2021.3.34f1: Audio mixer clicks when changing volume in playmode
6000.7.0a5
Alpha · Released Aug 20, 2026 · Changeset a15235a53881 · 14 release notes
56build score
Upgrade risk+25Net cleanup+17Live debt+14
cohort: alpha (38)
Player crashes with use-after-free when a Shader is unloaded immediately after ShaderWarmup.WarmupShaderFromCollection() on D3D12
6000.7.0a3: Selecting different UI game objects values using a mouse in the Inspector window throws InvalidOperationException: Stack empty. errors
Fixed an issue where VideoClips referenced by Content Directory builds failed to load at runtime on macOS. (UUM-147430) Fixed in 6000.7.0a6.
Start tracking d3d12 resources using D3D12Object class on remaining D3D12 platforms similarly to how desktop does this. (UUM-147469) Fixed in 6000.7.0a6.
Fix black screen on Screen.SetResolution (UUM-149575) First seen in 6000.7.0a5. Fixed in 6000.7.0a6.
Fixed the Windows Editor failing to start when the Microsoft Visual C++ 2010 runtime is not installed; the CPU Progressive Lightmapper now reports that it is unavailable instead. (UUM-149122) Fixed in 6000.7.0a6.
Fixed a device freeze on Midgard Mali GPUs when Blit Type was set to Auto. (UUM-149414) Fixed in 6000.7.0a6.
Layout Element inspector now shows mixed values when multiediting and stays in sync across Inspector windows. (UUM-145408) Fixed in 6000.7.0a6.
Fixed UI failing to render on OpenGL ES and WebGL 2.0 devices when the UI shader exceeded the platform's vertex uniform limit. (UUM-149277) Fixed in 6000.7.0a6.
IL2CPP player crashes at startup