Fixed · Rendering issues

26–50 of 1,522

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-108536FixedVFX Graph: Fixed an issue where output property nodes would cause errors when converted to operator subgraphs.—6000.6.0f1Aug 31, 2026—4
UUM-139398FixedVFX Graph: Addressed issue where NaNs could perpetually keep a graph in a dirty state.—6000.6.0f1Aug 31, 2026—5
UUM-148993FixedShaders: Fixed incorrect prompting of apply shader build settings window on removal of empty keywords override settings. (UUM-148993) First seen in 6000.6.0b7.—6000.6.0f1Aug 31, 2026—4
UUM-138525FixedHDRP: Ensure global settings default volume profile in difussion profile editor.—6000.6.0b10Aug 25, 2026—5
UUM-143361FixedGraphics: Fixed a crash when baking occlusion culling for large scenes.—6000.6.0b10Aug 25, 2026—7
UUM-148221FixedSRP Core: Fixed baking Adaptive Probe Volumes silently disabling Sky Occlusion in the Baking Set when no Lighting Settings Asset was assigned to the scene. With the deprecated Progressive CPU lightmapper, the Lighting window now shows a warning ab…—6000.6.0b10Aug 25, 2026—5
UUM-149239FixedVFX Graph: Address exception when enabling template toggle. (UUM-149239) First seen in 6000.6.0b8.—6000.6.0b10Aug 25, 2026—4
UUM-133453FixedURP: [MaterialConverter] Particles Unlit Rendering Mode Subtractive gives empty Surface Type dropdown after the conversion.—6000.7.0a5Aug 20, 2026—5
UUM-137912FixedGraphics: Fixed a GPU driver crash on ARM Mali-G68 devices caused by log2 using relaxed precision in SPIR-V.—6000.7.0a5Aug 20, 2026—5
UUM-142959FixedSRP Core: Fixed an assertion error and memory leak warning that were thrown when hiding a branch group on a Tree in a project that uses the GPU Resident Drawer.—6000.7.0a5Aug 20, 2026—7
UUM-143675FixedURP: URP Renderer Asset - Undo/redo operations on FullScreenPassRendererFeature_OldGUID caused to clear the Undo/Redo stack.—6000.7.0a5Aug 20, 2026—4
UUM-146554FixedURP: Fixed a final blit error in tile-only mode for render texture and the Editor camera. (UUM-146554) First seen in 6000.7.0a3.—6000.7.0a5Aug 20, 2026—1
UUM-146628FixedSRP Core: [Render Pipeline Converter] Improve list views by adding categorization and sorting.—6000.7.0a5Aug 20, 2026—5
UUM-146688FixedURP: Fixed normal maps getting ignored during prepass when Accurate G-buffer Normals were enabled.—6000.7.0a5Aug 20, 2026—4
UUM-146733FixedURP: Fixed Accurate G-buffer Normals encode/decode mismatch in Decals.—6000.7.0a5Aug 20, 2026—7
UUM-146993FixedSRP Core: Fixed the culled pass block being unreadable in the Render Graph Viewer in dark mode.—6000.7.0a5Aug 20, 2026—5
UUM-147335FixedVFX Graph: Fixed weighted tangent mode set on VFX Graph curve properties.—6000.7.0a5Aug 20, 2026—4
UUM-147579FixedURP: URP Renderer Asset - Undo/redo operations on FullScreenPassRendererFeature_OldGUID caused ObjectDisposedException errors and prevented undoing renderer feature additions.—6000.7.0a5Aug 20, 2026—4
UUM-148224FixedGraphics: Fixed the Adaptive Probe Volume Samples fields accepting typed values above the slider maximum.—6000.7.0a5Aug 20, 2026—4
UUM-148464FixedSRP Core: RenderGraphViewer throws ArgumentOutOfRangeException when paused and render features are modified. (UUM-148464) First seen in 6000.7.0a5.—6000.7.0a5Aug 20, 2026—1
UUM-148889FixedGraphics: Quality Settings - Adding elipsis for default platform and Quality Level Header for quality levels with very long names.—6000.7.0a5Aug 20, 2026—5
UUM-135643FixedGraphics: Removed unifiedraytracing asset bundle from urp core package.—6000.6.0b9Aug 18, 2026—4
UUM-140724FixedGraphics: Changes to staticShadowCaster now update properly with GRD enabled.—6000.6.0b9Aug 18, 2026—10
UUM-147452FixedGraphics: Notify ObjectDispatcher when MeshRenderer LocalAABB changes.—6000.6.0b9Aug 18, 2026—8
UUM-148038FixedGraphics: Allow On Tile Post Processing feature only on the Universal Renderer.—6000.6.0b9Aug 18, 2026—9
Where the numbers come from
  • Editor releases ingested 4h ago · package versions ingested 4h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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