Fixed error message when entering fast playmode with Sprite Editor Window changes.
Fixed NaN bounds warning for Graphics.RenderSprite.
Fixed TilemapRenderer flicker when editing Grid Selection scale/rotation.
Outline Detail in Multiple mode is not set when using Delanuay Subdivision.
Fixed AssistiveSupport.screenReaderStatusChanged not being supported by Narrator (the Windows built-in screen reader).
AccessibilityFixWindowsUUM-147175
Clean up Documentation and remove mentions of Adaptive Batching.
Adaptive PerformanceFixUUM-146177
Gate Adaptive Performance settings during package operations.
Adaptive PerformanceFixUUM-140197
Fixed a crash that could occur when using Vulkan if surface is lost for a secondary display. (UUM-147341) First seen in 6000.7.0a3.
AndroidFixUUM-147341
Fixed alignment issues in Android External Tools settings panel.
AndroidFixUUM-148378
Reduced verbosity for Play Core AssetPackManager probe log message.
AndroidFixUUM-143152
Added a default HelpURL link for the temporary InvalidStateMachineBehaviour script.
AnimationFixUUM-143986
Fixed an issue where AnimationEvent-related tooltips in the Animation Window were not rendered correctly while in Bitmap text rendering mode.
AnimationFixUUM-141839
Fixed search field overflowing vertically when EnableQueryBuilder is disabled.
AnimationFixUUM-148577
Updated the colors of the Animation window slider for light mode.
AnimationFixUUM-148485
Fixed a player hang or crash with heap corruption on application quit when Engine Diagnostics ("Build Diagnostics Data") is enabled and an AssetBundle has been loaded.
Asset BundlesFix
Fixed Import Activity Window toolbar overlapping with long asset name extension selected. (UUM-147820) First seen in 6000.7.0a3.
Asset PipelineFixUUM-147820
Fixed ShaderImporter indeterminism issues and bump importer versions.
Asset PipelineFix
Include ShaderImporter, RayTracingShaderImporter and ComputeShaderImporter to run out of process when ProjectSettings->Parallel Importing is enabled.
Asset PipelineFix
Fixed invalid LoadState in some audio clips after Audio Settings reset.
AudioFixUUM-147700
Fixed microphone recording continuing when the application loses focus with Run In Background disabled. Recording is now muted while the application is paused.
AudioFixUUM-143384
Prevents FMOD validation warnings when typing values in the System Sample Rate field, waits until full value is typed before validating.
AudioFixUUM-136464
Added support to reserve capacity of PersistentManager.Remapper in Memory Settings (Main Allocators > Other Allocators > Remapper Initial Capacity).
Build PipelineFixUUM-136275
Command line Player builds no longer spend extra time on a build analytics step that could not complete. The step ran before the build data it reads was written, so it failed on every Player build and collected nothing.
Build PipelineFixUUM-147655
Content Directory builds are properly stripping LODs and Editor-Only Objects from a scene before calling the scene build callbacks and batching the static meshes.
Build PipelineFixUUM-145061
Fixed default project by adding WebGL appropriately. (UUM-149443) First seen in 6000.7.0a5.
Build SystemFixWebGLUUM-149443
Fixed an issue where enabling or disabling UI Toolkit Live Reload on the *Burst Inspector* window logged a window serialization error.
BurstFixUUM-148278
Fixed command-line arguments for the cache server not being sent properly to the asset import worker.
Cache ServerFixServer
Added a prompt asking the user whether to save their scene before upgrading a project to Cinemachine 3.
CinemachineFixUUM-148112
Added missing CinemachineImpulseFixedSignals documentation.
CinemachineFixUUM-141604
Changed static reset in CinemachineCore to happen during SubsystemRegistration.
CinemachineFixUUM-148700
Fixed invalid obsolete InvalidPathCache call in CinemachineConfiner.
CinemachineFixUUM-147086
Avoid creating D3D12 device twice.
DX12FixUUM-147044
Enabled URP_Lighting test suite.
DX12Fix
Fixed the managed upload buffer resizing while reserved upload slots were still in flight, which could corrupt or crash pending copy-queue uploads. (UUM-147939) First seen in 6000.7.0a3.
DX12FixUUM-147939
Added a static function CleanupRenderPipelineIfActive to prevent activeRenderPipelineDisposed from firing while disposing non-active render pipelines.
