Open · Editor issues

2635 of 35

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-43090OpenEditor: Added discrete menu items for pasting cut or copied GameObjects as children while preserving local or world transform.6
UUM-44466OpenEditor: Moving files in the Project window now takes less memory and is faster.8
UUM-52195OpenEditor: Added a flag for recursive dependency calculation. For use with the Compatibility Pipeline API.1
UUM-56321OpenEditor: Build Report printed to the Editor log no longer contains entries for "Scripts" and "Included DLLs".6
UUM-58563OpenEditor: Added details to the "incompatible keyword space" error message which is occasionally generated by shaders.2
UUM-61556OpenEditor: Throw a warning when RenderPipelineAsset.renderPipelineShaderTag hasn't been overriden.2
UUM-64168OpenEditor: Exposed constructor of PooledObject.2
UUM-65153OpenEditor: Similar to Editors, PropertyDrawers now support setting default object references through the importer. However, they share the same limitation: only one PropertyDrawer per file is allowed, and the type must either be the only one in the…2
UUM-85399OpenEditor: Changed canRunInBackground to false for Windows Gaming Input gamepads since they cannot be used while the application is in background.3
UUM-97524OpenEditor: Fixed an issue where the progress bar would freeze when opening the Compile and Show Code dropdown menu in the Shader Inspector.23
Where the numbers come from
  • Editor releases ingested 11h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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