6000.3.16f1: Player crashes with use-after-free when a Shader is unloaded immediately after ShaderWarmup.WarmupShaderFromCollection() on D3D12
Known issueCautionUUM-149781
Awaitable.NextFrameAsync now resumes in edit mode, including when the Editor runs in batch mode, instead of waiting indefinitely for an unrelated scene update. (UUM-148723) First seen in 6000.6.0b8. Fixed in 6000.6.0b10.
EditorKnown issueCautionUUM-148723
Fixed an issue where Shift+clicking a prefab child in the Scene view selected the child object instead of the prefab instance root. (UUM-148884) Fixed in 6000.6.0b9.
EditorKnown issueCautionUUM-148884
Fixed Select All in the hierarchy not being reflected in the inspector (UUM-146225) First seen in 6000.6.0b2. Fixed in 6000.6.0b9.
EditorKnown issueCautionUUM-146225
Fix leaked world nodes in SchedulePacking_WithInitialChanges_LinearOperationMode (UUM-148849) Fixed in 6000.6.0b9.
EntitiesKnown issueCautionUUM-148849
Fixed a NullReferenceException thrown by DynamicLightController in the URP sample template Garden scene when the component's Awake() ran in the Editor before the runtime-only light manager list was initialized. (UUM-145743) Fixed in 6000.6.0b9.
GraphicsKnown issueCautionUUM-145743
Fixed the Game view flickering when changing HDRP settings while the Game view is focused. (UUM-147685) Fixed in 6000.6.0b9.
HDRPKnown issueCautionUUM-147685
Fixed assembly resolutions errors in IL post processors that referenced assemblies with names starting with "Mono.Cecil". (UUM-147560) First seen in 6000.6.0b3. Fixed in 6000.6.0b9.
ScriptingKnown issueCautionUUM-147560

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