EditorFixUUM-148022
Awaitable.NextFrameAsync now resumes in edit mode, including when the Editor runs in batch mode, instead of waiting indefinitely for an unrelated scene update.
EditorFixUUM-148723
Build Analysis json remove duplicated messages.
EditorFixUUM-145857
Driven RectTransform properties are read-only on a Prefab asset in the project window, matching in a Prefab instance.
EditorFixUUM-135352
FilterFunctionDefinition asset's Inspector shows raw serialized fields instead of a proper UI Toolkit inspector.
EditorFixUUM-148830
Fixed a possible hang with a cold/invalidated shader cache when using a MacOS Editor lacking a functional Metal toolchain component. (UUM-148998) First seen in 6000.7.0a5.
EditorFixmacOSUUM-148998
Fixed a styling issue where disabled elements in overlays would show a hover state. (UUM-149063) First seen in 6000.7.0a5.
EditorFixUUM-149063
Fixed an ANR that occurred when a GameActivity based application was destroyed while paused.
EditorFixUUM-147270
Fixed an attempt to delete a non-existent asset during a copy operation.
EditorFixUUM-144993
Fixed an issue in Visual Effect Graph where identically named exposed properties could be created, causing errors and preventing drag-and-drop of those properties onto the workspace. Made exposed-name and category uniqueness case-insensitive, and sanitized graphs containing case-only-duplicate or reserved-named categories on load.
EditorFixUUM-144001
Fixed an issue where build failures during a pre-build callback weren't getting reported.
EditorFixUUM-147054
Fixed an issue where commands weren't working in the Search Tree View.
EditorFixUUM-149338
Fixed an issue where disabling the mimalloc memory allocator for the Windows standalone player did not work.
EditorFixWindowsUUM-147576
Fixed an issue where entering Play Mode, using Search, or opening the Inspector logged a false "Cross scene references are not supported" warning for objects that weren't being saved.
EditorFixUUM-146260
Fixed an issue where MainToolbar.Refresh could cause an infinite recursion in the code. (STO-3778)
EditorFix
Fixed an issue where Shift+clicking a prefab child in the Scene view selected the child object instead of the prefab instance root.
EditorFixUUM-148884
Fixed an issue where the playmode buttons could be created multiple times. (UUM-148890) First seen in 6000.7.0a5.
EditorFixUUM-148890
Fixed an issue with serialization of Dictionaries<,> with single byte in both key and value.
EditorFix
Fixed blue focus highlight sometimes doesn't disappear when unfocusing the messages in the Build Analysis.
EditorFixUUM-143897
Fixed cursor position when renaming a build profile with an invalid character at the end of the name.
EditorFixUUM-146677
Fixed dragging child prefab nodes that failed silently.
EditorFixUUM-144246
Fixed floating Video Clip Inspector preview error and cosmetic warning.
EditorFixUUM-147192
Fixed issue where Materials weren't referencing the correct texture from AssetBundle variants.
EditorFixUUM-129829
Fixed issue with Text missing after a DetachFromPanel when using the SetText APIs. (UUM-148525) First seen in 6000.7.0a5.
EditorFixUUM-148525
Fixed missing space between style sheet and owning document name when viewing inherited style sheets in context mode.
EditorFixUUM-147743
Fixed mouse lag when performing a drag-and-drop operation during a Domain Reload.
EditorFixUUM-148331
Fixed overlay overflow arrows appearing when they shouldn't be.
EditorFixUUM-133108
Fixed reverting all presets not reverting the Main Toolbar to Unity Default.
EditorFixUUM-142163
Fixed Select All in the hierarchy not being reflected in the inspector.
EditorFixUUM-146225
Fixed smart strings Inspector help button opens a page that does not exist. (UUM-149254) First seen in 6000.7.0a4.
EditorFixUUM-149254
Fixed text corruption with TextFields.
EditorFixUUM-148215
Fixed the display rendering issue in the FrameDebugger. (UUM-148462) First seen in 6000.7.0a3.
EditorFixUUM-148462
Fixed the Scene view "Overlay Preferences..." menu item opening an empty Preferences window. The overlay background colors were consolidated into the Colors preferences page, but the menu item still pointed at the removed Overlays page; it now opens the Colors page and was renamed to "Color Preferences..." to match. (UUM-148604) First seen in 6000.7.0a4.
EditorFixUUM-148604
Fixed UXML elements being read-only in the editing stage.
EditorFix
Fixed view state restoration when entering Prefab Stage in Context from the Hierarchy.
