Search results for "Shader Graph"

1–25 of 60

Matches UUM-id substrings and the body of the issue's first Known-Issues mention.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-156938FixedShadergraph: Fixed a NullReferenceException that prevented a Shader Graph from importing when a Sub Graph it uses was deleted.—7000.0.0a12Oct 22, 2026—1
UUM-155156FixedShadergraph: Fixed the "implicit truncation of vector type" compiler warning in the Shader Graph Custom Lighting samples.—7000.0.0a10Oct 15, 2026—3
UUM-149876FixedURP: Fixed terrain becoming progressively brighter in the Forward and Forward+ rendering paths when a Shader Graph terrain shader is used with more than four terrain layers.—7000.0.0a7Oct 6, 2026—6
UUM-152938FixedShadergraph: Fixed the Gradient Editor window reopening by itself after undoing an edit to a gradient on a Shader Graph node input port.—7000.0.0a7Oct 6, 2026—6
UUM-153008FixedHDRP: Fixed shader compilation errors and incorrect base map results for TerrainLit Shader Graphs.—7000.0.0a7Oct 6, 2026—6
UUM-117270FixedURP: Fixed Custom Interpolators not flowing from the vertex to fragment stage in Decal Shader Graphs.—6000.7.0a6Sep 3, 2026—7
UUM-143681FixedVFX Graph: Fixed templates not appearing immediately when pressing the "New..." button in the Shader Graph Output context after entering Play Mode. (UUM-143681) First seen in 6000.6.0a6.—6000.6.0b8Aug 12, 2026—9
UUM-143067FixedShadergraph: Fixed an issue where Template ordering would not work properly in the Shader Graph Template Window.—6000.7.0a4Aug 6, 2026—9
UUM-142424FixedShadergraph: Fixed import errors in Shader Graph's Custom Lighting sample. (UUM-142424) First seen in 6000.5.0b9.—6000.5.0f1Jun 15, 2026—12
UUM-123232FixedShadergraph: Added a max size (500) for "category" and "subgraph" lists in the Shader Graph heatmap values asset inspector.—6000.6.0a5May 13, 2026—14
UUM-128594FixedVFX Graph: Fixed an issue that caused shaders generated from certain VFX Graph or Shader Graph assets to compile incorrectly.—6000.6.0a5May 13, 2026—14
UUM-137272FixedShadergraph: Fixed a bug that caused an exception to be thrown on Windows when importing Shader Graph assets with long file paths.—6000.6.0a5May 13, 2026—19
UUM-141455FixedShadergraph: Improved the resolution of the Shader Graph toolbar icon in the Light theme.—6000.6.0a5May 13, 2026—14
UUM-131994FixedURP: Added stereo instancing support to custom UITK shaders written in Shader Graph.—6000.4.6f1May 5, 2026—22
UUM-103870FixedShadergraph: Fixed an error logged when entering Play Mode with a PBR Sky Shader Graph open in an HDRP project.—6000.6.0a3Apr 15, 2026—15
UUM-117133FixedShadergraph: Disabled profiling during code generation because in some circumstances it would cause errors.—6000.5.0a8Mar 5, 2026—33
UUM-134112FixedShadergraph: Swizzle node now updates after undo/redo correctly.—6000.4.0b11Mar 4, 2026—33
UUM-134292FixedShadergraph: Renaming keyword enum fields and other modifications to keyword enums now propagate correctly.—6000.4.0b11Mar 4, 2026—33
UUM-131457FixedShadergraph: Changed the style of a help box in the Shader Graph project settings to align with Editor standards. (UUM-131457) First seen in 6000.5.0a4.—6000.5.0a7Feb 19, 2026—1
UUM-132370FixedVFX Graph: Fixed a broken VFX Graph output layout when using a very long Shader Graph exposed property.—6000.5.0a7Feb 19, 2026—10
UUM-133351FixedShadergraph: Fixed an issue where the Package Manager import button did not refresh when importing a Shader Graph sample with dependencies.—6000.5.0a7Feb 19, 2026—10
UUM-131625FixedShadergraph: Fixed an issue where Subgraphs with an invalid type for their first output generated a shader compilation error in addition to a Shader Graph error.—6000.4.0b7Feb 3, 2026—22
UUM-131564FixedShadergraph: Fixed a NullReferenceException that generated when selecting a custom preview mesh in the Shader Graph editor. (UUM-131564) First seen in 6000.4.0b3. Fixed in 6000.4.0b5.6000.4.0b4Jan 8, 20266000.4.0b5Jan 22, 20261318
UUM-125271FixedShadergraph: Aligned the "View Generated Shader" button in the Shader Graph Asset Inspector with the other buttons in the same UI block.—6000.4.0a5Nov 20, 2025—32
UUM-108690FixedVFX Graph: Fixed Shader Graph Mesh output with Sprite target.—6000.4.0a4Nov 5, 2025—16
Where the numbers come from
  • Editor releases ingested <1h ago · package versions ingested <1h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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