Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Fixed · Other issues
326–350 of 1,839
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| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-130369 | Fixed | Web: Fixed simulated mouse position by touch events in legacy input system(Input.mousePosition). | — | 6000.5.0a6Feb 4, 2026 | — | 23 |
| UUM-130958 | Fixed | 2D: Fixed artifacts appear on Sprites when generating a Sprite Atlas with Padding set to 2. | — | 6000.5.0a6Feb 4, 2026 | — | 16 |
| UUM-131262 | Fixed | WebGL: resolve console CreateRenderPipeline errors with ShaderVariantCollection warmup. | — | 6000.5.0a6Feb 4, 2026 | — | 23 |
| UUM-127155 | Fixed | Version Control: Fixed Version Control project settings fields that didn't align with window title. | — | 6000.0.67f1Feb 4, 2026 | — | 17 |
| UUM-129585 | Fixed | EmbeddedLinux: Fixed RaspiOS vulkan crash. | — | 6000.4.0b7Feb 3, 2026 | — | 24 |
| UUM-131824 | Fixed | DX12: Fix crashes related to scratch memory allocation (UUM-131824) Fixed in 6000.4.0b9. | 6000.4.0b7Feb 3, 2026 | 6000.3.9f1Feb 18, 2026 | 14 | 24 |
| UUM-132202 | Fixed | Text: Added ATG support for line-height. | — | 6000.4.0b7Feb 3, 2026 | — | 23 |
| UUM-89085 | Fixed | DX12: Enable render pass path for UWP builds. Fix possibly incorrectly set viewport for some passes when render passe feature is not available. | — | 6000.4.0b7Feb 3, 2026 | — | 17 |
| UUM-131862 | Fixed | WebGL: resolve error with Firefox with empty bindgroups. | — | 6000.3.6f1Jan 29, 2026 | — | 24 |
| UUM-132028 | Fixed | Scene/Game View: Exposed the RectTransform gizmo colors in the color preferences of the editor. | — | 6000.3.6f1Jan 29, 2026 | — | 23 |
| UUM-133005 | Fixed | Package Manager: Resolved a bug causing valid package signatures to be flagged as invalid if validated after the signing certificate expired. | — | 6000.3.5f2Jan 26, 2026 | — | 21 |
| UUM-100839 | Fixed | Scene/Game View: Fixed scene view flickering when both scene and game view are active in DX11. | — | 6000.5.0a5Jan 22, 2026 | — | 17 |
| UUM-126318 | Fixed | Build Pipeline: Fixed broken build time calculation in build report. (UUM-126318) First seen in 6000.5.0a1. | — | 6000.5.0a5Jan 22, 2026 | — | 3 |
| UUM-129521 | Fixed | Documentation: Updated Serialization rules documentation. | — | 6000.5.0a5Jan 22, 2026 | — | 16 |
| UUM-129883 | Fixed | 2D: Fixed issue with the Tile Palette window where the Split view line is not aligned with bottom view when the Tile Palette window is first shown. | — | 6000.5.0a5Jan 22, 2026 | — | 22 |
| UUM-130837 | Fixed | Search: Fixed the KeepOpen option not being respected when it is off. | — | 6000.5.0a5Jan 22, 2026 | — | 24 |
| UUM-131712 | Fixed | Search: Fixed performance regression caused by SearchMonitor.HandleGameObjectChangedEvents. | — | 6000.5.0a5Jan 22, 2026 | — | 25 |
| UUM-132415 | Fixed | Silent crash when importing SVG files | 6000.5.0a5Jan 22, 2026 | 6000.3.8f1Feb 11, 2026 | 20 | 27 |
| UUM-131071 | Fixed | 6000.5.0a4: Profiler (Standalone) window doesn’t open | 6000.0.66f1Jan 21, 2026 | 6000.5.0a6Feb 4, 2026 | 13 | 19 |
| UUM-132677 | Fixed | Editor memory leak when entering and exiting Play Mode in a blank URP project | 6000.0.66f1Jan 21, 2026 | 6000.4.0b11Mar 4, 2026 | 41 | 42 |
| UUM-129941 | Fixed | GI: Fixed incorrect Adaptive Probe Volume baking when Probe Adjustment Volume components with Sample Count adjustments are used. | — | 6000.3.5f1Jan 21, 2026 | — | 26 |
| UUM-130627 | Fixed | Scene/Game View: Fixed an issue where pivot settings would not be retained between project sessions. | — | 6000.3.5f1Jan 21, 2026 | — | 26 |
| UUM-130899 | Fixed | 2D: Fixed SpriteAtlas.GetSprite/GetSprites methods return incorrect position when processing the sprites. | — | 6000.3.5f1Jan 21, 2026 | — | 20 |
| UUM-131803 | Fixed | WebGL: Fix maxComputeWorkGroupSize limit, which was previously set too high and could cause compute shaders to fail on some browsers. | — | 6000.3.5f1Jan 21, 2026 | — | 29 |
| UUM-132303 | Fixed | 6000.3.0a1: The Editor Freezes and leaks Memory when cancelling the switch of the Default Render Pipeline while using the Advanced Object Selector | 6000.3.5f1Jan 21, 2026 | 6000.3.8f1Feb 11, 2026 | 21 | 31 |