Fixed · Mobile issues

125 of 246

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-141280FixediOS: Fixed Frame Capture not working with rendering to backbuffer.6000.3.16f1May 20, 20261
UUM-120304FixedAndroid: Toggling "Run without focus" to enabled now ensures Unity activity continues running when another activity is launched, including Android activities launched from Unity.6000.5.0b8May 14, 20262
UUM-109005FixedAndroid: Fixed a crash that would occur when using URP with the Depth/Stencil buffer disabled in Player Settings on Android.6000.6.0a2Apr 2, 20267
UUM-116283FixedAndroid: Words won't be spammed in input field when swiping touch screen keyboard (part of GameActivity 4.4.0 upgrade).6000.5.0b2Apr 2, 202611
UUM-134845FixediOS: Improved performance by only reporting keyboard layout when it changes.6000.0.71f1Mar 18, 202614
UUM-133593FixedAndroid: removed auto-scanning for Android devices on Editor start if Android support is installed.6000.3.11f1Mar 11, 202613
UUM-128088FixedAndroid: Fixed an issue where the caret position in UI Toolkit input fields was not updating when the TouchScreenKeyboard changed the text selection on Android (Activity), this behavior is currently still broken on GameActivity.6000.4.0b10Feb 25, 202615
UUM-134074FixedAndroid: Fixed Android mouse scroll wheel not working when scrolling in the negative direction without moving the mouse when using old input system6000.4.0b10Feb 25, 202614
UUM-134142FixedAndroid: Fixed an issue where a dialog from GradleTemplateUpdater was displayed when custom Gradle templates have the compileSdkVersion attribute.6000.3.10f1Feb 25, 202615
UUM-102412FixediOS: Fixed a couple iOS bugs related to when another app is recording.6000.3.5f1Jan 21, 202622
UUM-127293FixediOS: Fixed a case where UI buttons could register a click after returning from the app switcher if a touch was still in progress.6000.5.0a4Jan 8, 202626
UUM-129367FixediOS: Fixed iOS 26 logs appearing as <private> in Console app.6000.5.0a4Jan 8, 202627
UUM-130881FixediOS: Rendering freezes and UnityGfxDeviceWorker crash when Show Splash Screen is enabled and Project is built using Unity as a Library6000.0.65f1Jan 7, 20266000.5.0a6Feb 4, 20262824
UUM-125554FixediOS: Fixed DXT support on iOS (on devices that support it).6000.5.0a3Dec 16, 202518
UUM-121639FixediOS: Fixed touch keyboard on iOS reporting it is visible after dismiss.6000.4.0a5Nov 20, 202532
UUM-116934FixedAndroid: Fixed an issue where gamepad/Joystick buttons could get stuck in a pressed state.6000.2.13f1Nov 19, 202531
UUM-120359FixedAndroid: Added activity-alias support to Build and Run.6000.4.0a4Nov 5, 202518
UUM-115016FixedAndroid: Fixed freeze of when an external monitor is disconnected from an Android device.6000.0.60f1Oct 16, 20251
UUM-119142FixediOS: Time.deltaTime is switching between 9.998583E-06 and approximately 0.01 seconds6000.0.60f1Oct 16, 20256000.0.60f1Oct 16, 202502
UUM-98507FixediOS: Fixed a bug related to changing the default audio output device while recording from the built-in microphone. In that case, sometimes microphone data would stop being captured properly.6000.4.0a2Oct 16, 202521
UUM-117686FixediOS: Fixed occasional hang when rotating device and using AR.6000.2.8f1Oct 15, 20252
UUM-115127FixedAndroid: Fixed issue were reconnecting an external display does not work.6000.2.7f2Oct 8, 20252
UUM-111622FixedAndroid: Fixed Exception "Didn't find class "com.unity3d.player.ReflectionHelper" and application crash when setting AndroidJNIHelper.debug to true.6000.2.6f1Sep 25, 202525
UUM-110122FixedAndroid: When input field is hidden, text input no longer introduces previously deleted characters when using Vietnamese keyboard on certain devices.2022.3.67f1Sep 25, 202525
UUM-115122FixedAndroid: Fixed and improve warning messaging on ExternalTools window when not recommended tools are used.6000.0.58f1Sep 17, 202526
Where the numbers come from
  • Editor releases ingested 10h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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