/bokken/build/output/unity/unity/Modules/IMGUI/G…

Retrieved 2026-11-09
EditorFixLinuxUUM-111593
Fixed an ArgumentOutOfRangeException that would occur in the TextField IME preview.
EditorFixUUM-136872
Fixed Android External Tools preferences window becoming unresponsive when typing paths with a custom JDK whose release file is missing.
EditorFixAndroidUUM-149689
Fixed Audio Source playback so that a source using an Audio Random Container now remains audible when a Rigidbody is attached to the same GameObject or a parent GameObject.
Linked bug report
UUM-147844: Sound is sometimes not played when an Audio Reverb Filter component is used on an AudioSource

How to reproduce: 1. Open the attached "IN-148819_Audio Reverb Bug Test 2.zip" project 2. Open the "LevelTest" scene 3. Enter Play mode 4. Using WASD controls, try walking around the room in the game 5. Listen to sounds in the scene Actual result: No sound is played in the scene Expected result: Footsteps are played in the scene as the player walks Reproducible with: 6000.6.0a6, 6000.6.0b5, 60…

Retrieved 2026-11-10
EditorFixUUM-147844
Fixed blue focus highlight sometimes doesn't disappear when unfocusing the messages in the Build Analysis.
Linked bug report
UUM-143897: Blue focus highlight sometimes doesn't disappear when unfocusing the messages in the Build Analysis

How to reproduce: 1. Create a new Unity project 2. Create any build 3. Go to Window -> Analysis -> Build Analysis -> Overview -> Messages 4. Select any message 5. Unfocus the message and observe the results Expected results: The selection becomes grey Actual results: The selection stays blue but the font color changes Reproducible with: 6000.6.0a6 Can't test with: 6000.0.76f1, 6000.3.15f1, 600…

Retrieved 2026-11-09
EditorFixUUM-143897
Fixed bug in scripting defines where reverting an un-applied change when a build profile loses focus should not cause a domain reload.
Linked bug report
UUM-149532: Domain Reload is called when reverting Script Defines changes by exiting Build Profiles or selecting another build

Steps to reproduce: Create and open a new project Open 'File -> Build Settings' Create two Build Profiles and switch to one of them Add the 'Scripting Define' via "Add Settings" Add a new Scripting Define with any name Click 'Revert' (Observe no Domain reload) Repeat step 5 Click on the other Build Profile In the dialog box, press 'Revert' and observe Actual results: Domain Reload is triggered…

Retrieved 2026-11-10
EditorFixUUM-149532
Fixed bug where attempting to switch to a saved Editor layout while a window with unsaved changes was open could make it impossible to cancel the layout change.
Linked bug report
UUM-150448: Unable to cancel Layout change when an Editor Window with unsaved changes is open

Steps to reproduce: Create and open a new project Open 'Window -> Sequencing -> Timeline' window Select a GameObject and create a new Timeline asset Add any track to the Timeline Change the Layout of the Editor Click 'Cancel' in the prompt Observe the Editor Alternative steps to reproduce : Create and open a new project Download the attached `UnsavedChangesDebugWindow.cs` file and add it to th…

Retrieved 2026-11-10
EditorFixUUM-150448
Fixed built-in Lighting Search query names to be title-cased, so authored names like "1. < 10 lumen (Low)" now display as written. (GFXLIGHT-2389)
EditorFix
Fixed case of Build Analysis tabs staying empty after clearing search.
Linked bug report
UUM-144458: Cleared Build Overview/Assets tabs don't reappear when search text is deleted in Build Analysis window

Steps to reproduce: Open the "[Internal link]" project Open Window -> Analysis -> Build Analysis Select any "66ETs" Build Search for "M" Observe the Overview/Asset tab on the right (it is cleared) Remove the text from the search Observe the selected build and the Overview/Asset tab Actual results: The build is selected, but the Overview/Asset tabs are still empty Expected results: The build is…

Retrieved 2026-11-09
EditorFixUUM-144458
Fixed case of inspector not updating when navigating the Hierarchy V2 with Left Arrow key.
Linked bug report
UUM-146977: Inspector does not update when navigating the Hierarchy V2 with the Left Arrow key

Steps to Reproduce: 1. Create a new project in Unity 2. Make sure Hierarchy V2 is enabled in Settings->General->“Use new Hierarchy Window” 3. In the Hierarchy, create two GameObjects and drag one onto the other to nest it as a child 4. In the Hierarchy, select the child GameObject 5. Press the Left Arrow key 6. Observe the Hierarchy selection and the Inspector Actual Result: The Hierarchy sele…

Retrieved 2026-11-10
EditorFixUUM-146977
Fixed case of mesh particles rendering with incorrect UVs (and other vertex channels) when the source mesh used a non-float vertex format such as 8-bit UNorm.
Linked bug report
UUM-141864: UV channels render with visual artifacts when 8-bit UV bit depth is used on ParticleSystem Meshes

How to reproduce: Open the attached "IN-142339" project Open the "Scenes/SampleScene" Scene In the Hierarchy window, select both ParticleSystem GameObjects Observe the Game view Actual result: The ParticleSystem using 8-bit UV depth renders with black/artifacted UV channels Expected result: Both ParticleSystems (8-bit and 16-bit UV depth) render identically Reproducible with: 2023.1.0a10, 6000…

