Fixed error message when entering fast playmode with Sprite Editor Window changes.
6000.7.0a5
Alpha · Released Aug 20, 2026 · Changeset a15235a53881 · 820 release notes
56build score
Upgrade risk+25Net cleanup+17Live debt+14
cohort: alpha (38)
Fixed NaN bounds warning for Graphics.RenderSprite.
Fixed TilemapRenderer flicker when editing Grid Selection scale/rotation.
Outline Detail in Multiple mode is not set when using Delanuay Subdivision.
Fixed AssistiveSupport.screenReaderStatusChanged not being supported by Narrator (the Windows built-in screen reader).
Clean up Documentation and remove mentions of Adaptive Batching.
Gate Adaptive Performance settings during package operations.
Fixed a crash that could occur when using Vulkan if surface is lost for a secondary display. (UUM-147341) First seen in 6000.7.0a3.
Fixed alignment issues in Android External Tools settings panel.
Reduced verbosity for Play Core AssetPackManager probe log message.
Added a default HelpURL link for the temporary InvalidStateMachineBehaviour script.
Fixed an issue where AnimationEvent-related tooltips in the Animation Window were not rendered correctly while in Bitmap text rendering mode.
Fixed search field overflowing vertically when EnableQueryBuilder is disabled.
Updated the colors of the Animation window slider for light mode.
Fixed a player hang or crash with heap corruption on application quit when Engine Diagnostics ("Build Diagnostics Data") is enabled and an AssetBundle has been loaded.
Asset BundlesFix
Fixed Import Activity Window toolbar overlapping with long asset name extension selected. (UUM-147820) First seen in 6000.7.0a3.
Fixed ShaderImporter indeterminism issues and bump importer versions.
Asset PipelineFix
Include ShaderImporter, RayTracingShaderImporter and ComputeShaderImporter to run out of process when ProjectSettings->Parallel Importing is enabled.
Asset PipelineFix
Fixed invalid LoadState in some audio clips after Audio Settings reset.
Fixed microphone recording continuing when the application loses focus with Run In Background disabled. Recording is now muted while the application is paused.
Prevents FMOD validation warnings when typing values in the System Sample Rate field, waits until full value is typed before validating.
Added support to reserve capacity of PersistentManager.Remapper in Memory Settings (Main Allocators > Other Allocators > Remapper Initial Capacity).
Command line Player builds no longer spend extra time on a build analytics step that could not complete. The step ran before the build data it reads was written, so it failed on every Player build and collected nothing.
Content Directory builds are properly stripping LODs and Editor-Only Objects from a scene before calling the scene build callbacks and batching the static meshes.
Fixed default project by adding WebGL appropriately. (UUM-149443) First seen in 6000.7.0a5.
Fixed an issue where enabling or disabling UI Toolkit Live Reload on the *Burst Inspector* window logged a window serialization error.
Fixed command-line arguments for the cache server not being sent properly to the asset import worker.
Cache ServerFixServer
Added a prompt asking the user whether to save their scene before upgrading a project to Cinemachine 3.
Added missing CinemachineImpulseFixedSignals documentation.
Changed static reset in CinemachineCore to happen during SubsystemRegistration.
Fixed invalid obsolete InvalidPathCache call in CinemachineConfiner.
Avoid creating D3D12 device twice.
Enabled URP_Lighting test suite.
DX12Fix
Fixed the managed upload buffer resizing while reserved upload slots were still in flight, which could corrupt or crash pending copy-queue uploads. (UUM-147939) First seen in 6000.7.0a3.
Added a static function CleanupRenderPipelineIfActive to prevent activeRenderPipelineDisposed from firing while disposing non-active render pipelines.
Awaitable.NextFrameAsync now resumes in edit mode, including when the Editor runs in batch mode, instead of waiting indefinitely for an unrelated scene update.
Build Analysis json remove duplicated messages.
Driven RectTransform properties are read-only on a Prefab asset in the project window, matching in a Prefab instance.
FilterFunctionDefinition asset's Inspector shows raw serialized fields instead of a proper UI Toolkit inspector.
Fixed a possible hang with a cold/invalidated shader cache when using a MacOS Editor lacking a functional Metal toolchain component. (UUM-148998) First seen in 6000.7.0a5.
