Fixed Sprite Editor Window sometimes references it's preview texture.
6000.4.12f1
Supported · Released Jun 17, 2026 · Changeset 3ca267ce8005 · 26 release notes
44build score
Upgrade risk+29Net cleanup+6Live debt+8
cohort: Update/Supported (49)
Do not wait for GPU completion once we exceed active command buffer limit.
Fixed DirectML crash for Sentis pose sample
Fixed Meta pass CommandBuffer.DrawMesh() ignored during shader async compilation.
Fixed *Switch Profile* button not appearing in the Build Profiles window after adding a Dedicated Server build profile until the window was reopened.
Fixed Inspector scroll area stretching when using components with nested serialized arrays on FBX model prefab instances.
Fixed issue where dragging groups in the blackboard sometimes collapsed the group during the drag operation.
Fixed the Inspector entering scroll mode when exiting dropdown menu selection and using Wacom device.
Project Auditor: Fixed "Install Rules" and "Start Analysis" not working if there are compile errors.
Project Auditor: Fixed "Install Rules" not working if there are compile errors.
Project Auditor: Show correct preload flag for Audio clips.
Render Texture and Raw Texture preview stutters when played in the Inspector preview during Play mode
NRE when deleting 2D Lights with Light Explorer open.
Fixed an issue where right-clicking a variable node did not open its context menu.
Fixed artifacts that occurred in Reflection Probes when rotation was applied.
Material properties are no longer lost when setting a parent that hasn't been loaded yet.
\[OpenGLES\] Fixed rendering errors and OpenGL validation errors on Windows OpenGLES3 standalone player after toggling fullscreen with Alt+Enter.
Improved the stability of the PhysicsCore2D system when it is used from multiple threads, fixing rare race conditions that could potentially cause crashes during world or object destruction.
Disabled the AI Assistant button in the Standalone Profiler window.
Fixed an issue in ListView where rows could become invisible when using reorderMode = Animated if a drag operation was rejected or cancelled before completing.
Fixed GroupTransform copping issues when using filters.
Fixed ScrollView ignoring content container's trailing padding.
Fixed UI Builder adding new selectors to the wrong USS file when the active StyleSheet was reordered below another StyleSheet.
Implemented a special case to ensure the onscreen keyboard is hidden correctly on Xbox using enter/menu button.
UnityYAMLMerge could generate invalid prefab YAML after merges when empty arrays became populated. In some cases this caused prefabs to fail parsing and become unusable.
Fixed an issue where comments are not supported in custom HLSL function's parameters.