Open issues

301323 of 323

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-69256OpenDocumentation: Added notes about player build cache to PostProcessScene docs.2
UUM-69268OpenURP: RenderPipelineManager callbacks are raised from UniversalRenderPipeline.SingleCameraRequest.1
UUM-713OpenBuild Pipeline: Font assets are not stripped from Dedicated Server builds when Dedicated Server Optimizations are enabled.6
UUM-72024OpenAsset Import: Updated error message for AAC audio imports when file contains 2048 samples or less.26
UUM-72348OpenGraphics: Added documentation for how shadow matte interacts with stencil and ray traced shadows for Unlit Shader Graph.22
UUM-72856OpenPackage Manager: Changed the min-width of the package manager window, sidebar, and package list.1
UUM-73525OpenAnimation: Improved Animation Mode performance when using custom properties.2
UUM-74284OpenHDRP: Create the Global Settings asset in to the current opened folder.1
UUM-75804OpenLinux: Linux toolchain package is now automatically installed only when the project switches to Linux Standalone or Dedicated Server target.17
UUM-76011OpeniOS: When using "wide" color (P3 color space) we now use f16 color format for both metal layer, and internally by default.1
UUM-77628OpenScripting: Removed old ApiUpdater configurations that were causing issues.25
UUM-79781OpenShaders: Improved shader compilation logging in the player.27
UUM-84133OpenShadergraph: Improved Time node output across graph actions.22
UUM-85399OpenEditor: Changed canRunInBackground to false for Windows Gaming Input gamepads since they cannot be used while the application is in background.3
UUM-91548OpenSRP Core: Added a warning in the Rendering Debugger for Volumes to alert users when table values might be out of date if the selected camera hasn't been rendered. (UUM-91548) First seen in 6000.2.0a1.1
UUM-91954Open2D: Added support for Sprite GPU Skinning in ShaderGraph now that SRP-Batcher with GPU Skinning for 2D has landed. This will fix cases where "Material is using a shader without GPU deformation support. Switching the renderer over to CPU defo…1
UUM-92304OpenHDRP: Rendering Debugger - Moved decals to the Rendering Section.19
UUM-93099OpenShadergraph: Improved the sharpness of the Shader Graph asset icon on Retina and HiDPI displays.26
UUM-95686OpenUI Toolkit: Users can retrieve tabs and tab headers, as well as reorder tabs.13
UUM-96460OpenUI Toolkit: New supportExpressions attribute for IntegerField, LongField, FloatField, DoubleFIeld, UnsignedIntegerField, and UnsignedLongField. This attribute allows you to enable or disable expression evaluation for the field by modifying the set o…13
UUM-96605OpenGI: Improved the error message displayed when attempting to load Adaptive Probe Volumes from Addressables or AssetBundles without selecting the Probe Volume Disable Streaming Assets option.18
UUM-97118OpenSRP Core: Custom support for MaterialUpgraders.11
UUM-97524OpenEditor: Fixed an issue where the progress bar would freeze when opening the Compile and Show Code dropdown menu in the Shader Inspector.23
Where the numbers come from
  • Editor releases ingested <1h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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