Open issues

301325 of 344

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-48669OpenAsset Pipeline: Improved error handling when updating ArtifactDB or SourceAssetsDB.6
UUM-49655OpenWebGL: Rebalanced audio objects memory pool sizes.1
UUM-52189OpenApple TV: Include platform name in Bundle Identifier error messages.7
UUM-52191OpenTextCore: Obsolete TextSettings.fallbackSpriteAssets.6
UUM-52195OpenEditor: Added a flag for recursive dependency calculation. For use with the Compatibility Pipeline API.1
UUM-52220OpenShadergraph: Improved performance of undo/redo in large graphs.7
UUM-54829OpenUI Toolkit: Added validation of UXML attribute and element names to ensure they are valid XML names.6
UUM-56321OpenEditor: Build Report printed to the Editor log no longer contains entries for "Scripts" and "Included DLLs".6
UUM-57793OpenUniversal RP: Improved runtime performance by adding checks for _ALPHATEST_ON when rendering depth, shadows and depth normals.1
UUM-58563OpenEditor: Added details to the "incompatible keyword space" error message which is occasionally generated by shaders.2
UUM-59437OpenAndroid: Fixed https://docs.unity3d.com/ScriptReference/AndroidJavaProxy.html docs, the view in onDateSet should be disposed by calling .Dispose.5
UUM-59486OpenUI Toolkit: Improved UI Builder Attribute type picker field to use a popup selector instead of a completer.6
UUM-59991OpenScripting: Prevent System.Object.MemberwiseClone being called on a UnityEngine.Object. MemberwiseClone allowed many Managed UnityEngine.Objects to reference a single Native UnityEngine.Object, leading to undefined behaviour, and eventually, a crash.19
UUM-60483OpenUniversal RP: The Auto option in SH Evaluation Mode, in the URP Asset, now chooses Per Vertex instead of Per Pixel on mobile and similar devices.7
UUM-61353OpenGI: Only one of ignoreDirectEnvironment and ignoreIndirectEnvironment is relevant in each of the IntegrateRadiance methods in IProbeIntegrator. Removed the unnecessary ignoreIndirectEnvironment parameter from LightTransport.IProbeIntegrator.…6
UUM-61556OpenEditor: Throw a warning when RenderPipelineAsset.renderPipelineShaderTag hasn't been overriden.2
UUM-64168OpenEditor: Exposed constructor of PooledObject.2
UUM-65050OpeniOS: Deprecated the Autorotation animation option.2
UUM-65153OpenEditor: Similar to Editors, PropertyDrawers now support setting default object references through the importer. However, they share the same limitation: only one PropertyDrawer per file is allowed, and the type must either be the only one in the…2
UUM-65397OpenDX12: Added documentation on how to use the Screen Space Overlay render mode alongside the Graphics Compositor.3
UUM-66493OpeniOS: Added support for CAMetalDisplayLink. This feature is enabled by default on iOS when built with Xcode 15 or later and run on iOS 17 or later. You can override it at runtime by modifying the UnityAppController shouldUseMetalDisplayLink me…22
UUM-69256OpenDocumentation: Added notes about player build cache to PostProcessScene docs.2
UUM-69268OpenURP: RenderPipelineManager callbacks are raised from UniversalRenderPipeline.SingleCameraRequest.1
UUM-713OpenBuild Pipeline: Font assets are not stripped from Dedicated Server builds when Dedicated Server Optimizations are enabled.6
UUM-72024OpenAsset Import: Updated error message for AAC audio imports when file contains 2048 samples or less.26
Where the numbers come from
  • Editor releases ingested 10h ago · package versions ingested 10h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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