Fixed · Rendering issues

5175 of 1,429

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-141838FixedGraphics: Fixed a NullReferenceException when assigning a Lens Flare SRP asset to a Lens Flare Data SRP element.6000.6.0a6May 29, 20264
UUM-141901FixedURP: Renderer feature sub-assets no longer appear in the Project browser view.6000.6.0a6May 29, 20264
UUM-142398FixedShadergraph: Fixed an issue where shaders using predefined keyword shader inputs generated redefinition shader compilation errors when opened in the Editor.6000.6.0a6May 29, 20267
UUM-85842FixedShaders: Fixed Material.GetTexturePropertyNameIDs returning empty for Material Variants.6000.6.0a6May 29, 20268
UUM-140584FixedSRP Core: Fixed an issue with SupportedOnRenderPipelineAttribute causing exceptions when the type is applied to violates the expectation.6000.5.0b10May 28, 20267
UUM-138992FixedShaders: Added an "Unapplied Changes" dialog that appears when navigating away from the Shader Build Settings UI with pending modifications.6000.4.9f1May 27, 20269
UUM-141971FixedGraphics: Fixed text overflowing the "Open Project Settings > Graphics ..." button when the Inspector is narrow.6000.4.9f1May 27, 20269
UUM-142330FixedShaders: Fixed an issue where the warning icon was cut off and misaligned in the Inspector when selecting a Shader with a compiler warning.6000.4.9f1May 27, 20268
UUM-127146FixedShaders: Fixed the Shader Inspector showing an empty "Properties" foldout for shaders that have no properties.6000.0.76f1May 27, 20269
UUM-140371FixedGraphics: Fixed an issue where clicking the help icon for the Post-Process Data asset in URP opened a missing documentation page instead of the correct documentation.6000.5.0b9May 21, 20268
UUM-140721FixedShadergraph: Added a terrain sample with support for more than four layers in URP, and updated existing samples to use terrain layers data when possible.6000.5.0b9May 21, 20269
UUM-140725FixedVFX Graph: Fixed unexpected huge listing of dependencies on VisualEffectAsset.6000.3.16f1May 20, 20262
UUM-142526FixedGraphics: Resolved an issue where EntityIDs would be cast to int instead of ulong which resulted in an exception. (UUM-142526) First seen in 6000.5.0b1. Fixed in 6000.5.0b11.6000.5.0b8May 14, 20266000.5.0b11Jun 4, 2026207
UUM-143038FixedHDRP: Fixed a NullReferenceException that occured in ReAllocateOffscreenUIColorBufferIfNeeded after switching the build target. (UUM-143038) Fixed in 6000.5.0b12.6000.5.0b8May 14, 20266000.4.11f1Jun 10, 2026279
UUM-109492FixedURP: Fixed post-process pass viewport scaling not accounting for subsequent custom pass presence when the camera renders to an intermediate texture.6000.6.0a5May 13, 202611
UUM-123232FixedShadergraph: Added a max size (500) for "category" and "subgraph" lists in the Shader Graph heatmap values asset inspector.6000.6.0a5May 13, 20265
UUM-128582FixedGraphics: Color Library assets no longer show a "The main object name should match the asset filename" warning in the Inspector immediately after creation.6000.6.0a5May 13, 20265
UUM-128594FixedVFX Graph: Fixed an issue that caused shaders generated from certain VFX Graph or Shader Graph assets to compile incorrectly.6000.6.0a5May 13, 20265
UUM-131202FixedURP: Fixed CameraMetadataCache never being cleared.6000.6.0a5May 13, 20268
UUM-132480FixedGraphics: Removed animations on foldouts.6000.6.0a5May 13, 20265
UUM-132672FixedGraphics: Added support for procedural instancing in Graphics.RenderPrimitivesIndexedIndirect.6000.6.0a5May 13, 20266
UUM-132985FixedVFX Graph: Fixed the initial position of the Initialize context profiling panel.6000.6.0a5May 13, 20265
UUM-133622FixedVFX Graph: Make the SDF Bake tool window more flexible with scrolling and resizable previews.6000.6.0a5May 13, 20265
UUM-134018FixedGraphics: Fixed a Vulkan crash that could occur when a shader pass was applied while rendering directly into a swapchain that had not yet been configured with valid attachment formats.6000.6.0a5May 13, 20265
UUM-134917FixedURP: Fixed texture preview icons missing in Frame Debugger when expanding the "Textures" foldout.6000.6.0a5May 13, 202612
Where the numbers come from
  • Editor releases ingested 5h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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