Fixed · Other issues

276300 of 1,938

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-136214Fixed2D: Fixed an issue where sorting layer names did not refresh in the Light Batching Debugger.6000.6.0a2Apr 2, 202617
UUM-136672FixedEngine Diagnostics: Fixed Editor exceptions not being reported to Engine Diagnostics when CrashReportingSettings.captureEditorExceptions is enabled.6000.6.0a2Apr 2, 202624
UUM-137604FixedGI: Fixed an issue where RayTracingRenderPipelineResources had to be public for a Player build.6000.6.0a2Apr 2, 202621
UUM-137629FixedDX12: Fixed a crash on specific hardware where D3D12 initialization code was running during startup even when D3D12 was not included in the project's Graphics API list. (UUM-137629) Fixed in 6000.6.0a5.6000.6.0a2Apr 2, 20266000.6.0a5May 13, 20264122
UUM-138018FixedLinux: Fixed "Build and Run" Launching Linux Player twice. (UUM-138018) Fixed in 6000.6.0a3.6000.6.0a2Apr 2, 20266000.6.0a3Apr 15, 20261326
UUM-138488Fixed2D: Fixed a crash that occurs when painting a large number of Tiles onto a Tilemap GameObject with a TilemapCollider2D. (UUM-138488) Fixed in 6000.6.0a3.6000.6.0a2Apr 2, 20266000.6.0a3Apr 15, 20261326
UUM-139715FixedGI: Fixed a bug where lightmap packing would fail with xAtlas when the scene contains meshes whose UV layout has zero area. (UUM-139715) Fixed in 6000.6.0a4.6000.6.0a2Apr 2, 20266000.5.0b7May 7, 20263527
UUM-139927FixedText: Fixed NullReferenceException when word wrapping sup and sub tag. (UUM-139927) Fixed in 6000.6.0a5.6000.6.0a2Apr 2, 20266000.3.15f1May 8, 20263523
UUM-140572FixedKernel: Fixed a freeze during shutdown after using AssetBundle.LoadFromStream on Windows IL2CPP. (UUM-140572) Fixed in 6000.6.0a5.6000.6.0a2Apr 2, 20266000.6.0a5May 13, 20264121
UUM-141434Fixed6000.2.0a8: Crash on Scripting::LogException when async HTTP callback executes after scripting domain teardown6000.6.0a2Apr 2, 20266000.4.11f1Jun 10, 20266927
UUM-141555FixedDX12: Fixed the D3D12 device not being selected even when it was first in the graphics API list. (UUM-141555) Fixed in 6000.6.0a5.6000.6.0a2Apr 2, 20266000.6.0a5May 13, 20264119
UUM-141720FixedCrash on mdb_cursor_sibling when performing various actions in the Editor6000.6.0a2Apr 2, 20266000.6.0b1Jun 23, 20268231
UUM-131402FixedGraph Toolkit: Portals can now be duplicated and copy-pasted properly.6000.5.0b2Apr 2, 202626
UUM-131408FixedGraph Toolkit: Fixed an issue where node property fields were hidden when the Graph Inspector overlay was scaled too small horizontally.6000.5.0b2Apr 2, 202625
UUM-135695FixedPackage Manager: Fixed issues where the load bar would not refresh in certain page update scenarios. (UUM-135695) First seen in 6000.5.0a8.6000.5.0b2Apr 2, 202615
UUM-136719FixedScene/Game View: Fixed an issue where the Camera Overlay could be stuck at a minimized size when used in collapsed mode. (UUM-136719) First seen in 6000.5.0a8.6000.5.0b2Apr 2, 202615
UUM-137541FixedPackage Manager: Fixed UPM logs being written to the previously opened project's Logs/ directory when switching projects. (UUM-137541) First seen in 6000.5.0a8.6000.5.0b2Apr 2, 202615
UUM-131690FixedAI: On Linux, the "Open Agent Settings..." option in the Agent Type property of a NavMeshAgent inspector would issue an error and not open the __Navigation__ window.6000.4.1f1Mar 31, 202627
UUM-134393FixedScene/Game View: Fixed an issue where setting the grid position to handle position could go to infinity when handle position was invalid.6000.4.1f1Mar 31, 202623
UUM-134403FixedScene/Game View: Fixed an issue where it would be possible to enter infinite values for the grid custom position and rotation.6000.4.1f1Mar 31, 202623
UUM-134461FixedScene/Game View: Fixed an issue where increasing the grid size could create a grid over the maximum grid size limit of 1024.6000.4.1f1Mar 31, 202623
UUM-135867FixedWebGL: [WebGPU] GPU Resident Drawer Instancing can fail with invalid binding dynamic offsets.6000.4.1f1Mar 31, 202616
UUM-135908FixedScene/Game View: Fixed EditorToolContext behavior that could prevent regular GameObject selection in the scene.6000.4.1f1Mar 31, 202627
UUM-136007FixedWebGL: [WebGPU] Some texture formats, like RG8UNorm, fail when used as a writable texture for a compute shader, even when the texture_formats_tier1 extension is available.6000.4.1f1Mar 31, 202616
UUM-137398Fixed6000.5.0a4,6000.0.66f1,6000.3.4f1,6000.4.0b4: ShaderVariantCollection.variantCount and ShaderVariantCollection.shaderCount returns 0 in Builds6000.4.1f1Mar 31, 20266000.6.0a3Apr 15, 20261539
Where the numbers come from
  • Editor releases ingested 9h ago · package versions ingested 9h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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