Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Fixed · Rendering issues
1,251–1,275 of 1,367
Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.
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| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-11123 | Fixed | HDRP: Fixed Layer List is not duplicated when duplicating a LayeredLit Material. | — | 2021.3.17f1Jan 24, 2023 | — | 1 |
| UUM-11354 | Fixed | HDRP: Fixed an issue with low resolution depth of field producing a cropped result in some scenarios. | — | 2021.3.17f1Jan 24, 2023 | — | 1 |
| UUM-11450 | Fixed | Graphics: Fixed GraphicsFenceType so it is now set correctly from CommandBuffer.CreateGraphicsFence. | — | 2021.3.17f1Jan 24, 2023 | — | 2 |
| UUM-11451 | Fixed | HDRP: Removed unused voluimetric clouds volume component on new scenes templates. | — | 2021.3.17f1Jan 24, 2023 | — | 1 |
| UUM-11633 | Fixed | Graphics: Fixed an issue so that entering playmode with disabled compositor no longer breaks all its layers. | — | 2021.3.17f1Jan 24, 2023 | — | 1 |
| UUM-11634 | Fixed | HDRP: Fixed range of spill removal parameter in graphics compositor UI. | — | 2021.3.17f1Jan 24, 2023 | — | 1 |
| UUM-11651 | Fixed | HDRP: Fixed black dots when clouds rendered in local mode. | — | 2021.3.17f1Jan 24, 2023 | — | 1 |
| UUM-11952 | Fixed | HDRP: Fixed graphics issues with sky and fog in game view when filtering objects in the hierarchy. | — | 2021.3.17f1Jan 24, 2023 | — | 1 |
| UUM-12750 | Fixed | HDRP: Fixed decal material validation after saving. | — | 2021.3.17f1Jan 24, 2023 | — | 1 |
| UUM-12866 | Fixed | VFX Graph: Fixed an issue that vertex Color was black while using new shader graph integration on planar primitive output. | — | 2021.3.17f1Jan 24, 2023 | — | 1 |
| UUM-13152 | Fixed | HDRP: Improved the motion and receiver rejection tooltips for RTGI and RTAO. | — | 2021.3.17f1Jan 24, 2023 | — | 1 |
| UUM-13277 | Fixed | HDRP: Fixed unnecessary loss of precision when all post processing are disabled. | — | 2021.3.17f1Jan 24, 2023 | — | 1 |
| UUM-14790 | Fixed | VFX Graph: Forbid drag and drop of material from project browser to VFX component in scene. | — | 2021.3.17f1Jan 24, 2023 | — | 1 |
| UUM-14800 | Fixed | Shaders: Fixed shader graph incorrectly stripping variants for BiRP shaders that weren't built with shader graph. | — | 2021.3.17f1Jan 24, 2023 | — | 1 |
| UUM-15003 | Fixed | HDRP: Fixed transmission on directional lights. | — | 2021.3.17f1Jan 24, 2023 | — | 1 |
| UUM-15591 | Fixed | HDRP: Fixed texture wrapping of cloud layer. | — | 2021.3.17f1Jan 24, 2023 | — | 1 |
| UUM-15849 | Fixed | HDRP: Renamed IOR output in Eye shadergraph for clarification. | — | 2021.3.17f1Jan 24, 2023 | — | 1 |
| UUM-16184 | Fixed | HDRP: Added clarification on HDR Output not supporting Scene View. | — | 2021.3.17f1Jan 24, 2023 | — | 1 |
| UUM-19976 | Fixed | Shaders: Fixed a crash in Shader Prefiltering when the Render Pipeline assets contain circular data references. | — | 2021.3.17f1Jan 24, 2023 | — | 1 |
| UUM-20693 | Fixed | Shaders: Fixed a crash when building variants when a package is unloaded and re-loaded. | — | 2021.3.17f1Jan 24, 2023 | — | 1 |
| UUM-22015 | Fixed | Shaders: Preparing variants for compilation dialog now shows the name of the shader being processed. | — | 2021.3.17f1Jan 24, 2023 | — | 1 |
| UUM-2316 | Fixed | Graphics: Fixed crash in depth resolve when using HDR render textures. | — | 2021.3.17f1Jan 24, 2023 | — | 1 |
| UUM-576 | Fixed | Graphics: Fixed crash by preventing race condition when opening app from floating icon state on Android. | — | 2021.3.17f1Jan 24, 2023 | — | 2 |
| UUM-8012 | Fixed | HDRP: Fixed embedding the config package when it's not a direct dependency. | — | 2021.3.17f1Jan 24, 2023 | — | 1 |
| UUM-8237 | Fixed | HDRP: Fixed scene depth node not working in the Decal ShaderGraph material type. | — | 2021.3.17f1Jan 24, 2023 | — | 1 |