[RenderGraph][D3D12] Crash on D3D12SwapChain::Present when using AddComputePass with EnableAsyncCompute(true) and UseTexture
Linked bug report
UUM-140183: Crash on D3D12SwapChain::Present when using AddComputePass with EnableAsyncCompute(true) and UseTexture

How to reproduce: 1. Open the attached “IN-140355.zip” project 2. Enter Play Mode 3. Observe the crash Reproducible in: 6000.0.6f1, 6000.0.73f1, 6000.3.14f1, 6000.4.4f1, 6000.5.0b4, 6000.6.0a3 Not reproducible in: 6000.0.5f1 Reproducible on: Windows 11 (AMD Radeon RX 6600, Driver: 32.0.21043.5001; Nvidia RTX 3080 Ti Laptop, Driver: 32.0.15.8097) Not reproducible on: No other environments teste…

Retrieved 2026-11-11
DirectX12Known issueBlockerUUM-140183
Crash on mono_log_write_logfile when more than one copy of bee_backend is running
Linked bug report
UUM-142773: Crash on mono_log_write_logfile when more than one copy of bee_backend is running

How to reproduce: Create a new URP project In the Player settings, change the Active Input Handling setting to any other option In the following prompt about restarting the Editor, select "accept" When the Editor loading window appears, close it by clicking x at the top right corner of the window Open the Windows task manager and type "bee" in the search bar Launch the project again and let th…

Retrieved 2026-11-09
Scripting BuildtimeKnown issueBlockerUUM-142773

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