Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Fixed · Mobile issues
1–25 of 251
Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.
All subsystemsRenderingScriptingMobileXRPhysicsUINetworkingEditorAudioAnimationAsset PipelineInputOther
| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-144372 | Fixed | Android: Fixed split APKs by target architecture all receiving the same version code. | — | 6000.3.19f1Jul 1, 2026 | — | 3 |
| UUM-140743 | Fixed | iOS: Fixed issues with external display when it was used with Camera.SetTargetBuffers. | — | 6000.6.0a7Jun 11, 2026 | — | 3 |
| UUM-142004 | Fixed | Android: Fixed an issue on Android where the navigation bar would become visible after closing the TouchScreenKeyboard in fullscreen mode. | — | 6000.4.10f1Jun 3, 2026 | — | 2 |
| UUM-121294 | Fixed | Android: Fixed an issue where the input field caret moved back to the end of the text when typing. | — | 6000.6.0a6May 29, 2026 | — | 3 |
| UUM-125821 | Fixed | Android: Fixed TouchScreenKeyboard.selection.length always returning 0. | — | 6000.6.0a6May 29, 2026 | — | 3 |
| UUM-128219 | Fixed | Android: EnhancedTouch.Touch.activeTouches.Count will correctly decrease after releasing the Swipe/Go Back gesture (part of GameActivity 4.4.1 upgrade). | — | 6000.0.76f1May 27, 2026 | — | 1 |
| UUM-141280 | Fixed | iOS: fixed Frame Capture not working with rendering to backbuffer | — | 6000.6.0a5May 13, 2026 | — | 7 |
| UUM-120304 | Fixed | Android: Toggling "Run without focus" to enabled now ensures Unity activity continues running when another activity is launched, including Android activities launched from Unity. | — | 6000.4.7f1May 13, 2026 | — | 13 |
| UUM-109005 | Fixed | Android: Fixed a crash that would occur when using URP with the Depth/Stencil buffer disabled in Player Settings on Android. | — | 6000.6.0a2Apr 2, 2026 | — | 17 |
| UUM-116283 | Fixed | Android: Words won't be spammed in input field when swiping touch screen keyboard (part of GameActivity 4.4.0 upgrade). | — | 6000.5.0b2Apr 2, 2026 | — | 21 |
| UUM-134845 | Fixed | iOS: Improved performance by only reporting keyboard layout when it changes. | — | 6000.0.71f1Mar 18, 2026 | — | 23 |
| UUM-133593 | Fixed | Android: removed auto-scanning for Android devices on Editor start if Android support is installed. | — | 6000.3.11f1Mar 11, 2026 | — | 22 |
| UUM-128088 | Fixed | Android: Fixed an issue where the caret position in UI Toolkit input fields was not updating when the TouchScreenKeyboard changed the text selection on Android (Activity), this behavior is currently still broken on GameActivity. | — | 6000.4.0b10Feb 25, 2026 | — | 19 |
| UUM-134074 | Fixed | Android: Fixed Android mouse scroll wheel not working when scrolling in the negative direction without moving the mouse when using old input system | — | 6000.4.0b10Feb 25, 2026 | — | 18 |
| UUM-134142 | Fixed | Android: Fixed an issue where a dialog from GradleTemplateUpdater was displayed when custom Gradle templates have the compileSdkVersion attribute. | — | 6000.3.10f1Feb 25, 2026 | — | 19 |
| UUM-102412 | Fixed | iOS: Fixed a couple iOS bugs related to when another app is recording. | — | 6000.3.5f1Jan 21, 2026 | — | 26 |
| UUM-127293 | Fixed | iOS: Fixed a case where UI buttons could register a click after returning from the app switcher if a touch was still in progress. | — | 6000.5.0a4Jan 8, 2026 | — | 30 |
| UUM-129367 | Fixed | iOS: Fixed iOS 26 logs appearing as <private> in Console app. | — | 6000.5.0a4Jan 8, 2026 | — | 31 |
| UUM-130881 | Fixed | iOS: Rendering freezes and UnityGfxDeviceWorker crash when Show Splash Screen is enabled and Project is built using Unity as a Library | 6000.0.65f1Jan 7, 2026 | 6000.5.0a6Feb 4, 2026 | 28 | 28 |
| UUM-125554 | Fixed | iOS: Fixed DXT support on iOS (on devices that support it). | — | 6000.5.0a3Dec 16, 2025 | — | 22 |
| UUM-121639 | Fixed | iOS: Fixed touch keyboard on iOS reporting it is visible after dismiss. | — | 6000.4.0a5Nov 20, 2025 | — | 36 |
| UUM-116934 | Fixed | Android: Fixed an issue where gamepad/Joystick buttons could get stuck in a pressed state. | — | 6000.2.13f1Nov 19, 2025 | — | 35 |
| UUM-120359 | Fixed | Android: Added activity-alias support to Build and Run. | — | 6000.4.0a4Nov 5, 2025 | — | 18 |
| UUM-115016 | Fixed | Android: Fixed freeze of when an external monitor is disconnected from an Android device. | — | 6000.0.60f1Oct 16, 2025 | — | 1 |
| UUM-119142 | Fixed | iOS: Time.deltaTime is switching between 9.998583E-06 and approximately 0.01 seconds | 6000.0.60f1Oct 16, 2025 | 6000.0.60f1Oct 16, 2025 | 0 | 2 |