Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Open issues
301–325 of 333
Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.
All subsystemsRenderingScriptingMobileXRPhysicsUINetworkingEditorAudioAnimationAsset PipelineInputOther
| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-59486 | Open | UI Toolkit: Improved UI Builder Attribute type picker field to use a popup selector instead of a completer. | — | — | — | 6 |
| UUM-59991 | Open | Scripting: Prevent System.Object.MemberwiseClone being called on a UnityEngine.Object. MemberwiseClone allowed many Managed UnityEngine.Objects to reference a single Native UnityEngine.Object, leading to undefined behaviour, and eventually, a crash. | — | — | — | 19 |
| UUM-60483 | Open | Universal RP: The Auto option in SH Evaluation Mode, in the URP Asset, now chooses Per Vertex instead of Per Pixel on mobile and similar devices. | — | — | — | 7 |
| UUM-61353 | Open | GI: Only one of ignoreDirectEnvironment and ignoreIndirectEnvironment is relevant in each of the IntegrateRadiance methods in IProbeIntegrator. Removed the unnecessary ignoreIndirectEnvironment parameter from LightTransport.IProbeIntegrator.… | — | — | — | 6 |
| UUM-61556 | Open | Editor: Throw a warning when RenderPipelineAsset.renderPipelineShaderTag hasn't been overriden. | — | — | — | 2 |
| UUM-64168 | Open | Editor: Exposed constructor of PooledObject. | — | — | — | 2 |
| UUM-65050 | Open | iOS: Deprecated the Autorotation animation option. | — | — | — | 2 |
| UUM-65153 | Open | Editor: Similar to Editors, PropertyDrawers now support setting default object references through the importer. However, they share the same limitation: only one PropertyDrawer per file is allowed, and the type must either be the only one in the… | — | — | — | 2 |
| UUM-65397 | Open | DX12: Added documentation on how to use the Screen Space Overlay render mode alongside the Graphics Compositor. | — | — | — | 3 |
| UUM-66493 | Open | iOS: Added support for CAMetalDisplayLink. This feature is enabled by default on iOS when built with Xcode 15 or later and run on iOS 17 or later. You can override it at runtime by modifying the UnityAppController shouldUseMetalDisplayLink me… | — | — | — | 19 |
| UUM-69256 | Open | Documentation: Added notes about player build cache to PostProcessScene docs. | — | — | — | 2 |
| UUM-69268 | Open | URP: RenderPipelineManager callbacks are raised from UniversalRenderPipeline.SingleCameraRequest. | — | — | — | 1 |
| UUM-713 | Open | Build Pipeline: Font assets are not stripped from Dedicated Server builds when Dedicated Server Optimizations are enabled. | — | — | — | 6 |
| UUM-72024 | Open | Asset Import: Updated error message for AAC audio imports when file contains 2048 samples or less. | — | — | — | 26 |
| UUM-72348 | Open | Graphics: Added documentation for how shadow matte interacts with stencil and ray traced shadows for Unlit Shader Graph. | — | — | — | 22 |
| UUM-72856 | Open | Package Manager: Changed the min-width of the package manager window, sidebar, and package list. | — | — | — | 1 |
| UUM-73525 | Open | Animation: Improved Animation Mode performance when using custom properties. | — | — | — | 2 |
| UUM-74284 | Open | URP: Create the Global Settings asset in to the current opened folder. | — | — | — | 1 |
| UUM-75804 | Open | Linux: Linux toolchain package is now automatically installed only when the project switches to Linux Standalone or Dedicated Server target. | — | — | — | 17 |
| UUM-76011 | Open | iOS: When using "wide" color (P3 color space) we now use f16 color format for both metal layer, and internally by default. | — | — | — | 1 |
| UUM-77628 | Open | Scripting: Removed old ApiUpdater configurations that were causing issues. | — | — | — | 22 |
| UUM-79781 | Open | Shaders: Improved shader compilation logging in the player. | — | — | — | 27 |
| UUM-84133 | Open | Shadergraph: Improved Time node output across graph actions. | — | — | — | 19 |
| UUM-85399 | Open | Editor: Changed canRunInBackground to false for Windows Gaming Input gamepads since they cannot be used while the application is in background. | — | — | — | 3 |
| UUM-91548 | Open | SRP Core: Added a warning in the Rendering Debugger for Volumes to alert users when table values might be out of date if the selected camera hasn't been rendered. (UUM-91548) First seen in 6000.2.0a1. | — | — | — | 1 |