Fixed · Other issues

1,3761,400 of 1,736

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-6763FixedUniversal RP: Fixed an issue where IndexOutOfRangeException was thrown when creating a stacked camera from script.2022.3.9f1Sep 5, 20236
UUM-31067FixedProfiler: Fixed memory tracking for CubemapArrays, particularly with DirectX 11.2021.3.30f1Aug 29, 20231
UUM-35086FixedGI: Fixed an issue where prefab mode would not show environment reflections.2021.3.30f1Aug 29, 20231
UUM-16394FixedBuild Pipeline: Fixed lost sprite references in bundles when moving the assets.2022.3.8f1Aug 22, 20231
UUM-16915FixedWeb: Added stickyCursorLock API to make cursor lock "sticky" or "unsticky". Sticky cursor lock means that if the browser unlocks the cursor when the user presses the ESC key, the cursor will remain locked in Unity. To match the browser's beha…2022.3.8f1Aug 22, 20232
UUM-26623FixedParticles: Fixed potential crash on deletion of particle systems with mesh particles.2022.3.8f1Aug 22, 20237
UUM-27652FixedGI: Detecting invalid data in lighting data assets in order to avoid a crash.2022.3.8f1Aug 22, 20237
UUM-28069FixedSerialization: Fixed the TypeDB path in BuildPlayerDataGenerator.2022.3.8f1Aug 22, 20236
UUM-29955FixedScene/Game View: Fixed an issue where shader dispatch events would not show up in GameView's RenderDoc capture data.2022.3.8f1Aug 22, 20236
UUM-33675FixedScene/Game View: Fixed the Scene View mouse jumping to only be set when the view tools are active.2022.3.8f1Aug 22, 20236
UUM-35766FixedBuild Pipeline: Fixed AssetBundle incremental build needs to detect script namespace/assembly change.2022.3.8f1Aug 22, 20237
UUM-38092FixedLinux: Prevent paused unity player from using excessive CPU when "run in the background" option is off.2022.3.8f1Aug 22, 20237
UUM-40973FixedVideo: \[iOS\] White screen is displayed instead of the video, and "Cannot read file" is logged after resuming the video if Video Player was paused and the app was minimized and opened.2022.3.8f1Aug 22, 20236
UUM-41806FixedCulling: [Mobile] Player freezes on "UnityClassic::Baselib_SystemFutex_Wait" or silently crashes2022.3.8f1Aug 22, 20232022.3.14f1Nov 21, 20239116
UUM-42170FixedScene/Game View: Fixed a slight pause in the Scene View's camera movement when rapidly changing between arrow keys of opposite directions.2022.3.8f1Aug 22, 20236
UUM-43175FixedBuild Pipeline: Fixed incorrect AssetBundle dependencies are generated.2022.3.8f1Aug 22, 20237
UUM-44061FixedHD RP: ArgumentException errors are thrown when selecting a Lens Flare (SRP) asset2022.3.8f1Aug 22, 20232022.3.11f1Oct 10, 2023482
UUM-44073FixedDX12: Fixed sub meshes not being visible sometimes in ray tracing effects on AMD GPUs.2022.3.8f1Aug 22, 20236
UUM-45532FixedCore: ForEach jobs no longer allocate internal data using the TempJob allocator, eliminating one source of 'possible leak' warnings for long-running jobs.2022.3.8f1Aug 22, 20236
UUM-45604FixedPackage Manager: Fixed the issue where packages in My Assets are loading forever.2022.3.8f1Aug 22, 20231
UUM-8692FixedWebGL: Fixed a bug where the application's background image wouldn't appear while loading if compression was enabled.2022.3.8f1Aug 22, 20237
UUM-20744FixedVideo: Improved VP8Encoder compression and encoding speed.2022.3.7f1Aug 8, 20237
UUM-32755FixedVideo: Video Player Component causes performance degradation in WebGL Player when using "Linear" Color Space.2022.3.7f1Aug 8, 20237
UUM-36463FixedLinux: Fixed Editor getting focused when saving script files with Jetbraines Rider.2022.3.7f1Aug 8, 20237
UUM-40888Fixed2D: Fixed Pixel Perfect Camera error when scale is set to 0.2022.3.7f1Aug 8, 20236
Where the numbers come from
  • Editor releases ingested <1h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

Pick your Unity version

Unity Releases compares releases against the version your project is on. Picking it now keeps Compare versions focused on what changes between where you are and where you might be going.