Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Open issues
301–323 of 323
Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.
All subsystemsRenderingScriptingMobileXRPhysicsUINetworkingEditorAudioAnimationAsset PipelineInputOther
| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-69256 | Open | Documentation: Added notes about player build cache to PostProcessScene docs. | — | — | — | 2 |
| UUM-69268 | Open | URP: RenderPipelineManager callbacks are raised from UniversalRenderPipeline.SingleCameraRequest. | — | — | — | 1 |
| UUM-713 | Open | Build Pipeline: Font assets are not stripped from Dedicated Server builds when Dedicated Server Optimizations are enabled. | — | — | — | 6 |
| UUM-72024 | Open | Asset Import: Updated error message for AAC audio imports when file contains 2048 samples or less. | — | — | — | 26 |
| UUM-72348 | Open | Graphics: Added documentation for how shadow matte interacts with stencil and ray traced shadows for Unlit Shader Graph. | — | — | — | 22 |
| UUM-72856 | Open | Package Manager: Changed the min-width of the package manager window, sidebar, and package list. | — | — | — | 1 |
| UUM-73525 | Open | Animation: Improved Animation Mode performance when using custom properties. | — | — | — | 2 |
| UUM-74284 | Open | HDRP: Create the Global Settings asset in to the current opened folder. | — | — | — | 1 |
| UUM-75804 | Open | Linux: Linux toolchain package is now automatically installed only when the project switches to Linux Standalone or Dedicated Server target. | — | — | — | 17 |
| UUM-76011 | Open | iOS: When using "wide" color (P3 color space) we now use f16 color format for both metal layer, and internally by default. | — | — | — | 1 |
| UUM-77628 | Open | Scripting: Removed old ApiUpdater configurations that were causing issues. | — | — | — | 25 |
| UUM-79781 | Open | Shaders: Improved shader compilation logging in the player. | — | — | — | 27 |
| UUM-84133 | Open | Shadergraph: Improved Time node output across graph actions. | — | — | — | 22 |
| UUM-85399 | Open | Editor: Changed canRunInBackground to false for Windows Gaming Input gamepads since they cannot be used while the application is in background. | — | — | — | 3 |
| UUM-91548 | Open | SRP Core: Added a warning in the Rendering Debugger for Volumes to alert users when table values might be out of date if the selected camera hasn't been rendered. (UUM-91548) First seen in 6000.2.0a1. | — | — | — | 1 |
| UUM-91954 | Open | 2D: Added support for Sprite GPU Skinning in ShaderGraph now that SRP-Batcher with GPU Skinning for 2D has landed. This will fix cases where "Material is using a shader without GPU deformation support. Switching the renderer over to CPU defo… | — | — | — | 1 |
| UUM-92304 | Open | HDRP: Rendering Debugger - Moved decals to the Rendering Section. | — | — | — | 19 |
| UUM-93099 | Open | Shadergraph: Improved the sharpness of the Shader Graph asset icon on Retina and HiDPI displays. | — | — | — | 26 |
| UUM-95686 | Open | UI Toolkit: Users can retrieve tabs and tab headers, as well as reorder tabs. | — | — | — | 13 |
| UUM-96460 | Open | UI Toolkit: New supportExpressions attribute for IntegerField, LongField, FloatField, DoubleFIeld, UnsignedIntegerField, and UnsignedLongField. This attribute allows you to enable or disable expression evaluation for the field by modifying the set o… | — | — | — | 13 |
| UUM-96605 | Open | GI: Improved the error message displayed when attempting to load Adaptive Probe Volumes from Addressables or AssetBundles without selecting the Probe Volume Disable Streaming Assets option. | — | — | — | 18 |
| UUM-97118 | Open | SRP Core: Custom support for MaterialUpgraders. | — | — | — | 11 |
| UUM-97524 | Open | Editor: Fixed an issue where the progress bar would freeze when opening the Compile and Show Code dropdown menu in the Shader Inspector. | — | — | — | 23 |