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6000.7.0b6100 shown
Fixed crash on disconnection from accelerator during build.
Linked bug report
UUM-148391: Crash with multiple stack traces when the Accelerator connection is lost during artifact upload

How to reproduce: Unzip the attached “IN-149620“ project In the project folder, open the terminal window and start the mock cache server with the command: “python repro/mock_accelerator.py --port 10999 --rst-after 2000000 --stall 3” In the project folder, open a new terminal window and regenerate the asset contents of the project with this command: “python repro/generate_assets.py <project-pat…

Retrieved 2026-11-09
EditorFixUUM-148391
Fixed crash with ATG measure unconstrained height.
Linked bug report
UUM-155956: Crash on TextLayoutService::AppendLineInfo when a wrapping Label with best-fit auto size and ellipsis is measured with an undefined height

How to reproduce: Open the attached “IN-155887“ project From the menu bar, select Repro -> “BestFit + ellipsis: Label in a 100px ScrollView hangs (CRASHES the Editor)” Wait for your system to run out of memory Observe the Crash Reproducible with: 6000.3.26f1, 6000.5.0a2, 6000.6.6f1, 6000.7.0b4, 7000.0.0a7 Not reproducible with: 6000.5.0a1 Could not test with: 6000.0.84f1 (Multiple compilation …

Retrieved 2026-11-10
EditorFixUUM-155956
Fixed cursor position when renaming a build profile with an invalid character at the end of the name.
Linked bug report
UUM-146677: Insertion Point jumps by one space after entering an invalid character when editing Build Profile name

Steps to reproduce: Create a new project Create a new Build Profile Right-Click on the Build Profile Select the Rename option Enter "Testing" string followed by '<'illegal symbol Actual results: The invalid character pop-up warning shows up, and the insertion point jumps back by one space Expected results: The invalid character pop-up warning shows up, and the insertion point remains at the en…

Retrieved 2026-11-09
EditorFixUUM-146677
Fixed Derived Platform SDK does not support Preconfigured Settings Variants.
EditorFixUUM-142195
Fixed EditorWindows being opened by AssetImporter process and getting orphaned in the Taskbar.
Linked bug report
UUM-145778: Orphaned window appears when EditorWindow opened/closed synchronously during domain reload

Steps to reproduce: Create or open any project Add the attached script “BugReproScript.cs” inside an Assets folder Reimport any script or asset (right-click the “BugReproScript” and select reimport) Observe the editor layout tabs Actual result: Empty layout tabs appear in the editor and cannot be closed or docked Expected result: The window close cleanly without leaving behind orphaned or corr…

Retrieved 2026-11-09
EditorFixUUM-145778
Fixed errors being thrown and parts of the Build Profiles window failing to render when building an iOS Build Profile with additional player settings multiple times.
Linked bug report
UUM-146455: Errors are thrown and part of Build Profiles window stop rendering when multiple iOS custom profiles exist with additional settings and the project is built multiple times

How to reproduce: 1. Open the attached “IN-147289” project 2. Open Build Profiles window (File > Build Profiles, or press CMD + Shift + B) 3. Select “iOS” custom build profile 4. Switch to the selected profile by clicking Switch Profile button 5. Make sure the Player Settings section is present 6. Build the project 2-5 times 7. Observe the Build Profiles and the Console Actual result: Some par…

Retrieved 2026-11-09
EditorFixiOSUUM-146455
Fixed floating Video Clip Inspector preview error and cosmetic warning.
Linked bug report
UUM-147192: "NullReferenceException" errors are thrown after exiting Play mode when switching Preview dropdown in a Floating Video Clip Inspector window

Steps to reproduce: Create a new 3D URP project Import the attached "mov_title.mp4" into the project Enter Play mode From the Project window, select the "mov_title.mp4" asset In the Inspector, next to preview click on the three dots and Convert to Floating Window In the Preview window, click on the "mov_title.mp4" dropdown and switch to "Source info" Switch back to "mov_title.mp4" Exit Play mo…

Retrieved 2026-11-10
EditorFixUUM-147192
Fixed for crash at shutdown due to selection history falsely retaining entities that have been destroyed by parents.
Linked bug report
UUM-145779: Crash on Scripting::UnityEditor::SelectionProxy::Internal_NonSelectedObjectWasDestroyed when running EditMode tests using a command prompt

Steps to reproduce: 1. Download the attached "IN-148932_SelHist66" project 2. Open a command prompt and run the attached project's EditMode tests headlessly: "<UnityPath>\Unity.exe" -batchmode -projectPath "<ProjectPath>" -runTests -testPlatform EditMode -testFilter SelHistRound3Tests 3. Wait for the test run to finish 4. Observe the crash Reproducible with versions: 6000.4.0b5 - 6000.4.11f1, …

