Fixed · Other issues

1,2761,300 of 1,844

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-63356FixedScene/Game View: Fixed an issue where zooming in/out the SceneView by scrolling with a trackpad would result in inconsistent zooming direction.6000.0.0b11Mar 13, 20245
UUM-63538FixedTextCore: Fixed Ideographic Variation Selector.6000.0.0b11Mar 13, 20245
UUM-63813Fixed2D: Fixed Invalid sprite atlas asset encountered warning is shown when editing a texture Asset.6000.0.0b11Mar 13, 20246
UUM-63933FixedDX12: Fixed the silent crash, when loading RenderDoc on DX12.6000.0.0b11Mar 13, 20245
UUM-64297FixedParticles: Fixed an issue where using GPU instanced mesh particles could result in visual corruption.6000.0.0b11Mar 13, 20247
UUM-64804FixedVideo: Fixed The "loopPointReached" event is continuously triggered when a Video Clip with looping and skip-on-drop disabled restarts playback after reaching the end.6000.0.0b11Mar 13, 20247
UUM-3561FixedVideo: Video Player freezes when dismissing Siri by tapping on the screen.2021.3.36f1Mar 5, 20241
UUM-60361FixedVideo: Crash on BaseVideoTexture::InitVideoMemory when capturing Theta V's output texture.2021.3.36f1Mar 5, 20247
UUM-63255FixedScene/Game View: Fixed gizmos not rendering in scenes that are loaded during play mode from user code.2021.3.36f1Mar 5, 20241
UUM-38158FixedUniversal RP: Fixed RenderRequest using wrong renderer.2022.3.21f1Mar 5, 20246
UUM-46398Fixed2D: Fixed Case where Sprite Atlas's secondary texture is not rendered when used in a ShaderGraph.2022.3.21f1Mar 5, 20246
UUM-48603FixedBuild Pipeline: Fixed an issue where Editor would crash due to a corrupted json file.2022.3.21f1Mar 5, 20247
UUM-49214FixedAI: Fixed crash that happens when NavMesh Agents with active avoidance try to move between obstacles that carve the NavMesh in some particular locations.2022.3.21f1Mar 5, 20247
UUM-49557FixedUniversal RP: Fixed an issue where downsampled SSAO had serious artefacts on Android.2022.3.21f1Mar 5, 20246
UUM-52889FixedPackage Manager: Package Import window retains its functionality when collapsing the root folder of a package.2022.3.21f1Mar 5, 20247
UUM-53175FixedLinux: Fixed crash when destroying and rebuilding main GTK menu.2022.3.21f1Mar 5, 20247
UUM-55614FixedText: Fixed un-detected sprite asset changes after adding new sprites.2022.3.21f1Mar 5, 20247
UUM-55979FixedWindows: Fixed Double backslash becoming single backslash when passing a Network path as a command line argument.2022.3.21f1Mar 5, 20247
UUM-56334FixedLinux: Fixed crash when destroying and rebuilding main GTK menu.2022.3.21f1Mar 5, 20247
UUM-56601FixedUniversal RP: Fixed incorrect alpha-clip behavior on transparent surfaces.2022.3.21f1Mar 5, 20246
UUM-57343FixedWebGL: Fix for Render Texture depth buffers sometimes not being cleared properly.2022.3.21f1Mar 5, 20247
UUM-57758FixedProfiler: Fixed an issue whereby the Physics2D module did not display counters in the Profiler.2022.3.21f1Mar 5, 20247
UUM-59213FixedSearch: When directory are renamed, properly invalidate propertydb.2022.3.21f1Mar 5, 20247
UUM-59596FixedTextCore: Ensure Dynamic FontAsset have a readable Atlas.2022.3.21f1Mar 5, 20246
UUM-59891FixedScene/Game View: Reverting fix for potential null reference exception.2022.3.21f1Mar 5, 20241
Where the numbers come from
  • Editor releases ingested 7h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

Pick your Unity version

Unity Releases compares releases against the version your project is on. Picking it now keeps Compare versions focused on what changes between where you are and where you might be going.