Open issues

5175 of 344

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-117764OpenDirectX12: Errors are spammed on each window redraw when having a GameObject with a LOD Group Component and each LOD has a Sub Mesh6000.3.0b2Sep 17, 20253371
UUM-116571OpenMetal: [iOS] Metal API validation error thrown when MSAAx2 and Depth&Color Texture are enabled6000.2.4f1Sep 12, 20253424
UUM-117265OpenSerialization: “Failed to parse data …“ and “Invalid Script reference …” errors appear in the Console when importing specific assets6000.3.0b1Sep 9, 20253442
UUM-113839OpenVisual Effects: Memory leak warnings are thrown when creating a Particle System GameObject6000.2.3f1Sep 4, 20253494
UUM-113596OpenScene Management: Crash on "TransferPixelDataForMaskTemplate<_sprite_packing_char2>" when building for Android devices6000.2.2f1Aug 26, 20253584
UUM-115599OpenMono: Crashes related to MonoManager::ExtractStackTraceQuick6000.2.2f1Aug 26, 20253581
UUM-113872OpenScripting Runtime: Android Camera Permission request does not pop-up when initializing a Camera based feature6000.3.0a5Aug 21, 20253643
UUM-114480OpenGLES: [Android][GLES] The 2DLight is disproportionately bright on some Android devices when OpenGLES3 is used6000.3.0a5Aug 21, 20253649
UUM-108694OpenGPU Resident Drawer: Crash on DynamicHeapAllocator::CreateTLSFBlock when opening a specific project6000.2.0f1Aug 12, 202537212
UUM-113826OpenVulkan: [Android][Vulkan] Application crashes with out of memory when warming up a specific shader on some of the Adreno devices6000.2.0b13Aug 7, 20253772
UUM-110923OpenHub: Licensing Client fails to launch when opening Unity Hub (licensing client path is not found) [Hub version 3.13]6000.1.12f1Jul 15, 20254008
UUM-111494OpenMetal: [iOS] The Player freezes and "Execution of the command buffer was aborted due to an error during execution." error is continuously logged6000.1.12f1Jul 15, 202540021
UUM-111263OpenDirectX12: Crash with multiple stacktraces when rendering large models6000.2.0b9Jul 9, 20254069
UUM-105801OpenDirectX12: Crash on D3D12DeviceState::ApplyRenderTargets when creating a new "Get Started With Unity" project6000.1.11f1Jul 9, 202540723
UUM-107763OpenEnvironment Effects: Custom Skybox shader does not render all Skybox's faces in Standalone Player for Meta Quest when 'Allow Material Override' is enabled in ShaderGraph6000.1.11f1Jul 9, 20254075
UUM-107766OpenDirectX12: Crash on GfxDeviceD3D12Base::InitializeAsWorker when performing various Unity operations6000.1.10f1Jul 2, 20254139
UUM-86352OpenWeb Platform: Garbage Collector memory leak when allocating and deallocating memory in Web builds6000.1.8f1Jun 18, 20254289
UUM-105811OpenDirectX12: Crash on D3D12RenderSubPassInfo::Begin when creating a new "Universal 3D sample" project6000.1.6f1Jun 5, 202544111
UUM-107869OpenPackman: Editor crashes on "MonoBehaviour::Transfer<GenerateTypeTreeTransfer>" when resetting package defaults in VR Template project2022.3.63f1Jun 5, 20254411
UUM-107470OpenDirectX12: Crash on GfxDeviceD3D12::ProcessReleaseQueue when performing various Unity operations6000.1.5f1May 28, 202544813
UUM-107711OpenAsset - Database: Crash on "The GUID inside 'Assets/asset.png.meta' cannot be extracted by the YAML Parser." when opening the project6000.1.5f1May 28, 20254483
UUM-104715OpenDirectX12: [AMD] Crash on D3D12SwapChain::CreateHWND when creating or opening a project6000.1.4f1May 21, 202545613
UUM-104826OpenDirectX12: [GT 730] - Crash on GfxDeviceD3D12Base::DrawBuffersCommon when performing various Unity operations6000.1.4f1May 21, 202545614
UUM-104889OpenDirectX12: [Intel] Crash on BufferD3D12::BeginWrite when opening a newly created URP project with DirectX12 set as the default graphics API6000.1.4f1May 21, 202545628
UUM-103736OpenVisual Effects: Importing twice removes edges and output contexts6000.2.0a10May 1, 20254762
Where the numbers come from
  • Editor releases ingested 1h ago · package versions ingested 1h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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