Fixed an issue where the Tile Palette shows an empty grid when the user drags and drops Sprite assets for the Tile Palette but cancels the operation to create Tile assets.
6000.0.76f1
LTS · Released May 27, 2026 · Changeset 6f7f9e1c9e8a · 41 release notes
63build score
Upgrade risk+28Net cleanup+23Live debt+12
cohort: LTS (311)
Added tests of RunInBackground, to cover fullscreen use case.
AndroidFix
AndroidApplication.onConfigurationChanged will correctly reflect language/country changes on GameActivity.
AndroidFix
EnhancedTouch.Touch.activeTouches.Count will correctly decrease after releasing the Swipe/Go Back gesture (part of GameActivity 4.4.1 upgrade).
Fixed mouse input when cursor is locked (part for GameActivity 4.4.2 upgrade).
Fixed UnitySendMessage calls being dropped on Android when sent during Application.Unload or Reload in Unity as a Library (UAAL) scenarios.
Fixed ValidateAndroidEscapeButton test on SamsungA53.
Toggling "Run without focus" to enabled now ensures Unity activity continues running when another activity is launched, including Android activities launched from Unity.
Updated GameActivity library from 3.0.5 to 4.4.2. Note: 4.4.0 version is only compatible with Android 7 and up, 4.4.2 version applied a fix where GameActivity was compatible with Android 6 once again.
AndroidFix
Words won't be spammed in input field when swiping touch screen keyboard (part of GameActivity 4.4.2 upgrade).
Fixed ArgumentOutOfRangeException when selecting a transition to a short looping animation in the Animator window.
Added support to reserve capacity for PersistentManager.Remapper using a BootConfig key "remapper-initial-capacity" which specifies the initial hashmap size.
Build Pipeline: Ensure source generator aren't running when running in Rider IDE.
Fixed ILPP.Trigger wait logic to prevent the "The pipe is being closed" exception in unity log.
Fixed an issue where a duplicate node GUID error occurred during build when using a specific build path.
Fixed typo in link to Handles Scripting API documentation.
DocumentationFix
Fixed Vale errors in the 2D collider reference pages.
DocumentationFix
Added an option called enableHeightmapLODFrustumCulling, which is available in the Terrain Inspector settings in debug mode, to opt out of terrain frustrum based LOD culling.
Build and Run button greyed out for locally invalid architecture, despite remote build is specified (Device Portal).
Fixed a crash on startup when the curl file cache database (CurlRequestCache.db) could not be opened due to file corruption or external file locking. The Editor now attempts to delete and recreate the cache database, and falls back to an in-memory cache if the disk file remains unavailable.
Fixed a crash that occurred when computePenetration was called for a BoxCollider and convex MeshCollider when both colliders were overlapping at their centres.
Fixed an "Invalid double parameter" error that occurred when entering Inf or NaN in the Fixed Timestep field.
Fixed an Editor freeze when entering a very large value (for example, 24124124) in the Size field of an Inspector array, such as Player Settings > Preloaded Assets.
Fixed an issue where it was not possible to interact with the Texture Importer's "Aniso Level" slider when the texture was set to import as a Cubemap or without a mipmap, even though the selected level has an effect for these textures.
Fixed OnValidate not being called after reverting a property override on a Prefab Variant in the Inspector when using the UI Toolkit (default) inspector mode. Previously, non-text fields such as toggles and dropdowns incorrectly prevented the Prefab asset from auto-saving after a revert, which blocked OnValidate until the user clicked elsewhere to remove focus from the field.
Fixed Project window path breaking upon changing Color Space settings.
Improved reliability of ComputePenetration calls between CapsuleCollider and convex MeshCollider. ComputePenetration will return true when the distance is zero.
Improved reliability of ComputePenetration calls between CharacterController and convex MeshCollider. ComputePenetration will return true when the distance is zero.
Fixed an issue where duplicate managed exception counts were lost during shutdown because the async crash reporting pipeline could not complete after the player loop stopped.
Fixed crash caused by JNI native methods being deregistered prematurely, leading to java.lang.UnsatisfiedLinkError on nativeOnAndroidAppSetIdResult.
Fixed GPU-resident drawers incorrectly rendering quad topology meshes as triangles during GPU Occlusion Culling.
Fixed Vulkan frame time stuttering on Windows when V-Sync is enabled.
Fixed IL2CPP code generation issue with multi-dimensional arrays with rank over 18.
Ensure Xcode project build fails if il2cpp command building GameAssembly fails.
Fixed an issue where ConfigurableJoint with projection mode enabled could cause a crash due to it's connected body being turned dynamic from kinematic.
Fixed an issue where MeshCollider components receiving a non-uniform scale would handle it incorrectly.
Fixed the Shader Inspector showing an empty "Properties" foldout for shaders that have no properties.
Fixed an IndexOutOfRangeException thrown when moving the caret left at the start of a TMP InputField while "Allow Rich Text Editing" is disabled.
Optimised new code which causedsome UIToolkit .Bindings.PerformanceTests regressions.
Fixed an issue where the Project window did not refresh changes when adding or removing Scriptable Renderer Features.
Fixed Gamepad API not working in multithreaded Web builds.