Retrieved 2026-11-09
EditorFixUUM-145779
Fixed GameObjects not baking correctly when their properties change
EditorFixUUM-142039
Fixed GameObjects with HideAndDontSave hide flags not disappearing immediately from the Hierarchy window when the flag was changed through an Inspector property edit.
Linked bug report
UUM-150345: GameObject fails to hide immediately, turning text gray until project is reopened when setting HideAndDontSave in Hierarchy V2

How to reproduce: Open the attached "IN-150883_NewHierarchyTest.zip" project Open the "SampleScene" located in the Scenes folder Select the "Control" GameObject in the Hierarchy tab In the Inspector, change the Flags dropdown in the Control (Script) component to "HideAndDontSave" Observe the Hierarchy Press Ctrl+S/Cmd+S and completely reopen the project Observe the Hierarchy and the Console Ac…

Retrieved 2026-11-10
EditorFixUUM-150345
Fixed HDRP contact shadows quantizing to 2x2 pixel blocks at full resolution.
Linked bug report
UUM-150212: Staircasing artifacts appear along contact shadow boundaries when ray-origin depth is resolved per quad

How to reproduce: 1. Open the attached "IN-151595_3477517-contactshadow.zip" project 2. Open the “ContactShadowRepro” scene 3. Enter Play mode 4. Wait for the Play mode to exit automatically 5. In the console, find a log message containing a path to a "[...]/Unity Technologies/com_unity_template_hdrp-blank/captures" folder on your device 6. Go to the folder path from the log 7. In the folder, …

Retrieved 2026-11-10
EditorFixUUM-150212
Fixed highlight appear off-centered on inspector dropdown control.
EditorFixUUM-149379
Fixed imgui delayed field not being committed some times on focus out.
EditorFixUUM-142802
Fixed instability in test by forcing texture import each test run.
EditorFixUUM-122895
Fixed issue where a local package failing to resolve can crash the Editor on MS Windows.
Linked bug report
UUM-146678: Crash on PackageManager::DisplayErrorDialog when a Local Package path containing URI-encoded characters ('%20') fails to resolve

How to reproduce: 1. Open the attached “IN-144085“ Project 2. Observe the Crash Reproducible with: 6000.3.19f1, 6000.5.0a7, 6000.5.3f1, 6000.6.0b3, 6000.7.0a2 Not reproducible with: 6000.0.0f1, 6000.0.79f1, 6000.5.0a6 Reproducible on: Windows 11 Not reproducible on: No other environments tested Workaround: Remove the packages that fail to resolve from the manifest.json file, which is located i…

Retrieved 2026-11-09
EditorFixWindowsUUM-146678
Fixed issue where hierarchy node renaming would not start or start too early.
EditorFixUUM-150001
Fixed issue where Materials weren't referencing the correct texture from AssetBundle variants.
EditorFixUUM-129829
Fixed issue where Search Picker could select the wrong item.
EditorFixUUM-141693
Fixed issue where InSceneAssetUtility.CreateAssetFromInSceneAsset would crash the Editor if the referencing asset path was null.
Linked bug report
UUM-151176: Crash on InSceneAssetUtility_CUSTOM_CreateAssetFromInSceneAsset when calling InSceneAssetUtility.CreateAssetFromInSceneAsset with a live Object and a null path

How to reproduce: Open the attached “IN-151133“ project In the menu bar, select “Bug Repro”->”Create Asset From In-Scene Asset with Null Path” Observe the crash Reproducible with: 6000.0.0f1, 6000.0.82f1, 6000.3.23f1, 6000.5.10f1, 6000.6.0b10, 6000.7.0a5 Reproducible on: Ubuntu 24.04, MacOS 26.6 (M1) Not reproducible on: No other environments tested First few lines of the stack trace: #0 0x000…

Retrieved 2026-11-10
EditorFixUUM-151176
Fixed issue with multiple scripts being used in the same string with Advanced Text.
Linked bug report
UUM-150208: Bengali text renders with dotted circles (◌) when the string starts with Latin characters and Text Generator Type is set to Advanced

How to reproduce: 1. Open the attached “IN-151480” project 2. In the Project window, open Bug.uxml 3. Double left-click the Bengali text 4. Delete the the first C in “75 °C” 5. Observe the displayed text Actual result: The Bengali text renders incorrectly with dotted circles (◌). Deleting the "C" fixes the rendering Expected result: The Bengali text renders correctly whether or not Latin chara…

Retrieved 2026-11-10
EditorFixUUM-150208
Fixed issue with Text missing after a DetachFromPanel when using the SetText APIs.
Linked bug report
UUM-148525: Hierarchy v2: Node name doesn't render instantly after expand animation starts

Steps to reproduce: Create a project with a deeply nested node Click on foldout to expand node Actual results: Node names fail to render instantly and animation appears to be lost Expected results: Node names should display and animation should work as before Reproducible with versions: 6000.7 Not reproducible with versions: Can’t test with versions: Tested on (OS): Mac Notes: Root cause commi…

