How to reproduce: Unzip the attached “IN-149620“ project In the project folder, open the terminal window and start the mock cache server with the command: “python repro/mock_accelerator.py --port 10999 --rst-after 2000000 --stall 3” In the project folder, open a new terminal window and regenerate the asset contents of the project with this command: “python repro/generate_assets.py <project-pat…
Retrieved 2026-11-09Release Notes Search
Search changes, fixes, and known issues across Unity releases.
How to reproduce: Open the attached “IN-155887“ project From the menu bar, select Repro -> “BestFit + ellipsis: Label in a 100px ScrollView hangs (CRASHES the Editor)” Wait for your system to run out of memory Observe the Crash Reproducible with: 6000.3.26f1, 6000.5.0a2, 6000.6.6f1, 6000.7.0b4, 7000.0.0a7 Not reproducible with: 6000.5.0a1 Could not test with: 6000.0.84f1 (Multiple compilation …
Retrieved 2026-11-10Steps to reproduce: Create a new project Create a new Build Profile Right-Click on the Build Profile Select the Rename option Enter "Testing" string followed by '<'illegal symbol Actual results: The invalid character pop-up warning shows up, and the insertion point jumps back by one space Expected results: The invalid character pop-up warning shows up, and the insertion point remains at the en…
Retrieved 2026-11-09Steps to reproduce: Create or open any project Add the attached script “BugReproScript.cs” inside an Assets folder Reimport any script or asset (right-click the “BugReproScript” and select reimport) Observe the editor layout tabs Actual result: Empty layout tabs appear in the editor and cannot be closed or docked Expected result: The window close cleanly without leaving behind orphaned or corr…
Retrieved 2026-11-09How to reproduce: 1. Open the attached “IN-147289” project 2. Open Build Profiles window (File > Build Profiles, or press CMD + Shift + B) 3. Select “iOS” custom build profile 4. Switch to the selected profile by clicking Switch Profile button 5. Make sure the Player Settings section is present 6. Build the project 2-5 times 7. Observe the Build Profiles and the Console Actual result: Some par…
Retrieved 2026-11-09Steps to reproduce: Create a new 3D URP project Import the attached "mov_title.mp4" into the project Enter Play mode From the Project window, select the "mov_title.mp4" asset In the Inspector, next to preview click on the three dots and Convert to Floating Window In the Preview window, click on the "mov_title.mp4" dropdown and switch to "Source info" Switch back to "mov_title.mp4" Exit Play mo…
Retrieved 2026-11-10Steps to reproduce: 1. Download the attached "IN-148932_SelHist66" project 2. Open a command prompt and run the attached project's EditMode tests headlessly: "<UnityPath>\Unity.exe" -batchmode -projectPath "<ProjectPath>" -runTests -testPlatform EditMode -testFilter SelHistRound3Tests 3. Wait for the test run to finish 4. Observe the crash Reproducible with versions: 6000.4.0b5 - 6000.4.11f1, …
Retrieved 2026-11-09How to reproduce: Open the attached "IN-150883_NewHierarchyTest.zip" project Open the "SampleScene" located in the Scenes folder Select the "Control" GameObject in the Hierarchy tab In the Inspector, change the Flags dropdown in the Control (Script) component to "HideAndDontSave" Observe the Hierarchy Press Ctrl+S/Cmd+S and completely reopen the project Observe the Hierarchy and the Console Ac…
Retrieved 2026-11-10How to reproduce: 1. Open the attached "IN-151595_3477517-contactshadow.zip" project 2. Open the “ContactShadowRepro” scene 3. Enter Play mode 4. Wait for the Play mode to exit automatically 5. In the console, find a log message containing a path to a "[...]/Unity Technologies/com_unity_template_hdrp-blank/captures" folder on your device 6. Go to the folder path from the log 7. In the folder, …
Retrieved 2026-11-10How to reproduce: 1. Open the attached “IN-144085“ Project 2. Observe the Crash Reproducible with: 6000.3.19f1, 6000.5.0a7, 6000.5.3f1, 6000.6.0b3, 6000.7.0a2 Not reproducible with: 6000.0.0f1, 6000.0.79f1, 6000.5.0a6 Reproducible on: Windows 11 Not reproducible on: No other environments tested Workaround: Remove the packages that fail to resolve from the manifest.json file, which is located i…