Fixed a styling issue where disabled elements in overlays would show a hover state. (UUM-149063) First seen in 6000.7.0a5.
Fixed an ANR that occurred when a GameActivity based application was destroyed while paused.
Fixed an attempt to delete a non-existent asset during a copy operation.
Fixed an issue in Visual Effect Graph where identically named exposed properties could be created, causing errors and preventing drag-and-drop of those properties onto the workspace. Made exposed-name and category uniqueness case-insensitive, and sanitized graphs containing case-only-duplicate or reserved-named categories on load.
Fixed an issue where build failures during a pre-build callback weren't getting reported.
Fixed an issue where commands weren't working in the Search Tree View.
Fixed an issue where disabling the mimalloc memory allocator for the Windows standalone player did not work.
Fixed an issue where entering Play Mode, using Search, or opening the Inspector logged a false "Cross scene references are not supported" warning for objects that weren't being saved.
Fixed an issue where MainToolbar.Refresh could cause an infinite recursion in the code. (STO-3778)
EditorFix
Fixed an issue where Shift+clicking a prefab child in the Scene view selected the child object instead of the prefab instance root.
Fixed an issue where the playmode buttons could be created multiple times. (UUM-148890) First seen in 6000.7.0a5.
Fixed an issue with serialization of Dictionaries<,> with single byte in both key and value.
EditorFix
Fixed blue focus highlight sometimes doesn't disappear when unfocusing the messages in the Build Analysis.
Fixed cursor position when renaming a build profile with an invalid character at the end of the name.
Fixed dragging child prefab nodes that failed silently.
Fixed floating Video Clip Inspector preview error and cosmetic warning.
Fixed issue where Materials weren't referencing the correct texture from AssetBundle variants.
Fixed issue with Text missing after a DetachFromPanel when using the SetText APIs. (UUM-148525) First seen in 6000.7.0a5.
Fixed missing space between style sheet and owning document name when viewing inherited style sheets in context mode.
Fixed mouse lag when performing a drag-and-drop operation during a Domain Reload.
Fixed overlay overflow arrows appearing when they shouldn't be.
Fixed reverting all presets not reverting the Main Toolbar to Unity Default.
Fixed Select All in the hierarchy not being reflected in the inspector.
Fixed smart strings Inspector help button opens a page that does not exist. (UUM-149254) First seen in 6000.7.0a4.
Fixed text corruption with TextFields.
Fixed the display rendering issue in the FrameDebugger. (UUM-148462) First seen in 6000.7.0a3.
Fixed the Scene view "Overlay Preferences..." menu item opening an empty Preferences window. The overlay background colors were consolidated into the Colors preferences page, but the menu item still pointed at the removed Overlays page; it now opens the Colors page and was renamed to "Color Preferences..." to match. (UUM-148604) First seen in 6000.7.0a4.
Fixed UXML elements being read-only in the editing stage.
EditorFix
Fixed view state restoration when entering Prefab Stage in Context from the Hierarchy.
Fixed Windows editor crashing upon importing or transcoding a video with Crop and Offset.
Hierarchy: Load high resolution search icon to prevent scaling issue on non-orthodox resolutions.
Project Auditor: Fixed a category showing an empty issue list instead of the analysis-in-progress panel while its own analysis was still running. (UUM-147586).
Project Auditor: Removed Areas.All because it caused a breaking API change every time a new area was added. (UUM-149021) First seen in 6000.7.0a5.
Removed the "Missing or broken path()" message displayed in the 'Open Recent Scene' dropdown on a newly created project. ([UUM-113848](https://jira.unity3d.com/browse/UUM-113848)).
Render Pipeline Core: Fixed modified asset warning when performing cross platform builds.
Render Pipeline Core: Fixed UAL0010/UAL0013 warnings when installing the VFX Graph Learning Templates samples. (UUM-147338) First seen in 6000.7.0a3.
ScreenCapture.CaptureScreenshotAsTexture() renders screen capture with borders.
Turn off GRD in URP and HDRP templates.
Universal Render Pipeline: Fixed outdated asset importer warnings when creating a project from the URP 3D Sample template.
Updated the dialog that appears when Unity detects scene backups from an Editor session that did not close correctly. The dialog is now titled Scene Backup Detected, and its Keep Backups and Delete buttons state whether the backups are kept in Assets/_Recovery/ or discarded.
