Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Fixed · Other issues
1,501–1,525 of 1,875
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| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-46851 | Fixed | Universal RP: Fixed an issue causing 'implicit truncation of vector type' warning when using ShaderGraph shaders in the Forward+ Rendering Path. | — | 2022.3.10f1Sep 19, 2023 | — | 6 |
| UUM-46882 | Fixed | Universal RP: Fixed render texture memory leak when rtHandle realloc failed to be added to pool. | — | 2022.3.10f1Sep 19, 2023 | — | 6 |
| UUM-47782 | Fixed | Universal RP: Meshes are not rendered when building WindowsStandalonePlayer builds from the command line with "batchmode", "nographics" flags | 2022.3.10f1Sep 19, 2023 | 2022.3.13f1Nov 7, 2023 | 49 | 10 |
| UUM-22691 | Fixed | macOS: Fixed app hanging when Player Loop is blocked by a blocking Modal window function and app unfocused and focused. | — | 2022.3.9f1Sep 5, 2023 | — | 7 |
| UUM-23148 | Fixed | Universal RP: Fixed an issue where NullReferenceException was thrown when camera prefab referenced a camera outside the prefab in the camera stack. | — | 2022.3.9f1Sep 5, 2023 | — | 6 |
| UUM-28953 | Fixed | Universal RP: Fixed Native RenderPass errors when using RendererFeature which is executed in between GBuffer and Deferred Lighting passes. | — | 2022.3.9f1Sep 5, 2023 | — | 1 |
| UUM-29260 | Fixed | Universal RP: Fixed black screen issue when using URP hardware Dynamic Resolution with DX12. | — | 2022.3.9f1Sep 5, 2023 | — | 6 |
| UUM-29397 | Fixed | Universal RP: Fixed color and depth mismatch when scaling is on. | — | 2022.3.9f1Sep 5, 2023 | — | 1 |
| UUM-348 | Fixed | Linux: Fixed a bug with surround sound hardware not being detected on Linux. Fixed an issue on Windows where we would not re-init audio output correctly, when the Unity project requested surround sound, and the Editor or player was started with… | — | 2022.3.9f1Sep 5, 2023 | — | 7 |
| UUM-35241 | Fixed | Universal RP: Fixed an issue where settings would disappear when deleting a child Camera of the Main Camera. | — | 2022.3.9f1Sep 5, 2023 | — | 2 |
| UUM-36069 | Fixed | Universal RP: Fixed an issue where Shader ID's weren't reset properly in the DepthNormals pass. | — | 2022.3.9f1Sep 5, 2023 | — | 6 |
| UUM-44046 | Fixed | Documentation: Updated "Applying default presets to Assets by folder" documentation example to prevent an import infinite loop. | — | 2022.3.9f1Sep 5, 2023 | — | 6 |
| UUM-44719 | Fixed | Scene/Game View: Fixed unusually high CPU usage when more than one Game View was open. | — | 2022.3.9f1Sep 5, 2023 | — | 6 |
| UUM-47108 | Fixed | Serialization: Editor Crashes on WalkTypeTreeComplete<SerializedObjectTypeTreeWalk::ContainsManagedReferences'::2'::IsManagedReferenceVisitor> when a list with serialize reference fields is re-ordered | 2022.3.9f1Sep 5, 2023 | 2022.3.13f1Nov 7, 2023 | 63 | 10 |
| UUM-6763 | Fixed | Universal RP: Fixed an issue where IndexOutOfRangeException was thrown when creating a stacked camera from script. | — | 2022.3.9f1Sep 5, 2023 | — | 6 |
| UUM-31067 | Fixed | Profiler: Fixed memory tracking for CubemapArrays, particularly with DirectX 11. | — | 2021.3.30f1Aug 29, 2023 | — | 1 |
| UUM-35086 | Fixed | GI: Fixed an issue where prefab mode would not show environment reflections. | — | 2021.3.30f1Aug 29, 2023 | — | 1 |
| UUM-16394 | Fixed | Build Pipeline: Fixed lost sprite references in bundles when moving the assets. | — | 2022.3.8f1Aug 22, 2023 | — | 1 |
| UUM-16915 | Fixed | Web: Added stickyCursorLock API to make cursor lock "sticky" or "unsticky". Sticky cursor lock means that if the browser unlocks the cursor when the user presses the ESC key, the cursor will remain locked in Unity. To match the browser's beha… | — | 2022.3.8f1Aug 22, 2023 | — | 2 |
| UUM-26623 | Fixed | Particles: Fixed potential crash on deletion of particle systems with mesh particles. | — | 2022.3.8f1Aug 22, 2023 | — | 7 |
| UUM-27652 | Fixed | GI: Detecting invalid data in lighting data assets in order to avoid a crash. | — | 2022.3.8f1Aug 22, 2023 | — | 7 |
| UUM-28069 | Fixed | Serialization: Fixed the TypeDB path in BuildPlayerDataGenerator. | — | 2022.3.8f1Aug 22, 2023 | — | 6 |
| UUM-29955 | Fixed | Scene/Game View: Fixed an issue where shader dispatch events would not show up in GameView's RenderDoc capture data. | — | 2022.3.8f1Aug 22, 2023 | — | 6 |
| UUM-33675 | Fixed | Scene/Game View: Fixed the Scene View mouse jumping to only be set when the view tools are active. | — | 2022.3.8f1Aug 22, 2023 | — | 6 |
| UUM-35766 | Fixed | Build Pipeline: Fixed AssetBundle incremental build needs to detect script namespace/assembly change. | — | 2022.3.8f1Aug 22, 2023 | — | 7 |