Retrieved 2026-11-10
EditorFixUUM-148525
Fixed label dragging for logarithmic integer sliders. Dragging a slider label now correctly updates the value for power-of-two settings, such as Irradiance Quality and sample-count sliders.
EditorFixUUM-144466
Fixed ligatures breaking the input field in TMP.
Linked bug report
UUM-155200: All characters of a ligature are deleted with a single Backspace in a TextMeshPro Input Field when the "liga" Font Feature is enabled

Steps to reproduce: Create a new Unity project using the Universal 3D template Create a TMP Input Field (GameObject > UI (Canvas) > Input Field - TextMeshPro) and click "Import TMP Essentials" in the TMP Importer window Import the attached "STIXGeneral.otf" font into the Assets folder Right-click "STIXGeneral.otf" in the Project window and select Create > TextMeshPro > Font Asset > SDF Select …

Retrieved 2026-11-10
EditorFixUUM-155200
Fixed menu items added from script disappearing when the editor menus are rebuilt.
Linked bug report
UUM-149764: Window/Multiplayer/Multiplayer Play Mode menu items disappear if UI Toolkit's "Enable Event Debugger" setting is disabled

How to reproduce: 1. Open the attached “IN-151095_MenuItemsDissapear“ project 2. Go to Window → Multiplayer, observe multiple available options 3. Press Support → Test 4. Go to Window → Multiplayer again Actual result: The only option is “Multiplayer Center” Expected result: Other options are still available Reproducible with: 6000.3.0a5, 6000.3.22f1, 6000.4.12f1, 6000.5.9f1, 6000.6.0b9, 6000.…

Retrieved 2026-11-10
EditorFixUUM-149764
Fixed missing space between style sheet and owning document name when viewing inherited style sheets in context mode.
Linked bug report
UUM-147743: Space is missing between StyleSheet and owning document name when viewing inherited StyleSheets in context mode

Steps to reproduce: Create a new project Create a new USS file (Create > UI Toolkit > Style Sheet (USS)) Create two UI Documents, name them "parent" and "child" (Create > UI Toolkit > UI Document (USS)) Open each Document in UI Builder Click "+" > Add Existing USS and add previously created USS (on both Documents) Open the "parent" in UI Builder and navigate to Project tab in Library tab Expan…

Retrieved 2026-11-09
EditorFixUUM-147743
Fixed mouse lag when performing a drag-and-drop operation during a Domain Reload.
Linked bug report
UUM-148331: Cursor begins to lag when dragging any asset during Domain Reload

Steps to reproduce: Create and open a new project Create a new C# script and, immediately upon creation, click-and-drag before the domain reload starts Observe the cursor Actual results: Cursor is lagging Expected results: Cursor movement is smooth Reproducible with versions: 6000.6.0b6, 6000.7.0a3 Not reproducible with versions: 6000.0.80f1, 6000.3.21f1, 6000.5.6f1, 6000.7.0a2 Tested on (OS):…

Retrieved 2026-11-10
EditorFixUUM-148331
Fixed MSAA textures not rendering in the editor when OpenGLES is the active graphics API.
Linked bug report
UUM-143867: A RenderTexture with MSAA enabled is not rendered in the Editor when the Graphics API is set to OpenGLES3

How to reproduce: 1. Open the attached "IN-144570_GLES3-RTTest.zip" project 2. Open the "SampleScene" 3. Observe the Game view Actual result: The Game view shows a green screen Expected result: The Game view shows a RenderTexture which renders a sphere Reproducible with: 6000.0.0f1, 6000.0.76f1, 6000.3.17f1, 6000.4.10f1, 6000.5.0b12, 6000.6.0a6 Reproducible on: Windows 11 Not reproducible on: …

Retrieved 2026-11-09
EditorFixUUM-143867
Fixed Multiplayer Play Mode enterPlayModeFromMppm analytics event not being sent when entering Play Mode with Reload Domain enabled.
EditorFixUUM-144601
Fixed multiple issues in the experimental msbuild based compilation pipeline, that were blocking Burst and some other packages from compiling.
EditorFix
Fixed ObjectDisposedException "SerializedProperty ...dict has disappeared!" error when deleting a selection of rows in a list of dictionaries.
Linked bug report
UUM-148592: ObjectDisposedException "SerializedProperty ...dict has disappeared!" error is thrown from DictionaryView.AddLinkedViewIfNeeded when deleting an expanded wrapper-list element containing a dictionary

Steps to reproduce: Create a new Unity project using the Universal 3D template Import the provided "DictionaryLinkedViewsTestComponent.cs" script into the Assets folder Create a new Empty GameObject in the Hierarchy Add the "DictionaryLinkedViewsTestComponent.cs" script to the newly created Empty GameObject Expand the Wrapper List foldout Add 50 elements to the Wrapper List Open some element f…