EditorFixUUM-144907
Fixed Windows editor crashing upon importing or transcoding a video with Crop and Offset.
EditorFixWindowsUUM-146426
Hierarchy: Load high resolution search icon to prevent scaling issue on non-orthodox resolutions.
EditorFixUUM-147596
Project Auditor: Fixed a category showing an empty issue list instead of the analysis-in-progress panel while its own analysis was still running. (UUM-147586).
EditorFixUUM-147586
Project Auditor: Removed Areas.All because it caused a breaking API change every time a new area was added. (UUM-149021) First seen in 6000.7.0a5.
EditorFixUUM-149021
Removed the "Missing or broken path()" message displayed in the 'Open Recent Scene' dropdown on a newly created project. ([UUM-113848](https://jira.unity3d.com/browse/UUM-113848)).
EditorFixUUM-113848
Render Pipeline Core: Fixed modified asset warning when performing cross platform builds.
EditorFixUUM-146719
Render Pipeline Core: Fixed UAL0010/UAL0013 warnings when installing the VFX Graph Learning Templates samples. (UUM-147338) First seen in 6000.7.0a3.
EditorFixUUM-147338
ScreenCapture.CaptureScreenshotAsTexture() renders screen capture with borders.
EditorFixUUM-130878
Turn off GRD in URP and HDRP templates.
EditorFixUUM-143179
Universal Render Pipeline: Fixed outdated asset importer warnings when creating a project from the URP 3D Sample template.
EditorFixUUM-146261
Updated the dialog that appears when Unity detects scene backups from an Editor session that did not close correctly. The dialog is now titled Scene Backup Detected, and its Keep Backups and Delete buttons state whether the backups are kept in Assets/_Recovery/ or discarded.
EditorFixUUM-147629
Updating package while an MPPM clone is active causes the clone to crash.
EditorFixUUM-148292
Fixed a crash when no wl_seat is present on the system.
EmbeddedLinuxFixUUM-148754
Fixed an ArgumentOutOfRangeException thrown when clicking items in the Systems window after domain reload.
EntitiesFixUUM-148748
Fixed leaked world nodes in SchedulePacking_WithInitialChanges_LinearOperationMode.
EntitiesFixUUM-148849
Fixed subscene reimport so that it no longer creates entities that are never removed.
EntitiesFixUUM-148293
Fixed the Systems window world dropdown to exclude internal world types that could cause an ArgumentException when selected.
EntitiesFixUUM-148241
StableTypeHash of ECS types were inconsistent between Mono and CoreCLR.
EntitiesFix
Fixed Physically Based Sky rendering incorrectly in HDRP for directional lights authored inside Entities subscenes.
Entities GraphicsFixUUM-137400
Fixed a crash when generating lighting for an object with a transparent material that uses an unreadable texture, such as a TextMesh Pro font material.
Fixed an Editor crash when using the interactive lighting preview in a scene with a terrain large enough to be split into multiple lightmapping instances.
Fixed an issue where debug messages from the light probe system reported incorrect light probe counts when targeting WebGL with Wasm64. (UUM-148836) First seen in 6000.7.0a5.
GIFixWebGLUUM-148836
Fixed objects whose lightmap UVs collapse to a point or a line being removed from baked lighting with an "Instance with invalid UV bounds was removed" warning.
Fixed objects without valid lightmap UVs being removed from baked lighting with an "Every triangle in the Mesh UV layout has zero area" warning.
Fixed the custom environment reflection cubemap being forgotten when changing Source in the Lighting window.
Changed orientation blackboard variable and node foldouts to face right instead of left.
Graph ToolkitFixUUM-139425
Allow On Tile Post Processing feature only on the Universal Renderer.
GraphicsFixUUM-148038
Changed to staticShadowCaster now update properly with GRD enabled.
GraphicsFixUUM-140724
Fixed a GPU driver crash on ARM Mali-G68 devices caused by log2 using relaxed precision in SPIR-V.
GraphicsFixUUM-137912
Fixed an issue where Vulkan Player would not respect the value of 'PlayerSettings.vulkanNumSwapchainBuffers' and instead use a fixed count of 3 swapchain buffers.
GraphicsFixUUM-148724
Fixed GC allocations during render graph compilation when using the native render pass compiler with compilation caching. (UUM-147960) First seen in 6000.7.0a3.
GraphicsFixUUM-147960
Fixed the Adaptive Probe Volume Samples fields accepting typed values above the slider maximum.