Retrieved 2026-11-09How to reproduce: Open the attached “IN-151133“ project In the menu bar, select “Bug Repro”->”Create Asset From In-Scene Asset with Null Path” Observe the crash Reproducible with: 6000.0.0f1, 6000.0.82f1, 6000.3.23f1, 6000.5.10f1, 6000.6.0b10, 6000.7.0a5 Reproducible on: Ubuntu 24.04, MacOS 26.6 (M1) Not reproducible on: No other environments tested First few lines of the stack trace: #0 0x000…
Retrieved 2026-11-10How to reproduce: 1. Open the attached “IN-151480” project 2. In the Project window, open Bug.uxml 3. Double left-click the Bengali text 4. Delete the the first C in “75 °C” 5. Observe the displayed text Actual result: The Bengali text renders incorrectly with dotted circles (◌). Deleting the "C" fixes the rendering Expected result: The Bengali text renders correctly whether or not Latin chara…
Retrieved 2026-11-10Steps to reproduce: Create a project with a deeply nested node Click on foldout to expand node Actual results: Node names fail to render instantly and animation appears to be lost Expected results: Node names should display and animation should work as before Reproducible with versions: 6000.7 Not reproducible with versions: Can’t test with versions: Tested on (OS): Mac Notes: Root cause commi…
Retrieved 2026-11-10Steps to reproduce: Create a new Unity project using the Universal 3D template Create a TMP Input Field (GameObject > UI (Canvas) > Input Field - TextMeshPro) and click "Import TMP Essentials" in the TMP Importer window Import the attached "STIXGeneral.otf" font into the Assets folder Right-click "STIXGeneral.otf" in the Project window and select Create > TextMeshPro > Font Asset > SDF Select …
Retrieved 2026-11-10How to reproduce: 1. Open the attached “IN-151095_MenuItemsDissapear“ project 2. Go to Window → Multiplayer, observe multiple available options 3. Press Support → Test 4. Go to Window → Multiplayer again Actual result: The only option is “Multiplayer Center” Expected result: Other options are still available Reproducible with: 6000.3.0a5, 6000.3.22f1, 6000.4.12f1, 6000.5.9f1, 6000.6.0b9, 6000.…
Retrieved 2026-11-10Steps to reproduce: Create a new project Create a new USS file (Create > UI Toolkit > Style Sheet (USS)) Create two UI Documents, name them "parent" and "child" (Create > UI Toolkit > UI Document (USS)) Open each Document in UI Builder Click "+" > Add Existing USS and add previously created USS (on both Documents) Open the "parent" in UI Builder and navigate to Project tab in Library tab Expan…
Retrieved 2026-11-09Steps to reproduce: Create and open a new project Create a new C# script and, immediately upon creation, click-and-drag before the domain reload starts Observe the cursor Actual results: Cursor is lagging Expected results: Cursor movement is smooth Reproducible with versions: 6000.6.0b6, 6000.7.0a3 Not reproducible with versions: 6000.0.80f1, 6000.3.21f1, 6000.5.6f1, 6000.7.0a2 Tested on (OS):…
Retrieved 2026-11-10How to reproduce: 1. Open the attached "IN-144570_GLES3-RTTest.zip" project 2. Open the "SampleScene" 3. Observe the Game view Actual result: The Game view shows a green screen Expected result: The Game view shows a RenderTexture which renders a sphere Reproducible with: 6000.0.0f1, 6000.0.76f1, 6000.3.17f1, 6000.4.10f1, 6000.5.0b12, 6000.6.0a6 Reproducible on: Windows 11 Not reproducible on: …
Retrieved 2026-11-09Steps to reproduce: Create a new Unity project using the Universal 3D template Import the provided "DictionaryLinkedViewsTestComponent.cs" script into the Assets folder Create a new Empty GameObject in the Hierarchy Add the "DictionaryLinkedViewsTestComponent.cs" script to the newly created Empty GameObject Expand the Wrapper List foldout Add 50 elements to the Wrapper List Open some element f…
Retrieved 2026-11-10Steps to reproduce: Create a new project (or open any project not linked to a Unity Cloud project) Open Edit > Project Settings > Services Begin linking the project to a Unity Cloud project (the "Select organization" / Organization dropdown is shown) Click the "Select organization" dropdown to open it Observe the opened dropdown menu Actual results: The dropdown menu opens detached from its fi…
Retrieved 2026-11-09Burst package used to be installed in the Library folder which allowed non-admin user accounts to use chmod on llvm-lipo. From 6000.6, Burst is now a built-in package and is installed with the Unity Editor, which causes chmod to fail with an Access Denied error.
