Fixed · Editor issues

5175 of 2,063

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-143790FixedEditor: The collapse repeat-count badge inherited the white selection-text color, making the count invisible on its light pill in the Light theme. The badge now sets its own theme text color.6000.7.0a3Jul 23, 20262
UUM-143853FixedEditor: Show in Project (the row context menu and the inspector Select button) silently did nothing for renamed/deleted assets. Both entry points now disable the action when the asset can no longer be resolved, and surface a non-modal "Asset not…6000.7.0a3Jul 23, 20262
UUM-144826FixedEditor: Fixed sections not refreshing with their results until the full analysis is completed, instead of updating as soon as that section's own analysis finished. (UUM-144826).6000.7.0a3Jul 23, 20263
UUM-145778FixedEditor: Fixed EditorWindows being opened by AssetImporter process and getting orphaned in the Taskbar.6000.7.0a3Jul 23, 20268
UUM-145820FixedEditor: Fixed an issue where the Hierarchy selection highlight would disappear and global selection would not update when right-clicking on an empty space in the Hierarchy window.6000.7.0a3Jul 23, 20263
UUM-147078FixedEditor: Fixed the Lighting Settings Direct, Indirect, and Environment Samples fields accepting typed values above the slider's maximum.6000.7.0a3Jul 23, 20262
UUM-115073FixedEditor: Fixed an issue where reordering GameObjects showed the "+" (add) icon instead of the arrow icon.6000.6.0b5Jul 22, 20267
UUM-143867FixedEditor: Fixed MSAA textures not rendering in the editor when OpenGLES is the active graphics API.6000.6.0b5Jul 22, 20269
UUM-145506FixedEditor: Fixed various issues with Sprite Assets used in ATG.6000.6.0b5Jul 22, 20269
UUM-145514FixedEditor: Fixed an issue where the Sprite asset Inspector window was misaligned.6000.6.0b5Jul 22, 20269
UUM-146806FixedEditor: Fixed the Hierarchy expand/collapse toggles not working after the first click. (UUM-146806) First seen in 6000.6.0b1.6000.6.0b5Jul 22, 20263
UUM-147016FixedEditor: Fixed a memory leak caused by an undisposed CancellationTokenSource object in AsyncInstantiateOperation. (UUM-147016) Fixed in 6000.6.0b6.6000.6.0b5Jul 22, 20266000.3.21f1Jul 29, 2026610
UUM-147064FixedEditor: Play Mode Input Behavior setting sync from main to clone.6000.6.0b5Jul 22, 20268
UUM-147077FixedEditor: Support for the SpeedTreeWindAsset created in the 2022 Editor (UUM-147077) Fixed in 6000.6.0b6.6000.6.0b5Jul 22, 20266000.6.0b6Aug 4, 2026129
UUM-142019FixedEditor: Fixed a crash on SerializableManagedRef::CallMethod when multi-selecting GameObjects with different MonoBehaviour scripts using [SerializeReference] fields.6000.6.0b4Jul 16, 20269
UUM-144579FixedEditor: Fixed an issue where the Lights explorer/2D Lights tab search string did not render.6000.6.0b4Jul 16, 20266
UUM-111882FixedEditor: Fixed the prefab Overrides comparison window so the embedded inspector no longer shows the Overrides, Select, and Open buttons, which previously allowed the comparison window to be reopened on top of itself.6000.7.0a2Jul 9, 20263
UUM-129082FixedEditor: Fixed some asset types not retaining labels or AssetBundle group when duplicated.6000.7.0a2Jul 9, 20263
UUM-138147FixedEditor: Fixed the prefab Overrides dropdown and the Hierarchy Apply Added GameObject menu so they now disable the Apply option when the added GameObject is an instance of the prefab being applied to, instead of throwing an ArgumentException in t…6000.7.0a2Jul 9, 20263
UUM-141297FixedEditor: Color space sync deferred until after initial asset DB refresh to avoid crash on startup.6000.7.0a2Jul 9, 202610
UUM-141610FixedEditor: Asset Import Workers no longer crash and Player builds no longer fail when building after deleting and recreating an active Build Profile. (UUM-141610) Fixed in 6000.7.0a3.6000.7.0a2Jul 9, 20266000.6.0b5Jul 22, 20261310
UUM-143194FixedEditor: Disabled Remove buttons in Build Profile settings during Play mode.6000.7.0a2Jul 9, 20267
UUM-144466FixedEditor: Fixed label dragging for logarithmic integer sliders. Dragging a slider label now correctly updates the value for power-of-two settings, such as Irradiance Quality and sample-count sliders.6000.7.0a2Jul 9, 20263
UUM-144578FixedEditor: Fixed the Project window navigating back to the Assets root folder when using "Add Sorting Layer..." and the other Tags and Layers dropdown shortcuts.6000.7.0a2Jul 9, 202610
UUM-145507FixedEditor: Fixed a crash when a scene file contains a Prefab instance with malformed added components list.6000.7.0a2Jul 9, 202611
Where the numbers come from
  • Editor releases ingested 1h ago · package versions ingested 1h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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