Fixed · Scripting issues

2650 of 321

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-132872FixedEntities: Added the missing help url link to SubScenes.6000.5.0a7Feb 19, 202612
UUM-124814FixedIL2CPP: Fixed invalid MethodsToPreserve entries for lambda expressions.6000.5.0a6Feb 4, 202616
UUM-132084FixedScripting: Fixed AssemblyUpdater corrupting assemblies by removing assembly references that should not be removed.6000.5.0a6Feb 4, 202617
UUM-130076FixedScripting: Fixed stack overflow in ScriptUpdater in some scenarios. (UUM-130076) Fixed in 6000.5.0a6.6000.5.0a5Jan 22, 20266000.5.0a6Feb 4, 20261318
UUM-42412FixedScripting: Ensure that types with ToString(string) methods also work correctly when used in format string interpolation.6000.5.0a4Jan 8, 202614
UUM-112933FixedScripting: Added LogExceptionsAndForget utility method to Awaitable.6000.5.0a3Dec 16, 202515
UUM-97274FixedEntities: No longer crashes the editor and/or gives random errors when serializing components with collections of Entity's (e.g. UnsafeHashSet) on them, and also when using such components in ECBs.6000.4.0b1Dec 11, 202512
UUM-75577FixedScripting: Passing a 0 detaTime into Mathf.SmoothDamp would cause a returned velocity of NaN (0 distance / 0 time). The returned velocity has been changed to pass back the same velocity that was passed in to the function.6000.3.1f1Dec 9, 20252
UUM-126137FixedMono: Re-added support for Jetbrains Rider profiling, which had been temporarily removed with a recent security fix.6000.2.14f1Nov 26, 202531
UUM-119451FixedScripting: Fixed GameView not rendering on Quest when hidden in Editor.6000.4.0a4Nov 5, 202519
UUM-57941FixedScripting: Time slice limit in GarbageCollector.incrementalTimeSliceNanoseconds docs clarified.6000.4.0a4Nov 5, 202512
UUM-105294FixedIL2CPP: Fixed XML Deserialization of a byte array leaving the reader at the wrong element.6000.3.0b7Oct 22, 202519
UUM-104524FixedScripting: OnDisable is now being correctly invoked on components of grandchildren when a gameobject is begin destroyed using Object.Destroy(...). Before this fix only components on the gameobject's it self and direct children would have OnDisable…6000.4.0a2Oct 16, 202515
UUM-114845FixedScripting: Fixed failure to enter playmode when assembly reload is locked and script changes are pending.6000.4.0a2Oct 16, 202520
UUM-117367FixedMono: Fixed the System.String.Replace throwing NotImplementedException.6000.4.0a2Oct 16, 202523
UUM-77850FixedBurst: Fixed a crash that could occur when scheduling jobs in a constructor due incorrect Burst shared statics.6000.2.8f1Oct 15, 202538
UUM-115835FixedMono: Fixed a ref parameter address mismatch when invoking a default interface method with multiple ref arguments.6000.3.0b5Oct 9, 202523
UUM-116854FixedIL2CPP: [macOS][iOS][IL2CPP] Crash when using the nullable enum as a parameter and passing a default value into it.6000.3.0b1Sep 9, 20256000.3.0b5Oct 9, 20252933
UUM-109251FixedMono: Prevent crash when Method.MakeGenericMethod is called with invalid generic argument types.6000.3.0a5Aug 21, 202512
UUM-110409FixedScripting: Disallowed RuntimeInitializeOnLoad decorated methods in generic types6000.3.0a5Aug 21, 202526
UUM-110446FixedIL2CPP: Fixed possible debug assert when a delegate type has a generic struct parameter when script debugging is enabled.6000.3.0a5Aug 21, 202513
UUM-111093FixedScripting: Fixed ObjectPool clear timing in no domain reload environment.6000.0.55f1Aug 5, 202517
UUM-108000FixedMono: Fixed crash that would occur due to symbol collision between builtin Brotli compression and system installed versions.6000.1.13f1Jul 23, 202518
UUM-108362FixedIL2CPP: Ensure macOS .dSYM debug symbol bundles are reliably copied to the build output on clean builds when detailed stacktraces are enabled.6000.1.13f1Jul 23, 202518
UUM-112001FixedMono: Crash on mono_domain_jit_foreach when performing various Unity operations6000.1.13f1Jul 23, 20256000.3.0a5Aug 21, 20252926
Where the numbers come from
  • Editor releases ingested 11h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

Pick your Unity version

Unity Releases compares releases against the version your project is on. Picking it now keeps Compare versions focused on what changes between where you are and where you might be going.