Clean up Documentation and remove mentions of Adaptive Batching. (UUM-146177) First seen in 6000.6.0b2.
6000.6.0b8
Beta · Released Aug 12, 2026 · Changeset 2ada23e432bd · 1,847 release notes
57build score
Upgrade risk+28Net cleanup+10Live debt+19
cohort: beta (73)
Gate Adaptive Performance settings during package operations.
Added a default HelpURL link for the temporary InvalidStateMachineBehaviour script.
Fixed an Editor crash in WriteObjectToVector / CreateOrReloadInspectorCopy that could occur when entering Play Mode.
Fixed assertion about access version needing be odd when acquiring locks in an audio subsystem, happening after the editor was left running for many days.
Fixed a window serialization error being logged when enabling or disabling UI Toolkit Live Reload on the Burst Inspector window. (UUM-148278) First seen in 6000.6.0b6.
Added a static function CleanupRenderPipelineIfActive to prevent activeRenderPipelineDisposed from firing while disposing non-active render pipelines.
Codesigned several previously unsigned executables shipped with the Windows editor that could sometimes be blocked by antivirus software.
Disabled Remove buttons in Build Profile settings during Play mode.
Fixed a bug where Visual Element nodes with no name were not able to be renamed via double-click in the hierarchy. (UUM-143826) First seen in 6000.6.0a7.
Fixed a crash in ATG when using fallbacks whose Source Font File is missing.
Fixed Adaptive Performance Settings removal with Android Provider causing errors.
Fixed an issue where clicking "Revert" in the prompt that appears when a build profile loses focus after adding a scripting define value in the scripting defines settings list does NOT result in removing the newly added value.
Fixed an issue where disabling the mimalloc memory allocator for the Windows standalone player did not work.
Fixed problem with serialization of single byte Dictionary<byte, byte>. (UUM-148493) First seen in 6000.6.0b8.
Fixed reverting all presets not reverting the Main Toolbar to Unity Default.
Fixed the "Remove Component" menu missing from components with a missing script in the Inspector.
Fixed view state restoration when entering Prefab Stage in Context from the Hierarchy. (UUM-144907) First seen in 6000.6.0a8.
Update Stats window to use M suffix for triangle and vertex counts 1 million or greater.
Fixed a crash when generating lighting for an object with a transparent material that uses an unreadable texture, such as a TextMesh Pro font material.
Fixed an issue where "Refresh Virtual Offset Debug" throws an exception if the last bake didn't have Virtual Offset enabled.
Fixed the custom environment reflection cubemap being forgotten when changing Source in the Lighting window.
Fixed a GPU hang on Metal when dispatching a compute kernel whose declared threadgroup size exceeds the device's per-pipeline maximum, such as HDRP High Quality Line Rendering on Intel Macs. (UUM-147457) First seen in 6000.6.0b4.
Fixed ScrollView not responding to mouse wheel input with a connected mouse.
Editor crash when the GPU Resident Drawer is enabled and a cloned object's rendering components were stripped by the Dedicated Server role.
Fix the issue where samples are not discoverable for locally installed UPM packages that are also available on the Asset Store (UUM-147778) First seen in 6000.6.0b4.
Fixed crash where WeakReferences were being destroyed off of the main thread, which contended with Mon's GC assumptions about WeakReferences only being freed from the main thread. This fixes an eventual crash inside the Garbage Collector
Fixed text disappearing in EditorGUILayout.TextArea when the field contained a large amount of text (roughly 16,000 characters or more).
Updated the Timeline Customization Samples Timeline_CustomTracks scene to use the new Input System component. (UUM-142488) First seen in 6000.6.0a5.
Add support for custom filter functions in backdrop-filter. (UUM-148086) First seen in 6000.6.0b7.
Fixed "Invalid image specified" warnings when clearing an element's background image in the inspector. (UUM-148342) First seen in 6000.6.0b6.
Fixed a one-frame glitch where a world-space UIDocument could briefly appear mis-placed when shown again after being hidden with display: none.
Fixed a regression causing a selector coming from an imported style sheet (@import) to incorrectly outrank an equal-specificity selector from the importing style sheet. (UUM-148320) First seen in 6000.6.0b7.
