Fixed · Other issues

326350 of 1,722

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-117687FixedParticles: Fixed potential crash with complex nested sub-emitter hierarchies.6000.4.0a4Nov 5, 202515
UUM-119542FixedUniversal Windows Platform: Removed WindowsMobile SDK reference from generated UWP projects.6000.4.0a4Nov 5, 202514
UUM-121031Fixed2D: Fixed case where Texture 2D Importer fails passing a default value to the "namefileidtable" when using a texture preset.6000.4.0a4Nov 5, 202517
UUM-121151FixedGI: Fixed issue with spurious warning message shown in the console when double clicking the Adaptive Probe Volumes shortcut to the URP asset Light Probe System control.6000.4.0a4Nov 5, 202514
UUM-83569FixedGI: Fixed HDRP Ray Tracing when used with Instancing.6000.4.0a4Nov 5, 202515
UUM-112860FixedProfiler: Fixed "Profiler is not able to flush data to a file or socket" warning after auto connecting Profiler to a Player on OSX.6000.2.11f1Nov 5, 202518
UUM-112052FixedWebGL: Fixed regression that caused URP debug material overrides to fail for WebGL.6000.0.62f1Nov 5, 202519
UUM-116667Fixed2D: Fixed NullReferenceException with LightBatchingDebugger.6000.0.62f1Nov 5, 202520
UUM-116762Fixed2D: Fixed lighting artifacts and unclearable errors.6000.0.62f1Nov 5, 202519
UUM-120045Fixed2D: Fixed issue where "Invalid AABB inAABB" and "Assertion failed on expression: 'awake.loadStarted'" errors are thrown when when instantiating a prefab with InstantiateAsync.6000.0.62f1Nov 5, 202519
UUM-120637FixedDX12: Fixed memory leak in certain scenarios when using DX12 + Graphics Jobs (split mode).6000.0.62f1Nov 5, 202520
UUM-125363FixedTerrain: Crash on DetailDatabase::SetupPreloadTextureAtlasData when building a project with specific Addressables data6000.0.62f1Nov 5, 20256000.2.14f1Nov 26, 20252132
UUM-121408FixedLicense: Builds failing with the Error Code 4046000.0.61f1Oct 30, 20256000.3.0b10Nov 12, 20251239
UUM-116904FixedProfiler: Fixed issue with "Target Frames Per Second" Profiler setting having inconsistent results when entering an overly large/small value.6000.3.0b8Oct 29, 202520
UUM-119285Fixed2D: Fixed crash issue with the TilemapRenderer where the TilemapRenderer is destroyed while the graphics renderer is still rendering the TilemapRenderer.6000.3.0b8Oct 29, 202520
UUM-125154Fixed2D: Crash on GameObject::QueryComponentByType when creating a Prefab containing a Sorting Group component with 'Sort 3D as 2D' enabled6000.3.0b8Oct 29, 20256000.3.0b10Nov 12, 2025133
UUM-110296FixedPlugins: Fixed white flickering around the edges of the image when the camera is rotated.6000.2.10f1Oct 29, 202520
UUM-113117FixedDX12: Fixed render targets to be set correctly to shader texture parameters in D3D12.6000.2.10f1Oct 29, 202519
UUM-115947FixedScene/Game View: Fixed Shortcut Manager's UI elements overlapping when window is resized down to narrow width.6000.2.10f1Oct 29, 202520
UUM-122127FixedScene/Game View: Fixed UI layout issue for Scene View's 3D Mode Placement preference.6000.2.10f1Oct 29, 202519
UUM-123124Fixed3D Physics: No valid hits are returned when using RaycastCommand6000.2.10f1Oct 29, 20256000.2.14f1Nov 26, 20252842
UUM-110571FixedWeb: Fixed an issue where WebGL 1.0 builds were not correctly using the fallback fullscreen mesh with fullscreen blits using URP.2022.3.68f1Oct 23, 20251
UUM-113483FixedPackage Manager: Clearing the 'Minimum Unity Version' field now properly leaves it empty (and removes it from the manifest) instead of defaulting to '0a1'. (UUM-113483) First seen in 6000.3.0a4.6000.3.0b7Oct 22, 202515
UUM-114468FixedProfiler: Fixed capture list warning tooltip background colour in light mode. (UUM-114468) First seen in 6000.3.0a5.6000.3.0b7Oct 22, 202515
UUM-116428FixedSearch: Fixed crash in Search when a domain reload occurs while an index merge operation is in progress. (UUM-116428) First seen in 6000.3.0b2.6000.3.0b7Oct 22, 202515
Where the numbers come from
  • Editor releases ingested 1h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

Pick your Unity version

Unity Releases compares releases against the version your project is on. Picking it now keeps Compare versions focused on what changes between where you are and where you might be going.