Fixed · Other issues

1,5011,525 of 1,875

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-46851FixedUniversal RP: Fixed an issue causing 'implicit truncation of vector type' warning when using ShaderGraph shaders in the Forward+ Rendering Path.2022.3.10f1Sep 19, 20236
UUM-46882FixedUniversal RP: Fixed render texture memory leak when rtHandle realloc failed to be added to pool.2022.3.10f1Sep 19, 20236
UUM-47782FixedUniversal RP: Meshes are not rendered when building WindowsStandalonePlayer builds from the command line with "batchmode", "nographics" flags2022.3.10f1Sep 19, 20232022.3.13f1Nov 7, 20234910
UUM-22691FixedmacOS: Fixed app hanging when Player Loop is blocked by a blocking Modal window function and app unfocused and focused.2022.3.9f1Sep 5, 20237
UUM-23148FixedUniversal RP: Fixed an issue where NullReferenceException was thrown when camera prefab referenced a camera outside the prefab in the camera stack.2022.3.9f1Sep 5, 20236
UUM-28953FixedUniversal RP: Fixed Native RenderPass errors when using RendererFeature which is executed in between GBuffer and Deferred Lighting passes.2022.3.9f1Sep 5, 20231
UUM-29260FixedUniversal RP: Fixed black screen issue when using URP hardware Dynamic Resolution with DX12.2022.3.9f1Sep 5, 20236
UUM-29397FixedUniversal RP: Fixed color and depth mismatch when scaling is on.2022.3.9f1Sep 5, 20231
UUM-348FixedLinux: Fixed a bug with surround sound hardware not being detected on Linux. Fixed an issue on Windows where we would not re-init audio output correctly, when the Unity project requested surround sound, and the Editor or player was started with…2022.3.9f1Sep 5, 20237
UUM-35241FixedUniversal RP: Fixed an issue where settings would disappear when deleting a child Camera of the Main Camera.2022.3.9f1Sep 5, 20232
UUM-36069FixedUniversal RP: Fixed an issue where Shader ID's weren't reset properly in the DepthNormals pass.2022.3.9f1Sep 5, 20236
UUM-44046FixedDocumentation: Updated "Applying default presets to Assets by folder" documentation example to prevent an import infinite loop.2022.3.9f1Sep 5, 20236
UUM-44719FixedScene/Game View: Fixed unusually high CPU usage when more than one Game View was open.2022.3.9f1Sep 5, 20236
UUM-47108FixedSerialization: Editor Crashes on WalkTypeTreeComplete<SerializedObjectTypeTreeWalk::ContainsManagedReferences'::2'::IsManagedReferenceVisitor> when a list with serialize reference fields is re-ordered2022.3.9f1Sep 5, 20232022.3.13f1Nov 7, 20236310
UUM-6763FixedUniversal RP: Fixed an issue where IndexOutOfRangeException was thrown when creating a stacked camera from script.2022.3.9f1Sep 5, 20236
UUM-31067FixedProfiler: Fixed memory tracking for CubemapArrays, particularly with DirectX 11.2021.3.30f1Aug 29, 20231
UUM-35086FixedGI: Fixed an issue where prefab mode would not show environment reflections.2021.3.30f1Aug 29, 20231
UUM-16394FixedBuild Pipeline: Fixed lost sprite references in bundles when moving the assets.2022.3.8f1Aug 22, 20231
UUM-16915FixedWeb: Added stickyCursorLock API to make cursor lock "sticky" or "unsticky". Sticky cursor lock means that if the browser unlocks the cursor when the user presses the ESC key, the cursor will remain locked in Unity. To match the browser's beha…2022.3.8f1Aug 22, 20232
UUM-26623FixedParticles: Fixed potential crash on deletion of particle systems with mesh particles.2022.3.8f1Aug 22, 20237
UUM-27652FixedGI: Detecting invalid data in lighting data assets in order to avoid a crash.2022.3.8f1Aug 22, 20237
UUM-28069FixedSerialization: Fixed the TypeDB path in BuildPlayerDataGenerator.2022.3.8f1Aug 22, 20236
UUM-29955FixedScene/Game View: Fixed an issue where shader dispatch events would not show up in GameView's RenderDoc capture data.2022.3.8f1Aug 22, 20236
UUM-33675FixedScene/Game View: Fixed the Scene View mouse jumping to only be set when the view tools are active.2022.3.8f1Aug 22, 20236
UUM-35766FixedBuild Pipeline: Fixed AssetBundle incremental build needs to detect script namespace/assembly change.2022.3.8f1Aug 22, 20237
Where the numbers come from
  • Editor releases ingested 5h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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