Fixed · Rendering issues

1,2511,275 of 1,367

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-11123FixedHDRP: Fixed Layer List is not duplicated when duplicating a LayeredLit Material.2021.3.17f1Jan 24, 20231
UUM-11354FixedHDRP: Fixed an issue with low resolution depth of field producing a cropped result in some scenarios.2021.3.17f1Jan 24, 20231
UUM-11450FixedGraphics: Fixed GraphicsFenceType so it is now set correctly from CommandBuffer.CreateGraphicsFence.2021.3.17f1Jan 24, 20232
UUM-11451FixedHDRP: Removed unused voluimetric clouds volume component on new scenes templates.2021.3.17f1Jan 24, 20231
UUM-11633FixedGraphics: Fixed an issue so that entering playmode with disabled compositor no longer breaks all its layers.2021.3.17f1Jan 24, 20231
UUM-11634FixedHDRP: Fixed range of spill removal parameter in graphics compositor UI.2021.3.17f1Jan 24, 20231
UUM-11651FixedHDRP: Fixed black dots when clouds rendered in local mode.2021.3.17f1Jan 24, 20231
UUM-11952FixedHDRP: Fixed graphics issues with sky and fog in game view when filtering objects in the hierarchy.2021.3.17f1Jan 24, 20231
UUM-12750FixedHDRP: Fixed decal material validation after saving.2021.3.17f1Jan 24, 20231
UUM-12866FixedVFX Graph: Fixed an issue that vertex Color was black while using new shader graph integration on planar primitive output.2021.3.17f1Jan 24, 20231
UUM-13152FixedHDRP: Improved the motion and receiver rejection tooltips for RTGI and RTAO.2021.3.17f1Jan 24, 20231
UUM-13277FixedHDRP: Fixed unnecessary loss of precision when all post processing are disabled.2021.3.17f1Jan 24, 20231
UUM-14790FixedVFX Graph: Forbid drag and drop of material from project browser to VFX component in scene.2021.3.17f1Jan 24, 20231
UUM-14800FixedShaders: Fixed shader graph incorrectly stripping variants for BiRP shaders that weren't built with shader graph.2021.3.17f1Jan 24, 20231
UUM-15003FixedHDRP: Fixed transmission on directional lights.2021.3.17f1Jan 24, 20231
UUM-15591FixedHDRP: Fixed texture wrapping of cloud layer.2021.3.17f1Jan 24, 20231
UUM-15849FixedHDRP: Renamed IOR output in Eye shadergraph for clarification.2021.3.17f1Jan 24, 20231
UUM-16184FixedHDRP: Added clarification on HDR Output not supporting Scene View.2021.3.17f1Jan 24, 20231
UUM-19976FixedShaders: Fixed a crash in Shader Prefiltering when the Render Pipeline assets contain circular data references.2021.3.17f1Jan 24, 20231
UUM-20693FixedShaders: Fixed a crash when building variants when a package is unloaded and re-loaded.2021.3.17f1Jan 24, 20231
UUM-22015FixedShaders: Preparing variants for compilation dialog now shows the name of the shader being processed.2021.3.17f1Jan 24, 20231
UUM-2316FixedGraphics: Fixed crash in depth resolve when using HDR render textures.2021.3.17f1Jan 24, 20231
UUM-576FixedGraphics: Fixed crash by preventing race condition when opening app from floating icon state on Android.2021.3.17f1Jan 24, 20232
UUM-8012FixedHDRP: Fixed embedding the config package when it's not a direct dependency.2021.3.17f1Jan 24, 20231
UUM-8237FixedHDRP: Fixed scene depth node not working in the Decal ShaderGraph material type.2021.3.17f1Jan 24, 20231
Where the numbers come from
  • Editor releases ingested 6h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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