Fixed an issue where Object Picker window breaks when it is interrupted by a domain reload.
Fixed backdrop-filter rendering a skewed or misaligned backdrop when the element is nested under an element with the GroupTransform usage hint and the group's transform is rotated or scaled. (UUM-148085) First seen in 6000.6.0b7.
Fixed selection outline and picking pass with custom vertex shader. (UUM-146911) First seen in 6000.6.0b4.
Fixed the Package Manager package list scrolling immediately when navigating with the arrow keys instead of only when the newly selected package is off-screen. (UUM-147017) First seen in 6000.6.0b4.
Fixed undo related error after undoing a Style Sheet selector drag operation. (UUM-145619) First seen in 6000.6.0b1.
Fixed VisualTreeAsset preview texture from appearing black. (UUM-148154) First seen in 6000.6.0b6.
Selecting "Custom Function" in the Backdrop Filter section of the Inspector no longer logs "Custom filters are not supported for backdrop-filter" warnings; the custom filter is now applied. (UUM-148347) First seen in 6000.6.0b6.
Selection highlight no longer remains in the UI Viewport after deleting the hovered element or style rule from the Hierarchy. (UUM-144573) First seen in 6000.6.0a7.
Surface the backdrop-filter Screen Space-only limitation with a documentation icon in the Backdrop Filter inspector sections and on the PanelSettings Render Mode field. (UUM-147138) First seen in 6000.6.0b5.
Canceling a Blackboard attribute, parameter, or category rename with the ESC key no longer applies the new name. (UUM-144957) First seen in 6000.6.0a7.
Fixed hover highlight of items in toolbar dropdown menus being hard to see in the Light Editor theme.
Fixed templates not appearing immediately when pressing the "New..." button in the Shader Graph Output context after entering Play Mode. (UUM-143681) First seen in 6000.6.0a6.
Fixed the play rate presets in the VFX Control panel showing a "Ctrl+" prefix.
WebGPU: Fixed error on some mobile devices due to the lack of the float32-blendable WebGPU extension.
Fixed On Demand Rendering related issues when hiding and resizing embedded window.
Added support for using Unity Recorder with the 2D renderer.
Disabled icons in the Tile Palette Active Targets dropdown when the target has HideFlags.HideInHierarchy.
Fix metal shader errors for RenderingLayerMask pass (D2D-8206)
2DFix
Fixed 2d light stripping for blend styles.
2DFix
Fixed a case where in In 3D Editor mode, textures did not generate Sprite subassets when imported as SpriteSprite Generation.
Fixed a crash that occurs when painting a large number of Tiles onto a Tilemap GameObject with a TilemapCollider2D.
Fixed a crash with the Tilemap where the Tilemap is using an invalid cached ITilemap.
Fixed a performance regression in SpriteRenderer when changing sprites caused by unnecessary atomic refcount operations in Sprite BlendShape read-only methods.
Fixed a shader warning in Hidden/Light2D.
Fixed a UI inconsistency in Sprite Editor Window HelpBox.
Fixed an exception when selecting a Tile in Play mode while the Tile Palette overlay is open in the Scene View in Edit mode.
Fixed an exception when using the preview toggle in the Sprite Editor window with an imported texture smaller than the source texture.
Fixed an issue where Open Reference for the Sprite Atlas Importer button in thee Inspector window redirected to an outdated version of the Manual.
Fixed an issue where a Sprite with SpriteSkin was invisible in Editor Play mode when loading an Addressables SpriteAtlas via SpriteAtlasManager.atlasRequested with Sprite Atlas V2 packing enabled.
Fixed an issue where a SpriteRenderer's sprite reference did not revert to the original after using the Sprite Editor window preview toggle and entering Play mode. The Sprite Editor window preview toggle is now available only in Edit mode.
Fixed an issue where a SpriteSkin with no bones (for example, before running Create Bones) was not selectable in Scene view and displaying incorrectly.
Fixed an issue where Brush Picks List items are initialized with a lower height than the minimum size when the Tile Palette Brush Pick Overlay is expanded.
