Fixed · Other issues

601625 of 1,952

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-113224FixedSpeedTree: Fixed a bug where SpeedTrees loaded as asset bundles could cause the player to crash on exit.6000.4.0a2Oct 16, 202523
UUM-114629FixedSearch: Keywords are associated to their documents and correctly cleaned up.6000.4.0a2Oct 16, 202515
UUM-115212FixedText: Ensure Ellipsis state is reset when caching is reused.6000.4.0a2Oct 16, 202516
UUM-115361FixedDX12: Added extra null checks in BufferD3D12.h6000.4.0a2Oct 16, 202521
UUM-115382FixedParticles: Prevent crash when using nested sub-emitters with the Birth spawn condition.6000.4.0a2Oct 16, 202517
UUM-115877FixedGI: Silence Surface Cache shader compilation warnings when switching to the Web platform.6000.4.0a2Oct 16, 202516
UUM-116023FixedPackage Manager: Updated version validation message that contains unclear 'SemVer' abbreviation.6000.4.0a2Oct 16, 202516
UUM-116057Fixed2D: Fix Assertion error when validating packed region6000.4.0a2Oct 16, 202520
UUM-117098FixedGI: Fixed an issue where Adaptive Probe Volumes would produce lightmap atlases during baking, which is a waste of time.6000.4.0a2Oct 16, 202516
UUM-117242FixedGI: Fix lightmap preview slider disappearing when scaling window.6000.4.0a2Oct 16, 202515
UUM-117545Fixed2D: Fixed Create New Tile Palette/Create New Target dropdown menu's vertical alignment when there are no selected options available.6000.4.0a2Oct 16, 202523
UUM-117603Fixed2D: Fixed first Brush Pick item's width when newly added.6000.4.0a2Oct 16, 202516
UUM-117622Fixed2D: Allow Tile Palette Edit Mode to persist when entering Play mode.6000.4.0a2Oct 16, 202523
UUM-117623Fixed2D: Fixed Tile Palette view changing when entering Play mode.6000.4.0a2Oct 16, 202523
UUM-119587Fixed2D: Fixed Tile Palette Active Target being changed when saving the scene.6000.4.0a2Oct 16, 202523
UUM-67373FixedPlayer: The Player now restores correctly when using Alt+Tab in the Exclusive Fullscreen mode when using the DX12 Graphics API.6000.4.0a2Oct 16, 202525
UUM-84218FixedGI: Fixed a bug where scenes lit entirely by adaptive probe volumes would have shadowmask and subtractive related keywords stripped out, even if they were required. Affected projects must do a clean build for the fix to take effect.6000.4.0a2Oct 16, 202519
UUM-93877FixedUNET: Fixed the UI Builder's selector pill being frozen when dragging and scrolling at the same time.6000.4.0a2Oct 16, 202523
UUM-96043FixedGI: Fixed a bug where using a rotated 6-pass skybox shader would cause the lightmapper to produce NaN values.6000.4.0a2Oct 16, 202522
UUM-111929FixedGI: Re-import cubemaps with specular convolution instead of re-baking reflection probes when switching platforms.6000.2.8f1Oct 15, 202523
UUM-114563FixedGI: Fixed APV Virtual Offset baking on AMD.6000.2.8f1Oct 15, 202523
UUM-116738FixedGI: Ensured that the APV "Unload These Scenes" button does not attempt to unload an unsaved scene.6000.2.8f1Oct 15, 202522
UUM-117619FixedText: Added early out with invalid padding.6000.2.8f1Oct 15, 202523
UUM-119726FixedDX12: Fixed a memory leak when using ray tracing effects.6000.2.8f1Oct 15, 20252
UUM-121727FixedMetal: Crash on mono_dump_native_crash_info in a project with a Render Pipeline, which uses a 2D renderer when changing the Shader of a material to Standard Unlit6000.2.8f1Oct 15, 20256000.3.0b8Oct 29, 20251432
Where the numbers come from
  • Editor releases ingested <1h ago · package versions ingested <1h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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