Fixed · Editor issues

1,1761,200 of 1,832

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-70575FixedEditor: Updated 2D Feature documentation link.2022.3.32f1Jun 4, 20242
UUM-71128FixedEditor: Fixed Project Advanced Search filtering if the user picked the Type selector.2022.3.32f1Jun 4, 20241
UUM-48738FixedEditor: The operator == method was using Assert.Equals to check Pose equality, when it should have been using ==. The Equals method was using ==, when it should have been using Assert.Equals.2022.3.31f1May 28, 20242
UUM-67155FixedEditor: Fixed menu items and their parent menus being hidden when they had a position of -1.2022.3.31f1May 28, 20241
UUM-69196FixedEditor: Fixed the UnityEvent drawer changing values when editing multiple targets that had mixed values.2022.3.31f1May 28, 20241
UUM-71407FixedEditor: Resolved issue with the dock icon missing when launching the Standalone Profiler.2022.3.31f1May 28, 20241
UUM-56327FixedEditor: Fixed memory Leak when using OnGUI in an MonoBehaviour class by destroying the class Object instance using InstanceID.2021.3.39f1May 28, 20242
UUM-56535FixedEditor: Platform settings for Dedicated Server in plugin importers were removed as those settings are shared with Standalone platform. To strip a plugin from Dedicated Server builds use the \!UNITY_SERVER define constraint.2021.3.39f1May 28, 20242
UUM-47434FixedScene Manager: Fixed prefab scale value sets to zero when we try to modify a prefab with canvas using editor script.2022.3.30f1May 21, 20242
UUM-51109FixedEditor: Fixed toggling Allow Instancing for multiple game objects and prefabs not applying the changes.2022.3.30f1May 21, 20241
UUM-70358FixedEditor: Fixed menu items becoming duplicated oon Windows when there were a large number of menu items in the project (Over 7344).2022.3.30f1May 21, 20242
UUM-70789FixedEditor: Fixed bug where renderer SortingLayerID cannot be set at runtime.2022.3.30f1May 21, 20242
UUM-71468FixedEditor: SerializeReference with Interfaces now correctly works with an inheritance.2022.3.30f1May 21, 20241
UUM-46853FixedEditor: Treating RenderSettings.m_IndirectSpecularColor as volatile data.2022.3.29f1May 14, 20242
UUM-59081FixedEditor: URP NRP RenderPass, BeginSubPass, and EndRenderPass errors are thrown when Native RenderPass is enabled.2022.3.29f1May 14, 20241
UUM-59177FixedEditor: Fixed a bug where crashes could occur while quitting when Cloud Diagnostics is enabled.2022.3.29f1May 14, 20242
UUM-60832FixedEditor: Fixed materials with shaders using grab passes sometimes generating "incompatible keyword space" assertions.2022.3.29f1May 14, 20241
UUM-61109FixedEditor: Fixed TLS Allocator errors logged when creating new project with 3D template and Connect to Unity Cloud enabled.2022.3.29f1May 14, 20242
UUM-70242FixedEditor: Fixed ADB performance.2022.3.29f1May 14, 20241
UUM-54444FixedEditor: Fixed focus selected shortcut regression on hierarchy.2022.3.28f1May 7, 20242
UUM-67250FixedEditor: When a user removes a TerrainCollider component from a Terrain object, there are no longer MissingComponentExceptions thrown every frame. Instead, it is replaced with a warning in the inspector for every tool that involves painting (Pain…2022.3.28f1May 7, 20242
UUM-67715FixedEditor: Fixed issue with word and paragraph selection.2022.3.28f1May 7, 20241
UUM-68607FixedEditor: \[Android\] Fixed float parsing and serializing for maxAspectRatio attribute by using InvariantCulture to avoid build failure on 2022.3 when system language is French and Aspect Ratio Mode is not Native.2022.3.28f1May 7, 20241
UUM-70277FixedEditor: Fixed a crash caused by shader variant collection (SVC) shaders with dynamic branching when entering play mode.2022.3.28f1May 7, 20241
UUM-30530FixedEditor: We will remove the intentional crash after the time out of waiting for DX12 fence. The PR also includes the fix for the incorrect error log messages.2022.3.27f1Apr 30, 20241
Where the numbers come from
  • Editor releases ingested 4h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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