Fixed in last 30d issues

151–175 of 186

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-151306FixedUI Toolkit: Fixed case of the UXML document being marked as having unsaved changes when using the Cut operation in UI Builder.—6000.7.0b1Sep 17, 2026—4
UUM-151371FixedUI Toolkit: Fixed a MissingReferenceException and a leftover Hierarchy row when removing a Panel Renderer component.—6000.7.0b1Sep 17, 2026—2
UUM-151373FixedUI Toolkit: Fixed case of a NullReferenceException being thrown when deleting UI elements one after another in quick succession. (UUM-151373) First seen in 6000.7.0a6.—6000.7.0b1Sep 17, 2026—1
UUM-151380FixedURP: Fixed case of the Render Pipeline Converter's 2D Material Reference and Shader Converters naming the renderer inconsistently (as "Renderer 2D") in their disabled tooltip, instead of matching the Target Pipeline dropdown's "2D Renderer".—6000.7.0b1Sep 17, 2026—3
UUM-151386FixedEditor: Fixed a tooltip in the Render Pipeline Converter that showed the word "package" twice for the disabled Post-Processing Stack v2 converter item when the Post Processing package is not installed.—6000.7.0b1Sep 17, 2026—2
UUM-151391FixedUI Toolkit: Fixed case of a stream of NullReferenceExceptions being thrown when exiting Play mode with an element selected in the UI Toolkit Debugger.—6000.7.0b1Sep 17, 2026—3
UUM-151412Fixed2D: Fixed a crash when setting a tile on a Tilemap after a Tile asset it referenced had been deleted. (UUM-151412) First seen in 6000.7.0a6.—6000.7.0b1Sep 17, 2026—1
UUM-151415FixedPrefabs: Fixed case of Prefab property overrides recorded under a field's former serialized name (via FormerlySerializedAs) not being recognized or revertible on the renamed property.—6000.7.0b1Sep 17, 2026—2
UUM-151422Fixed2D: Fixed case of a NullReferenceException being thrown when refreshing a Tilemap that still referenced a Tile which could no longer be resolved. (UUM-151422) First seen in 6000.7.0a6.—6000.7.0b1Sep 17, 2026—1
UUM-151541FixedUI Toolkit: Fixed a stack overflow and possible Editor shutdown when a custom editor creates an InspectorElement for the object it's already inspecting.—6000.7.0b1Sep 17, 2026—2
UUM-151558FixedInput System: Fixed an issue where non-shippable files (.npmignore, .gitignore, .migrationtracker) were included in the installed Input System package. (UUM-151558) First seen in 6000.7.0a6.—6000.7.0b1Sep 17, 2026—1
UUM-151620FixedUI Toolkit: Adding a Standard Element from the GameObject menu now adds it to the UXML Template GameObject set as Default Parent instead of creating a new one. (UUM-151620) First seen in 6000.7.0a6. Fixed in 6000.7.0b2.6000.7.0b1Sep 17, 20266000.7.0b2Sep 23, 202652
UUM-151635FixedUI Toolkit: Fixed case of the AdvancedDropdown popup being rendered too wide when an item has an icon.—6000.7.0b1Sep 17, 2026—2
UUM-151644FixedGI: Fixed "Kernel 'histogram' not found" errors and the lightmap scheduling fallback warning that occurred when viewing lightmaps in preview mode with the Editor running on a graphics API without the histogram compute shader variant, such as…—6000.7.0b1Sep 17, 2026—3
UUM-151662FixedUI Toolkit: Fixed case of corrupt UXML files being opened in an external editor when the UI Builder could not open them.—6000.7.0b1Sep 17, 2026—2
UUM-142149FixedEditor: Fixed issue where the search filter was silently cleared (while the query block UI remained visible) after exiting Prefab Mode in Context.—6000.6.1f1Sep 16, 2026—3
UUM-146331FixedAsset Bundles: Fixed a crash that could occur when cancelling a build (e.g. BuildPipeline.BuildAssetBundles) while scripts are compiling.—6000.6.1f1Sep 16, 2026—1
UUM-146631FixedNetcode for Entities: Fixed issue with a ghost prefab having multiple ghost prefab entity instances, such as when it is baked into multiple loaded subscenes. When loading, unloading and reloading the subscenes the ghost collection prefab would point to a prev…—6000.6.1f1Sep 16, 2026—3
UUM-149739FixedEditor: Fixed a NullReferenceException in SamplePostprocessor.OnPostprocessAllAssets that could sometimes occur when creating a Timeline asset.—6000.6.1f1Sep 16, 2026—3
UUM-150163FixedGraph Toolkit: The collapse button of a node with options is now enabled even when all the ports are connected. This allows pressing the collapse button to collapse the node just like it was possible by choosing Toggle Collapse or using Shift+Ctrl+O.—6000.6.1f1Sep 16, 2026—3
UUM-150219FixedURP: Fix to skip the SSAO pass when the active renderer does not provide the camera depth/normals textures.—6000.6.1f1Sep 16, 2026—3
UUM-150409FixedEditor: Removed redundant Button from Play Mode Scenario Validation Dialog.—6000.6.1f1Sep 16, 2026—3
UUM-150456FixedUI Toolkit: Fixed case of the move cursor being displayed over elements using the Relative position mode in the UI Viewport.—6000.6.1f1Sep 16, 2026—3
UUM-150990FixedPhysics 2D: Fixed an issue where a dynamic body with a rotation constraint would bounce off surfaces despite zero bounciness.—6000.6.1f1Sep 16, 2026—3
UUM-86534FixedEntities: Fixed case of project build failing with "IL2CPP error C2039: __entity is not a member of BlobBuilder" error.—6000.6.1f1Sep 16, 2026—3
Where the numbers come from
  • Editor releases ingested 9h ago · package versions ingested 9h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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