Fixed an issue where Brush Picks List items become malformed, causing the list to become cut off when decreasing the Pick size with the slider.
Fixed an issue where Brush Picks Names disappear after adjusting the Size of the picks and switching view mode to Grid.
Fixed an issue where Destroying assets is not permitted to avoid data loss error thrown when creating a second Tile Palette Brush Pick Asset.
Fixed an issue where padding did not apply equally along the entire boundary, mainly affecting full-rect sprites.
Fixed an issue where scrolling in Brush Picks List when a lot of Brush Picks are saved.
Fixed an issue where Select, Pick, Box, and Move tool operations on the Tilemap were not properly cancelled or finalized when the mouse button was released outside the SceneView or Tile Palette window.
Fixed an issue where sorting layer names did not refresh in the Light Batching Debugger.
Fixed an issue where Sprite Atlas textures from all included build scenes persisted in Editor memory when building the Player.
Fixed an issue where the collider shape of a Tile with collider Type Sprite generated from a TilemapCollider2D is not updated when the custom physics shape of the Sprite is changed in the Sprite Editor.
2DFix
Fixed an issue where the Light Type could not be changed in the Light Explorer.
Fixed an issue where the Sprite Editor window sometimes referenced its preview texture.
Fixed an issue where the Tile Palette shows an empty grid when the user drags and drops Sprite assets for the Tile Palette but cancels the operation to create Tile assets.
Fixed an issue where TilemapRenderer inherited normal maps from other Tiles when a Tile did not have a normal map.
Fixed an issue with 2D shadow volumetric strength.
Fixed an issue with cleanup of BrushPickStore when BrushPickStore is a project asset.
2DFix
Fixed an issue with sprite flicker and draw call fluctuation when Sprite Skins are culled.
Fixed an InvalidCastException when using the Tile getter property for TileChangeData.
Fixed crash on ShaderPropertySheet::FindPropertyIndex when opening a specific project.
Fixed errors that occurred when adding a Lens Flare component and added support for orthographic camera.
Fixed exception when creating new Tile asset when doing a drag and drop on a Tile Palette that is open for edit.
Fixed Global Lights 2D error in URP 2D when opening a scene for preview.
Fixed GridView showing empty space after scrolling to the bottom of the GridView for Tile Palette Brush Picks.
Fixed Install 2D Package button is disabled when it should not be.
Fixed issue for the Brush Picks list view where a user can disable all columns in the list view, resulting in error messages and the loss of the SceneView.
Fixed issue where a Tile with the Collider Type Grid does not line up correctly when the Tilemap's tile anchor is different from the default cell center.
Fixed issue where the Tile Palette window is extremely zoomed in after collapsing the Tile Palette view using the separator and expanding the window by using the Brush view button.
Fixed missing lighting and shadows in the preview camera when using URP 2D.
Fixed normals maps for flipped Tiles when using TilemapRenderer in Chunk mode.
Fixed picking for sprites with -ve scale using shadergraph materials.
Fixed placement of Tiles with rotation when painting for the first time in a location of a Tilemap.
Fixed preview of Sprite when Sprite does not have a valid texture.
2DFix
Fixed Quality settings not propagating to the Camera target descriptor.
Fixed return from GetCellCenterLocal/World when the Grid has a non-zero cell gap value set
Fixed shadow caster 2D culling.
Fixed SpriteRenderer not rendering Sprite properly when the SpriteRenderer is previewing changes in the Sprite Editor and the changes are applied.
Fixed the Inspector Preview window showing black sprites.
Fixed the scene marked as modified after using the Select Tool in the Tile Palette and switching to another tool such as Paint.
Fixed Tile flickering when scaled to negative values using GridSelectionTool changing Scale.
Fixed Tile Palette Brush Picks closing when clicking on it while Close on Pick is enabled.
Fixed Tilemap not updating in the Scene view when the Sprite property of an assigned Tile asset is changed in the Inspector.
Fixed Tilemap.tilemapTileChanged and Tilemap.tilemapPositionsChanged sending incorrect number of Tiles when buffered while painting Tiles.
