6000.3.16f1: Player crashes with use-after-free when a Shader is unloaded immediately after ShaderWarmup.WarmupShaderFromCollection() on D3D12
6000.6.0b8
Beta · Released Aug 12, 2026 · Changeset 2ada23e432bd · 12 release notes
57build score
Upgrade risk+28Net cleanup+10Live debt+19
cohort: beta (73)
Awaitable.NextFrameAsync now resumes in edit mode, including when the Editor runs in batch mode, instead of waiting indefinitely for an unrelated scene update. (UUM-148723) First seen in 6000.6.0b8. Fixed in 6000.6.0b10.
Fixed an issue where Shift+clicking a prefab child in the Scene view selected the child object instead of the prefab instance root. (UUM-148884) Fixed in 6000.6.0b9.
Fixed Select All in the hierarchy not being reflected in the inspector (UUM-146225) First seen in 6000.6.0b2. Fixed in 6000.6.0b9.
Fix leaked world nodes in SchedulePacking_WithInitialChanges_LinearOperationMode (UUM-148849) Fixed in 6000.6.0b9.
Fixed a NullReferenceException thrown by DynamicLightController in the URP sample template Garden scene when the component's Awake() ran in the Editor before the runtime-only light manager list was initialized. (UUM-145743) Fixed in 6000.6.0b9.
Fixed the Game view flickering when changing HDRP settings while the Game view is focused. (UUM-147685) Fixed in 6000.6.0b9.
Fixed assembly resolutions errors in IL post processors that referenced assemblies with names starting with "Mono.Cecil". (UUM-147560) First seen in 6000.6.0b3. Fixed in 6000.6.0b9.