Retrieved 2026-11-10
EditorFixUUM-148592
Fixed Organization and Cloud project dropdowns in Project Settings > Services opening detached from their fields, in the middle of the screen.
Linked bug report
UUM-146182: Organization and Project dropdowns open detached from their fields in the center of the screen in the Project Settings Services window

Steps to reproduce: Create a new project (or open any project not linked to a Unity Cloud project) Open Edit > Project Settings > Services Begin linking the project to a Unity Cloud project (the "Select organization" / Organization dropdown is shown) Click the "Select organization" dropdown to open it Observe the opened dropdown menu Actual results: The dropdown menu opens detached from its fi…

Retrieved 2026-11-09
EditorFixUUM-146182
Fixed overlay overflow arrows appearing when they shouldn't be.
EditorFixUUM-133108
Fixed performance regression in IMGUI event creation.
EditorFixUUM-146652
Fixed permissions on Burst MacOS tools, and remove chmod usages.
Linked bug report
UUM-154906: Access Denied error when running chmod on llvm-lipo (Burst)

Burst package used to be installed in the Library folder which allowed non-admin user accounts to use chmod on llvm-lipo. From 6000.6, Burst is now a built-in package and is installed with the Unity Editor, which causes chmod to fail with an Access Denied error.

Retrieved 2026-11-10
EditorFixmacOSUUM-154906
Fixed potential crash when using Surface Cache GI in the Editor.
Linked bug report
UUM-147981: Crash with multiple stack traces when running Surface Cache GI in URP Sample Scene in Editor

How to reproduce: Open URP Sample project Remove pre-existing baked lighting data Enable Surface Cache GI Run Terminal scene Observe the crash Reproducible with: 6000.7.0a3 Reproducible on: Windows 11 Not reproducible on: No other environments tested Note: Can also be reproduced when changing scenes First few lines of the stack traces: 0x00007FFBFF6E3D03 (Unity) [C:\git\unity\Runtime\Misc\Obje…

Retrieved 2026-11-10
EditorFixUUM-147981
Fixed Project Auditor reporting a successful analysis with an incomplete Precompiled Assemblies list when a precompiled assembly analyzer threw an exception.
EditorFixUUM-154748
Fixed reported regression on PreparePlayableAsset caused by removing previously added WarmupCount.
EditorFixUUM-144041
Fixed reverting all presets not reverting the Main Toolbar to Unity Default.
Linked bug report
UUM-142163: Customizable Toolbar preset does not switch to the Unity Default Preset when Reverting All Saved Presets or deleting the active Preset

Steps to reproduce: Create a new Unity project using the Universal 3D template Click the Customizable Toolbar's burger button on the top right of the Editor Click the "Presets > Save Preset" Enter "asd" for the Preset Name property Click the "Create" button Repeat step 2 Click the "Presets > Revert All Saved Presets" or "Presets > Delete Preset > asd" Repeat step 2 Observe the Presets dropdown…

Retrieved 2026-11-09
EditorFixUUM-142163
Fixed rotate tool snapping imprecisions.
EditorFixUUM-139831
Fixed scene view materials leaking each time the editor entered or exited Play mode with CoreCLR.
EditorFixUUM-153700
Fixed Scene Visiblity Update Issue Without a Scene View.
Linked bug report
UUM-139553: Hierarchy is not updated when a selected GameObject's visibility is toggled with a shortcut when Scene view is not visible

Steps to reproduce: Create and open a new project Set the layout to Default Focus on the Game view (hide the Scene view) Select any GameObject in the Hierarchy Hover the mouse outside of the Hierarchy tab Press H on the keyboard Observe the selected GameObject in the Hierarchy (before updating it) Drag the mouse over the Hierarchy (to update it) Actual results: After step 7, the 'hidden' icon …

Retrieved 2026-11-09
EditorFixUUM-139553
Fixed Select All in the hierarchy not being reflected in the inspector.
Linked bug report
UUM-146225: Multi-selected GameObject properties cannot be edited simultaneously when selected with CTRL+A

Steps to reproduce: Create and open a new project Create a few GameObjects in the Hierarchy Focus on the Hierarchy Press CTRL+A to select all GameObjects in the Hierarchy Observe the Inspector Disable the 'active' property Observe the Hierarchy Actual results: Just one GameObject is hidden Expected results: All GameObjects are hidden Reproducible with versions: 6000.6.0a2, 6000.6.0b2, 6000.7.0…

Retrieved 2026-11-09
EditorFixUUM-146225
Fixed some asset types not retaining labels or AssetBundle group when duplicated.
EditorFixUUM-129082
Fixed Surface Cache GI output in Gamma Color space, and increasing resolution used for environment contribution.
EditorFix
Fixed system memory amount discovery on Linux editor when run in a container environment.
EditorFixLinuxUUM-145729
Fixed tabs getting stuck when dragging across dock areas.
Linked bug report
UUM-140149: Title Bar gets stuck when dragging another Title Bar over it and back

