Fixed · Other issues

1,5011,525 of 1,735

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-33727FixedMacOS: Crash on -[CocoaMainMenu validateMenuItem:] when pressing/searching in Help2021.3.24f1Apr 27, 20232022.3.21f1Mar 5, 202431216
UUM-33750FixedKernel: Crash on UndoManager::FlushTrackedObjects when removing a Component from ~1000 GameObjects at the same time2021.3.24f1Apr 27, 20232021.3.26f1May 25, 2023272
UUM-9881FixedBuild Pipeline: Fixed build failure related to streaming assets with symbols in file names.2021.3.24f1Apr 27, 20231
UUM-19658FixedPackage Manager: Fixed all delayed fields when editing a package in the inspector.2021.3.23f1Apr 14, 20232
UUM-21600FixedWindows: Fixed quoting of the command line arguments.2021.3.23f1Apr 14, 20232
UUM-21782FixedLinux: Fixed memory corruption caused crash from libstdc++ basic_string due to symbol conflicts from different '.so'.2021.3.23f1Apr 14, 20231
UUM-22213FixedUniversal RP: Fixed an issue where instantiating and destroying cameras, with Volume Update Mode set to ViaScripting, would allocate each time.2021.3.23f1Apr 14, 20231
UUM-29490Fixed2D: Fixed truncation of path for saving Tile assets when ending is not a file.2021.3.23f1Apr 14, 20231
UUM-30672FixedGI: Fixed an issue with Light Explorer filtering when many lights are present.2021.3.23f1Apr 14, 20232
UUM-21948FixedVideo: Crash on WindowsVideoMedia::GetFirstReadyTextureTime when focusing GameObject in Tutorial2020.3.47f1Apr 5, 20232021.3.24f1Apr 27, 2023223
UUM-26790Fixed2D: Fixed Sprites generated from TextureImporter generates different hashes.2020.3.47f1Apr 5, 20232
UUM-29806FixedLinux: Fixed editor and runtime crash when certain controllers connected.2020.3.47f1Apr 5, 20231
UUM-30173FixedDirectX12: [macOS] Editor freezes when saving prefab changes in Play Mode if “VSync” is enabled2020.3.47f1Apr 5, 20232021.3.28f1Jul 4, 2023907
UUM-30749Fixed2D: Fixed sorting of Tiles in a TilemapRenderer when the Sprites of the Tiles in the TilemapRenderer come from different Texture sources and Sprites with large vertex/index counts are rendered first due to batching.2020.3.47f1Apr 5, 20231
UUM-30952FixedWindows: BuildPipeline.BuildPlayer ignores BuildPlayerOptions.locationPathName and attempts to build to the cached folder2020.3.47f1Apr 5, 20232022.3.3f1Jun 21, 2023764
UUM-31031FixedLicense: Fixed an issue that the Editor quits when activating ULF license and license is already there.2020.3.47f1Apr 5, 20232
UUM-10520FixedUniversal RP: Fixed soft shadow filtering quality when using large empty shadow atlas. Use allocated atlas size instead of requested size.2021.3.22f1Mar 29, 20231
UUM-15680FixedSlice Scale field.2021.3.22f1Mar 29, 20231
UUM-16874FixedGI: Fixed corrupted probes on scenes without a lighting data asset when running the editor with -nographics.2021.3.22f1Mar 29, 20231
UUM-22208FixedScene/Game View: Fixed selected child GameObjects not rendering gizmos when the root GameObject is not also selected.2021.3.22f1Mar 29, 20231
UUM-25389FixedWebGL: Fixed playback of mp3 audio files loaded via UnityWebRequest on Safari2021.3.22f1Mar 29, 20231
UUM-26497FixedLinux: Fixed the Mouse position so it is now correct when playing the build on a multiple monitor setup in full screen mode.2021.3.22f1Mar 29, 20232
UUM-26712FixedApple TV: Fixed a crash when closing the hardware keyboard.2021.3.22f1Mar 29, 20231
UUM-29132Fixed2D: Fixed a crash when a user loads a Tilemap with a TilemapCollider2D and CompositeCollider2D with an invalid Sprite.2021.3.22f1Mar 29, 20231
UUM-13587FixedVideo: Multi-display rendering is displaying the first camera's view on both displays instead of displaying both camera's views when used with a mobile device.2021.3.21f1Mar 15, 20232
Where the numbers come from
  • Editor releases ingested 7h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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