Fixed · Other issues

1,2761,300 of 1,737

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-55984FixedScene/Game View: Fixed center tool handle mode.2022.3.15f1Dec 5, 20236
UUM-56003FixedUniversal RP: The Fullscreen Render Feature doesn't cause rendering layers to run in the depth normals prepass anymore.2022.3.15f1Dec 5, 20236
UUM-57116FixedScene/Game View: Cannot move the Scene view Camera with the Middle Mouse Button when the Scene window is not active2022.3.15f1Dec 5, 20232022.3.17f1Jan 9, 2024347
UUM-11355Fixed2D: Sprite Atlas changes Secondary Texture when entering Play mode.2021.3.33f1Nov 28, 20231
UUM-20527FixedUndo System: Set ScriptableObject information correctly inside undo and redo actions.2021.3.33f1Nov 28, 20231
UUM-37376FixedPackman: Users cannot export bundled plugins into a .unitypackage anymore2021.3.33f1Nov 28, 20232022.3.18f1Jan 20, 20245310
UUM-43721FixedVideo: WEBM files are stuttering when the number of remaining frames is less than the number of the pre-buffered frames.2021.3.33f1Nov 28, 20237
UUM-45273FixedWindows: AsyncOperation returned by Screen.MainWindowMoveTo now gets invoked upon completion of the screen move.2021.3.33f1Nov 28, 20232
UUM-48562FixedScene/Game View: Fix to only save siblings on sibling re-order in the scene hierarchy2021.3.33f1Nov 28, 20232
UUM-53519FixedWebGL: Fixed a bug that caused for input to not be released when focus was removed from canvas on Windows Chrome.2021.3.33f1Nov 28, 20237
UUM-53682Fixed2D: Fixed case where changes are not saved when entering the Play mode after editing Sprite Atlas Objects for Packing.2021.3.33f1Nov 28, 20231
UUM-21980FixedVideo: The video keeps playing in the background when Play Mode is paused.2022.3.14f1Nov 21, 20236
UUM-34446FixedProfiler: Profiler preferences UI padding now matches other preferences.2022.3.14f1Nov 21, 20236
UUM-35341Fixed2D: Fixed crash on GfxVersionList::Impl::GetVersion when opening project/scene/Game view.2022.3.14f1Nov 21, 20236
UUM-48662FixedSerialization: Fixed players build checks when assembly is modified.2022.3.14f1Nov 21, 20237
UUM-49331FixedWebGL: Fixed the bug that caused for an error to be thrown when passing a large string using SendMessage(...).2022.3.14f1Nov 21, 20237
UUM-52677FixedProfiler: The default Memory module's details view is now scrollable.2022.3.14f1Nov 21, 20236
UUM-53146FixedUniversal RP: Use local random state for post-processing.2022.3.14f1Nov 21, 20236
UUM-53157FixedLinux: Fixed Floating window does not stay on top of the Editor when clicking anywhere on the main Editor window.2022.3.14f1Nov 21, 20237
UUM-55090FixedGI: Use the hash of the vertex stream instead of the taking per instance props into account for meta pass.2022.3.14f1Nov 21, 20237
UUM-25204FixedUniversal RP: Updated the documentation to mention that the Screen Space decal technique does not support blending of normals when using the Deferred rendering path with Accurate G-Buffer Normals enabled. The Automatic decal technique now prefers the…2022.3.13f1Nov 7, 20231
UUM-35569FixedUniversal RP: Fixed an issue causing decals to be culled erroneously when using the Screen Space technique.2022.3.13f1Nov 7, 20236
UUM-42246FixedSearch: Try to sync items selected when switching between group tabs.2022.3.13f1Nov 7, 20237
UUM-42943FixedmacOS: Fixed occasional crash when creating certain VFX Graph's.2022.3.13f1Nov 7, 20236
UUM-43755FixedWebGL: Added separate build settings options for Master builds with LTO. This lets developers get faster Release builds (if iterating in Release mode is for some reason needed and iterating on Development builds cannot be used), and enables sid…2022.3.13f1Nov 7, 20236
Where the numbers come from
  • Editor releases ingested 7h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

Pick your Unity version

Unity Releases compares releases against the version your project is on. Picking it now keeps Compare versions focused on what changes between where you are and where you might be going.