Fixed · Other issues

1,2761,300 of 1,948

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-63267FixedUniversal RP: Fixed an issue where an incorrect WorldToCamera matrix was used in the main and additional light shadow passes.2022.3.23f1Apr 2, 20243
UUM-64819FixedSearch: Fixed Advanced Object Picker throwing exceptions when opening multiple Object Picker window.2022.3.23f1Apr 2, 20241
UUM-66727FixedUniversal RP: Fixed an issue where errors appeared due to _CameraDepthTexture_TexelSize being added to DeclareDepthTexture.2022.3.23f1Apr 2, 20241
UUM-48097FixedBuild Pipeline: Fixed an issue where a build would not behave correctly when using StreamingAssets folder or file names ending with a ~.2021.3.37f1Apr 2, 20244
UUM-58808FixedUniversal Windows Platform: The input is not a valid Base-64 string" is thrown when setting EditorUserBuildSettings.windowsDevicePortalUsername.2021.3.37f1Apr 2, 20244
UUM-64455FixedUniversal Windows Platform: A customized "Package.appxmanifest" is overwritten when building the project for UWP.2021.3.37f1Apr 2, 20244
UUM-49006FixedText: Blurry Text6000.0.0b13Mar 27, 20246000.2.0a8Apr 3, 202537224
UUM-61727FixedScene/Game View: Fixed an issue where triggering Scene View's context menu shortcut would not show the menu on macOS and Linux until the mouse moved or other input occurred. (UUM-61727) First seen in 6000.0.0b12.6000.0.0b13Mar 27, 20241
UUM-65152FixedSearch: Fixed Search Window throwing exceptions when resized very small while docked and in grid view mode.6000.0.0b13Mar 27, 20243
UUM-65168FixedApple TV: Fixed Unity editor not finding Xcode application when only tvOS module is installed.6000.0.0b13Mar 27, 20245
UUM-66503FixedUniversal RP: Motion Vector pass can now render after opaques. It correctly follows its depth dependency in pass order. (UUM-66503) Fixed in 6000.0.0b14.6000.0.0b13Mar 27, 20242022.3.23f1Apr 2, 202464
UUM-65523FixedUniversal RP: Disable depth priming for cameras with depth only render targets.6000.0.0b12Mar 19, 20246
UUM-66577FixedUniversal RP: Fixed SRP Lens Flare rendering issue with Render Scale (UUM-66577) First seen in 6000.0.0b1. Fixed in 6000.0.0b14.6000.0.0b12Mar 19, 20246000.0.0b15Apr 13, 2024243
UUM-54379FixedBuild Pipeline: Fixed the build failure when changing platform and build player are called together.2022.3.22f1Mar 19, 20242
UUM-62647FixedPackage Manager: Fixed the issue where 299 error is thrown when launching a project where UPM packages on Asset Store are installed.2022.3.22f1Mar 19, 20242
UUM-65629Fixed2D: Fixed Freeform Lights causing random values to be deterministic.2022.3.22f1Mar 19, 20246
UUM-66350FixedSerialization: Fixed corruption when the serialized data size changed through SerializedProperty.boxedValue.2022.3.22f1Mar 19, 20245
UUM-13879FixedSpeedTree: Fixed very poor performance of speed tree wind GPU shader parameters computation in SpeedTreeWindManager.6000.0.0b11Mar 13, 20245
UUM-14679FixedUniversal RP: URP Renderer Features are now ignored if they are color dependent and drawing to an offscreen depth camera target.6000.0.0b11Mar 13, 20246
UUM-1946Fixed2D: Fixed the Shader Graph light texture node to work correctly with prefabs and preview windows.6000.0.0b11Mar 13, 20245
UUM-1952Fixed2D: Fixed the issue causing the URP Converter to not upgrade the material of imported .PSB characters to Sprite-Lit-Default.6000.0.0b11Mar 13, 20245
UUM-20871FixedSpeedTree: Fixed models moving around when in Play Mode and moving camera in the Scene view.6000.0.0b11Mar 13, 20245
UUM-21928FixedUniversal RP: Fixed an issue where decals were not affecting grass when using Deferred Rendering.6000.0.0b11Mar 13, 20245
UUM-22592FixedWindows: Fixed an issue where support for FullScreenMode.MaximizedWindow was missing.6000.0.0b11Mar 13, 20245
UUM-2386FixedUniversal RP: Fixed overlay cameras so they always have their clear flag set to nothing during Play mode.6000.0.0b11Mar 13, 20245
Where the numbers come from
  • Editor releases ingested 10h ago · package versions ingested 10h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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