How to reproduce: 1. Open the attached “IN-139898” project 2. Drag Hierarchy Title Bar over the Inspector Title Bar without unclicking it 3. Drag the Hierarchy Title Bar back and unclick 4. Observe the Inspector Title Bar Actual result: Inspector Title Bar gets stuck until you move the mouse over the Inspector Window Expected result: Inspector Title Bar doesn’t get stuck Reproducible with: 202…

Retrieved 2026-11-09
EditorFixUUM-140149
Fixed Tags and Sorting Layers lists (and their add/remove buttons) in Project Settings > Tags and Layers right margin. (UUM-150777).
Linked bug report
UUM-150777: Tags and Sorting Layers lists have no right margin in Project Settings > Tags and Layers - the lists and their +/− buttons sit flush against the panel edge

Steps to reproduce: Create a new project Open Edit > Project Settings > Tags and Layers Expand the Tags and Sorting Layers sections Observe the right-hand edge of the list boxes and of the +/− buttons below them Actual results: The Tags list box, the Sorting Layers list box and the +/− buttons extend to the panel edge with no right margin, unlike the content above and to the left Expected resu…

Retrieved 2026-11-10
EditorFixUUM-150777
Fixed text corruption with TextFields.
EditorFixUUM-148215
Fixed text overflowing inconsistently.
EditorFixUUM-145644
Fixed the "Remove Component" menu missing from components with a missing script in the Inspector.
Linked bug report
UUM-146874: Remove Component menu is missing for missing scripts

Steps to reproduce: Open attached project SampleScene Click on Main Camera (there will be a missing script) The "Remove Component" for that script is missing 6.4 has context menu for missing script 6.7 doesn't have context menu for missing script Actual results: There's no way to Remove Component for missing scripts Expected results: There should be a possible to remove component for missing s…

Retrieved 2026-11-10
EditorFixUUM-146874
Fixed the Analytics Debugger reporting events around a minute late and in batches, and not reporting events that were recorded but never sent. The debugger is now built into the Editor and no longer requires the com.unity.editor-analytics-debugger package.
Fixed the Animation Curve and Gradient UXML parsing so it uses InvariantCulture.
EditorFixUUM-155496
Fixed the banner text being truncated in the WebGL build profile window at certain window sizes.
EditorFixWebGLUUM-144238
Fixed the Build Analysis window missing its tab header icon.
Linked bug report
UUM-143888: Build Analysis is missing the tab header icon

How to reproduce: 1. Create a new Unity project 2. Go to Window -> Analysis -> Build Analysis 3. Observe the tab header Expected results: Tab header has an icon Actual results: Tab header is missing an icon Reproducible with: 6000.6.0a6 Can't test with: 6000.0.76f1, 6000.3.15f1, 6000.4.8f1, 6000.5.0b9 (No Build Analysis) Reproducible on: macOS Tahoe 26 (M1) Not reproducible on: No other enviro…

Retrieved 2026-11-09
EditorFixUUM-143888
Fixed the Build Details Output Path button doing nothing in the Build Analysis window when a build's output folder no longer exists on disk.
EditorFixUUM-152901
Fixed the Build Profiles window not updating displayed property values after an undo or redo until the mouse was moved.
Linked bug report
UUM-150356: Build Profiles window does not repaint after Undo/Redo, property values only update once the mouse is moved

Steps to reproduce: Create a new Unity project using the Universal 3D template Open File > Build Profiles Select or create a Build Profile Change Compression Method from its current value to another Without moving the mouse, press the Undo shortcut (Cmd+Z / Ctrl+Z) Observe the Compression Method dropdown Move the mouse over the Build Profiles window Repeat step 6 Actual results: The dropdown s…

Retrieved 2026-11-10
EditorFixUUM-150356
Fixed the Dictionary Drawers Remove button behavior so it is consistent with other collection drawers. When there is no selection the Remove button will now remove the last item.
Linked bug report
UUM-147909: Dictionary list remove button is disabled when no entry is selected

Steps to reproduce: Open the "DictionariesBugs.zip" project Open the "SampleScene" Select the "Dicts" GameObject Expand every foldout in the 'Dicts' script, including the child dictionaries Unselect and reselect the "Dicts" GameObject Observe the dictionaries in the Inspector Actual results: All dictionaries' remove buttons ( - ) are disabled Expected results: All dictionaries' remove buttons …

Retrieved 2026-11-10
EditorFixUUM-147909
Fixed the Editor crashing when pressing Cmd+Q more than once while the "Scene(s) Have Been Modified" dialog is displayed. Fixed two "Scene(s) Have Been Modified" dialogs being displayed when quitting the Editor in Play Mode with unsaved changes. Fixed the Editor crashing on quit when a script subscribed to EditorApplication.quitting modified an Editor window. Fixed the Escape key not selecting Cancel in Editor dialogs.
Linked bug report
UUM-149668: Crash deleting GUIView's RenderTarget with CMD + Q" in Play and unsaved changes

How to reproduce: Create and open a new project In the Project window, create and open a new Scene In the Hierarchy, add any GameObject Ensure that the changes made are not saved Enter Play Mode Press “CMD + Q” or select “Unity → Quit” in the menu bar When the “Scene(s) Have Been Modified” window pops up, press “CMD + Q” twice Observe the crash Reproducible with: 6000.0.17f1, 6000.0.81f1, 6000…

Retrieved 2026-11-10
EditorFixUUM-149668
Fixed the Hierarchy expand/collapse toggles not working after the first click.
Linked bug report
UUM-146806: Hierarchy v2: Expand/Collapse doesn't work reliably.

