Search results for "Shader Graph"

26–50 of 68

Matches UUM-id substrings and the body of the issue's first Known-Issues mention.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-111603FixedVFX Graph: Shader Graph Template window header has incorrect naming when opened while the VFXGraph template window is already opened.—6000.4.0a4Nov 5, 2025—15
UUM-114261FixedVFX Graph: Fixed an issue where the label for an output context in the VFX Graph did not update when its associated Shader Graph asset was renamed.—6000.4.0a4Nov 5, 2025—14
UUM-110541FixedVFX Graph: Fixed Parallax Occlusion Mapping usage in SG.—6000.2.7f2Oct 8, 2025—25
UUM-110302FixedShadergraph: Fixed an issue when deleting an open shader graph but canceling closure would result in a null reference when attempting to reclose it.—6000.3.0b1Sep 9, 2025—12
UUM-108679FixedVFX Graph: Fixed issue to now show "radiusScale" property when "Frustum culling" option is enabled on Shader Graph mesh outputs.—6000.3.0a3Jul 23, 2025—14
UUM-103871FixedVFX Graph: Fixed issue to now use display name instead of reference name for shaderKeyword integration with Shader Graph.—6000.3.0a2Jul 17, 2025—13
UUM-103777FixedShadergraph: Shader Graph Asset help button now redirects to the correct URL.—6000.0.52f1Jul 2, 2025—15
UUM-92249FixedVFX Graph: Fixed an issue with six-way axes inversion when using the Six-way Shader Graph target on non-VFX objects.—6000.2.0b1May 15, 2025—14
UUM-100205FixedShadergraph: Fixed an exception when changing the Shader Graph variant limit project setting under certain conditions. (UUM-100205) First seen in 6000.1.0b8.—6000.1.0b15Apr 16, 2025—17
UUM-98657FixedShadergraph: Fixed an issue where the asset icon of newly-created Shader Graphs would not be visible until a name was entered.—6000.1.0b15Apr 16, 2025—18
UUM-99499FixedVFX Graph: Fixed BakedGI node showing black in VFX graph outputs using Shader Graph.—6000.1.0b12Mar 28, 2025—24
UUM-88005FixedShadergraph: Fixed an issue where Shader Graph used an outdated tab view, which was unintentionally appearing in the UI Builder.—6000.2.0a6Mar 5, 2025—18
UUM-96691FixedShadergraph: Replaced old "ShaderGraph" labels with "Shader Graph" in the Project Settings window.—6000.2.0a6Mar 5, 2025—26
UUM-76080FixedShadergraph: Fixed issue where graphs with groups in them would sometimes become modified upon opening the shader graph editor.—6000.2.0a4Feb 19, 2025—25
UUM-95665FixedShadergraph: Fixed null reference when shadergraph editor is open while entering playmode.—6000.2.0a4Feb 19, 2025—27
UUM-84357FixedShadergraph: Fixed an issue where the Main Preview could be resized beyond its containing Shader Graph window.—6000.1.0b7Feb 19, 2025—29
UUM-85110FixedShadergraph: Fixed an issue where the Create Node menu could become stuck if it is visible when Shader Graph is closed.—6000.1.0b4Jan 28, 2025—13
UUM-91210FixedShaderGraph: Error "Element 'UnityEditor.UIElements.VisualSplitter' is missing a UxmlElementAttribute" logged in the Console when choosing which Node to create in the Workspace6000.1.0b1Jan 7, 20256000.1.0b5Feb 4, 20252725
UUM-84980FixedHDRP: Fixed wrong SSR when using a shader graph with a clear coat value of 0.—6000.1.0a4Nov 14, 2024—27
UUM-76172FixedShadergraph: Fixed Shader Graph undeclared identifier error around foveated rendering area.—2022.3.52f1Nov 6, 2024—1
UUM-76730FixedShadergraph: Added missing documentation about the Custom Render Texture in Shader Graph.—6000.1.0a2Oct 30, 2024—25
UUM-49399FixedShadergraph: Fixed a bug that a shader graph is reverted to its last saved state when entering Play Mode without saving changes.—2022.3.51f1Oct 22, 2024—26
UUM-78383FixedVFX Graph: Read unexposed shader global properties when using a Shader Graph output.—2021.3.44f1Sep 23, 2024—1
UUM-71052FixedShadergraph: Fixed 'Objects are trying to be loaded during a domain backup' errors due to invalid serialization of some shader graphs.—2022.3.47f1Sep 18, 2024—1
UUM-72722FixedShadergraph: Fixed a bug that Normal From Height node in a shader graph might return an invalid value when using 16-bit half precision.—2022.3.47f1Sep 18, 2024—2
Where the numbers come from
  • Editor releases ingested <1h ago · package versions ingested <1h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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