2DFix
Fixed Tiles not rendering for a TilemapRenderer when a Sprite asset is changed in the Sprite Editor.
Fixed validation of Tiles before TileBase.OnEnable is called.
Fixed Light2D and Shadow Caster 2D components displaying incorrect icons in the Inspector.
Fixed SpriteRenderer not updating when the SRP Batcher is toggled at runtime.
Improved performance of Tilemap for SetTiles with low Tile counts.
Improved performance of TilemapPerformanceTests.EditorPreview_SetTile.
Set the "Show Revert Confirmation" option to On by default in the Sprite Editor.
2DFix
Unlock Tile Palette for edit when using Delete or Backspace key to delete a GridSelection.
Vector graphics tessellation and clipping now produce profiler markers in builds. Previously the data only reached the profiler in the editor.
2DFix
Documented the steps a developer must do for the AccessibilityRole.Slider, AccessibilityRole.TextField, and AccessibilityRole.SearchField accessibility nodes to receive hardware keyboard input on Android.
Fixed accessibility frames being reset when the application window is moved or resized on desktop platforms.
Fixed accessibility node queries logging a main-thread error to the console on Android when a screen reader is enabled.
AccessibilityFixAndroid
Fixed accessibility nodes being created with duplicate IDs after wrapping around the max ID value.
Fixed double state announcement for AccessibilityRole.Toggle nodes on Android.
Fixed player crash caused by UI Automation accessing invalid pointer on Windows 10.
Fixed the main application window also being provided for secondary windows for UI Automation clients.
AccessibilityFixWindows
Fixed the screen reader being slow to navigate away from AccessibilityRole.Dropdown nodes on Android.
Fixed the Windows player crashing at shutdown once a UI Automation client (e.g. a screen reader) has interacted with the application.
Fixed AssistiveSupport playmode tests that were failing on Windows 10 and reenabled them.
Adaptive Performance Apple now works properly on Vision OS devices with version 1 and 2.
Disallow negative values for performance action delay and thermal action delay.
Fixed an issue that caused the Editor to freeze when using a long scaler profile name by limiting the name to 256 characters.
Fixed an issue where the Adaptive Performance package caused unnecessary garbage collection allocation.
Fixed profiler data is not updated for adaptive performance.
Gate Adaptive Performance settings during package operations.
Improve documentation on urp adaptive performance toggle.
Adaptive PerformanceFix
Replace FindFirstObjectByType with FindAnyObjectByType in adaptive performance.
Fixed crash drawing debug visualisation for an agent with small radius and a far away destination.
Fixed NavMeshAgent getting stuck on corner of a box obstacle when moved with navAgent.Move.
On Linux, the "Open Agent Settings..." option in the Agent Type property of a NavMeshAgent inspector would issue an error and not open the __Navigation__ window.
Updated nav agent to ignore and warning about a path being set from a navigation surface not matching the agent's Id.
When loading NavMesh data we now avoid processing existing NavMeshLinks while loading a NavMeshSurface until all tiles of the surface are loaded, reducing overhead.
Batch mode: removed auto-scanning for Android devices on Editor start if Android support is installed.
Fixed a crash that would occur when using URP with the Depth/Stencil buffer disabled in Player Settings on Android.
Fixed an issue that caused lag in the Unity preferences text fields when Android support is installed
Fixed an issue where the input field caret moved back to the end of the text when typing.
Fixed an issue with artifacts on Pixel 10 with shaders that use discard or clip.
Fixed bidirectional synchronization between the virtual keyboard and UGUI textfield.
Fixed editText setText resets the IME's internal cursor to end-of-text, independently of the EditText's selection.
Fixed Hands-Free Profile (HFP) support on Enhanced Audio Foundation.
Fixed incorrect touch input position when the status bar is visible (part for GameActivity 4.4.0 upgrade).
Fixed mouse input when cursor is locked (part for GameActivity 4.4.0 upgrade).
Fixed problem with GameActivity based application being killed while backgrounded.
Fixed problem with MediaPlayer pause when app is suspended.
Fixed source builds when custom gradle templates are selected.
Fixed split APKs by target architecture all receiving the same version code.
