Fixed · Other issues

226250 of 1,723

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-131712FixedSearch: Fixed performance regression caused by SearchMonitor.HandleGameObjectChangedEvents.6000.5.0a5Jan 22, 202622
UUM-132415FixedSilent crash when importing SVG files6000.5.0a5Jan 22, 20266000.3.8f1Feb 11, 20262024
UUM-131071Fixed6000.5.0a4: Profiler (Standalone) window doesn’t open6000.0.66f1Jan 21, 20266000.5.0a6Feb 4, 20261316
UUM-132677FixedEditor memory leak when entering and exiting Play Mode in a blank URP project6000.0.66f1Jan 21, 20266000.4.0b11Mar 4, 20264134
UUM-129941FixedGI: Fixed incorrect Adaptive Probe Volume baking when Probe Adjustment Volume components with Sample Count adjustments are used.6000.3.5f1Jan 21, 202623
UUM-130627FixedScene/Game View: Fixed an issue where pivot settings would not be retained between project sessions.6000.3.5f1Jan 21, 202623
UUM-130899Fixed2D: Fixed SpriteAtlas.GetSprite/GetSprites methods return incorrect position when processing the sprites.6000.3.5f1Jan 21, 202617
UUM-131803FixedWebGL: Fix maxComputeWorkGroupSize limit, which was previously set too high and could cause compute shaders to fail on some browsers.6000.3.5f1Jan 21, 202626
UUM-132303Fixed6000.3.0a1: The Editor Freezes and leaks Memory when cancelling the switch of the Default Render Pipeline while using the Advanced Object Selector6000.3.5f1Jan 21, 20266000.3.8f1Feb 11, 20262128
UUM-132332Fixed6000.0.54f1: 100% crash rate when loading two profiler captures in the Profile Analyzer compare tool6000.3.5f1Jan 21, 20266000.3.9f1Feb 18, 20262827
UUM-122639FixedScene/Game View: Fixed an issue where the Grid Settings rotation value didn't match the inspector after using "Copy from Active Object". (UUM-122639) First seen in 6000.4.0a3.6000.4.0b4Jan 8, 202615
UUM-126026FixedVersion Control: Fixed Editor freezes/hangs on "Reloading Domain" when entering Play Mode.6000.4.0b4Jan 8, 202626
UUM-126816FixedGraph Toolkit: Box selection now properly includes sticky notes. (UUM-126816) First seen in 6000.4.0a6.6000.4.0b4Jan 8, 202615
UUM-128204FixedWindows: Fixed the copy pdb's option for WindowsStandalone to copy them next to the plugin.6000.4.0b4Jan 8, 202626
UUM-129015FixedWebGL: Fix compressed texture mip levels having invalid texture data.6000.4.0b4Jan 8, 202626
UUM-129239FixedDX12: Make sure that custom scaled HDR backbuffer proxy RTV has the same format as the underlying resource. Now rendering to custom scaled HDR swapchain should not result in a crash.6000.4.0b4Jan 8, 202626
UUM-129979FixedWebGL: Fix compute pipeline error when a RWTexture is read-only.6000.4.0b4Jan 8, 202627
UUM-130229FixedScene/Game View: Fixed issue where the rotation tool would sometimes cause excessive rotation when used after editing a script.6000.4.0b4Jan 8, 202624
UUM-130353FixedScene/Game View: Fixed the Camera Overlay that would break when camera name is too long.6000.4.0b4Jan 8, 202626
UUM-131198Fixed6000.3.0a1: Last selected asset before docking Animation window gets selected when a domain reload occurs6000.4.0b4Jan 8, 20266000.3.8f1Feb 11, 20263330
UUM-109364FixedScene/Game View: Fixed issue where HideInCallstack attribute had no effect on parameterless generic methods.6000.5.0a4Jan 8, 202624
UUM-122030FixedDX12: Fixed a crash that occurred due to kernel memory exhaustion when a texture was modified using Texture2D.Apply a high number of times within a single frame.6000.5.0a4Jan 8, 202624
UUM-127537FixedParticles: Fixed crash when particles component does not have a material.6000.5.0a4Jan 8, 202615
UUM-127937Fixed2D: Fixed issue where the MaterialPropertyBlock of a SpriteRenderer is reset when the serialized properties of the SpriteRenderer are changed and the MaterialPropertyBlock has exactly two properties set.6000.5.0a4Jan 8, 202623
UUM-128466Fixed2D: Fixed issue with the Tile Palette window where a user can continue panning the Tile Palette window if the user's pointer leaves the Tile Palette window while panning and deactivates panning outside of the Tile Palette window.6000.5.0a4Jan 8, 202625
Where the numbers come from
  • Editor releases ingested 9h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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