In the Hierarchy window (HierarchyView), clicking a node's expand/collapse foldout toggle only works the first time. Clicking the same toggle again does nothing — the toggle glyph visually flips, but the node does not actually expand or collapse. Interacting with a different node "unsticks" it for exactly one more toggle. Environment / important repro condition The bug only reproduces when not…

Retrieved 2026-11-10
EditorFixUUM-146806
Fixed the Hierarchy renaming the wrong game object after creation.
Linked bug report
UUM-143590: Renaming wrong object after GO creation

Steps to reproduce: Enable Hierarchy v2 Ensure "Rename new objects" is active Create a new scene Add a new game object. Delete the new game object either by undoing or directly deleting it. Make sure the selection is empty by clicking the empty area below all game object/nodes. Right-click the empty space and select "3D Object/Cube". Actual results: The new object's name is validated, another …

Retrieved 2026-11-09
EditorFixUUM-143590
Fixed the Lighting Settings Direct, Indirect, and Environment Samples fields accepting typed values above the slider's maximum.
EditorFixUUM-147078
Fixed the object picker not scrolling to the currently assigned object when opened.
Linked bug report
UUM-143327: Object Picker scrolls incorrectly depending on which asset was selected previously when in grid view

Steps to reproduce: Create and open a new URP project In Project tab, find the asset referenced in the Volume component Duplicate the asset many times (~60 times, for reproduction showcase) Select the "Global Volume" GameObject Open the "Volume" component Object Picker Make the icon size the largest (grid view) in the Object Picker (reproducible with any size) Change the Asset reference to the…

Retrieved 2026-11-09
EditorFixUUM-143327
Fixed the prefab Overrides comparison window so the embedded inspector no longer shows the Overrides, Select, and Open buttons, which previously allowed the comparison window to be reopened on top of itself.
EditorFixUUM-111882
Fixed the prefab Overrides dropdown and the Hierarchy Apply Added GameObject menu so they now disable the Apply option when the added GameObject is an instance of the prefab being applied to, instead of throwing an ArgumentException in the Console.
EditorFixUUM-138147
Fixed the Project window navigating back to the Assets root folder when using "Add Sorting Layer..." and the other Tags and Layers dropdown shortcuts.
Linked bug report
UUM-144578: Project window navigation resets to the Assets root folder when clicking the "Add Sorting Layer"

How to reproduce: 1. Create a new Unity project and open any folder in the Project window 2. In the Hierarchy, right-click -> UI (Canvas) -> Canvas 3. In the Inspector, change the "Render Mode" to "World Space" 4. Click on the Sorting Layer -> Add Sorting Layer 5. Observe the Project window Expected results: The Project window path doesn't reset Actual results: The Project window path resets t…

Retrieved 2026-11-09
EditorFixUUM-144578
Fixed the stylesheet leak from the UI Toolkit project settings page.
Linked bug report
UUM-149777: Margin between the window divider line and arrows disappears after switching Project Settings pages

Steps to reproduce: Create a new project Open Project Settings > Tags and Layers Observe the margin/gap between the arrows and the window divider line Switch to UI Toolkit Return to Tags and Layers Observe the same area Actual results: The margin/gap between the window divider line or scrollbar and the arrows is gone Expected results: The margin/gap between the window divider line or scrollbar…

Retrieved 2026-11-10
EditorFixUUM-149777
Fixed the Undo History window omitting the asset name when an imported asset's import settings are modified (the entry now reads "Modified <property> in <asset name>").
EditorFixUUM-137534
Fixed the undo of a drag and drop operation that moved nodes and opened a prefab at the same time.
Linked bug report
UUM-148783: Undoing a move that was made in Main stage while in a Prefab stage does not restore ordering correctly.

