Search results for "Hierarchy"

51–75 of 134

Matches UUM-id substrings and the body of the issue's first Known-Issues mention.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-132489FixedEditor: Ensured we restore view state in CreateGui.—6000.6.0a2Apr 2, 2026—23
UUM-133167FixedEditor: Fixed an issue prefab drag and drop in isolation and context mode with the new Hierarchy.—6000.6.0a2Apr 2, 2026—16
UUM-134409FixedEditor: Fixed Page Up, Page Down, Home, and End key navigation in the Hierarchy window.—6000.6.0a2Apr 2, 2026—16
UUM-134642FixedEditor: Updated the hierarchy view to ignore double click when the pointer's target is a toggle.—6000.6.0a2Apr 2, 2026—16
UUM-137711FixedEditor: Fix null reference exception when dragging—6000.4.1f1Mar 31, 2026—28
UUM-123212FixedEditor: Fixed HierarchyNode not found errors when selecting items while the Scene is loading.—6000.5.0a9Mar 19, 2026—29
UUM-128435FixedEditor: Undo operation should no longer fails to preserve the expanded state of a moved node. (UUM-128435) First seen in 6000.5.0a3.—6000.5.0a7Feb 19, 2026—1
UUM-129839FixedEditor: Foldout icon should no longer disappears after undo parenting. (UUM-129839) First seen in 6000.5.0a4.—6000.5.0a7Feb 19, 2026—1
UUM-130235FixedEditor: Instantiated objects should now show in the new Hierarchy when they are instantiated through 'AssetDatabase.LoadAssetAtPath' in a method attributed with 'RuntimeInitializeOnLoadMethod'.—6000.5.0a7Feb 19, 2026—10
UUM-132735FixedEditor: Fixed "create empty gameobject" behavior in hierarchy. (UUM-132735) First seen in 6000.5.0a5.—6000.5.0a7Feb 19, 2026—1
UUM-133467FixedEditor: Fixed a bug where using the Inspector in debug mode would throw errors in the console.—6000.5.0a7Feb 19, 2026—19
UUM-114607FixedEditor: SceneProvider can find entries with t:behaviour.—6000.5.0a6Feb 4, 2026—22
UUM-129498FixedEditor: Going back to "select (multiple) from hierarchy" using undo should no longer lose selection(s) (UUM-129498) First seen in 6000.5.0a4. Fixed in 6000.5.0a7.6000.5.0a6Feb 4, 20266000.5.0a7Feb 19, 2026142
UUM-132190FixedEditor: Fixed root transform moving to the end of the Hierarchy when changing transform type.—6000.4.0b7Feb 3, 2026—24
UUM-130184FixedEditor: Fixed styling issue preventing a GameObject from being pinged when it was already selected in the new Hierarchy.—6000.3.6f1Jan 29, 2026—23
UUM-129037FixedEditor: Ensure supports for exclude is correctly propagated for search window vs hierarchy.—6000.5.0a4Jan 8, 2026—28
UUM-130246FixedEditor: Fixed icon size for searchpropositions dialog.—6000.4.0b3Jan 7, 2026—29
UUM-130249FixedEditor: Fixed styling of querybuilderview to not overflow.—6000.4.0b3Jan 7, 2026—29
UUM-119249FixedEditor: Fixed prefab instance replacement issue.—6000.5.0a3Dec 16, 2025—19
UUM-124869FixedEditor: Fixed an issue where toggling the scene visibility state for a decal would cause it to also not be rendered in the Game View.—6000.5.0a3Dec 16, 2025—22
UUM-121167FixedEditor: fix horizontal scrollbar behavior when columns are too wide to fit in the view.—6000.4.0b1Dec 11, 2025—31
UUM-123111FixedEditor: fix horizontal scrollbar behavior when columns are too wide to fit in the view. (UUM-123111) First seen in 6000.4.0a2.—6000.4.0b1Dec 11, 2025—20
UUM-128446FixedEditor: Fixed null reference exception in Hierarchy Active and Tag columns when entering/exiting playmode. (UUM-128446) First seen in 6000.4.0a5.—6000.4.0b1Dec 11, 2025—20
UUM-119240FixedEditor: Set focus on Hierarchy window after a new game object is created and in renaming state.—6000.3.1f1Dec 9, 2025—32
UUM-125968FixedEditor: Force updating hierarchy view before framing an object.—6000.3.1f1Dec 9, 2025—32
Where the numbers come from
  • Editor releases ingested 1h ago · package versions ingested 1h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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