Black screen is shown when Bloom is active with 2D Renderer
6000.6.1f1
Supported · Released Sep 16, 2026 · Changeset 7efac9f6c10e · 10 release notes
39build score
Upgrade risk+29Net cleanup+6Live debt+4
cohort: Update/Supported (62)
6000.3.13f1: Deadlock on exiting Play Mode when a Shader is destroyed while async shader compilation has queued variant requests for a different shader with Graphics Jobs enabled
Resources.UnloadUnusedAssets() takes significantly longer to execute when run in a Player build
6000.6.0a6: PlayMode tests return no results when Test Runner is run again after Scene-Only Reload
Native memory grows unboundedly when a Unity.Hierarchy node is repeatedly renamed between names of different lengths
[WinEditor] Play Mode framerate drops significantly when moving the mouse cursor with high polling rate