Retrieved 2026-11-10How to reproduce: Open URP Sample project Remove pre-existing baked lighting data Enable Surface Cache GI Run Terminal scene Observe the crash Reproducible with: 6000.7.0a3 Reproducible on: Windows 11 Not reproducible on: No other environments tested Note: Can also be reproduced when changing scenes First few lines of the stack traces: 0x00007FFBFF6E3D03 (Unity) [C:\git\unity\Runtime\Misc\Obje…
Retrieved 2026-11-10Steps to reproduce: Create a new Unity project using the Universal 3D template Click the Customizable Toolbar's burger button on the top right of the Editor Click the "Presets > Save Preset" Enter "asd" for the Preset Name property Click the "Create" button Repeat step 2 Click the "Presets > Revert All Saved Presets" or "Presets > Delete Preset > asd" Repeat step 2 Observe the Presets dropdown…
Retrieved 2026-11-09Steps to reproduce: Create and open a new project Set the layout to Default Focus on the Game view (hide the Scene view) Select any GameObject in the Hierarchy Hover the mouse outside of the Hierarchy tab Press H on the keyboard Observe the selected GameObject in the Hierarchy (before updating it) Drag the mouse over the Hierarchy (to update it) Actual results: After step 7, the 'hidden' icon …
Retrieved 2026-11-09Steps to reproduce: Create and open a new project Create a few GameObjects in the Hierarchy Focus on the Hierarchy Press CTRL+A to select all GameObjects in the Hierarchy Observe the Inspector Disable the 'active' property Observe the Hierarchy Actual results: Just one GameObject is hidden Expected results: All GameObjects are hidden Reproducible with versions: 6000.6.0a2, 6000.6.0b2, 6000.7.0…
Retrieved 2026-11-09How to reproduce: 1. Open the attached “IN-139898” project 2. Drag Hierarchy Title Bar over the Inspector Title Bar without unclicking it 3. Drag the Hierarchy Title Bar back and unclick 4. Observe the Inspector Title Bar Actual result: Inspector Title Bar gets stuck until you move the mouse over the Inspector Window Expected result: Inspector Title Bar doesn’t get stuck Reproducible with: 202…
Retrieved 2026-11-09Steps to reproduce: Create a new project Open Edit > Project Settings > Tags and Layers Expand the Tags and Sorting Layers sections Observe the right-hand edge of the list boxes and of the +/− buttons below them Actual results: The Tags list box, the Sorting Layers list box and the +/− buttons extend to the panel edge with no right margin, unlike the content above and to the left Expected resu…
Retrieved 2026-11-10Steps to reproduce: Open attached project SampleScene Click on Main Camera (there will be a missing script) The "Remove Component" for that script is missing 6.4 has context menu for missing script 6.7 doesn't have context menu for missing script Actual results: There's no way to Remove Component for missing scripts Expected results: There should be a possible to remove component for missing s…
Retrieved 2026-11-10How to reproduce: 1. Create a new Unity project 2. Go to Window -> Analysis -> Build Analysis 3. Observe the tab header Expected results: Tab header has an icon Actual results: Tab header is missing an icon Reproducible with: 6000.6.0a6 Can't test with: 6000.0.76f1, 6000.3.15f1, 6000.4.8f1, 6000.5.0b9 (No Build Analysis) Reproducible on: macOS Tahoe 26 (M1) Not reproducible on: No other enviro…
Retrieved 2026-11-09Steps to reproduce: Create a new Unity project using the Universal 3D template Open File > Build Profiles Select or create a Build Profile Change Compression Method from its current value to another Without moving the mouse, press the Undo shortcut (Cmd+Z / Ctrl+Z) Observe the Compression Method dropdown Move the mouse over the Build Profiles window Repeat step 6 Actual results: The dropdown s…
Retrieved 2026-11-10Steps to reproduce: Open the "DictionariesBugs.zip" project Open the "SampleScene" Select the "Dicts" GameObject Expand every foldout in the 'Dicts' script, including the child dictionaries Unselect and reselect the "Dicts" GameObject Observe the dictionaries in the Inspector Actual results: All dictionaries' remove buttons ( - ) are disabled Expected results: All dictionaries' remove buttons …