GraphicsFixUUM-148224
Graphics Settings - "Import from current scene" action is not added to the undo list.
GraphicsFixUUM-148881
Notify ObjectDispatcher when MeshRenderer LocalAABB changes.
GraphicsFixUUM-147452
Quality Settings - Adding elipsis for default platform and Quality Level Header for quality levels with very long names.
GraphicsFixUUM-148889
Changed some generic icons used by the Template Browser. (UUM-148717) First seen in 6000.7.0a4.
GraphViewFixUUM-148717
Fixed the Game view flickering when changing HDRP settings while the Game view is focused.
HDRPFixUUM-147685
Fixed occasional failure to merge render passes with msaa depth on apple gpu family 1-3.
Fixed TouchScreenKeyboard.area returning an empty rect when the keyboard is open and the project uses the Objective-C trampoline.
Revert skipping present when window occluded. (UUM-147937) First seen in 6000.7.0a4.
macOSFixUUM-147937
Editor crash when the GPU Resident Drawer is enabled and a cloned object's rendering components were stripped by the Dedicated Server role.
MultiplayerFixServerUUM-147692
Fixed a NullReferenceException that occurred when activating an Additional Editor Instance for the first time from a custom Play Mode Scenario.
MultiplayerFixUUM-148037
Fixed dragging the Importance field below its minimum of 1 (or Max Send Rate below 0) in the Ghost Authoring inspector triggering a re-bake pop-up even though the clamped value did not actually change.
Netcode for EntitiesFix
Issue where predicted ghosts - that changed archetypes multiple times (often moving back to their original archetype) - would mispredict, particularly on partial ticks. Also fixed this issue with enable bits and child components.
Netcode for EntitiesFixUUM-131597
De-referencing invalid texture pointer when a webrequest is teared down abruptly.
NetworkingFixUUM-144540
Fixed a possible editor-only crash when using a custom certificate handler with UnityWebRequest in long editor sessions involving many domain reloads.
NetworkingFixUUM-147347
Fixed an issue where samples weren't discoverable for locally installed UPM packages that were also available on the Asset Store.
Package ManagerFixUUM-147778
Fixed so the package search bar is cleared if the package being opened through the API isn't visible.
Package ManagerFixUUM-132102
Importing a signed Asset Package no longer leaves the .attestation.p7m file in the project's Temp cache.
Package ManagerFixUUM-146362
Sample parent package name for UPM on Asset Store is using the package name not the product name.
Package ManagerFixUUM-145405
Fixed "'SafeNormalize': implicit truncation of vector type" warning coming from Particles shaders.
ParticlesFixUUM-147453
Fixed an issue where baking a uniform scaled a static root, would not handle scales different than 1.0f correctly.
PhysicsFixUUM-133010
Fixed Fixed an issue inside the PhysX 4 sdk, where CharacterController wouldn't be able to collide with more than 100 shapes at a time.
PhysicsFixUUM-132204
Fixed a potential for a deadlock to occur during the "PhysicsWorld.PretSimulate" or "PhysicsWorld.PostSimulate" event callbacks. The world it's called for is unlocked but all worlds potentially simulated in a batch together are not necessarily unlocked. This means reading or writing on one of those worlds has the possibility to deadlock. All worlds are now unlocked prior to any event callback. (UUM-148649) First seen in 6000.7.0a1.
Physics 2DFixUUM-148649
Startup timing potential overflowing reported User time.
Fixed assembly resolutions errors in IL post processors that referenced assemblies with names starting with "Mono.Cecil".
ScriptingFixUUM-147560
Fixed the VBCSCompiler background process staying alive after the Editor was closed. On Linux, the compiler pre-warm step also wrote its temporary files next to the temp directory instead of inside it; both are fixed by routing the pre-warm and shutdown through the bundled .NET SDK.
ScriptingFixLinuxUUM-148978
Added issue where NRE could result from renaming a subgraph dropdown.
ShadergraphFixUUM-148866
ShaderUtil.CompileShaderVariant now correctly compiles shader passes that require features not supported by the editor's graphics device. (UUM-146125) First seen in 6000.7.0a1.
ShadersFixUUM-146125
Fixed an assertion error and memory leak warning that were thrown when hiding a branch group on a Tree in a project that uses the GPU Resident Drawer.
SRP CoreFixUUM-142959
Fixed the culled pass block being unreadable in the Render Graph Viewer in dark mode.