Fixed Switch Pro gamepad triggers being non-functional on Android when the controller reports L2/R2 as button events instead of axis events.
Fixed typo in 'unity.javaCompatibilityVersion'. The previous misspelled unity.javaCompatabilityVersion will still be supported for existing projects.
AndroidFix
Fixed UnitySendMessage calls being dropped on Android when sent during Application.Unload or Reload in Unity as a Library (UAAL) scenarios.
Fixed Vulkan crash when backgrounding Android app with RunWithoutFocus enabled.
Fixed TouchScreenKeyboard.selection.length always returning 0.
Negative values for ``Screen.brightness`` now restore the device's preferred screen brightness.
Relaxed AGP 9's stricter R8 keep rule enforcement.
Reverted deprecation of compileSdk for AGP 9.0.
Toggling "Run without focus" to enabled now ensures Unity activity continues running when another activity is launched, including Android activities launched from Unity.
Words won't be spammed in input field when swiping touch screen keyboard (part of GameActivity 4.4.0 upgrade).
AndroidApplication.onConfigurationChanged will correctly reflect language/country changes on GameActivity.
AndroidFix
Add explanatory text in the animation windows "Add parameter" drop down when all animatable parameters have been added.
Added a default HelpURL link for the temporary InvalidStateMachineBehaviour script.
Added a notification in the FBX Importer UI when FBX takes aren't used by any clip.
Added a Search Field to filter properties in the Animation Window.
AnimationFix
Added ellipsis for long names to default state field in entry node inspector.
Added ellipsis to blend parameter name in blend tree node.
Added margin to Sample Rate field.
Added maximum width constraint for the left panel in the animation window.
Added missing overload for AnimatorControllerPlayable.SetFloat.
Always update animator blend tree weight visualization when a child item is selected.
Animator.ResetControllerState(true) didn't reset non-float parameters.
Compact animator breadcrumb trail if there is too many elements.
Fixed "Animation Clip is Read-Only" message appearing when nothing is selected.
Fixed a bug where renaming state machine from inspector would not rename corresponding layer.
Fixed a crash when an avatar had invalid hand bones.
Fixed a Model Importer visual issue where reverting import settings didn't update the root motion node selector.
Fixed an error thrown when applying changed avatar settings on Linux.
Fixed an issue in the Animation Window where changing the interpolation type of a rotation property would collapse the property group if it was expanded.
Fixed an issue where a precision mismatch in the legacy animation system caused animation events to be skipped at high frame rates.
Fixed an issue where AnimationClip rotation compression would be non-deterministic. Curve compression precision has also been improved as a result.
Fixed an issue where AnimationEvent-related tooltips in the Animation Window were not rendered correctly while in Bitmap text rendering mode.
Fixed an issue where dangling GameObject references could be retained in the selection when entering or exiting Play mode.
Fixed an issue where dopesheet keyframes were incorrectly initialized after a domain reload.
Fixed an issue where float properties whose value is NaN or Infinity cannot be added to the AnimationWindow because these values cannot be represented on a curve, handles them by adding a keyframe with value zero instead.
Fixed an issue where some ParticleSystem properties would be causing errors and warnings when added to AnimationClips and sampled in the AnimationWindow.
Fixed an issue where the display of trigger parameters in the Animator Window's Parameter View would not update correctly when triggers were reset during gameplay.
Fixed an issue with text wrapping in the animation window missing clip panel so that long game object names are displayed properly.
Fixed animation window clip dropdown not being disabled when a single clip is selected.
Fixed Animation Window icon when switching light/dark theme.
Fixed Animation Window tab name defaulting to UnityEditor.AnimationWindow.
Fixed animator parameters window menu name.
Fixed ArgumentOutOfRangeException when selecting a transition to a short looping animation in the Animator window.
Fixed blurry ripple mode icon in the Animation window.
Fixed cogwheel icon size in the animation window in the Light Theme.
Fixed crash on invalid state machine transitions when importing project.
Fixed documentation link for entry transitions.
Fixed drop down menu entry in the AnimationWindow not displaying a checkmark on the active clip when creating a new clip.