Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Open · Rendering issues
51–67 of 67
Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.
All subsystemsRenderingScriptingMobileXRPhysicsUINetworkingEditorAudioAnimationAsset PipelineInputOther
| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-2364 | Open | Graphics: Improved AlphaIsTransparency API docs and tooltip. | — | — | — | 2 |
| UUM-29300 | Open | Graphics: Reduced the time the render thread spends on Profiler.FlushRenderCounters. | — | — | — | 1 |
| UUM-33315 | Open | URP: Updated URP documentation to explicitly mention that calling Submit() on a command buffer provided by URP from an user pass is not valid. | — | — | — | 2 |
| UUM-35989 | Open | Graphics: Improved performance and memory requirements of Texture API calls such as LoadRawTextureData that write to a Texture2D that was created with the TextureCreationFlags.DontUploadUponCreate flag. | — | — | — | 7 |
| UUM-40657 | Open | HDRP: Reduced GC Alloc when using raytracing and HDRP. | — | — | — | 8 |
| UUM-42539 | Open | HDRP: Updated description of Decal Projector Draw Distance setting to mention HDRP asset setting. | — | — | — | 8 |
| UUM-43697 | Open | HDRP: Improved skyContext caching when the sky renderer changes. | — | — | — | 8 |
| UUM-52220 | Open | Shadergraph: Improved performance of undo/redo in large graphs. | — | — | — | 7 |
| UUM-69268 | Open | URP: RenderPipelineManager callbacks are raised from UniversalRenderPipeline.SingleCameraRequest. | — | — | — | 1 |
| UUM-72348 | Open | Graphics: Added documentation for how shadow matte interacts with stencil and ray traced shadows for Unlit Shader Graph. | — | — | — | 22 |
| UUM-74284 | Open | HDRP: Create the Global Settings asset in to the current opened folder. | — | — | — | 1 |
| UUM-79781 | Open | Shaders: Improved shader compilation logging in the player. | — | — | — | 27 |
| UUM-84133 | Open | Shadergraph: Improved Time node output across graph actions. | — | — | — | 19 |
| UUM-91548 | Open | SRP Core: Added a warning in the Rendering Debugger for Volumes to alert users when table values might be out of date if the selected camera hasn't been rendered. (UUM-91548) First seen in 6000.2.0a1. | — | — | — | 1 |
| UUM-92304 | Open | SRP Core: Rendering Debugger - Moved Render Graph to the Rendering Section. | — | — | — | 16 |
| UUM-93099 | Open | Shadergraph: Improved the sharpness of the Shader Graph asset icon on Retina and HiDPI displays. | — | — | — | 23 |
| UUM-97118 | Open | SRP Core: Custom support for MaterialUpgraders. | — | — | — | 11 |