SRP CoreFixUUM-146993
RenderGraphViewer throws ArgumentOutOfRangeException when paused and render features are modified. (UUM-148464) First seen in 6000.7.0a5.
SRP CoreFixUUM-148464
[Render Pipeline Converter] Improve list views by adding categorization and sorting.
SRP CoreFixUUM-146628
Fixed the "Channel Remapping" foldout in the Terrain Layer Inspector not expanding when its title is clicked.
TerrainFixUUM-148236
Fixed hang in gfx tests using async readback in jobified configs. (UUM-149125) First seen in 6000.7.0a5.
TestsFixUUM-149125
Added glyph-to-character mapping to PostProcessTextVertices.
TextFixUUM-147627
Fixed ATG IMGUI emoji rendering black in light theme.
TextFixUUM-147842
Fixed text disappearing in EditorGUILayout.TextArea when the field contained a large amount of text (roughly 16,000 characters or more).
TextFixUUM-146126
Make the Font Asset Creator save dynamic font assets by default.
TextFixUUM-149073
Fixed an issue where a long group track name label gets drawn over the button making them unclickable.
TimelineFixUUM-146266
Added support for custom filter functions in backdrop-filter.
UI ToolkitFixUUM-148086
Fixed "Invalid image specified" warnings when clearing an element's background image in the inspector.
UI ToolkitFixUUM-148342
Fixed a "No script asset for TempSerializedData" warning when selecting a child element in the Hierarchy while in Play mode.
UI ToolkitFixUUM-144577
Fixed a "No script asset for VariablesGroupAsset" warning and a lost script reference when creating a Smart Strings Variables Group asset. (UUM-148567) First seen in 6000.7.0a4.
UI ToolkitFixUUM-148567
Fixed a NullReferenceException thrown when the *UI Viewport window is destroyed before its content is created. (UUM-148374) First seen in 6000.7.0a3.*
UI ToolkitFixUUM-148374
Fixed a one-frame glitch where a world-space UIDocument could briefly appear mis-placed when shown again after being hidden with display: none.
UI ToolkitFixUUM-119563
Fixed a regression causing a selector coming from an imported style sheet (@import) to incorrectly outrank an equal-specificity selector from the importing style sheet.
UI ToolkitFixUUM-148320
Fixed an array resize confirmation dialog appearing when selecting several objects that share a large array.
UI ToolkitFixUUM-148151
Fixed items below the dragged item jumping when reordering a ListView in Animated reorder mode.
UI ToolkitFixUUM-140171
Fixed MissingReferenceException when deleting PanelRenderer object.
UI ToolkitFixUUM-148362
Fixed selection outline and picking pass with custom vertex shader.
UI ToolkitFixUUM-146911
Fixed sync issues between the UI Builder and in-scene authoring.
UI ToolkitFixUUM-147450
Fixed sync issues between the UI Builder and in-scene authoring. (UUM-147501) First seen in 6000.7.0a3.
UI ToolkitFixUUM-147501
Fixed sync issues between the UI Builder and in-scene authoring. (UUM-147567) First seen in 6000.7.0a3.
UI ToolkitFixUUM-147567
Fixed the authoring inspector not reverting a style field's value after removing its binding. Also fixed the binding affordance not refreshing after Unset or Unset All. (UUM-148603) First seen in 6000.7.0a5.
UI ToolkitFixUUM-148603
Fixed the Data Source label disappearing from the Inspector while dragging an element in the UI Builder viewport.
UI ToolkitFixUUM-148576
Fixed the group name given to LocalizationAttribute being ignored, which left the assembly's translations unreachable.
UI ToolkitFix
Fixed the UI Builder ListView rendering as a solid black rectangle after docking the window to another panel.
UI ToolkitFixUUM-130011
Fixed the Variables section not refreshing after using Extract All Inline Styles. (UUM-148491) First seen in 6000.7.0a5.
UI ToolkitFixUUM-148491
Fixed the Variables section not refreshing after using Unset All.
UI ToolkitFixUUM-148055
Fixed UI Toolkit Debugger world-space overlays.
UI ToolkitFixUUM-145537
Fixed unset attributes on Multi Column List View and Multi Column Tree View reverting to type default values when the .uxml is saved in in-scene UI Authoring.
UI ToolkitFixUUM-148774
Fixed Painter2D and SVG strokes with a zero-length dash-pattern entry erroring instead of rendering, and made zero-length round-capped dashes render as dots.