Updating package while an MPPM clone is active causes the clone to crash.
Fixed a crash when no wl_seat is present on the system.
Fixed an ArgumentOutOfRangeException thrown when clicking items in the Systems window after domain reload.
Fixed leaked world nodes in SchedulePacking_WithInitialChanges_LinearOperationMode.
Fixed subscene reimport so that it no longer creates entities that are never removed.
Fixed the Systems window world dropdown to exclude internal world types that could cause an ArgumentException when selected.
StableTypeHash of ECS types were inconsistent between Mono and CoreCLR.
EntitiesFix
Fixed Physically Based Sky rendering incorrectly in HDRP for directional lights authored inside Entities subscenes.
Fixed a crash when generating lighting for an object with a transparent material that uses an unreadable texture, such as a TextMesh Pro font material.
Fixed an Editor crash when using the interactive lighting preview in a scene with a terrain large enough to be split into multiple lightmapping instances.
Fixed an issue where debug messages from the light probe system reported incorrect light probe counts when targeting WebGL with Wasm64. (UUM-148836) First seen in 6000.7.0a5.
Fixed objects whose lightmap UVs collapse to a point or a line being removed from baked lighting with an "Instance with invalid UV bounds was removed" warning.
Fixed objects without valid lightmap UVs being removed from baked lighting with an "Every triangle in the Mesh UV layout has zero area" warning.
Fixed the custom environment reflection cubemap being forgotten when changing Source in the Lighting window.
Changed orientation blackboard variable and node foldouts to face right instead of left.
Allow On Tile Post Processing feature only on the Universal Renderer.
Changed to staticShadowCaster now update properly with GRD enabled.
Fixed a GPU driver crash on ARM Mali-G68 devices caused by log2 using relaxed precision in SPIR-V.
Fixed an issue where Vulkan Player would not respect the value of 'PlayerSettings.vulkanNumSwapchainBuffers' and instead use a fixed count of 3 swapchain buffers.
Fixed GC allocations during render graph compilation when using the native render pass compiler with compilation caching. (UUM-147960) First seen in 6000.7.0a3.
Fixed the Adaptive Probe Volume Samples fields accepting typed values above the slider maximum.
Graphics Settings - "Import from current scene" action is not added to the undo list.
Notify ObjectDispatcher when MeshRenderer LocalAABB changes.
Quality Settings - Adding elipsis for default platform and Quality Level Header for quality levels with very long names.
Changed some generic icons used by the Template Browser. (UUM-148717) First seen in 6000.7.0a4.
Fixed the Game view flickering when changing HDRP settings while the Game view is focused.
Fixed occasional failure to merge render passes with msaa depth on apple gpu family 1-3.
Fixed TouchScreenKeyboard.area returning an empty rect when the keyboard is open and the project uses the Objective-C trampoline.
Revert skipping present when window occluded. (UUM-147937) First seen in 6000.7.0a4.
Editor crash when the GPU Resident Drawer is enabled and a cloned object's rendering components were stripped by the Dedicated Server role.
Fixed a NullReferenceException that occurred when activating an Additional Editor Instance for the first time from a custom Play Mode Scenario.
Fixed dragging the Importance field below its minimum of 1 (or Max Send Rate below 0) in the Ghost Authoring inspector triggering a re-bake pop-up even though the clamped value did not actually change.
Netcode for EntitiesFix
Issue where predicted ghosts - that changed archetypes multiple times (often moving back to their original archetype) - would mispredict, particularly on partial ticks. Also fixed this issue with enable bits and child components.
De-referencing invalid texture pointer when a webrequest is teared down abruptly.
Fixed a possible editor-only crash when using a custom certificate handler with UnityWebRequest in long editor sessions involving many domain reloads.
Fixed an issue where samples weren't discoverable for locally installed UPM packages that were also available on the Asset Store.
Fixed so the package search bar is cleared if the package being opened through the API isn't visible.
Importing a signed Asset Package no longer leaves the .attestation.p7m file in the project's Temp cache.
Sample parent package name for UPM on Asset Store is using the package name not the product name.
Fixed "'SafeNormalize': implicit truncation of vector type" warning coming from Particles shaders.
Fixed an issue where baking a uniform scaled a static root, would not handle scales different than 1.0f correctly.
