Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Fixed · Scripting issues
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| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-132872 | Fixed | Entities: Added the missing help url link to SubScenes. | — | 6000.5.0a7Feb 19, 2026 | — | 12 |
| UUM-124814 | Fixed | IL2CPP: Fixed invalid MethodsToPreserve entries for lambda expressions. | — | 6000.5.0a6Feb 4, 2026 | — | 16 |
| UUM-132084 | Fixed | Scripting: Fixed AssemblyUpdater corrupting assemblies by removing assembly references that should not be removed. | — | 6000.5.0a6Feb 4, 2026 | — | 17 |
| UUM-130076 | Fixed | Scripting: Fixed stack overflow in ScriptUpdater in some scenarios. (UUM-130076) Fixed in 6000.5.0a6. | 6000.5.0a5Jan 22, 2026 | 6000.5.0a6Feb 4, 2026 | 13 | 18 |
| UUM-42412 | Fixed | Scripting: Ensure that types with ToString(string) methods also work correctly when used in format string interpolation. | — | 6000.5.0a4Jan 8, 2026 | — | 14 |
| UUM-112933 | Fixed | Scripting: Added LogExceptionsAndForget utility method to Awaitable. | — | 6000.5.0a3Dec 16, 2025 | — | 15 |
| UUM-97274 | Fixed | Entities: No longer crashes the editor and/or gives random errors when serializing components with collections of Entity's (e.g. UnsafeHashSet) on them, and also when using such components in ECBs. | — | 6000.4.0b1Dec 11, 2025 | — | 12 |
| UUM-75577 | Fixed | Scripting: Passing a 0 detaTime into Mathf.SmoothDamp would cause a returned velocity of NaN (0 distance / 0 time). The returned velocity has been changed to pass back the same velocity that was passed in to the function. | — | 6000.3.1f1Dec 9, 2025 | — | 2 |
| UUM-126137 | Fixed | Mono: Re-added support for Jetbrains Rider profiling, which had been temporarily removed with a recent security fix. | — | 6000.2.14f1Nov 26, 2025 | — | 31 |
| UUM-119451 | Fixed | Scripting: Fixed GameView not rendering on Quest when hidden in Editor. | — | 6000.4.0a4Nov 5, 2025 | — | 19 |
| UUM-57941 | Fixed | Scripting: Time slice limit in GarbageCollector.incrementalTimeSliceNanoseconds docs clarified. | — | 6000.4.0a4Nov 5, 2025 | — | 12 |
| UUM-105294 | Fixed | IL2CPP: Fixed XML Deserialization of a byte array leaving the reader at the wrong element. | — | 6000.3.0b7Oct 22, 2025 | — | 19 |
| UUM-104524 | Fixed | Scripting: OnDisable is now being correctly invoked on components of grandchildren when a gameobject is begin destroyed using Object.Destroy(...). Before this fix only components on the gameobject's it self and direct children would have OnDisable… | — | 6000.4.0a2Oct 16, 2025 | — | 15 |
| UUM-114845 | Fixed | Scripting: Fixed failure to enter playmode when assembly reload is locked and script changes are pending. | — | 6000.4.0a2Oct 16, 2025 | — | 20 |
| UUM-117367 | Fixed | Mono: Fixed the System.String.Replace throwing NotImplementedException. | — | 6000.4.0a2Oct 16, 2025 | — | 23 |
| UUM-77850 | Fixed | Burst: Fixed a crash that could occur when scheduling jobs in a constructor due incorrect Burst shared statics. | — | 6000.2.8f1Oct 15, 2025 | — | 38 |
| UUM-115835 | Fixed | Mono: Fixed a ref parameter address mismatch when invoking a default interface method with multiple ref arguments. | — | 6000.3.0b5Oct 9, 2025 | — | 23 |
| UUM-116854 | Fixed | IL2CPP: [macOS][iOS][IL2CPP] Crash when using the nullable enum as a parameter and passing a default value into it. | 6000.3.0b1Sep 9, 2025 | 6000.3.0b5Oct 9, 2025 | 29 | 33 |
| UUM-109251 | Fixed | Mono: Prevent crash when Method.MakeGenericMethod is called with invalid generic argument types. | — | 6000.3.0a5Aug 21, 2025 | — | 12 |
| UUM-110409 | Fixed | Scripting: Disallowed RuntimeInitializeOnLoad decorated methods in generic types | — | 6000.3.0a5Aug 21, 2025 | — | 26 |
| UUM-110446 | Fixed | IL2CPP: Fixed possible debug assert when a delegate type has a generic struct parameter when script debugging is enabled. | — | 6000.3.0a5Aug 21, 2025 | — | 13 |
| UUM-111093 | Fixed | Scripting: Fixed ObjectPool clear timing in no domain reload environment. | — | 6000.0.55f1Aug 5, 2025 | — | 17 |
| UUM-108000 | Fixed | Mono: Fixed crash that would occur due to symbol collision between builtin Brotli compression and system installed versions. | — | 6000.1.13f1Jul 23, 2025 | — | 18 |
| UUM-108362 | Fixed | IL2CPP: Ensure macOS .dSYM debug symbol bundles are reliably copied to the build output on clean builds when detailed stacktraces are enabled. | — | 6000.1.13f1Jul 23, 2025 | — | 18 |
| UUM-112001 | Fixed | Mono: Crash on mono_domain_jit_foreach when performing various Unity operations | 6000.1.13f1Jul 23, 2025 | 6000.3.0a5Aug 21, 2025 | 29 | 26 |