If there are multiple node type handlers that are interleaved in the Hierarchy, and you move some nodes to modify the interleaving ordering in the main stage, undoing this operation in a stage other than the main stage will not restore the correct interleaving ordering. This can also happen if the drop operation to move nodes open a prefab stage (like moving prefab children) and you go back to…

Retrieved 2026-11-10
EditorFixUUM-148783
Fixed Timeline so it uses explicit group names in localization calls.
EditorFix
Fixed TMP_FontAsset leak when unloading AssetBundles or Entities content archives.
EditorFixUUM-145538
Fixed toolbar menu listed "Localization/Language" even when localization was disabled.
EditorFix
Fixed toolbar preset save prompt not trimming leading or trailing spaces.
EditorFixUUM-153033
Fixed Undo/Redo clearing default parent after using CreateEmptyParent menu item.
Linked bug report
UUM-115213: Performing Redo Create Empty Parent Object action resets Default Parent object in the Scene

Steps to reproduce: Open the attached project Open the "TestScene" Select the "GameObject" in the Hierarchy Right-click and select Set as Default Parent Select the "GameObject(1)" in the Hierarchy Right-click and select Create Empty Parent Undo Empty Parent Creation Redo Empty Parent Creation Observe the "GameObject" in the Hierarchy window Actual results: "GameObject" is no longer in bold, an…

Retrieved 2026-11-09
EditorFixUUM-115213
Fixed Undo/Redo for "GPU Instancing" and "Double Sided Global Illumination" fields for Materials in Inspector.
Linked bug report
UUM-143569: Undo/Redo does not work correctly for "Enable GPU Instancing" and "Double Sided Global Illumination" checkboxes for Shader Graph Material

Steps to reproduce: 1. Create new Unity project using Universal 3D Template 2. Import provided Shader Graph to the project “ShaderGraph.unitypackage” 3. Right-click on imported Shader Graph Asset > create Material 4. Select created Material 5. In Inspector window change Queue Controls to “UserOverride” 6. Enable checkboxes for “Enable GPU Instancing” and “Double Sided Global Illumation” 7. Und…

Retrieved 2026-11-09
EditorFixUUM-143569
Fixed UXML elements being read-only in the editing stage.
EditorFix
Fixed various issues with Sprite Assets used in ATG.
Linked bug report
UUM-145506: SpriteAsset "SF." value changes are ignored when Text Generator Type is set to Advanced

How to reproduce: 1. Open the attached “IN-145763” project 2. Open the scene “SampleScene” 3. In the Project window, select the “MySpriteAsset” asset (Assets -> "MySpriteAsset") 4. In the Inspector window, expand the “Sprite Glyph Table” 5. At the bottom of “Sprite Glyph Table” increase the “SF.” value 6. Observe the Scene view Actual result: Changes to the “SF.” value are ignored on Label wit…

Retrieved 2026-11-09
EditorFixUUM-145506
Fixed VCCache infinite re-query loop for untracked folders in Perforce.
Linked bug report
UUM-143313: CPU Usage spikes when Perforce Version Control is set up and AI Assistant is installed

How to reproduce: Create a new project Set up the Perforce Version Control Install AI Assistant Open the Profiler (Windows > Analysis > Profiler) Select “Edit Mode” Create a new folder and select it Observe “CPU Usage” in Profiler and overall responsiveness of the Editor Actual result: “CPU Usage” is intense (up to 66ms) and the Editor becomes impractically slow Expected result: “CPU Usage” is…

Retrieved 2026-11-09
EditorFixUUM-143313
Fixed warning message with wrong range in 'resolutionPerPatch'.
Linked bug report
UUM-144191: Wrong range is displayed in a 'resolutionPerPatch is clamped to the range of' warning

Steps to reproduce: Create and open a new project Create a new Terrain GameObject, and select it Open the Terrain Settings panel in Inspector Hover on the "Detail Resolution Per Patch" to display the tooltip and observe (range [0, 128] is displayed) Change "Detail Resolution" value to 0 Observe the Console Actual results: Range [8, 1000] is displayed Expected results: Range [8, 128] is display…

Retrieved 2026-11-09
EditorFixUUM-144191
Fixed Windows editor crashing upon importing or transcoding a video with Crop and Offset.
Linked bug report
UUM-146426: Crash on BitmapDataToImageReference when opening a project with a specific video file

How to reproduce: 1. Create a new project (any pipeline) 2. Once the project opens, close it 3. Place the attached "IMG_7272.mov" in the Assets folder of the project 4. Open the project 5. Observe the crash Reproducible with: 6000.0.0b11, 6000.0.79f1, 6000.3.19f1, 6000.5.3f1, 6000.6.0b3, 6000.7.0a2 Reproduced on: Windows 11 Not reproduced on: No other environment tested First few lines of the …

Retrieved 2026-11-09
EditorFixWindowsUUM-146426
Fixed WinEditor's LaunchScreen image corruption when dragging it between displays with different DPI scales.
Linked bug report
UUM-151212: Launch screen redraws incorrectly with an additional loading line when moved across three monitors

Steps to reproduce (original) Create a new project Position the launch screen so that it spans across all three monitors Move the window across the three monitors Observe the result Steps to reproduce (updated) Configure Windows display settings for 2 monitors as follows: Primary - DPI Scale set to 125% Secondary - DPI Scale set to 100% Create or open any Unity project Change Custom UI Setting…