Retrieved 2026-11-09
EditorFixUUM-141864
Fixed case of PolySpatial network connections failing to shut down cleanly, which could spin a reader thread at 100% CPU until teardown.
EditorFix
Fixed case of Prefab Variant titles being cut off instead of truncated with an ellipsis and the asset icon disappearing, in the Variant Family window when the Prefab Variant name is long.
EditorFixUUM-134747
Fixed case of Project Auditor URP rules (URP0002, URP0003, URP0101, URP0102, URP0103, URP0201, URP0401) incorrectly reporting Error severity for non-compile-error issues; they now report Major severity.
EditorFixUUM-149397
Fixed case of Project Auditor's Audit() API returning a successful, empty report instead of throwing an error when the Project Auditor Rules package is not installed.
Linked bug report
UUM-151218: Audit() silently returns a successful empty report when the Rules package is missing, while the Project Auditor window and KnownUnityVersions both treat the same state as an error

Steps to reproduce: Create a new 3D (URP) project via Unity Hub Do NOT install the "Project Auditor Rules" package (a new project does not have it - this is the default state; Project Auditor itself is built into the Editor) Create the folder Assets/Editor and add the script AuditRepro.cs from the attached repro project (it calls "new ProjectAuditor().Audit()" and logs the issue count) In the …

Retrieved 2026-11-10
EditorFixUUM-151218
Fixed case of SelectAll/DeselectAll button in platform discovery window not working when package count exceeds scroll view.
EditorFix
Fixed case of the Hierarchy window Tag column not updating when a newly created Tag is assigned to multiple selected GameObjects from the Inspector.
Linked bug report
UUM-134208: Hierarchy V2 Tag column stays "Untagged"/does not change for multi-selected GameObjects when assigning newly created tag

Steps to reproduce: Create a new project using 3D universal template Enable “Use new Hierarchy window” in Edit -> Preferences -> General Right-click in the Hierarchy columns and add "Tag" Create a few empty GameObjects in the Hierarchy Multi-select created GameObjects In the Inspector, click on Tags dropdown and select "Add Tag..." Click "+" button and create a new tag Repeat 5th step In the I…

Retrieved 2026-11-09
EditorFixUUM-134208
Fixed case of the text cursor being displayed at the beginning of the text when typing with an IME in text fields using the Advanced Text Generator.
Linked bug report
UUM-149800: Text cursor is displayed at the beginning of the text when typing with the Japanese Kana IME in certain Editor fields

Steps to reproduce: Make sure you have "Japanese - Kana" keyboard installed on your OS and active Create a new 3D URP project In the Hierarchy search tab, type in "a" a few times Observe the position of the text cursor Actual results: The text cursor is displayed at the beginning of the text Expected results: The text cursor is displayed at the end of the text Reproducible with versions: 6000.…

Retrieved 2026-11-10
EditorFixUUM-149800
Fixed case of EditorSettings.asset showing an outdated gear icon in the Project Settings window and Import Package dialog.
EditorFix
Fixed closing the Editor with unsaved changes in a UI Toolkit stage (VisualElementEditingStage) showed the "UI Stage - Unsaved Changes Detected" popup after the Save Scene dialog, and clicking *Cancel* did not stop the Editor from closing, so the unsaved changes were lost.
Linked bug report
UUM-147023: “UI Stage - Unsaved Changes Detected” popup appears after the Save Scene popup causing unsaved changes lost/discarded when closing the Editor and clicking the Cancel button

Steps to reproduce: Create a new Unity project using the Universal 3D template Create a new Visual Element (UI Toolkit > Standard Elements > Visual Element) Click "Continue" Exit the Editor Click "Save" Click "Cancel" Observe the Editor Actual results: The Editor is closed with unsaved changes Expected results: The Editor is not closed because the "Cancel" button was clicked Reproducible with …

Retrieved 2026-11-10
EditorFixUUM-147023
Fixed concurrent access in Standard text in UITK
Linked bug report
UUM-151887: InvalidOperationException and NullReferenceExceptions are thrown when jobified text generation resolves a missing character through a font asset fallback chain

Steps to reproduce: 1. Open the attached user's project "CompressedRepro.zip" 2. Click on "Repro -> Run Race Probe" at the top menu bar 3. Observe the Console Actual result: InvalidOperationException and downstream NullReferenceExceptions are thrown from a data race on the shared FontAssetUtilities.k_SearchedAssets static during jobified text generation Expected result: Character lookup across…

Retrieved 2026-11-10
EditorFixUUM-151887
Fixed console assertion errors when the Animation window records while a USS rule is selected in the Inspector.
Linked bug report
UUM-146258: "AnimationController presence must match AnimationMode.InAnimationRecording()" errors are thrown in the Console when selecting a UI Toolkit element in the Hierarchy while Animation recording mode is enabled

Steps to reproduce: 1. Create new Unity project using Universal 3D Template 2. Open Animation window and dock it next to Console tab 3. In Hierarchy window create UI Toolkit Button (right-click > UI Toolkit > Standard Elements > Button) 4. Save UXML Template in “Create UI Document” pop up window 5. Select “NewUXMLTemplate” GameObject in Hierarchy and in Animation window press “Create” button 6…

Retrieved 2026-11-09
EditorFixUUM-146258
Fixed crash caused by tabwidth in ATG.
EditorFixUUM-147528
Fixed crash in Material Upgrader by saving assets and freeing memory when reaching 2GB of loaded textures from Materials.
Linked bug report
UUM-146064: Crash on CheckDeviceStatus when converting materials from built-in to URP and using DX12 or Vulkan

How to reproduce: 1. Open the attached “IN-144696” project 2. Open the SampleScene 3. Navigate to Window > Rendering > Render Pipeline Converter 4. Select “Material Shader Converter” / “Material Upgrade” then click “Initialize” / “Scan” 5. Click “Convert Assets” 6. Click “Proceed” if prompted 7. Wait for ~1 minute 8. Observe the crash Reproducible with: 6000.0.15f1, 6000.0.78f1 6000.3.19f1, 60…

Retrieved 2026-11-09
EditorFixUUM-146064

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