Retrieved 2026-11-10How to reproduce: Create and open a new project In the Project window, create and open a new Scene In the Hierarchy, add any GameObject Ensure that the changes made are not saved Enter Play Mode Press “CMD + Q” or select “Unity → Quit” in the menu bar When the “Scene(s) Have Been Modified” window pops up, press “CMD + Q” twice Observe the crash Reproducible with: 6000.0.17f1, 6000.0.81f1, 6000…
Retrieved 2026-11-10In the Hierarchy window (HierarchyView), clicking a node's expand/collapse foldout toggle only works the first time. Clicking the same toggle again does nothing — the toggle glyph visually flips, but the node does not actually expand or collapse. Interacting with a different node "unsticks" it for exactly one more toggle. Environment / important repro condition The bug only reproduces when not…
Retrieved 2026-11-10Steps to reproduce: Enable Hierarchy v2 Ensure "Rename new objects" is active Create a new scene Add a new game object. Delete the new game object either by undoing or directly deleting it. Make sure the selection is empty by clicking the empty area below all game object/nodes. Right-click the empty space and select "3D Object/Cube". Actual results: The new object's name is validated, another …
Retrieved 2026-11-09Steps to reproduce: Create and open a new URP project In Project tab, find the asset referenced in the Volume component Duplicate the asset many times (~60 times, for reproduction showcase) Select the "Global Volume" GameObject Open the "Volume" component Object Picker Make the icon size the largest (grid view) in the Object Picker (reproducible with any size) Change the Asset reference to the…
Retrieved 2026-11-09How to reproduce: 1. Create a new Unity project and open any folder in the Project window 2. In the Hierarchy, right-click -> UI (Canvas) -> Canvas 3. In the Inspector, change the "Render Mode" to "World Space" 4. Click on the Sorting Layer -> Add Sorting Layer 5. Observe the Project window Expected results: The Project window path doesn't reset Actual results: The Project window path resets t…
Retrieved 2026-11-09Steps to reproduce: Create a new project Open Project Settings > Tags and Layers Observe the margin/gap between the arrows and the window divider line Switch to UI Toolkit Return to Tags and Layers Observe the same area Actual results: The margin/gap between the window divider line or scrollbar and the arrows is gone Expected results: The margin/gap between the window divider line or scrollbar…
Retrieved 2026-11-10If there are multiple node type handlers that are interleaved in the Hierarchy, and you move some nodes to modify the interleaving ordering in the main stage, undoing this operation in a stage other than the main stage will not restore the correct interleaving ordering. This can also happen if the drop operation to move nodes open a prefab stage (like moving prefab children) and you go back to…
Retrieved 2026-11-10Steps to reproduce: Open the attached project Open the "TestScene" Select the "GameObject" in the Hierarchy Right-click and select Set as Default Parent Select the "GameObject(1)" in the Hierarchy Right-click and select Create Empty Parent Undo Empty Parent Creation Redo Empty Parent Creation Observe the "GameObject" in the Hierarchy window Actual results: "GameObject" is no longer in bold, an…
Retrieved 2026-11-09Steps to reproduce: 1. Create new Unity project using Universal 3D Template 2. Import provided Shader Graph to the project “ShaderGraph.unitypackage” 3. Right-click on imported Shader Graph Asset > create Material 4. Select created Material 5. In Inspector window change Queue Controls to “UserOverride” 6. Enable checkboxes for “Enable GPU Instancing” and “Double Sided Global Illumation” 7. Und…
