Fixed a crash that could occur when cancelling a build (e.g. BuildPipeline.BuildAssetBundles) while scripts are compiling.
6000.6.1f1
Supported · Released Sep 16, 2026 · Changeset 7efac9f6c10e · 18 release notes
39build score
Upgrade risk+29Net cleanup+6Live debt+4
cohort: Update/Supported (62)
Fixed an issue where performance could degrade and eventually fail when the Accelerator was under heavy load.
Fixed a NullReferenceException in SamplePostprocessor.OnPostprocessAllAssets that could sometimes occur when creating a Timeline asset.
Hierarchy: Fixed issue where the search filter was silently cleared (while the query block UI remained visible) after exiting Prefab Mode in Context.
Multiplayer: Removed redundant Button from Play Mode Scenario Validation Dialog.
Fixed case of project build failing with "IL2CPP error C2039: __entity is not a member of BlobBuilder" error.
Fixed a video player bug where the loop point reached callback would not always fire.
Fixed case of an error appearing incorrectly on ports when Graph.IsConnectionAllowed was overridden to permit connections between incompatible types. CheckNodeErrors now delegates type validation to CanAssignTo, consistent with how connection creation already behaves.
The collapse button of a node with options is now enabled even when all the ports are connected. This allows pressing the collapse button to collapse the node just like it was possible by choosing Toggle Collapse or using Shift+Ctrl+O.
Fixed crash caused by memory error related to per-Material constant buffer when OpenGL ES is used.
Fixed issue with a ghost prefab having multiple ghost prefab entity instances, such as when it is baked into multiple loaded subscenes. When loading, unloading and reloading the subscenes the ghost collection prefab would point to a previously unloaded/deleted entity prefab. This now correctly gets updated to an instance created from the reloaded subscenes.
Fixed an issue where a dynamic body with a rotation constraint would bounce off surfaces despite zero bounciness.
Fixed case of the Paint Texture tool keeping a replaced Terrain Layer selected, which showed the old layer's settings in the Inspector and added it back to the Terrain Layers list on the next paint stroke.
Fixed ellipsis line-breaking recursion when the font lacks an ellipsis glyph and Ellipsis overflow mode is selected.
Fixed case of a backdrop-filter element showing a scaled-down copy of the backdrop in the in-scene UI authoring viewport when display scaling is above 100%.
Fixed case of the move cursor being displayed over elements using the Relative position mode in the UI Viewport.
Fixed issue with the Hierarchy offering Create GameObject menu items in the UI authoring stage, where the new GameObject was created outside the stage and never appeared.
Fix to skip the SSAO pass when the active renderer does not provide the camera depth/normals textures.