Fixed · Rendering issues

5175 of 1,477

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-130621FixedGraphics: Stop motion vectors from being corrupted when GPU instancing is enabled on a material but the associated shader is missing the instanced shader variant.6000.6.0b1Jun 23, 202612
UUM-133562FixedHDRP: Fixed Invalid Motion vectors when Phong Tessellation is used on the material.6000.6.0b1Jun 23, 20269
UUM-133851FixedVFX Graph: Fixed orientation in reflected cubemaps for some render modes in Particle Systems.6000.6.0b1Jun 23, 20269
UUM-137243FixedShaders: Fixed precision, overflow, and dataflow compilation warnings thrown when using the Unified Precision Model across the Core shader library.6000.6.0b1Jun 23, 20269
UUM-137723FixedShaders: Fixed precision, overflow, and dataflow compilation warnings thrown when using the Unified Precision Model on macOS server build.6000.6.0b1Jun 23, 20269
UUM-140056FixedGraphics: Fixed 48 bytes of per-frame GC allocated in Edit Mode by the URP scene view draw mode update.6000.6.0b1Jun 23, 20269
UUM-141977FixedShadergraph: Fixed an issue where the gradient picker window would close when undoing or redoing a gradient change.6000.6.0b1Jun 23, 202612
UUM-143141FixedVFX Graph: Fixed slowness when searching for templates with many category queries6000.6.0b1Jun 23, 20269
UUM-143233FixedShadergraph: Fixed an issue where the node search window did not close when the escape key was pressed.6000.6.0b1Jun 23, 202611
UUM-143600FixedVFX Graph: Fixed a null reference exception that was thrown when exiting Play mode with a deleted VFX asset. (UUM-143600) First seen in 6000.6.0a6.6000.6.0b1Jun 23, 20261
UUM-143638FixedVFX Graph: Fixed an issue where attributes could be dragged to the Property list in the Blackboard when reordering entries.6000.6.0b1Jun 23, 20269
UUM-143641FixedGraphics: Fixed an issue where "ImageConversion.LoadImage" could leak memory when attempting to load PNG files with a corrupt IDAT chunk.6000.6.0b1Jun 23, 202612
UUM-143777FixedHDRP: Fixed incorrect lighting colors when using Screen Space Global Illumination with Adaptive Probe Volumes by correcting a parameter type mismatch in the SSGI compute shader dispatch.6000.6.0b1Jun 23, 202611
UUM-144207FixedGraphics: Fixed a crash when passing an invalid ray tracing instance handle to RayTracingAccelerationStructure.UpdateInstanceTransform. ([144207](https://issuetracker.unity3d.com/issues/crash-on-raytracingaccelerationstructure-geometry-ismesh-when…6000.6.0b1Jun 23, 20261
UUM-113050FixedGraphics: Material properties are no longer lost when setting a parent that hasn't been loaded yet.6000.5.0f1Jun 15, 202613
UUM-142424FixedShadergraph: Fixed import errors in Shader Graph's Custom Lighting sample. (UUM-142424) First seen in 6000.5.0b9.6000.5.0f1Jun 15, 202610
UUM-143570FixedShadergraph: Fixed an issue causing a "file not found" dialog to pop up when creating a ShaderGraph from the URP renderer feature editor.6000.5.0f1Jun 15, 20261
UUM-109464FixedGraphics: [OpenGLES] Fixed rendering errors and OpenGL validation errors on Windows OpenGLES3 standalone player after toggling fullscreen with Alt+Enter.6000.6.0a7Jun 11, 202613
UUM-112492FixedVFX Graph: Fixed UI freeze when entering a very long name for a custom attribute in the blackboard.6000.6.0a7Jun 11, 202610
UUM-115886FixedURP: Fixed a memory leak issue in URP standalone player builds that generated leak warnings in the Player log.6000.6.0a7Jun 11, 202613
UUM-125676FixedGraphics: Fixed a Vulkan shader compilation crash on SP9863A chips.6000.6.0a7Jun 11, 202610
UUM-136212FixedVFX Graph: Custom attribute names are now limited to 128 characters.6000.6.0a7Jun 11, 202610
UUM-138047FixedHDRP: Fixed the Reset button not resetting the data.6000.6.0a7Jun 11, 202611
UUM-138168FixedSRP Core: Fixed UI Toolkit Volume Profiles in the Rendering Debugger.6000.6.0a7Jun 11, 202611
UUM-138375FixedVFX Graph: Fixed frustum culling in URP.6000.6.0a7Jun 11, 202610
Where the numbers come from
  • Editor releases ingested 1h ago · package versions ingested 1h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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