Retrieved 2026-11-09How to reproduce: 1. Open the attached “IN-145763” project 2. Open the scene “SampleScene” 3. In the Project window, select the “MySpriteAsset” asset (Assets -> "MySpriteAsset") 4. In the Inspector window, expand the “Sprite Glyph Table” 5. At the bottom of “Sprite Glyph Table” increase the “SF.” value 6. Observe the Scene view Actual result: Changes to the “SF.” value are ignored on Label wit…
Retrieved 2026-11-09How to reproduce: Create a new project Set up the Perforce Version Control Install AI Assistant Open the Profiler (Windows > Analysis > Profiler) Select “Edit Mode” Create a new folder and select it Observe “CPU Usage” in Profiler and overall responsiveness of the Editor Actual result: “CPU Usage” is intense (up to 66ms) and the Editor becomes impractically slow Expected result: “CPU Usage” is…
Retrieved 2026-11-09Steps to reproduce: Create and open a new project Create a new Terrain GameObject, and select it Open the Terrain Settings panel in Inspector Hover on the "Detail Resolution Per Patch" to display the tooltip and observe (range [0, 128] is displayed) Change "Detail Resolution" value to 0 Observe the Console Actual results: Range [8, 1000] is displayed Expected results: Range [8, 128] is display…
Retrieved 2026-11-09How to reproduce: 1. Create a new project (any pipeline) 2. Once the project opens, close it 3. Place the attached "IMG_7272.mov" in the Assets folder of the project 4. Open the project 5. Observe the crash Reproducible with: 6000.0.0b11, 6000.0.79f1, 6000.3.19f1, 6000.5.3f1, 6000.6.0b3, 6000.7.0a2 Reproduced on: Windows 11 Not reproduced on: No other environment tested First few lines of the …
Retrieved 2026-11-09Steps to reproduce (original) Create a new project Position the launch screen so that it spans across all three monitors Move the window across the three monitors Observe the result Steps to reproduce (updated) Configure Windows display settings for 2 monitors as follows: Primary - DPI Scale set to 125% Secondary - DPI Scale set to 100% Create or open any Unity project Change Custom UI Setting…
Retrieved 2026-11-10Steps to reproduce: 1. Open the attached user's project "ZD3538314_APV_active_scene_repro_6000.5.11f1.zip" 2. Window > Rendering > Lighting, select the "Adaptive Probe Volumes" tab. Leave the window open 3. Open "Assets/Repro3538314/SceneA.unity" 4. Run "APV Repro > Log Current Baking Set State", it reports Backend OK and Lighting window OK, both on BakingSetA 5. Additively load "Assets/Repro3…
Retrieved 2026-11-10Steps to reproduce: 1. Open the attached user's project "3509946.zip" 2. Open the "Assets/Repro/Repro.unity" Scene 3. Make sure "Use new Hierarchy window" and "Default Prefab Mode" is set to "in Context" are enabled in Preferences -> General (when testing on 6000.6.0a6) 4. In the Hierarchy, open "Canvas/OuterInstance" in Prefab Mode in Context (the arrow pointing to the right) 5. In the Outer …
Retrieved 2026-11-10Steps to reproduce: Create a new URP 3D Project Make sure the "Use new Hierarchy window" is enabled in Preferences > Editor In the Hierarchy, create a Cube GameObject Drag it to the Project window to create a prefab In the Hierarchy, click on the search icon to add query blocks Select Component > Any Observe only the prefab is visible in the Hierarchy Click on the ">" next to prefab to open it…
Retrieved 2026-11-09How to reproduce: 1. Create a new Unity project 2. Create any build 3. Go to Window -> Analysis -> Build Analysis -> Overview 4. Press the "Tab" key a few times to move through the window 5. Observe the results Expected results: It is always clear what is selected Actual results: Sometimes it is not clear what is selected and where the focus is Reproducible with: 6000.6.0a6 Can't test with: 60…
Retrieved 2026-11-09Important: Coming from Discussions forums, so make sure to reply there to share updates. Description https://discussions.unity.com/t/input-from-virtualclients-dont-respect-window-focus/1712694 Looks like focus state in game view in clone editors could be out of sync. It's not clear exactly under which conditions that could happen. Initial setup (Describe the initial setup, and what project, br…
Retrieved 2026-11-10