Open issues

276300 of 333

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-35227OpenUndo System: Improved the performance of undo operations.1
UUM-35989OpenGraphics: Improved performance and memory requirements of Texture API calls such as LoadRawTextureData that write to a Texture2D that was created with the TextureCreationFlags.DontUploadUponCreate flag.7
UUM-363OpenEditor: Updated the documentation for AudioClip.GetData. Clarified the usage of the API for all streamed clips and made a note on the return value of AudioClip.GetData which is currently undocumented.1
UUM-38037OpenEditor: Allows texture types to be used in branch operators.8
UUM-40657OpenHDRP: Reduced GC Alloc when using raytracing and HDRP.8
UUM-41509OpenEditor: Implement guard for crash in TimeSliceAwakeFromLoadQueue::IntegrateTimeSliced.6
UUM-42539OpenHDRP: Updated description of Decal Projector Draw Distance setting to mention HDRP asset setting.8
UUM-43090OpenEditor: Added discrete menu items for pasting cut or copied GameObjects as children while preserving local or world transform.6
UUM-43580OpenAndroid: Added support for Android SDK 31, 32 and 33.1
UUM-43697OpenHDRP: Improved skyContext caching when the sky renderer changes.8
UUM-44460OpenUI Toolkit: Added the ability to change the TreeView item indent via a custom style property called --unity-tree-view-indent.19
UUM-44466OpenEditor: Moving files in the Project window now takes less memory and is faster.8
UUM-45511OpenScripting: Reduced noise in logs by setting logging level to 'Debug' in AssemblyUpdater when collecting ApiUpdater configurations.7
UUM-46003OpeniOS: When using "wide" color (P3 color space) we now use f16 color format for both metal layer, and internally by default.1
UUM-48669OpenAsset Pipeline: Improved error handling when updating ArtifactDB or SourceAssetsDB.6
UUM-49655OpenWebGL: Rebalanced audio objects memory pool sizes.1
UUM-52189OpenApple TV: Include platform name in Bundle Identifier error messages.7
UUM-52191OpenTextCore: Obsolete TextSettings.fallbackSpriteAssets.6
UUM-52195OpenEditor: Added a flag for recursive dependency calculation. For use with the Compatibility Pipeline API.1
UUM-52220OpenShadergraph: Improved performance of undo/redo in large graphs.7
UUM-54829OpenUI Toolkit: Added validation of UXML attribute and element names to ensure they are valid XML names.6
UUM-56321OpenEditor: Build Report printed to the Editor log no longer contains entries for "Scripts" and "Included DLLs".6
UUM-57793OpenUniversal RP: Improved runtime performance by adding checks for _ALPHATEST_ON when rendering depth, shadows and depth normals.1
UUM-58563OpenEditor: Added details to the "incompatible keyword space" error message which is occasionally generated by shaders.2
UUM-59437OpenAndroid: Fixed https://docs.unity3d.com/ScriptReference/AndroidJavaProxy.html docs, the view in onDateSet should be disposed by calling .Dispose.5
Where the numbers come from
  • Editor releases ingested 4h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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