Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Open issues
276–300 of 333
Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.
All subsystemsRenderingScriptingMobileXRPhysicsUINetworkingEditorAudioAnimationAsset PipelineInputOther
| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-35227 | Open | Undo System: Improved the performance of undo operations. | — | — | — | 1 |
| UUM-35989 | Open | Graphics: Improved performance and memory requirements of Texture API calls such as LoadRawTextureData that write to a Texture2D that was created with the TextureCreationFlags.DontUploadUponCreate flag. | — | — | — | 7 |
| UUM-363 | Open | Editor: Updated the documentation for AudioClip.GetData. Clarified the usage of the API for all streamed clips and made a note on the return value of AudioClip.GetData which is currently undocumented. | — | — | — | 1 |
| UUM-38037 | Open | Editor: Allows texture types to be used in branch operators. | — | — | — | 8 |
| UUM-40657 | Open | HDRP: Reduced GC Alloc when using raytracing and HDRP. | — | — | — | 8 |
| UUM-41509 | Open | Editor: Implement guard for crash in TimeSliceAwakeFromLoadQueue::IntegrateTimeSliced. | — | — | — | 6 |
| UUM-42539 | Open | HDRP: Updated description of Decal Projector Draw Distance setting to mention HDRP asset setting. | — | — | — | 8 |
| UUM-43090 | Open | Editor: Added discrete menu items for pasting cut or copied GameObjects as children while preserving local or world transform. | — | — | — | 6 |
| UUM-43580 | Open | Android: Added support for Android SDK 31, 32 and 33. | — | — | — | 1 |
| UUM-43697 | Open | HDRP: Improved skyContext caching when the sky renderer changes. | — | — | — | 8 |
| UUM-44460 | Open | UI Toolkit: Added the ability to change the TreeView item indent via a custom style property called --unity-tree-view-indent. | — | — | — | 19 |
| UUM-44466 | Open | Editor: Moving files in the Project window now takes less memory and is faster. | — | — | — | 8 |
| UUM-45511 | Open | Scripting: Reduced noise in logs by setting logging level to 'Debug' in AssemblyUpdater when collecting ApiUpdater configurations. | — | — | — | 7 |
| UUM-46003 | Open | iOS: When using "wide" color (P3 color space) we now use f16 color format for both metal layer, and internally by default. | — | — | — | 1 |
| UUM-48669 | Open | Asset Pipeline: Improved error handling when updating ArtifactDB or SourceAssetsDB. | — | — | — | 6 |
| UUM-49655 | Open | WebGL: Rebalanced audio objects memory pool sizes. | — | — | — | 1 |
| UUM-52189 | Open | Apple TV: Include platform name in Bundle Identifier error messages. | — | — | — | 7 |
| UUM-52191 | Open | TextCore: Obsolete TextSettings.fallbackSpriteAssets. | — | — | — | 6 |
| UUM-52195 | Open | Editor: Added a flag for recursive dependency calculation. For use with the Compatibility Pipeline API. | — | — | — | 1 |
| UUM-52220 | Open | Shadergraph: Improved performance of undo/redo in large graphs. | — | — | — | 7 |
| UUM-54829 | Open | UI Toolkit: Added validation of UXML attribute and element names to ensure they are valid XML names. | — | — | — | 6 |
| UUM-56321 | Open | Editor: Build Report printed to the Editor log no longer contains entries for "Scripts" and "Included DLLs". | — | — | — | 6 |
| UUM-57793 | Open | Universal RP: Improved runtime performance by adding checks for _ALPHATEST_ON when rendering depth, shadows and depth normals. | — | — | — | 1 |
| UUM-58563 | Open | Editor: Added details to the "incompatible keyword space" error message which is occasionally generated by shaders. | — | — | — | 2 |
| UUM-59437 | Open | Android: Fixed https://docs.unity3d.com/ScriptReference/AndroidJavaProxy.html docs, the view in onDateSet should be disposed by calling .Dispose. | — | — | — | 5 |