Fixed · Rendering issues

2650 of 1,430

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-136212FixedVFX Graph: Custom attribute names are now limited to 128 characters.6000.6.0a7Jun 11, 20263
UUM-137813FixedGraphics: Fixed artifacts that occurred in Reflection Probes when rotation was applied.6000.6.0a7Jun 11, 20266
UUM-138047FixedHDRP: Fixed the Reset button not resetting the data.6000.6.0a7Jun 11, 20264
UUM-138168FixedSRP Core: Fixed UI Toolkit Volume Profiles in the Rendering Debugger.6000.6.0a7Jun 11, 20264
UUM-138375FixedVFX Graph: Fixed frustum culling in URP.6000.6.0a7Jun 11, 20263
UUM-138509FixedVFX Graph: Fixed an issue where the VFX Graph Documentation dropdown button did not respond when clicked on the right side.6000.6.0a7Jun 11, 20263
UUM-138644FixedSRP Core: Fixed viewport calculation bug for FinalBlit pass when using dynamic resolution with renderScale 1.0. (UUM-138644) First seen in 6000.6.0a2.6000.6.0a7Jun 11, 20261
UUM-139330FixedURP: Fixed "META" Pass shader exclusion logic. (UUM-139330) First seen in 6000.6.0a5.6000.6.0a7Jun 11, 20261
UUM-140379FixedVFX Graph: Fixed an issue where the Uncategorized category in the VFX Template window did not auto-expand when using Last Used sorting.6000.6.0a7Jun 11, 20263
UUM-141536FixedVFX Graph: Fixed an issue where the HLSL Asset icon appeared in low resolution and used different colors on the icon before and after confirming the creation.6000.6.0a7Jun 11, 20263
UUM-141614FixedVFX Graph: Enabled keyboard navigation and provided consistent visual feedback for focused items.6000.6.0a7Jun 11, 20263
UUM-141980FixedURP: Fixed wrong runtime shader variant selection for Bloom when Dirt Texture was enabled but null.6000.6.0a7Jun 11, 20263
UUM-143066FixedGraphics: The Slice slider and Mip slider in the Texture inspector preview toolbar are now greyed out for Texture2DArray, RenderTexture, and CubemapArray assets that contain only one slice or mip.6000.6.0a7Jun 11, 20263
UUM-143335FixedVFX Graph: Fixed a crash that would occur when modifying "Release on disable" on a VFX without VFX Asset.6000.6.0a7Jun 11, 20263
UUM-47681FixedGraphics: Fixed incorrect mipmap level calculations when using XR with "Minimize Unity 'Screen' Size" optimization. The camera rect in XR now correctly returns single-eye dimensions instead of combined stereo dimensions on SRP. This affects any sy…6000.6.0a7Jun 11, 20263
UUM-142661FixedHDRP: Fixed HDRP post-processing volume overrides not updating until refresh.6000.4.11f1Jun 10, 20266
UUM-142884FixedHDRP: Fixed an issue where the HDR UI overlay was missing when path tracing was enabled.6000.4.11f1Jun 10, 20266
UUM-143195FixedShaders: Shader Inspector Compile and show code dropdown is now wider to avoid overlapping elements.6000.0.77f1Jun 10, 20266
UUM-136096FixedVFX Graph: Ignore blackboard selection when displaying the contextual menu in the workspace.6000.6.0a6May 29, 20264
UUM-136358FixedVFX Graph: Fixed Select Unused Properties context menu option selecting nodes that are used in the graph but not linked.6000.6.0a6May 29, 20264
UUM-139937FixedVFX Graph: Fixed selecting properties and custom attributes in the Blackboard only affecting those that are in view.6000.6.0a6May 29, 20264
UUM-140949FixedSRP Core: The Default Volume can now be changed even when the render pipeline is not active. (UUM-140949) First seen in 6000.6.0a4.6000.6.0a6May 29, 20261
UUM-141265FixedVFX Graph: Fixed an issue where building with -nographics caused the VFX Graph Position (Depth) to not work correctly.6000.6.0a6May 29, 20268
UUM-141608FixedVFX Graph: Prevent NaNs in strips when previous and next tangents cancel each other.6000.6.0a6May 29, 20264
UUM-141740FixedShaders: The Compile and Show Code dropdown no longer hangs the editor when used with large shaders as we avoid iterating over every keyword for every shader stage to calculate the Variant Included count.6000.6.0a6May 29, 20269
Where the numbers come from
  • Editor releases ingested 3h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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