Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Fixed · Rendering issues
26–50 of 1,430
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| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-136212 | Fixed | VFX Graph: Custom attribute names are now limited to 128 characters. | — | 6000.6.0a7Jun 11, 2026 | — | 3 |
| UUM-137813 | Fixed | Graphics: Fixed artifacts that occurred in Reflection Probes when rotation was applied. | — | 6000.6.0a7Jun 11, 2026 | — | 6 |
| UUM-138047 | Fixed | HDRP: Fixed the Reset button not resetting the data. | — | 6000.6.0a7Jun 11, 2026 | — | 4 |
| UUM-138168 | Fixed | SRP Core: Fixed UI Toolkit Volume Profiles in the Rendering Debugger. | — | 6000.6.0a7Jun 11, 2026 | — | 4 |
| UUM-138375 | Fixed | VFX Graph: Fixed frustum culling in URP. | — | 6000.6.0a7Jun 11, 2026 | — | 3 |
| UUM-138509 | Fixed | VFX Graph: Fixed an issue where the VFX Graph Documentation dropdown button did not respond when clicked on the right side. | — | 6000.6.0a7Jun 11, 2026 | — | 3 |
| UUM-138644 | Fixed | SRP Core: Fixed viewport calculation bug for FinalBlit pass when using dynamic resolution with renderScale 1.0. (UUM-138644) First seen in 6000.6.0a2. | — | 6000.6.0a7Jun 11, 2026 | — | 1 |
| UUM-139330 | Fixed | URP: Fixed "META" Pass shader exclusion logic. (UUM-139330) First seen in 6000.6.0a5. | — | 6000.6.0a7Jun 11, 2026 | — | 1 |
| UUM-140379 | Fixed | VFX Graph: Fixed an issue where the Uncategorized category in the VFX Template window did not auto-expand when using Last Used sorting. | — | 6000.6.0a7Jun 11, 2026 | — | 3 |
| UUM-141536 | Fixed | VFX Graph: Fixed an issue where the HLSL Asset icon appeared in low resolution and used different colors on the icon before and after confirming the creation. | — | 6000.6.0a7Jun 11, 2026 | — | 3 |
| UUM-141614 | Fixed | VFX Graph: Enabled keyboard navigation and provided consistent visual feedback for focused items. | — | 6000.6.0a7Jun 11, 2026 | — | 3 |
| UUM-141980 | Fixed | URP: Fixed wrong runtime shader variant selection for Bloom when Dirt Texture was enabled but null. | — | 6000.6.0a7Jun 11, 2026 | — | 3 |
| UUM-143066 | Fixed | Graphics: The Slice slider and Mip slider in the Texture inspector preview toolbar are now greyed out for Texture2DArray, RenderTexture, and CubemapArray assets that contain only one slice or mip. | — | 6000.6.0a7Jun 11, 2026 | — | 3 |
| UUM-143335 | Fixed | VFX Graph: Fixed a crash that would occur when modifying "Release on disable" on a VFX without VFX Asset. | — | 6000.6.0a7Jun 11, 2026 | — | 3 |
| UUM-47681 | Fixed | Graphics: Fixed incorrect mipmap level calculations when using XR with "Minimize Unity 'Screen' Size" optimization. The camera rect in XR now correctly returns single-eye dimensions instead of combined stereo dimensions on SRP. This affects any sy… | — | 6000.6.0a7Jun 11, 2026 | — | 3 |
| UUM-142661 | Fixed | HDRP: Fixed HDRP post-processing volume overrides not updating until refresh. | — | 6000.4.11f1Jun 10, 2026 | — | 6 |
| UUM-142884 | Fixed | HDRP: Fixed an issue where the HDR UI overlay was missing when path tracing was enabled. | — | 6000.4.11f1Jun 10, 2026 | — | 6 |
| UUM-143195 | Fixed | Shaders: Shader Inspector Compile and show code dropdown is now wider to avoid overlapping elements. | — | 6000.0.77f1Jun 10, 2026 | — | 6 |
| UUM-136096 | Fixed | VFX Graph: Ignore blackboard selection when displaying the contextual menu in the workspace. | — | 6000.6.0a6May 29, 2026 | — | 4 |
| UUM-136358 | Fixed | VFX Graph: Fixed Select Unused Properties context menu option selecting nodes that are used in the graph but not linked. | — | 6000.6.0a6May 29, 2026 | — | 4 |
| UUM-139937 | Fixed | VFX Graph: Fixed selecting properties and custom attributes in the Blackboard only affecting those that are in view. | — | 6000.6.0a6May 29, 2026 | — | 4 |
| UUM-140949 | Fixed | SRP Core: The Default Volume can now be changed even when the render pipeline is not active. (UUM-140949) First seen in 6000.6.0a4. | — | 6000.6.0a6May 29, 2026 | — | 1 |
| UUM-141265 | Fixed | VFX Graph: Fixed an issue where building with -nographics caused the VFX Graph Position (Depth) to not work correctly. | — | 6000.6.0a6May 29, 2026 | — | 8 |
| UUM-141608 | Fixed | VFX Graph: Prevent NaNs in strips when previous and next tangents cancel each other. | — | 6000.6.0a6May 29, 2026 | — | 4 |
| UUM-141740 | Fixed | Shaders: The Compile and Show Code dropdown no longer hangs the editor when used with large shaders as we avoid iterating over every keyword for every shader stage to calculate the Variant Included count. | — | 6000.6.0a6May 29, 2026 | — | 9 |