Fixed · Input issues

119 of 19

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-134058FixedInput: Fixed an issue where the resize cursor wasn't showing when resizing the Standalone Player window, for projects with splash screen disabled and that only used Input Manager.6000.3.11f1Mar 11, 202614
UUM-128971FixedInput System: Fixed multiple mouse button presses not processed after Mouse.current.WarpCursorPosition() on Windows.6000.4.0b2Dec 17, 202527
UUM-117813FixedInput System: Fixed resize cursor issues in a windowed standalone Player build when using the Input System.6000.3.0f1Dec 3, 202529
UUM-121296FixedInput System: Fixed mouse warp not working correctly on macOS since it would not update Mouse position state.6000.2.9f1Oct 22, 202521
UUM-105504FixedInput: \[Android\] Fixed touch input offset when Resolution Scaling Mode setting is set to Letterboxed.6000.4.0a2Oct 16, 202515
UUM-108647FixedInput System: When warping the mouse position with the Input System, the user needed to physically move the mouse to update to the new position. This issue is fixed.6000.2.1f1Aug 20, 202512
UUM-111052FixedInput: Fixed issue where the cursor was not showing on Windows builds with Splashscreen disabled.6000.2.1f1Aug 20, 202512
UUM-111925FixedInput System: Fixed double cursor showing when using a custom texture for cursor while leaving and returning to the application6000.2.1f1Aug 20, 202512
UUM-105141FixedInput System: Fixed an issue where the back and forward buttons on Windows were switched when their state was read in the Input System. (UUM-105141) First seen in 6000.2.0b1.6000.2.0b4Jun 4, 202514
UUM-101166FixedInput System: Fixed an issue where the macOS HID input backend would send HID output reports (rumble haptics) synchronously resulting in reduced FPS when HID output reports are not matching the expected format. (UUM-101166) First seen in 6000.2.0a8. F…6000.2.0a8Apr 3, 20256000.1.0b15Apr 16, 2025125
UUM-98890FixedInput System: Fixed an issue where the Input System could become unresponsive after the game or application had been running for a long time or when using high-frequency input devices.6000.1.0b10Mar 11, 202526
UUM-99148FixedInput: Fixed an issue where the editor would crash upon exit if a Xbox gamepad was connected on Windows. (UUM-99148) Fixed in 6000.2.0a9.6000.2.0a1Jan 29, 20256000.2.0a9Apr 16, 20257725
UUM-91181FixedInput: Player .exe remains open as a background task after closing it when Active Input Handling is set to "Input System Package (New)"6000.0.34f1Jan 15, 20256000.0.37f1Feb 4, 20252040
UUM-44328FixedInput: Fixed an issue where the F13, F14, and F15 buttons weren't recognized when used with the Input function in scripts.6000.1.0b1Jan 7, 202518
UUM-85315FixedInput: Input is not received after some time when using two controllers simultaneously6000.0.24f1Oct 24, 20246000.1.0a2Oct 30, 2024627
UUM-72692FixedInput: Improved the performance of the Gamepad.SetMotorSpeeds() script API.2022.3.38f1Jul 16, 20241
UUM-39752FixedInput: Added more robust edge checks to simulated mouse input.2022.3.14f1Nov 21, 20237
UUM-16523FixedInput System: Invalid input data errors for 0 byte input downgraded to warning instead.2022.3.11f1Oct 10, 20237
UUM-10774FixedInput: Crash on InputDeviceIOCTL when closing Unity editor2021.3.27f1Jun 7, 20236000.1.0a8Dec 10, 202455256
Where the numbers come from
  • Editor releases ingested 10h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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