Fixed · Rendering issues

1,2761,300 of 1,367

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-8351FixedVFX Graph: Fixed an issue with the out of range exception on GPU when multiple spawn context are plugged to the same initialize system.2021.3.17f1Jan 24, 20231
UUM-8358FixedHDRP: Fixed shadergraph using derivatives and Raytracing Quality keyword.2021.3.17f1Jan 24, 20231
UUM-9823FixedShadergraph: Fixed Shader Graph BiRP Target so it now works correctly with point lights and transparent objects.2021.3.17f1Jan 24, 20231
UUM-11356FixedGraphics: Fixed issue where editor would get stuck when importing corrupted FBX models.2020.3.44f1Jan 18, 20231
UUM-15344FixedGraphics: Fixed for incorrect values in ReadPixel for some graphics formats on DirectX.2020.3.44f1Jan 18, 20232
UUM-13778FixedVFX Graph: Fixed the *Preserve Specular Lighting* mode on non-Shader Graph lit outputs.2021.3.16f1Dec 15, 20221
UUM-13801FixedSRP Core: Fixed Volume component UI layout issue for TextureParameter.2021.3.16f1Dec 15, 20221
UUM-14769FixedVFX Graph: Removed unexpected GC.Alloc while accessing to state.vfxEventAttribute in \[VFXSpawnerCallbacks\](https://docs.unity3d.com/ScriptReference/VFX.VFXSpawnerCallbacks.OnUpdate.html).2021.3.16f1Dec 15, 20221
UUM-15443FixedVFX Graph: Removed unneeded nodes in Ribbon template.2021.3.16f1Dec 15, 20221
UUM-15655FixedVFX Graph: Fixed bounds padding being ignored.2021.3.16f1Dec 15, 20221
UUM-1872FixedURP: Fixed a bug where lights with different blend styles may have missing shadows.2021.3.16f1Dec 15, 20221
UUM-2285FixedVFX Graph: Fixed an issue to avoid unnessary allocations in the SDF Baker by using Mesh Buffer API.2021.3.16f1Dec 15, 20221
UUM-887FixedGraphics: Ensure LineRenderers and TrailRenderers with only 2 points don't vanish, if the points are close together.2021.3.16f1Dec 15, 20222
UUM-10113FixedGraphics: Fixed closesthit, anyhit or intersection shaders in .raytrace files causing a GPU hang. Log an error when these shader types are present in a .raytrace file since they are not currently supported.2021.3.15f1Dec 1, 20221
UUM-11362FixedVFX Graph: Added a Visual Effect Graph to the scene did not take the default parent into account.2021.3.15f1Dec 1, 20221
UUM-12628FixedShaders: Fixed reflection probe rendering silently being skipped when the required shader is not found in the player.2021.3.15f1Dec 1, 20222
UUM-16058FixedShaders: Fixed a null pointer dereference with ShaderVariantCollection API.2021.3.15f1Dec 1, 20221
UUM-16533FixedGraphics: Improved use of ClearUnsupportedSettings for the depth texture of a RenderTexture https://jira.unity3d.com/browse/UUM-16758.2021.3.15f1Dec 1, 20221
UUM-1894FixedHDRP: Re-enabled XR tests for 004-CloudsFlaresDecals and 005-DistortCloudsParallax.2021.3.15f1Dec 1, 20221
UUM-4150FixedGraphics: Prevented a crash on some platforms when the mesh buffers do not exist on a MeshRenderer.2021.3.15f1Dec 1, 20222
UUM-5691FixedShaders: Fixed Texture and Vector material properties not supporting displaying tooltips.2021.3.15f1Dec 1, 20222
UUM-6379FixedVFX Graph: Fixed an issue that VisualEffect spawned behind the camera were always updated until visible and culled.2021.3.15f1Dec 1, 20221
UUM-879FixedGraphics: Bug in mip bias setting on DX11 fixed.2021.3.15f1Dec 1, 20222
UUM-9782FixedGraphics: Fixed DrawMeshNow with Metal when changing mesh vertex data.2021.3.15f1Dec 1, 20221
UUM-11907FixedGraphics: Fixed crash when loading a specific window layout on the Mac editor.2021.3.14f1Nov 17, 20221
Where the numbers come from
  • Editor releases ingested 8h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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