Fixed · Rendering issues

1,2511,275 of 1,430

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-38059FixedVisual Effects: [VFX Graph] Crash on VFXBatch::AddInstance when switching to Custom Batch Capacity in Asset Inspector2022.3.1f1Jun 7, 20232022.3.6f1Jul 31, 2023546
UUM-22593FixedShaders: Fixed SV_PrimitiveID on Metal2021.3.26f1May 25, 20231
UUM-26444FixedGraphics: Fix deadlock caused by UI jobs2021.3.26f1May 25, 20231
UUM-33089FixedShaders: Fixed incorrect error messages when manually enabling keywords.2021.3.26f1May 25, 20231
UUM-35000FixedVFX Graph: Fixed broken borders2021.3.26f1May 25, 20231
UUM-531FixedVFX Graph: Unexpected warning on Metal while rendering thumbnail preview for material2021.3.26f1May 25, 20231
UUM-13334FixedShaders: Fixed artefacts caused by conversion of float to half point precision in certain edge cases.2020.3.48f1May 17, 20232
UUM-16270FixedGraphics: Fixed an issue where EditorUtility.CompressTexture would silently fail for zero-sized textures.2020.3.48f1May 17, 20231
UUM-21301FixedShaders: Fixed custom scale and offset vectors not affecting serialised texture scale and offset.2020.3.48f1May 17, 20232
UUM-20435FixedVFX Graph: First frame of spawned particles outputs wrong motion vectors.2021.3.25f1May 11, 20231
UUM-20437FixedVFX Graph: Unexpected Motion Vector in HDRP when effect is in World and uses Custom Velocity or Mesh Output.2021.3.25f1May 11, 20231
UUM-22368FixedVFX Graph: Unexpected motion vector when add precompute velocity was enabled in Shader Graph.2021.3.25f1May 11, 20231
UUM-28111FixedGraphics: Fixed an inspector issue where 2DArray and 3D textures would not report their size on disk correctly.2021.3.25f1May 11, 20232
UUM-28486FixedHDRP: Fixed HDRP Decal Emisive Map is drawn incorrectly when Decal is at a certain distance from Camera and specific "Clipping Planes" property values are set under the "Camera" component.2021.3.25f1May 11, 20231
UUM-29281FixedHDRP: Fixed DLSS Ultra performance setting which was not calculating the correct resolution. The setting was not pushing the correct resolution due to a typo in the code.2021.3.25f1May 11, 20231
UUM-31849FixedHDRP: Fixed an issue where the quality settings tags were displayed cut-off.2021.3.25f1May 11, 20231
UUM-33522FixedShadergraph: ShaderGraph styles were not applied correctly when the system locale was set in Turks.2021.3.25f1May 11, 20231
UUM-555FixedVFX Graph: Corrected apply nointerpolation specifier when using new ShaderGraph integration.2021.3.25f1May 11, 20231
UUM-19575FixedHDRP: Fixed the exposure for SSR debug rendering.2021.3.24f1Apr 27, 20231
UUM-21442FixedHDRP: Fixed the raytraced reflections for box lights so they are no longer cut off if the range is too small.2021.3.24f1Apr 27, 20231
UUM-21776FixedHDRP: Fixed the init order that could cause DXR setup to fail after using the HDRP wizard to enable DXR on an existing HDRP project.2021.3.24f1Apr 27, 20231
UUM-22821FixedHDRP: Fixed issue with Light Probe Proxy Volume not rendering correctly when Bounding Box Mode is Automatic World.2021.3.24f1Apr 27, 20231
UUM-22996FixedHDRP: Added error when MSAA and non-MSAA buffers are bound simultaneously in custom passes.2021.3.24f1Apr 27, 20231
UUM-25737FixedHDRP: Fixed an issue occuring on TAAU when the camera rect is adjusted.2021.3.24f1Apr 27, 20231
UUM-26172FixedHDRP: Enabled the correct light position when changing distance on a Light Anchor.2021.3.24f1Apr 27, 20231
Where the numbers come from
  • Editor releases ingested 8h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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