Fixed · Other issues

301325 of 1,939

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-138494Fixed6000.5.0a8,6000.6.0a1,6000.4.0b12,6000.3.12f1: Crash with multiple StackTraces when building lighting in a Specific Scene6000.4.1f1Mar 31, 20266000.5.0b7May 7, 20263732
UUM-138508FixedCrash in vk::OnscreenSwapChain::AcquireNextImage6000.4.1f1Mar 31, 20266000.6.0a3Apr 15, 20261532
UUM-138597Fixed6000.0.17f1: Crash on CheckDeviceStatus when selecting GameObjects in the scene view while using DX126000.4.1f1Mar 31, 20266000.3.14f1Apr 22, 20262232
UUM-138945Fixed6000.3.0a5: URP Decals become invisible when over 1000 units away from the camera6000.4.1f1Mar 31, 20266000.4.6f1May 5, 20263531
UUM-139001Fixed6000.6.0a1,6000.5.0a9,6000.3.12f1,6000.4.0f1: Switching platforms will trigger shader-related warnings (TraceTransparentRays)6000.4.1f1Mar 31, 20266000.5.0b6Apr 30, 20263030
UUM-117109FixedProfiler: Fixed addition/clearing of "Selected:" label in Profiler when focused to a specific marker.6000.5.0b1Mar 26, 202626
UUM-131868FixedPackage Manager: Fixed incorrect error pop-up style for invalid signature packages.6000.5.0b1Mar 26, 202626
UUM-132569FixedPackage Manager: Fixed misaligned links in the Package Manager Details panel. (UUM-132569) First seen in 6000.5.0a5.6000.5.0b1Mar 26, 202615
UUM-132924Fixed2D: Fixed an issue with sprite flicker and draw call fluctuation when Sprite Skins are culled.6000.5.0b1Mar 26, 202629
UUM-133613FixedGraph Toolkit: Updated the default value fields in the blackboard to be delayed.6000.5.0b1Mar 26, 202627
UUM-135958FixedBuild Pipeline: Prevent build failure due to PlayerSettings object lifetime issue (UUM-135958) First seen in 6000.5.0a8. Fixed in 6000.5.0b2.6000.5.0b1Mar 26, 20266000.5.0b2Apr 2, 2026616
UUM-137907Fixed6000.3.11f1: Color parameter is ignored when creating dynamic text in a UI Document with DrawText()6000.5.0b1Mar 26, 20266000.5.0b7May 7, 20264218
UUM-137947Fixed6000.5.0a5: Custom control text is not visible when adding it to the UI Document6000.5.0b1Mar 26, 20266000.6.0a3Apr 15, 20262021
UUM-138000FixedEditor memory leak in VisualElement when recompiling in a blank URP project6000.5.0b1Mar 26, 20266000.4.6f1May 5, 20264039
UUM-134014FixedVideo: Fixed a warning from ChannelGroupI::getPitch in the fakemod module in WebGLSupport.6000.3.12f1Mar 25, 202629
UUM-134277FixedText: Fixed an issue where letter spacing didn't work correctly with Center and Right text alignment.6000.3.12f1Mar 25, 202615
UUM-135394FixedCrash on ConstraintProjectionTree::projectionTreeBuildStep when ConfigurableJoint uses JointProjectionMode.PositionAndRotation and connected Rigidbody switches from kinematic to non-kinematic6000.3.12f1Mar 25, 20266000.6.0a5May 13, 20264929
UUM-135640Fixed2D: Fixed shadow caster 2d culling.6000.3.12f1Mar 25, 202629
UUM-136306FixedmacOS: Fixed occasional crash on exit.6000.3.12f1Mar 25, 202621
UUM-136422FixedAdaptive Performance: Added a limit(256 chars) to the scaler profile name length to avoid long name freeze the editor.6000.3.12f1Mar 25, 202628
UUM-137426FixedNew Releases are shipped without the newest URP and HDRP Template Versions6000.3.12f1Mar 25, 20266000.6.0b4Jul 16, 202611223
UUM-137716Fixed6000.6.0a1,6000.3.11f1,6000.4.0b12,6000.5.0a9: Crash on PhysicsCommands::PhysX::BodyGetFlags when changing RigidBody Interpolation value through API for prefab objects6000.3.12f1Mar 25, 20266000.3.13f1Apr 8, 20261330
UUM-129868Fixed2D: Fixed UI inconsistency in Sprite Editor Window HelpBox. (UUM-129868) First seen in 6000.5.0a3.6000.5.0a9Mar 19, 202615
UUM-131765FixedPlugins: Fixed an issue where native plugins for Linux were unable to specify their CPU architecture.6000.5.0a9Mar 19, 202629
UUM-132388Fixed2D: Fixed an issue where the Tile Palette shows an empty grid when the user drags and drops Sprite assets for the Tile Palette but cancels the operation to create Tile assets.6000.5.0a9Mar 19, 202630
Where the numbers come from
  • Editor releases ingested 10h ago · package versions ingested 11h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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