Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Fixed · Rendering issues
201–225 of 1,429
Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.
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| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-129405 | Fixed | URP: Fixed a bug where updating a reflection probe via script didn't affect shading when using Forward+ or Deferred+. | — | 6000.5.0a7Feb 19, 2026 | — | 15 |
| UUM-131457 | Fixed | Shadergraph: Changed the style of a help box in the Shader Graph project settings to align with Editor standards. (UUM-131457) First seen in 6000.5.0a4. | — | 6000.5.0a7Feb 19, 2026 | — | 1 |
| UUM-132345 | Fixed | VFX Graph: Improved color contrast for highlighted text in the node search when using light theme. | — | 6000.5.0a7Feb 19, 2026 | — | 15 |
| UUM-132370 | Fixed | VFX Graph: Fixed a broken VFX Graph output layout when using a very long Shader Graph exposed property. | — | 6000.5.0a7Feb 19, 2026 | — | 10 |
| UUM-133293 | Fixed | Graphics: Fixed an issue where when changing the pipeline, the Render Target texture was not recreated which made invalid Render Texture options. (UUM-133293) Fixed in 6000.5.0a8. | 6000.5.0a7Feb 19, 2026 | 6000.4.0b10Feb 25, 2026 | 6 | 22 |
| UUM-133351 | Fixed | Shadergraph: Fixed an issue where the Package Manager import button did not refresh when importing a Shader Graph sample with dependencies. | — | 6000.5.0a7Feb 19, 2026 | — | 10 |
| UUM-133557 | Fixed | HDRP: Custom pass does not read both nonMSAAColorBuffer and colorBuffer if they point to the same texture (UUM-133557) Fixed in 6000.5.0a8. | 6000.5.0a7Feb 19, 2026 | 6000.5.0a8Mar 5, 2026 | 13 | 18 |
| UUM-72886 | Fixed | URP: Fixed an issue where Screen Space Ambient Occlusion incorrectly appeared rotated or offset on mobile devices that used Vulkan with pre-transform enabled. | — | 6000.5.0a7Feb 19, 2026 | — | 11 |
| UUM-92181 | Fixed | Shadergraph: Fixed an issue where deleting a block from the vertex stage resulted in a shader whose vertex outputs didn't respect the graph's precision. | — | 6000.5.0a7Feb 19, 2026 | — | 10 |
| UUM-126066 | Fixed | Graphics: Fixed rare deadlock scenario in AsyncResourceUploadBlocking() occasionally happening when loading resources (typically Textures) from AssetBundles. | — | 6000.3.8f1Feb 11, 2026 | — | 17 |
| UUM-132879 | Fixed | Shadergraph: Added issue where capitalization in the swizzle node mask would sometimes result in improper results. | — | 6000.3.8f1Feb 11, 2026 | — | 3 |
| UUM-126875 | Fixed | SRP Core: Render Pipeline Converter "Scan" button is disabled when no Converters are selected for initialization. (UUM-126875) First seen in 6000.5.0a1. | — | 6000.5.0a6Feb 4, 2026 | — | 1 |
| UUM-126951 | Fixed | SRP Core: Render Pipeline Converter "Scan" and "Convert Assets" buttons height was smaller than text when a list of content is displayed. (UUM-126951) First seen in 6000.5.0a5. | — | 6000.5.0a6Feb 4, 2026 | — | 1 |
| UUM-129126 | Fixed | SRP Core: Fixed Render Graph Viewer issue where after connecting to a Player, the second connection afterwards may fail to update data. | — | 6000.5.0a6Feb 4, 2026 | — | 16 |
| UUM-131500 | Fixed | VFX Graph: Fixed some wrong UI clipping when the Bake Tool or Point Cache windows are docked and very narrow. | — | 6000.5.0a6Feb 4, 2026 | — | 16 |
| UUM-131989 | Fixed | SRP Core: Render Pipeline Converter The helpbox warning about the tool being disabled in playmode was too big. | — | 6000.5.0a6Feb 4, 2026 | — | 16 |
| UUM-131996 | Fixed | SRP Core: Render Pipeline Converter - Disable the menu item of the tool while in playmode. | — | 6000.5.0a6Feb 4, 2026 | — | 16 |
| UUM-132113 | Fixed | Graphics: Fixed NullReferenceException when Mesh LOD Slider is shown by an inspector but no scene view exists. | — | 6000.5.0a6Feb 4, 2026 | — | 17 |
| UUM-132187 | Fixed | SRP Core: Improved tooltip stability to avoid flickering when hovering converter labels. | — | 6000.5.0a6Feb 4, 2026 | — | 16 |
| UUM-52882 | Fixed | Graphics: Fixed crash on metal when generating mipmaps for textures with integer pixel format (this is not supported, so now it is skipped). | — | 6000.5.0a6Feb 4, 2026 | — | 16 |
| UUM-76775 | Fixed | Shaders: Ensured material properties to prevent keyword overrides in the Editor. | — | 6000.5.0a6Feb 4, 2026 | — | 16 |
| UUM-98633 | Fixed | Shaders: Fixed shader compilation errors caused by skipped variant keywords not being defined. | — | 6000.5.0a6Feb 4, 2026 | — | 21 |
| UUM-99060 | Fixed | Graphics: Removed the shader warning in Hidden/HDRP/DebugFullScreen.shader. | — | 6000.5.0a6Feb 4, 2026 | — | 16 |
| UUM-128839 | Fixed | Graphics: Fixed a shadow artifact for point lights when soft shadows were enabled. | — | 6000.4.0b7Feb 3, 2026 | — | 22 |
| UUM-130712 | Fixed | Shaders: Fixed a rare crash when calling ShaderUtil.GetMaterialProperties. | — | 6000.4.0b7Feb 3, 2026 | — | 18 |