Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Open · Editor issues
26–35 of 35
Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.
All subsystemsRenderingScriptingMobileXRPhysicsUINetworkingEditorAudioAnimationAsset PipelineInputOther
| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-43090 | Open | Editor: Added discrete menu items for pasting cut or copied GameObjects as children while preserving local or world transform. | — | — | — | 6 |
| UUM-44466 | Open | Editor: Moving files in the Project window now takes less memory and is faster. | — | — | — | 8 |
| UUM-52195 | Open | Editor: Added a flag for recursive dependency calculation. For use with the Compatibility Pipeline API. | — | — | — | 1 |
| UUM-56321 | Open | Editor: Build Report printed to the Editor log no longer contains entries for "Scripts" and "Included DLLs". | — | — | — | 6 |
| UUM-58563 | Open | Editor: Added details to the "incompatible keyword space" error message which is occasionally generated by shaders. | — | — | — | 2 |
| UUM-61556 | Open | Editor: Throw a warning when RenderPipelineAsset.renderPipelineShaderTag hasn't been overriden. | — | — | — | 2 |
| UUM-64168 | Open | Editor: Exposed constructor of PooledObject. | — | — | — | 2 |
| UUM-65153 | Open | Editor: Similar to Editors, PropertyDrawers now support setting default object references through the importer. However, they share the same limitation: only one PropertyDrawer per file is allowed, and the type must either be the only one in the… | — | — | — | 2 |
| UUM-85399 | Open | Editor: Changed canRunInBackground to false for Windows Gaming Input gamepads since they cannot be used while the application is in background. | — | — | — | 3 |
| UUM-97524 | Open | Editor: Fixed an issue where the progress bar would freeze when opening the Compile and Show Code dropdown menu in the Shader Inspector. | — | — | — | 23 |