Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Fixed in last 30d · Rendering issues
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| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-136212 | Fixed | VFX Graph: Custom attribute names are now limited to 128 characters. | — | 6000.6.0a7Jun 11, 2026 | — | 3 |
| UUM-137813 | Fixed | Graphics: Fixed artifacts that occurred in Reflection Probes when rotation was applied. | — | 6000.6.0a7Jun 11, 2026 | — | 6 |
| UUM-138047 | Fixed | HDRP: Fixed the Reset button not resetting the data. | — | 6000.6.0a7Jun 11, 2026 | — | 4 |
| UUM-138168 | Fixed | SRP Core: Fixed UI Toolkit Volume Profiles in the Rendering Debugger. | — | 6000.6.0a7Jun 11, 2026 | — | 4 |
| UUM-138375 | Fixed | VFX Graph: Fixed frustum culling in URP. | — | 6000.6.0a7Jun 11, 2026 | — | 3 |
| UUM-138509 | Fixed | VFX Graph: Fixed an issue where the VFX Graph Documentation dropdown button did not respond when clicked on the right side. | — | 6000.6.0a7Jun 11, 2026 | — | 3 |
| UUM-138644 | Fixed | SRP Core: Fixed viewport calculation bug for FinalBlit pass when using dynamic resolution with renderScale 1.0. (UUM-138644) First seen in 6000.6.0a2. | — | 6000.6.0a7Jun 11, 2026 | — | 1 |
| UUM-139330 | Fixed | HDRP: Fixed "META" Pass shader exclusion logic. (UUM-139330) First seen in 6000.6.0a5. | — | 6000.6.0a7Jun 11, 2026 | — | 1 |
| UUM-140379 | Fixed | VFX Graph: Fixed an issue where the Uncategorized category in the VFX Template window did not auto-expand when using Last Used sorting. | — | 6000.6.0a7Jun 11, 2026 | — | 3 |
| UUM-141536 | Fixed | VFX Graph: Fixed an issue where the HLSL Asset icon appeared in low resolution and used different colors on the icon before and after confirming the creation. | — | 6000.6.0a7Jun 11, 2026 | — | 3 |
| UUM-141614 | Fixed | VFX Graph: Enabled keyboard navigation and provided consistent visual feedback for focused items. | — | 6000.6.0a7Jun 11, 2026 | — | 3 |
| UUM-141980 | Fixed | URP: Fixed wrong runtime shader variant selection for Bloom when Dirt Texture was enabled but null. | — | 6000.6.0a7Jun 11, 2026 | — | 3 |
| UUM-143066 | Fixed | Graphics: The Slice slider and Mip slider in the Texture inspector preview toolbar are now greyed out for Texture2DArray, RenderTexture, and CubemapArray assets that contain only one slice or mip. | — | 6000.6.0a7Jun 11, 2026 | — | 3 |
| UUM-143335 | Fixed | VFX Graph: Fixed a crash that would occur when modifying "Release on disable" on a VFX without VFX Asset. | — | 6000.6.0a7Jun 11, 2026 | — | 3 |
| UUM-47681 | Fixed | Graphics: Fixed incorrect mipmap level calculations when using XR with "Minimize Unity 'Screen' Size" optimization. The camera rect in XR now correctly returns single-eye dimensions instead of combined stereo dimensions on SRP. This affects any sy… | — | 6000.6.0a7Jun 11, 2026 | — | 3 |
| UUM-142661 | Fixed | HDRP: Fixed HDRP post-processing volume overrides not updating until refresh. | — | 6000.4.11f1Jun 10, 2026 | — | 6 |
| UUM-142884 | Fixed | HDRP: Fixed an issue where the HDR UI overlay was missing when path tracing was enabled. | — | 6000.4.11f1Jun 10, 2026 | — | 6 |
| UUM-143195 | Fixed | Shaders: Shader Inspector Compile and show code dropdown is now wider to avoid overlapping elements. | — | 6000.0.77f1Jun 10, 2026 | — | 6 |
| UUM-143038 | Fixed | HDRP: Fixed a NullReferenceException that occured in ReAllocateOffscreenUIColorBufferIfNeeded after switching the build target. (UUM-143038) Fixed in 6000.5.0b12. | 6000.5.0b8May 14, 2026 | 6000.4.11f1Jun 10, 2026 | 27 | 9 |