Fixed · Rendering issues

201–225 of 1,524

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-112443FixedHDRP: Fixed the Height Transition slider so it now appears in the Layered Lit material Inspector when Use Height Based Blend is enabled.—6000.6.0a3Apr 15, 2026—15
UUM-124736FixedGraphics: Fixed an issue with uninitialized rendering layer mask for CommandBuffer.DrawMeshInstanced calls.—6000.6.0a3Apr 15, 2026—15
UUM-131963FixedURP: Fixed UI overwriting property values when selecting multiple Universal Render Pipeline Assets.—6000.6.0a3Apr 15, 2026—22
UUM-134388FixedSRP Core: Utilities to ensure folders exist in Ubuntu were not splitting the file name properly.—6000.6.0a3Apr 15, 2026—24
UUM-135988FixedGraphics: Fixed compute skinning artifacts or crashes when using Vulkan.—6000.6.0a3Apr 15, 2026—26
UUM-137378FixedHDRP: Fixed Screen Space Lens Flare fullscreen debug mode causing Render Graph execution errors and a black Game View.—6000.6.0a3Apr 15, 2026—15
UUM-137626FixedHDRP: Fixed an issue with the Rendering Debugger where the Freeze Camera For Culling dropdown was only showing None as an option.—6000.6.0a3Apr 15, 2026—25
UUM-137813FixedGraphics: Fixed artifacts that occurred in Reflection Probes when rotation was applied. (UUM-137813) Fixed in 6000.6.0a5.6000.6.0a3Apr 15, 20266000.6.0a5May 13, 20262817
UUM-138059FixedVFX Graph: Fixed a typo in the Template window.—6000.6.0a3Apr 15, 2026—15
UUM-143038FixedHDRP: Fixed a NullReferenceException that occured in ReAllocateOffscreenUIColorBufferIfNeeded after switching the build target. (UUM-143038) Fixed in 6000.6.0a7.6000.6.0a3Apr 15, 20266000.4.11f1Jun 10, 20265620
UUM-86650FixedGraphics: Fixed missing alpha channel when using DXT1 texture with 1bit alpha with OpenGL.—6000.6.0a3Apr 15, 2026—26
UUM-90240FixedGraphics: Fixed an incorrect thread-safety error check in the Vulkan Editor.—6000.6.0a3Apr 15, 2026—26
UUM-125566FixedGraphics: Fixed crashes on Android that occurred when the command pool ran out of memory.—6000.0.73f1Apr 15, 2026—20
UUM-126477FixedGraphics: Fixed incorrect UVs on some Adreno 7xx driver versions when using Vulkan.—6000.0.73f1Apr 15, 2026—26
UUM-93243FixedGraphics: Fixed a crash when using GPU skinning on Adreno devices.—6000.0.73f1Apr 15, 2026—22
UUM-134633FixedGraphics: Fixed an issue where an implicit truncation of vector type shader warning was thrown when building standalone or Android player. (UUM-134633) First seen in 6000.5.0a7. Fixed in 6000.5.0b5.6000.5.0b3Apr 9, 20266000.6.0a2Apr 2, 2026-719
UUM-133627FixedShaders: Fixed an occasional crash when saving shaders.—6000.3.13f1Apr 8, 2026—2
UUM-137390FixedURP: Fixed an issue in Bloom texture where invalid texture handles could be reused across execution passes, leading to a Render Graph execution error.—6000.3.13f1Apr 8, 2026—1
UUM-101568FixedSRP Core: Fixed an issue where Material.FindPass(...) returned -1 during Awake() or Start() for SRP shaders in Player builds.—6000.6.0a2Apr 2, 2026—26
UUM-101730FixedURP: Fixed outline artifact on materials using both parallax mapping and alpha clipping with depth priming enabled.—6000.6.0a2Apr 2, 2026—16
UUM-121817FixedGraphics: Fixed ReadPixels when using OpenGL for readbacks into destination texture that is wider than the readback rect.—6000.6.0a2Apr 2, 2026—27
UUM-126654FixedSRP Core: Fixed renaming dialog of mipmap limit groups throwing error on repaint.—6000.6.0a2Apr 2, 2026—16
UUM-130925FixedHDRP: Fixed null limit.xy values in _ColorPyramidUvScaleAndLimitCurrentFrame after color pyramid for distortion.—6000.6.0a2Apr 2, 2026—26
UUM-132344FixedVFX Graph: Increased the folder icon size to avoid blurry effect on some configurations.—6000.6.0a2Apr 2, 2026—16
UUM-132455FixedURP: [Render Pipeline Converter] Material Reference Converter provides same naming for each GameObject.—6000.6.0a2Apr 2, 2026—16
Where the numbers come from
  • Editor releases ingested 11h ago · package versions ingested 11h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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