Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Fixed · Physics issues
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| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-144878 | Fixed | Physics 2D: Added "PhysicsBody.totalForce" and "PhysicsBody.totalTorque" getters and setters. | — | 6000.5.2f1Jul 1, 2026 | — | 2 |
| UUM-144472 | Fixed | Physics: Fixed a crash inside Physics.RebuildBroadphaseRegions which could happen when the method would be called on physics scenes that are not using multi-box prunning broadphase | — | 6000.6.0b1Jun 23, 2026 | — | 4 |
| UUM-144698 | Fixed | Physics 2D: Moved the "PhysicsCoreSettings2D" asset to 2D/Physics (Core)/ in the Asset menu. | — | 6000.6.0b1Jun 23, 2026 | — | 4 |
| UUM-142727 | Fixed | Physics 2D: Added IMGUI property drawer alongside the existing UI-Toolkit property drawer for PhysicsMask, ContactFilter, QueryFilter, PhysicsUserData, PolygonGeometry, PhysicsRotate and PhysicsLayer. | — | 6000.5.0f1Jun 15, 2026 | — | 4 |
| UUM-64185 | Fixed | Physics: Fixed a memory corruption due to NvCloth internals over-allocating when solving inter cloth collisions. | — | 6000.0.77f1Jun 10, 2026 | — | 7 |
| UUM-142483 | Fixed | Physics: Fixed debug visualization for capsule colliders, ensuring capsule caps retain curvature when scale is applied. | — | 6000.5.0b11Jun 4, 2026 | — | 8 |
| UUM-141997 | Fixed | Physics 2D: Added "ChainSegmentGeometry.CreateSegments()" method to create an array of ChainSegmentGeometry based upon a set of vertices. This can be used as an alternative to using PhysicsChain directly. (UUM-141997) First seen in 6000.5.0a1. | — | 6000.5.0b10May 28, 2026 | — | 5 |
| UUM-142017 | Fixed | Physics 2D: Fixed a crash when tessellating outline paths into Polygons. Potentially affects PolygonCollider2D, TilemapCollider2D and PhysicsComposer. | — | 6000.4.9f1May 27, 2026 | — | 9 |
| UUM-142142 | Fixed | Physics 2D: Fixed to stop the PhysicsCore2D renderer from rendering on overlay cameras. | — | 6000.4.9f1May 27, 2026 | — | 9 |
| UUM-139044 | Fixed | Physics 2D: Fixed an issue where the creation of 3 vertex ChainGeometry (triangle) was not allowed as previously the limit was 4 vertices. | — | 6000.3.16f1May 20, 2026 | — | 10 |
| UUM-139048 | Fixed | Physics 2D: Fixed an issue where "PhysicsComposer.CreateChainGeometry()" was incorrectly returning a reference to a stale internal buffer resulting in corrupted chain vertices. | — | 6000.3.16f1May 20, 2026 | — | 10 |
| UUM-139052 | Fixed | Physics 2D: The deprecated "ContactFilter2D.NoFilter()" instance method now correctly modifies the instance of ContactFilter2D from which it was called, essentially restoring previous functionality. This method is still deprecated however. | — | 6000.3.16f1May 20, 2026 | — | 10 |
| UUM-141284 | Fixed | Physics: Fixed an issue where MeshCollider would no longer work when overriding the file of the mesh asset it references. | — | 6000.6.0a5May 13, 2026 | — | 11 |
| UUM-91742 | Fixed | Physics: Articulation Body joint limits are now clamped to the ranges defined by the Physics SDK. | — | 6000.6.0a5May 13, 2026 | — | 8 |
| UUM-140799 | Fixed | Physics: Fixed an issue where Collision.transform returned an incorrect Transform when colliding with a ArticulationBody component if the body and Collider component are on different GameObjects. | — | 6000.5.0b7May 7, 2026 | — | 7 |
| UUM-139681 | Fixed | Physics: Fixed an issue where MeshCollider components receiving a non-uniform scale would handle it incorrectly. | — | 6000.4.5f1Apr 28, 2026 | — | 15 |
| UUM-136447 | Fixed | Physics: Fixed an issue where inspectors could set Collider component data such as Center/Radius/Height/Size to +/-Infinity, which was not valid and would result in incorrect simulation behavior. | — | 6000.3.13f1Apr 8, 2026 | — | 18 |
| UUM-137493 | Fixed | Physics 2D: Fixed so that when the PhysicsCore2D project settings indicates that a settings-asset should be selected, show this guidance in a help-box rather than simple plain text. (UUM-137493) First seen in 6000.5.0a9. | — | 6000.5.0b2Apr 2, 2026 | — | 8 |
| UUM-137414 | Fixed | Physics 2D: Add missing setters for PhysicsBody of "mass", "rotationalInertia" and "localCenterOfMass" to supplement the existing getters. | — | 6000.4.1f1Mar 31, 2026 | — | 20 |
| UUM-137011 | Fixed | Physics 2D: All physics object and argument validation now happens in final player builds to ensure consistent behaviour and no crashes can occur if warnings were not detected (or ignored) using the Editor/Development player. | — | 6000.3.12f1Mar 25, 2026 | — | 21 |
| UUM-134693 | Fixed | Physics 2D: Display "Physics Core 2D" consistently in the project settings Editor UI. (UUM-134693) First seen in 6000.5.0a7. | — | 6000.5.0a9Mar 19, 2026 | — | 8 |
| UUM-110564 | Fixed | Physics: Prevented stack overflow when raycasting on a MeshCollider with the Use Fast Midphase cooking option. | — | 6000.0.71f1Mar 18, 2026 | — | 24 |
| UUM-134276 | Fixed | Physics 2D: Fixed and issue with the HingeJoint2D tool handle drawing when deleting the component being edited. | — | 6000.4.0b11Mar 4, 2026 | — | 24 |
| UUM-134804 | Fixed | Physics 2D: Fixed "PolygonGeometry.ClosestPoint()" not returning perimeter point when overlapped. | — | 6000.4.0b11Mar 4, 2026 | — | 24 |
| UUM-134423 | Fixed | Physics: Fixed an issue with physics Joint component gizmos, where auto configured connected anchors would follow the joint in the case where the joint is connected to a fixed point in world space. | — | 6000.3.10f1Feb 25, 2026 | — | 19 |