Remove Component menu is missing for missing scripts
6000.6.0b6
Beta · Released Aug 4, 2026 · Changeset d46ecc5f5049 · 15 release notes
54build score
Upgrade risk+25Net cleanup+11Live debt+18
cohort: beta (71)
6000.4.0a2: Windows Player silently crashes when using Application.Quit() after loading Addressables asset
6000.6.0a3: Project is created with errors when using the “Get Started With Unity” template
6000.6.0a7: [Universal 3D Sample] NullReferenceException is thrown when opening GardenScene in URP 17.3.0 sample
Editor crashes on "(Unity) WriteObjectToVector" when entering into the Play Mode
Burst compilation was skipped for jobs discovered via [JobProducerType] (such as IJobChunk) in Player builds using the High Managed Stripping Level, causing them to silently fall back to managed code. () (UUM-147717) First seen in 6000.6.0b4. Fixed in 6000.6.0b7.
Fixed view state restoration when entering Prefab Stage in Context from the Hierarchy. (UUM-144907) First seen in 6000.6.0a8. Fixed in 6000.6.0b8.
Fixed an assertion for out-of-bounds memory access when GPU Resident Drawer instancing is enabled, Burst compilation is disabled, and a Mesh Renderer has more material slots than submeshes. (UUM-147082) First seen in 6000.6.0b4. Fixed in 6000.6.0b7.
Fixed a bug where pulling down the iOS Control Center could cause a Unity app to stop playing back audio. (UUM-145522) Fixed in 6000.6.0b7.
Editor window layouts loads a broken "Failed to load" Multiplayer Play Mode window and throws a NullReferenceException when docking around it in projects where Multiplayer Play Mode is not enabled or its package is not installed. (UUM-146870) Fixed in 6000.6.0b7.
Fixed ~2 KB size increase in empty WebGL Player builds and removed editor/coreclr only functions. (UUM-147728) First seen in 6000.6.0a8. Fixed in 6000.6.0b7.