Fixed · Rendering issues

125 of 1,336

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-109492FixedURP: Fixed post-process pass viewport scaling not accounting for subsequent custom pass presence when the camera renders to an intermediate texture.6000.3.16f1May 20, 20261
UUM-140725FixedVFX Graph: Fixed unexpected huge listing of dependencies on VisualEffectAsset.6000.3.16f1May 20, 20261
UUM-137877FixedHDRP: Updated the ClearBuffer2D shader to support multiview.6000.5.0b8May 14, 20261
UUM-139513FixedURP: Fixed an issue where the Project window did not refresh changes when adding or removing Scriptable Renderer Features.6000.5.0b8May 14, 20262
UUM-104117FixedGraphics: Fixed issues when importing textures with the R16G16B16 format on Direct3D.6000.5.0b7May 7, 20263
UUM-131994FixedURP: Added stereo instancing support to custom UITK shaders written in Shader Graph.6000.5.0b7May 7, 20263
UUM-136458FixedVFX Graph: Fixed lasso selection offset in the VFX window.6000.5.0b7May 7, 20262
UUM-137763FixedGraphics: Fixed the link to the Virtual Texturing Profiler module documentation.6000.5.0b7May 7, 20263
UUM-138138FixedHDRP: Fixed an issue where the History Buffer debug value became blank after interacting with a material debug enum value. (UUM-138138) First seen in 6000.5.0b1.6000.5.0b7May 7, 20261
UUM-139120FixedHDRP: Fixed a bug where HDRP SSGI would bleed color from one side of the screen to the opposite.6000.5.0b7May 7, 20263
UUM-139399FixedURP: "Convert All Built-In Materials to Current SRP" and "Convert Selected Built-In Materials to Current SRP".6000.5.0b7May 7, 20262
UUM-139928FixedGraphics: Fixed the link to the Streaming Controller component documentation.6000.5.0b7May 7, 20263
UUM-99314FixedGraphics: Fixed a crash when clicking Load RenderDoc in projects with Terrain active.6000.5.0b7May 7, 20263
UUM-138229FixedGraphics: Fixed truncated mipmap limit group names so an ellipsis appears and the full name is displayed in a tooltip.6000.5.0b6Apr 30, 20263
UUM-139013FixedSRP Core: Fixed an issue where display stats in the runtime debug UI didn't update until switching tabs. (UUM-139013) First seen in 6000.5.0b2.6000.5.0b6Apr 30, 20261
UUM-134993FixedURP: Fixed URP DepthBlit sample by preventing manual depth resolve when not necessary.6000.0.74f1Apr 29, 20265
UUM-103870FixedShadergraph: Fixed an error logged when entering Play Mode with a PBR Sky Shader Graph open in an HDRP project.6000.6.0a3Apr 15, 20261
UUM-111931FixedURP: Fixed Surface Inputs not rendering when using a custom BaseShaderGUI with ShaderGraph shaders.6000.6.0a3Apr 15, 20261
UUM-112443FixedHDRP: Fixed the Height Transition slider so it now appears in the Layered Lit material Inspector when Use Height Based Blend is enabled.6000.6.0a3Apr 15, 20261
UUM-124736FixedGraphics: Fixed an issue with uninitialized rendering layer mask for CommandBuffer.DrawMeshInstanced calls.6000.6.0a3Apr 15, 20261
UUM-131963FixedURP: Fixed UI overwriting property values when selecting multiple Universal Render Pipeline Assets.6000.6.0a3Apr 15, 20264
UUM-134388FixedSRP Core: Utilities to ensure folders exist in Ubuntu were not splitting the file name properly.6000.6.0a3Apr 15, 20266
UUM-135988FixedGraphics: Fixed compute skinning artifacts or crashes when using Vulkan.6000.6.0a3Apr 15, 20268
UUM-137378FixedHDRP: Fixed Screen Space Lens Flare fullscreen debug mode causing Render Graph execution errors and a black Game View.6000.6.0a3Apr 15, 20261
UUM-137626FixedHDRP: Fixed an issue with the Rendering Debugger where the Freeze Camera For Culling dropdown was only showing None as an option.6000.6.0a3Apr 15, 20266
Where the numbers come from
  • Editor releases ingested 10h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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