Retrieved 2026-11-10
EditorFixUUM-151212
Fixed EndLayoutGroup: BeginLayoutGroup must be called first. when opening a Scene in Play Mode.
EditorFixUUM-145914
Fixed ~30ms stall during domain reload when entering play mode.
EditorFixUUM-149130
Global selection in project browser doesn't persist domain reload.
EditorFixUUM-146689
Graphics: re-evaluate the APV baking set when the active scene changes
Linked bug report
UUM-153532: APV Current Baking Set does not follow the active scene when the active scene is switched

Steps to reproduce: 1. Open the attached user's project "ZD3538314_APV_active_scene_repro_6000.5.11f1.zip" 2. Window > Rendering > Lighting, select the "Adaptive Probe Volumes" tab. Leave the window open 3. Open "Assets/Repro3538314/SceneA.unity" 4. Run "APV Repro > Log Current Baking Set State", it reports Backend OK and Lighting window OK, both on BakingSetA 5. Additively load "Assets/Repro3…

Retrieved 2026-11-10
EditorFixUUM-153532
GraphToolkit: Fixed an issue where block nodes with only options could not be collapsed.
EditorFixUUM-129257
Greyed out New Analysis button when on Project Auditor Home Page.
EditorFixUUM-152859
GTK : Deleting a missing node whose script was renamed or removed no longer throws an error, and graphs saved in that state can be opened again.
EditorFixUUM-148376
Hierarchy no longer shows as empty when returning from editing a nested prefab to it's parent, after the parent prefab was edited on disk.
Linked bug report
UUM-154347: New Hierarchy just shows "Preview" when returning from a nested prefab after editing root prefab on disk

Steps to reproduce: 1. Open the attached user's project "3509946.zip" 2. Open the "Assets/Repro/Repro.unity" Scene 3. Make sure "Use new Hierarchy window" and "Default Prefab Mode" is set to "in Context" are enabled in Preferences -> General (when testing on 6000.6.0a6) 4. In the Hierarchy, open "Canvas/OuterInstance" in Prefab Mode in Context (the arrow pointing to the right) 5. In the Outer …

Retrieved 2026-11-10
EditorFixUUM-154347
Hierarchy window no longer stays in rename mode after a keyboard shortcut (e.g. Duplicate) is used while renaming a GameObject.
EditorFixUUM-150371
Hierarchy: Fixed issue where the search filter was silently cleared (while the query block UI remained visible) after exiting Prefab Mode in Context.
Linked bug report
UUM-142149: New Hierarchy filtering query block remains visible but filtering is not applied when returning from Prefab Mode in Context

Steps to reproduce: Create a new URP 3D Project Make sure the "Use new Hierarchy window" is enabled in Preferences > Editor In the Hierarchy, create a Cube GameObject Drag it to the Project window to create a prefab In the Hierarchy, click on the search icon to add query blocks Select Component > Any Observe only the prefab is visible in the Hierarchy Click on the ">" next to prefab to open it…

Retrieved 2026-11-09
EditorFixUUM-142149
Hierarchy: Load high resolution search icon to prevent scaling issue on non-orthodox resolutions.
EditorFixUUM-147596
Improved frame rate stability when using targetFrameRate in the Editor.
EditorFixUUM-74919
Improved keyboard navigation in the Build Analysis window.
Linked bug report
UUM-143847: Build Analysis window is hard to navigate with the keyboard

How to reproduce: 1. Create a new Unity project 2. Create any build 3. Go to Window -> Analysis -> Build Analysis -> Overview 4. Press the "Tab" key a few times to move through the window 5. Observe the results Expected results: It is always clear what is selected Actual results: Sometimes it is not clear what is selected and where the focus is Reproducible with: 6000.6.0a6 Can't test with: 60…

Retrieved 2026-11-09
EditorFixUUM-143847
In the Project Auditor window, Ctrl/Cmd+A no longer selects the "Home" tab without refreshing the view.
EditorFix
Internal hardening of the Hub-mode service configuration handling. No user-visible behavior change.
Isolation View overlay no longer remains visible in the Scene View after undoing an isolate action. (UUM-149238).
EditorFixUUM-149238
Key combinations for the macOS character palette now open the character palette.
EditorFixmacOSUUM-77546
Menu item names now display '&'s as expected.
EditorFix
Multiplayer: Play Mode Input Behavior setting sync from main to clone.
Linked bug report
UUM-147064: Input from VirtualClients don’t respect window focus

Important: Coming from Discussions forums, so make sure to reply there to share updates. Description https://discussions.unity.com/t/input-from-virtualclients-dont-respect-window-focus/1712694 Looks like focus state in game view in clone editors could be out of sync. It's not clear exactly under which conditions that could happen. Initial setup (Describe the initial setup, and what project, br…

Retrieved 2026-11-10
EditorFixUUM-147064
Multiplayer: Play Mode Scenario validity indicators not refreshing when an Android run device was selected or cleared.
EditorFixAndroidUUM-152807

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