Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Fixed · Rendering issues
1,251–1,275 of 1,430
Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.
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| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-38059 | Fixed | Visual Effects: [VFX Graph] Crash on VFXBatch::AddInstance when switching to Custom Batch Capacity in Asset Inspector | 2022.3.1f1Jun 7, 2023 | 2022.3.6f1Jul 31, 2023 | 54 | 6 |
| UUM-22593 | Fixed | Shaders: Fixed SV_PrimitiveID on Metal | — | 2021.3.26f1May 25, 2023 | — | 1 |
| UUM-26444 | Fixed | Graphics: Fix deadlock caused by UI jobs | — | 2021.3.26f1May 25, 2023 | — | 1 |
| UUM-33089 | Fixed | Shaders: Fixed incorrect error messages when manually enabling keywords. | — | 2021.3.26f1May 25, 2023 | — | 1 |
| UUM-35000 | Fixed | VFX Graph: Fixed broken borders | — | 2021.3.26f1May 25, 2023 | — | 1 |
| UUM-531 | Fixed | VFX Graph: Unexpected warning on Metal while rendering thumbnail preview for material | — | 2021.3.26f1May 25, 2023 | — | 1 |
| UUM-13334 | Fixed | Shaders: Fixed artefacts caused by conversion of float to half point precision in certain edge cases. | — | 2020.3.48f1May 17, 2023 | — | 2 |
| UUM-16270 | Fixed | Graphics: Fixed an issue where EditorUtility.CompressTexture would silently fail for zero-sized textures. | — | 2020.3.48f1May 17, 2023 | — | 1 |
| UUM-21301 | Fixed | Shaders: Fixed custom scale and offset vectors not affecting serialised texture scale and offset. | — | 2020.3.48f1May 17, 2023 | — | 2 |
| UUM-20435 | Fixed | VFX Graph: First frame of spawned particles outputs wrong motion vectors. | — | 2021.3.25f1May 11, 2023 | — | 1 |
| UUM-20437 | Fixed | VFX Graph: Unexpected Motion Vector in HDRP when effect is in World and uses Custom Velocity or Mesh Output. | — | 2021.3.25f1May 11, 2023 | — | 1 |
| UUM-22368 | Fixed | VFX Graph: Unexpected motion vector when add precompute velocity was enabled in Shader Graph. | — | 2021.3.25f1May 11, 2023 | — | 1 |
| UUM-28111 | Fixed | Graphics: Fixed an inspector issue where 2DArray and 3D textures would not report their size on disk correctly. | — | 2021.3.25f1May 11, 2023 | — | 2 |
| UUM-28486 | Fixed | HDRP: Fixed HDRP Decal Emisive Map is drawn incorrectly when Decal is at a certain distance from Camera and specific "Clipping Planes" property values are set under the "Camera" component. | — | 2021.3.25f1May 11, 2023 | — | 1 |
| UUM-29281 | Fixed | HDRP: Fixed DLSS Ultra performance setting which was not calculating the correct resolution. The setting was not pushing the correct resolution due to a typo in the code. | — | 2021.3.25f1May 11, 2023 | — | 1 |
| UUM-31849 | Fixed | HDRP: Fixed an issue where the quality settings tags were displayed cut-off. | — | 2021.3.25f1May 11, 2023 | — | 1 |
| UUM-33522 | Fixed | Shadergraph: ShaderGraph styles were not applied correctly when the system locale was set in Turks. | — | 2021.3.25f1May 11, 2023 | — | 1 |
| UUM-555 | Fixed | VFX Graph: Corrected apply nointerpolation specifier when using new ShaderGraph integration. | — | 2021.3.25f1May 11, 2023 | — | 1 |
| UUM-19575 | Fixed | HDRP: Fixed the exposure for SSR debug rendering. | — | 2021.3.24f1Apr 27, 2023 | — | 1 |
| UUM-21442 | Fixed | HDRP: Fixed the raytraced reflections for box lights so they are no longer cut off if the range is too small. | — | 2021.3.24f1Apr 27, 2023 | — | 1 |
| UUM-21776 | Fixed | HDRP: Fixed the init order that could cause DXR setup to fail after using the HDRP wizard to enable DXR on an existing HDRP project. | — | 2021.3.24f1Apr 27, 2023 | — | 1 |
| UUM-22821 | Fixed | HDRP: Fixed issue with Light Probe Proxy Volume not rendering correctly when Bounding Box Mode is Automatic World. | — | 2021.3.24f1Apr 27, 2023 | — | 1 |
| UUM-22996 | Fixed | HDRP: Added error when MSAA and non-MSAA buffers are bound simultaneously in custom passes. | — | 2021.3.24f1Apr 27, 2023 | — | 1 |
| UUM-25737 | Fixed | HDRP: Fixed an issue occuring on TAAU when the camera rect is adjusted. | — | 2021.3.24f1Apr 27, 2023 | — | 1 |
| UUM-26172 | Fixed | HDRP: Enabled the correct light position when changing distance on a Light Anchor. | — | 2021.3.24f1Apr 27, 2023 | — | 1 |