Open issues

276300 of 344

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-16844OpenGraphics: Added support for late latch debug mode to help verify late latch functionality.1
UUM-17373OpenEditor: Changed SpriteRenderer warning relating to a missing _MainTex to instead relate to missing a _BaseMap or _MainTex.1
UUM-1870OpenAndroid: Fix issue on Adreno where SystemInfo.maxComputeBufferInputsFragment is incorrectly report as greater than 4 on some devices1
UUM-19111OpenParticles: Don't call OnParticleTrigger when there are no trigger module events to report. (Optimization).1
UUM-20646OpenSRP Core: Added callbacks when RenderPipeline is created or disposed.8
UUM-2199OpenEditor: Component.GetComponentInParent(Type t, bool includeInactive) method to match GameObject.1
UUM-22002OpenEditor: Improved performance when fetching artifacts that are missing (e.g link to an artifact deleted from the project).7
UUM-2364OpenGraphics: Improved AlphaIsTransparency API docs and tooltip.2
UUM-29300OpenGraphics: Reduced the time the render thread spends on Profiler.FlushRenderCounters.1
UUM-31100OpenEditor: Accessing Transform data from 'OnDestroy' during an Undo operation is no longer allowed and an error message is logged.7
UUM-33315OpenURP: Updated URP documentation to explicitly mention that calling Submit() on a command buffer provided by URP from an user pass is not valid.2
UUM-35227OpenUndo System: Improved the performance of undo operations.1
UUM-35989OpenGraphics: Improved performance and memory requirements of Texture API calls such as LoadRawTextureData that write to a Texture2D that was created with the TextureCreationFlags.DontUploadUponCreate flag.7
UUM-363OpenEditor: Updated the documentation for AudioClip.GetData. Clarified the usage of the API for all streamed clips and made a note on the return value of AudioClip.GetData which is currently undocumented.1
UUM-38037OpenEditor: Allows texture types to be used in branch operators.8
UUM-40657OpenHDRP: Reduced GC Alloc when using raytracing and HDRP.8
UUM-41509OpenEditor: Implement guard for crash in TimeSliceAwakeFromLoadQueue::IntegrateTimeSliced.6
UUM-42539OpenHDRP: Updated description of Decal Projector Draw Distance setting to mention HDRP asset setting.8
UUM-43090OpenEditor: Added discrete menu items for pasting cut or copied GameObjects as children while preserving local or world transform.6
UUM-43580OpenAndroid: Added support for Android SDK 31, 32 and 33.1
UUM-43697OpenHDRP: Improved skyContext caching when the sky renderer changes.8
UUM-44460OpenUI Toolkit: Added the ability to change the TreeView item indent via a custom style property called --unity-tree-view-indent.22
UUM-44466OpenEditor: Moving files in the Project window now takes less memory and is faster.8
UUM-45511OpenScripting: Reduced noise in logs by setting logging level to 'Debug' in AssemblyUpdater when collecting ApiUpdater configurations.7
UUM-46003OpeniOS: When using "wide" color (P3 color space) we now use f16 color format for both metal layer, and internally by default.1
Where the numbers come from
  • Editor releases ingested 9h ago · package versions ingested 9h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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