UI ToolkitFixUUM-135766
Hid package and internal controls in UI Library behind toggles. (UUM-148361) First seen in 6000.7.0a3.
UI ToolkitFixUUM-148361
Selecting "Custom Function" in the Backdrop Filter section of the Inspector no longer logs "Custom filters are not supported for backdrop-filter" warnings; the custom filter is now applied.
UI ToolkitFixUUM-148347
Selection highlight no longer remains in the UI Viewport after deleting the hovered element or style rule from the Hierarchy.
UI ToolkitFixUUM-144573
Surface the backdrop-filter Screen Space-only limitation with a documentation icon in the Backdrop Filter inspector sections and on the PanelSettings Render Mode field.
UI ToolkitFixUUM-147138
VisualElement's CaptureToRenderTexture now properly renders IMGUI content. (UUM-145652) First seen in 6000.7.0a1.
UI ToolkitFixUUM-145652
Fixed a final blit error in tile-only mode for render texture and the Editor camera. (UUM-146554) First seen in 6000.7.0a3.
Fixed Accurate G-buffer Normals encode/decode mismatch in Decals.
Fixed an issue where Per Object light culling didn't cull correctly when using camera-relative culling.
Fixed GTAO raster path IGN pattern depending on odd/even resolution.
Fixed normal maps getting ignored during prepass when Accurate G-buffer Normals were enabled.
URP Renderer Asset - Undo/redo operations on FullScreenPassRendererFeature_OldGUID caused to clear the Undo/Redo stack.
URP Renderer Asset - Undo/redo operations on FullScreenPassRendererFeature_OldGUID caused ObjectDisposedException errors and prevented undoing renderer feature additions.
[MaterialConverter] Particles Unlit Rendering Mode Subtractive gives empty Surface Type dropdown after the conversion.
Canceling a Blackboard attribute, parameter, or category rename with the ESC key no longer applies the new name.
VFX GraphFixUUM-144957
Fixed hover highlight of items in toolbar dropdown menus being hard to see in the Light Editor theme.
VFX GraphFixUUM-139764
Fixed templates not appearing immediately when pressing the "New..." button in the Shader Graph Output context after entering Play Mode.
VFX GraphFixUUM-143681
Fixed the play rate presets in the VFX Control panel showing a "Ctrl+" prefix.
VFX GraphFixUUM-138660
Fixed weighted tangent mode set on VFX Graph curve properties.
VFX GraphFixUUM-147335
Fixed a video failing to replay after Stop() on Direct3D when NVIDIA "Fast" vertical sync is enabled (the decode device was lost and never recovered).
VideoFixUUM-135548
Fixed WebM Vorbis audio track reporting 0 Hz and 0 channels.
VideoFixUUM-144045
[Android] A crash caused by Vulkan video decoding workaround being applied incorrectly.
VideoFixAndroidUUM-145932
Fixed stack overflow in Adb.Exec/DumpLogInternal recursion.
Fixed a case where in In 3D Editor mode, textures did not generate Sprite subassets when imported as SpriteSprite Generation.
Fixed an issue where changing the SpriteAtlas option in EditorSettings results in render artifacts.
Fixed an issue where Tilemap.tilemapPositionsChanged and tilemapTileChanged callbacks didn't invoke when SetTiles changed only the transform or color of a tile.
Fixed an issue where TilemapRenderer inherited normal maps from other Tiles when a Tile did not have a normal map.
Fixed duplicate Sprite Editor window settings appearing in project settings.
Fixed error message when entering fast playmode with Sprite Editor Window changes.
Fixed exception when creating new Tile asset when doing a drag and drop on a Tile Palette that is open for edit.
Fixed metal shader errors for RenderingLayerMask pass. (D2D-8107)
2DFix
Fixed NaN bounds warning for Graphics.RenderSprite.
Fixed normals maps for flipped Tiles when using TilemapRenderer in Chunk mode.
Fixed Tilemap not updating in the Scene view when the Sprite property of an assigned Tile asset is changed in the Inspector.
Fixed Tilemap not updating in the Scene view when the Sprite property of an assigned Tile asset is changed in the Inspector.
Fixed TilemapRenderer flicker when editing Grid Selection scale/rotation.
Move filter field outside of scroll area in Tile Palette Active Targets dropdown.
Outline Detail in Multiple mode is not set when using Delanuay Subdivision.
Resize Tile Palette Active Targets dropdown when filter is active.

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