Fixed · Physics issues

1–25 of 194

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-150990FixedPhysics 2D: Fixed an issue where a dynamic body with a rotation constraint would bounce off surfaces despite zero bounciness.—6000.6.1f1Sep 16, 2026—3
UUM-115186FixedPhysics: Improved the cleanup performance of IgnoreCollision when destroying a Collider—6000.6.0f1Aug 31, 2026—6
UUM-149852FixedPhysics 2D: Wake Rigidbody2D when activating a child GameObject containing a Collider2D.—6000.6.0f1Aug 31, 2026—6
UUM-150029FixedPhysics 2D: Applying a very large wind force via PhysicsBody.ApplyWind, or a very large impulse via PhysicsWorld.Explode, could silently corrupt the entire physics world with NaN or Infinity values.—6000.6.0f1Aug 31, 2026—5
UUM-150067FixedPhysics 2D: PhysicsWorld could crash or corrupt memory when created with a very large or negative PhysicsWorldDefinition.capacity—6000.6.0f1Aug 31, 2026—5
UUM-150072FixedPhysics 2D: Reading PhysicsWorld.counters, or other queries, after restoring a world from a corrupted or truncated Snapshot could crash the Editor or Player. (UUM-150072) First seen in 6000.6.0b6.—6000.6.0f1Aug 31, 2026—4
UUM-138528FixedPhysics: Fixed an issue where replacing a PhysicsCollider's BlobAsset reference in place would not get picked up when using the incremental static broadphase feature. Thus causing queries such as raycasts to report incorrect data.—6000.6.0b10Aug 25, 2026—6
UUM-148731FixedPhysics: Added safeties that disallow manual editor of the SimulationSingleton value for Unity.Physics. Physics simulation type should only be changed from the PhysicsSimulationStep component.—6000.6.0b10Aug 25, 2026—6
UUM-132204FixedPhysics: Fixed Fixed an issue inside the PhysX 4 sdk, where CharacterController wouldn't be able to collide with more than 100 shapes at a time.—6000.7.0a5Aug 20, 2026—8
UUM-145822FixedPhysics: Fixed compilation warnings and runtime errors in ModifyJointLimitsAuthoring. (UUM-145822) First seen in 6000.6.0b2.—6000.6.0b6Aug 4, 2026—6
UUM-145530FixedPhysics: Fixed a crash with ArticulationBody component hierarchies due to the 64 link depth limit not being correctly enforced.—6000.3.21f1Jul 29, 2026—13
UUM-147601FixedPhysics: Fixed an issue with Rigidbody component serialization where prefab overrides (for drag/angular drag) saved in scenes on 2022LTS wouldn't be retained after upgrading.—6000.3.21f1Jul 29, 2026—13
UUM-147075FixedPhysics 2D: Removing double-spaces from Collider2D help-box text.—6000.7.0a3Jul 23, 2026—6
UUM-146852FixedPhysics: Fixed an issue where ConfigurableJoint setups would jitter once they reached their distance constraint maximum, due to their contact distance not being handled correctly.—6000.5.5f1Jul 23, 2026—15
UUM-144878FixedPhysics 2D: Added "PhysicsBody.totalForce" and "PhysicsBody.totalTorque" getters and setters.—6000.5.2f1Jul 1, 2026—18
UUM-144472FixedPhysics: Fixed a crash inside Physics.RebuildBroadphaseRegions which could happen when the method would be called on physics scenes that are not using multi-box prunning broadphase—6000.6.0b1Jun 23, 2026—14
UUM-144698FixedPhysics 2D: Fixed an issue where PhysicsBody.collisionThreshold was ignored, so it now controls when a PhysicsBody uses continuous collision against every shape type, including chain segments.—6000.6.0b1Jun 23, 2026—13
UUM-142727FixedPhysics 2D: Added IMGUI property drawer alongside the existing UI-Toolkit property drawer for PhysicsMask, ContactFilter, QueryFilter, PhysicsUserData, PolygonGeometry, PhysicsRotate and PhysicsLayer.—6000.5.0f1Jun 15, 2026—13
UUM-64185FixedPhysics: Fixed several instances of SIMD operations leading to NaN values within the NvCloth solver kernel.—6000.0.77f1Jun 10, 2026—16
UUM-142483FixedPhysics: Fixed debug visualization for capsule colliders, ensuring capsule caps retain curvature when scale is applied.—6000.5.0b11Jun 4, 2026—17
UUM-141997FixedPhysics 2D: Added "PhysicsChain.UpdateVertices()" method so a PhysicsChain can now update its vertices. This removes the need to recreate the chain or iterate all existing segments, changing each one individually. (UUM-141997) First seen in 6000.5.0a1.—6000.5.0b10May 28, 2026—14
UUM-142017FixedPhysics 2D: Fixed a crash when tessellating outline paths into Polygons. Potentially affects PolygonCollider2D, TilemapCollider2D and PhysicsComposer.—6000.4.9f1May 27, 2026—18
UUM-142142FixedPhysics 2D: Fixed to stop the PhysicsCore2D renderer from rendering on overlay cameras.—6000.4.9f1May 27, 2026—18
UUM-139044FixedPhysics 2D: Fixed an issue where the creation of 3 vertex ChainGeometry (triangle) was not allowed as previously the limit was 4 vertices.—6000.3.16f1May 20, 2026—19
UUM-139048FixedPhysics 2D: Fixed an issue where "PhysicsComposer.CreateChainGeometry()" was incorrectly returning a reference to a stale internal buffer resulting in corrupted chain vertices.—6000.3.16f1May 20, 2026—19
Where the numbers come from
  • Editor releases ingested 3h ago · package versions ingested 3h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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