Resources.UnloadUnusedAssets() takes significantly longer to execute when run in a Player build
6000.7.0a6
Alpha · Released Sep 3, 2026 · Changeset b5c7d4d317b3 · 12 release notes
56build score
Upgrade risk+22Net cleanup+15Live debt+19
cohort: alpha (38)
Player crashes with use-after-free when a Shader is unloaded immediately after ShaderWarmup.WarmupShaderFromCollection() on D3D12
Fixed audiomixer fader clicking in playmode (UUM-150250) Fixed in 6000.7.0b1.
Fix lightmap shadowcaster culling in entities graphics (UUM-150396) First seen in 6000.7.0a6. Fixed in 6000.7.0b1.
Fixed an error incorrectly appearing on ports when Graph.IsConnectionAllowed was overridden to permit connections between incompatible types. CheckNodeErrors now delegates type validation to CanAssignTo, consistent with how connection creation already behaves. (UUM-150703) Fixed in 6000.7.0b1.
Fix segmentation fault on OSX and Linux while running IL2CPP (UUM-149985) Fixed in 6000.7.0b1.
IL2CPP player crashes at startup