Fixed Fixed an issue inside the PhysX 4 sdk, where CharacterController wouldn't be able to collide with more than 100 shapes at a time.
Fixed a potential for a deadlock to occur during the "PhysicsWorld.PretSimulate" or "PhysicsWorld.PostSimulate" event callbacks. The world it's called for is unlocked but all worlds potentially simulated in a batch together are not necessarily unlocked. This means reading or writing on one of those worlds has the possibility to deadlock. All worlds are now unlocked prior to any event callback. (UUM-148649) First seen in 6000.7.0a1.
Startup timing potential overflowing reported User time.
Fixed assembly resolutions errors in IL post processors that referenced assemblies with names starting with "Mono.Cecil".
Fixed the VBCSCompiler background process staying alive after the Editor was closed. On Linux, the compiler pre-warm step also wrote its temporary files next to the temp directory instead of inside it; both are fixed by routing the pre-warm and shutdown through the bundled .NET SDK.
Added issue where NRE could result from renaming a subgraph dropdown.
ShaderUtil.CompileShaderVariant now correctly compiles shader passes that require features not supported by the editor's graphics device. (UUM-146125) First seen in 6000.7.0a1.
Fixed an assertion error and memory leak warning that were thrown when hiding a branch group on a Tree in a project that uses the GPU Resident Drawer.
Fixed the culled pass block being unreadable in the Render Graph Viewer in dark mode.
RenderGraphViewer throws ArgumentOutOfRangeException when paused and render features are modified. (UUM-148464) First seen in 6000.7.0a5.
[Render Pipeline Converter] Improve list views by adding categorization and sorting.
Fixed the "Channel Remapping" foldout in the Terrain Layer Inspector not expanding when its title is clicked.
Fixed hang in gfx tests using async readback in jobified configs. (UUM-149125) First seen in 6000.7.0a5.
Added glyph-to-character mapping to PostProcessTextVertices.
Fixed ATG IMGUI emoji rendering black in light theme.
Fixed text disappearing in EditorGUILayout.TextArea when the field contained a large amount of text (roughly 16,000 characters or more).
Make the Font Asset Creator save dynamic font assets by default.
Fixed an issue where a long group track name label gets drawn over the button making them unclickable.
Added support for custom filter functions in backdrop-filter.
Fixed "Invalid image specified" warnings when clearing an element's background image in the inspector.
Fixed a "No script asset for TempSerializedData" warning when selecting a child element in the Hierarchy while in Play mode.
Fixed a "No script asset for VariablesGroupAsset" warning and a lost script reference when creating a Smart Strings Variables Group asset. (UUM-148567) First seen in 6000.7.0a4.
Fixed a NullReferenceException thrown when the *UI Viewport window is destroyed before its content is created. (UUM-148374) First seen in 6000.7.0a3.*
Fixed a one-frame glitch where a world-space UIDocument could briefly appear mis-placed when shown again after being hidden with display: none.
Fixed a regression causing a selector coming from an imported style sheet (@import) to incorrectly outrank an equal-specificity selector from the importing style sheet.
Fixed an array resize confirmation dialog appearing when selecting several objects that share a large array.
Fixed items below the dragged item jumping when reordering a ListView in Animated reorder mode.
Fixed MissingReferenceException when deleting PanelRenderer object.
Fixed selection outline and picking pass with custom vertex shader.
Fixed sync issues between the UI Builder and in-scene authoring.
Fixed sync issues between the UI Builder and in-scene authoring. (UUM-147501) First seen in 6000.7.0a3.
Fixed sync issues between the UI Builder and in-scene authoring. (UUM-147567) First seen in 6000.7.0a3.
Fixed the authoring inspector not reverting a style field's value after removing its binding. Also fixed the binding affordance not refreshing after Unset or Unset All. (UUM-148603) First seen in 6000.7.0a5.
Fixed the Data Source label disappearing from the Inspector while dragging an element in the UI Builder viewport.
Fixed the group name given to LocalizationAttribute being ignored, which left the assembly's translations unreachable.
UI ToolkitFix
Fixed the UI Builder ListView rendering as a solid black rectangle after docking the window to another panel.
Fixed the Variables section not refreshing after using Extract All Inline Styles. (UUM-148491) First seen in 6000.7.0a5.
