Search results for "Android"

201–225 of 370

Matches UUM-id substrings and the body of the issue's first Known-Issues mention.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-48035FixedURP: Fixed a compiler error that occurred when using single precision on mobile targets.—6000.0.0b16Apr 19, 2024—3
UUM-56962FixedAndroid: Fixed issues related to *Run in Background. In multi-window mode, when Run in background was true and Mute Other Audio Sources was false, Unity would run and sound would play. When Run in background was true and Mute Other Audio Sources*…—6000.0.0b15Apr 13, 2024—4
UUM-64863FixedShadergraph: Fixed an issue that caused shaders generated for iOS or Android to compile incorrectly due to precision.—6000.0.0b15Apr 13, 2024—4
UUM-64955FixedAndroid: Fixed Compass.timestamp property on Android to indicate time elapsed in seconds since the device was last turned on.—6000.0.0b15Apr 13, 2024—4
UUM-65277FixedAndroid: Fixed an issue where TouchScreenkeyboard would act as multiline, even though multiline was not requested, with GameActivity.—6000.0.0b15Apr 13, 2024—2
UUM-66721FixedGraphics: Fixed an issue that caused screen flickering when *Disable Depth and Stencil* is enabled and the graphics API is set to Vulkan.—6000.0.0b15Apr 13, 2024—3
UUM-67826FixedAndroid: Fixed an issue with logic for overriding a built-in java file. Unity also now respects the package name inside the java file. Previously, the logic was driven only by java file name.—6000.0.0b15Apr 13, 2024—4
UUM-67255FixedAndroid: Fixed splash screen size when "Render outside safe area" is false.—2022.3.23f1Apr 2, 2024—1
UUM-58965FixedScripting: Fixed a crashes due to excessive use of thread local data slots.—6000.0.0b13Mar 27, 2024—5
UUM-54379FixedBuild Pipeline: Fixed the build failure when changing platform and build player are called together.—2022.3.22f1Mar 19, 2024—2
UUM-37282FixedTextMeshPro: Editing a textfield on mobile and then submitting throws an exception.—6000.0.0b11Mar 13, 2024—5
UUM-38034FixedAndroid: Fixed an issue to properly sync GameActivity text selection with Unity runtime when entering text in soft keyboard.—6000.0.0b11Mar 13, 2024—5
UUM-41494FixedAndroid: Fixed an Android AAudio issue, where audio output latency could be 300ms or more.—6000.0.0b11Mar 13, 2024—5
UUM-52911FixedProfiler: Fixed FrameTimingManager reported incorrect GPU time on Android GLES.—6000.0.0b11Mar 13, 2024—6
UUM-52927FixedGraphics: Support requesting a DXT compressed texture using ImageConversion.LoadImage and Texture2D.LoadImage on Android.—6000.0.0b11Mar 13, 2024—7
UUM-55678FixedAndroid: Reduced the amount of time that the screen is displayed without including the cutout area.—6000.0.0b11Mar 13, 2024—6
UUM-56324FixedAndroid: Fixed audio output underflow on Vivo phones.—6000.0.0b11Mar 13, 2024—6
UUM-56519FixedAndroid: Fixed Provide control over Unity killing external ADB instances, there's a new option in Preferences->External Tools->Kill External ADB instances.—6000.0.0b11Mar 13, 2024—7
UUM-57150FixeduGUI: Fixed the virtual keyboard of InputField not closing upon Enter/Newline on Android.—6000.0.0b11Mar 13, 2024—5
UUM-58966FixedAndroid: Fixed an issue where a black frame flashes when returning to Unity Game Activity from the home screen.—6000.0.0b11Mar 13, 2024—5
UUM-61146FixedAndroid: Fixed a freeze when opening Icons section of Player Settings.—6000.0.0b11Mar 13, 2024—7
UUM-61916FixedAndroid: Make it possible to target API Level 32, when building with GameActivity, in this case, Unity will downgrade the following package version - androidx.appcompat:appcompat 1.6.1 -> 1.5.1, androidx.core:core 1.9.0 -> 1.8.0—6000.0.0b11Mar 13, 2024—5
UUM-63971FixedAndroid: Fixed compatibility problem with com.unity.addressables.android package.—6000.0.0b11Mar 13, 2024—5
UUM-64156FixedAndroid: Fixed FrameTime.gpuFrameTime calculation when using Optimized Frame Pacing and GLES.—6000.0.0b11Mar 13, 2024—2
UUM-62275FixedAndroid: Provide human readable warning message if Unity encounters a bug in Android SDK's command line tools 2.1.—2021.3.36f1Mar 5, 2024—1
Where the numbers come from
  • Editor releases ingested 7h ago · package versions ingested 7h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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