Fixed an issue where a Point Light 2D lost its cookie sprite when a project saved in Unity 6.0 or 6.3 was opened in a newer version. (UUM-156931) Fixed in 6000.7.0b7.
6000.7.0b6
Beta · Released Oct 21, 2026 · Changeset 820f8ee8e58b · 25 release notes
45build score
Upgrade risk+19Net cleanup+20Live debt+6
cohort: beta (81)
Fixed an issue where a Tilemap did not instantiate the GameObjects of its tiles on every other scene load or Play mode entry. (UUM-155958) First seen in 6000.7.0b2. Fixed in 6000.7.0b7.
Reduced CPU cost of 2D lights and shadow casters that do not use a custom material. (UUM-154097) First seen in 6000.7.0b1. Fixed in 6000.7.0b7.
Player stops responding permanently when scenes are repeatedly switched with SceneManager.LoadSceneAsync
“Overflow in memory allocator. UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&)“ pop-up warning when opening a specific scene
Handle out of memory on very large texture creations (UUM-157106) Fixed in 6000.7.0b7.
Fixed the new Hierarchy not showing any game objects when entering an Avatar Configuration Stage. (UUM-155256) Fixed in 6000.7.0b7.
[macOS] Player libraries are code signed with bespoke entitlements
Fixed an issue where FSR2 upscaler resources leaked GPU memory each time HDRP rebuilt the render pipeline, for example after a quality level change. (UUM-154186) Fixed in 6000.7.0b7.
[WinEditor] Play Mode framerate drops significantly when moving the mouse cursor with high polling rate
[macOS] An asset dragged from the Project window onto the Inspector is not dropped on mouse release, only after the cursor is moved again
Address performance of three expensive [OnCodeLoaded] sites. (UUM-154552) First seen in 6000.7.0b4. Fixed in 6000.7.0b7.
RenderPass related Android errors are logged in Logcat and Console when physically rotating the device
Fixed Player builds failing with "You can't modify a VisualElement after its resources are released" errors when a UI Toolkit element was selected in the Hierarchy. (UUM-156827) First seen in 6000.7.0b5. Fixed in 6000.7.0b7.
Fixed unsaved elements of a new UI Document being lost after entering and exiting Play Mode. (UUM-156727) First seen in 6000.7.0b5. Fixed in 6000.7.0b7.
Fixed unsaved UXML changes being discarded in UI Builder when "Open selector in IDE" was used while the style sheet had unsaved changes. (UUM-156629) First seen in 6000.7.0b5. Fixed in 6000.7.0b7.
Fixed a performance regression when using per-light soft shadows quality. (UUM-156462) First seen in 6000.7.0b2. Fixed in 6000.7.0b7.
Fixed Screen Space Ambient Occlusion Renderer Feature error spam when tile-only mode is enabled. (UUM-155149) First seen in 6000.7.0b3. Fixed in 6000.7.0b7.
Rendering no longer stops on Quest 2 with OpenGL ES3 when a scene changes the MSAA level. (UUM-153015) First seen in 6000.7.0a1. Fixed in 6000.7.0b7.