Fixed the Variables section not refreshing after using Unset All.
Fixed UI Toolkit Debugger world-space overlays.
Fixed unset attributes on Multi Column List View and Multi Column Tree View reverting to type default values when the .uxml is saved in in-scene UI Authoring.
Fixed Painter2D and SVG strokes with a zero-length dash-pattern entry erroring instead of rendering, and made zero-length round-capped dashes render as dots.
Hid package and internal controls in UI Library behind toggles. (UUM-148361) First seen in 6000.7.0a3.
Selecting "Custom Function" in the Backdrop Filter section of the Inspector no longer logs "Custom filters are not supported for backdrop-filter" warnings; the custom filter is now applied.
Selection highlight no longer remains in the UI Viewport after deleting the hovered element or style rule from the Hierarchy.
Surface the backdrop-filter Screen Space-only limitation with a documentation icon in the Backdrop Filter inspector sections and on the PanelSettings Render Mode field.
VisualElement's CaptureToRenderTexture now properly renders IMGUI content. (UUM-145652) First seen in 6000.7.0a1.
Fixed a final blit error in tile-only mode for render texture and the Editor camera. (UUM-146554) First seen in 6000.7.0a3.
Fixed Accurate G-buffer Normals encode/decode mismatch in Decals.
Fixed an issue where Per Object light culling didn't cull correctly when using camera-relative culling.
Fixed GTAO raster path IGN pattern depending on odd/even resolution.
Fixed normal maps getting ignored during prepass when Accurate G-buffer Normals were enabled.
URP Renderer Asset - Undo/redo operations on FullScreenPassRendererFeature_OldGUID caused to clear the Undo/Redo stack.
URP Renderer Asset - Undo/redo operations on FullScreenPassRendererFeature_OldGUID caused ObjectDisposedException errors and prevented undoing renderer feature additions.
[MaterialConverter] Particles Unlit Rendering Mode Subtractive gives empty Surface Type dropdown after the conversion.
Canceling a Blackboard attribute, parameter, or category rename with the ESC key no longer applies the new name.
Fixed hover highlight of items in toolbar dropdown menus being hard to see in the Light Editor theme.
Fixed templates not appearing immediately when pressing the "New..." button in the Shader Graph Output context after entering Play Mode.
Fixed the play rate presets in the VFX Control panel showing a "Ctrl+" prefix.
Fixed weighted tangent mode set on VFX Graph curve properties.
Fixed a video failing to replay after Stop() on Direct3D when NVIDIA "Fast" vertical sync is enabled (the decode device was lost and never recovered).
Fixed WebM Vorbis audio track reporting 0 Hz and 0 channels.
[Android] A crash caused by Vulkan video decoding workaround being applied incorrectly.
Fixed stack overflow in Adb.Exec/DumpLogInternal recursion.
Fixed a case where in In 3D Editor mode, textures did not generate Sprite subassets when imported as SpriteSprite Generation.
Fixed an issue where changing the SpriteAtlas option in EditorSettings results in render artifacts.
Fixed an issue where Tilemap.tilemapPositionsChanged and tilemapTileChanged callbacks didn't invoke when SetTiles changed only the transform or color of a tile.
Fixed an issue where TilemapRenderer inherited normal maps from other Tiles when a Tile did not have a normal map.
Fixed duplicate Sprite Editor window settings appearing in project settings.
Fixed error message when entering fast playmode with Sprite Editor Window changes.
Fixed exception when creating new Tile asset when doing a drag and drop on a Tile Palette that is open for edit.
Fixed metal shader errors for RenderingLayerMask pass. (D2D-8107)
2DFix
Fixed NaN bounds warning for Graphics.RenderSprite.
Fixed normals maps for flipped Tiles when using TilemapRenderer in Chunk mode.
Fixed Tilemap not updating in the Scene view when the Sprite property of an assigned Tile asset is changed in the Inspector.
Fixed Tilemap not updating in the Scene view when the Sprite property of an assigned Tile asset is changed in the Inspector.
Fixed TilemapRenderer flicker when editing Grid Selection scale/rotation.
Move filter field outside of scroll area in Tile Palette Active Targets dropdown.
Outline Detail in Multiple mode is not set when using Delanuay Subdivision.
Resize Tile Palette Active Targets dropdown when filter is active.